A Devil May Cry, Bayonetta and Darksiders crossover RP
Act II
With the advent of the destruction of the Third Seal, both angels and demons have begun to question their actions, though the bloodthirsty demons are happy to rip and tear away at humans and angels alike, those among the angels and the more free-thinking demons have begun to act on their own. A splinter faction of angels led by Kushiel have separated from the Army of Light and the Heirarchy of Laguna, bringing with him others affiliated with Heaven, while Gomory leads a handpicked regiment of demons who have more to think about than their next meal or opponent.
It's been two weeks since the destruction of the Seal, and the DHO have received a transmission from the city of Aquapolis located on Brightwater Isle. It appears they were hounded by a particular demon for the past week, who had managed to slaughter their guardians, and so were seeking additional protection. Knowing that there is a seal here, the DHO had mobilised.
Over the next week, they would be visited by both Gomory and Kushiel, and a truce was formed, that the seal would be protected from this demon. It was a reluctant alliance, but one they all felt was necessary. Be it the mysterious Nephilim who had appeared, or the insane demon Vega, they all had a common enemy.
Prologue of Act I
Nobody knows who did or how they did it, but the first of the Seven Seals of the apocalypse has been destroyed. Faced with the beginning of the end times, Heaven and Hell have thrown off the treaties of peace and balance imposed upon them by the venerable Charred Council, and as they renew the struggle of ages earth has become our battleground. From the depths of Inferno, the demon king Mundus summons his unholy legions, while Paradiso’s gates have unleashed the fearsome Hierarchy of Lagunas and the Army of Light in reply.
Yet the war they wage is hidden. Invisible to an oblivious humanity, heaven and hell engage in brutal conflict across the globe. The elements of humanity lucid to the Trinity of Realities, however, are not blind to the war gripping their world, and they respond in kind. Seeking to assert the authority of humanity as the equal to heaven and hell, Gilgamesh Incorporated and its army of Reclaimers has entered the fray, and groups like the Demon Hunters Organization and the Order of the Sword mobilize. Newly reformed, the Lumen Sages and Umbra Witches renew their alliances as well, and the veiled world of angels, demons, and humans is plunged into conflict.
And no matter who you are or whose side you’re on, you’re about to get involved as well. In the American metropolis called Barlour, a wealth of colorful characters are about to attract some special attention. Fighting is all but inevitable; the only question is: who are you fighting for?
Welcome
Welcome to Act II, is this a strange time to enter? No it isn't. In fact this is the best time to enter rather than in the middle of any other act, as this is a very good chance to make a new character.
You will choose between human, angel, or demon faction, your allegiance is straightforward, and though you all may have misgivings with one another, you are all here to protect the city of Aquapolis on Brightwater Isle from a demonic menace. Be it one reason or another, you feel that the seals should not be broken, despite the desire of Hell to destroy it to invade the human realm, or the desire of Heaven to control, in order to put humanity under their dominion. Gomory the famed recruiter and general of Mundus' army has separated to follow her suspicions regarding the being who calls himself Vega, while Kushiel who has experienced his crazy shrewdness and hatred firsthand, seeks to stamp out this threat at the very least, all while worrying about the mysterious group of Nephilim who too threaten the seals.
For those returning from Act I, I welcome you. Though a spot as a Council Agent will not be available at the start of Act II for players who are joining, there will be a chance to become one through the course of Act II, even as early as the first or second set of missions if you desire it so much.
As a Council Agent from Act I, your job is mediator between the three factions, but you may act on your own faction's behalf besides the Council if you so choose.
Human: The natives of the earth realm, beings capable of the greatest evil, or the greatest good, making them sought after and making the realm of earth a place that both hell and heaven wish to have dominion over. Humans, while lacking the physical strength of a demon or angel, are often ingenious fighters to make up for it, making them excellent hunters.
Demon: Demons are the native race of hell, they come in all shapes and sizes, and come from many myths and legends, but generally a demon is a supernatural being that possesses superior physical capabilities to that of the average human, and often have access to supernatural powers. Most demons come in a very horrific form, but powerful few are able to take forms that look almost completely or completely human.
Angel: An angel is a divine being from heaven, there are two kinds that exist. The Laguna angels, where many of them appear rather inhuman, gaudy yet horrific and terrifying beings of great power. Then there are the Army of Light angels, the traditional kind, humans with wings and divine powers. Similar to demons though, they all possess superior physical capabilities to the average human.
Half-Demon: Half demons are born of a demon and a human parent, though incredibly rare, possess a form that appears human until they tap into their demonic power. They possess the physical capabilities of a demon, while being consistently humanoid in appearance.
Nephilim: Half demon half angels. Such a combination is impossible by normal means, a Nephilim is born by mixing together the dust and remains of both an angel and a demon, allowing them to give birth to a new being, the Nephilim. They possess abilities both divine and unholy, and similar to both demons and angels, possess superior physical capabilities. They are about twice as large as humans, and exhibit brutal natures.
Cyborg: A cyborg is a human having gone under extensive or minor cybernetic enhancements. The enhancements can often vary, but very consistently have they enhanced their physical capabilities. This allows humans who have become cyborgs to stand even with some of the more powerful demons and angels.
The Three Factions
(Faction descriptions are for lore, as a new player you serve Gomory or Kushiel's splinter factions, or the DHO, but you can be originally a member of the below)
Hell
The Demon World, or Inferno, whichever name takes the speaker’s fancy, is the realm of hell, home to demons. Mundus is the primary ruler of this realm, even after being sealed two thousand years ago, his desire to rule over the human realm has not changed, and he leads an army to march upon it. Queen Sheba also has dominion over demons in this world, second only to Mundus. She is much less an ambitious force than Mundus who seeks conquest.
Hierarchy of Laguna
One half of the forces of Heaven, once led by Jubileus. The Hierarchy of Laguna are divine-yet-inhuman-looking beings, with skins of gold and marble, and of all different shapes and sizes. They value order, duty, and devotion above all else. While they appear to be of a finer temperament than their counterparts in Inferno, in reality they are single-minded, stern, and even sinister at times to humanity, with certain high-ranking Laguna expressing outright contempt or scorn for humans. Many of their lesser numbers appear to lack much of a will of their own, relying on more powerful and intelligent of their number for orders. A recent crisis has left them without most of their leadership, so who, if anyone, has risen to assume those positions is unknown at this time.
Lumen Sages
An ancient magical order with an affinity towards light and the sun, and who derive their powers from pacts with beings of Paradiso. While at one time the Sages worked alongside their counterparts, the Umbra Witches, to maintain the world’s balance, the Clan Wars saw them presumably wiped out, with the last known Lumen Sage perishing some centuries after the wars’ end. However, recently those who practice the powers of light have begun to reemerge, somehow surviving into the modern day, and have reorganized the Lumen Sages. Who would do so, and for what purpose, remains a mystery.
Army of Light
Led by Uriel, these soldiers make up the other half of the Heavenly forces, alongside the Hierarchy of Laguna. They resemble winged humans in intricate and advanced armor, and, with the loss of many of Laguna’s commanders, are the de facto leaders and strategists over all of Paradiso’s forces. While they are more sympathetic as a whole to humanity's plight than Laguna or Inferno, their primary interest is protecting Heaven, and will sacrifice or turn against human lives should they believe such actions will further their goals.
Gilgamesh Incorporated
In recent years, many humans have learned of the existence of Heaven and Hell, and not just experimented, but excelled. They see the world of mystery and magic as an opportunity, not just for fame and fortune, but for the good of humanity. The conglomerate formed by such parties is Gilgamesh Incorporated, named for the hero of legend who sought the power of the gods, and Gilgamesh Seeks to represent humanity in the war between realms and establish it as an authority equal to heaven and hell. Using state-of-the art technology combined with sorcery to augment themselves and their weapons, Gilgamesh wages war against those who threaten humanity with the Reclaimers, their private army, supplied by companies like the arms manufacturer Regalia.
Order of the Sword
Since the events some time ago with the almost complete destruction of the city of Fortuna, the Order of the Sword has gone under extensive changes. The Ascension Ceremony has been completely changed from it’s demonic original process, to more of a knighting ceremony, and the efforts and technology of the Order of the Sword was simply diverted to researching demonic and newly found, divine power, believing them to be a future threat to mankind, as well as the order. Now led by Kyrie, with Nero as her protector and general.
Demon Hunters Organization
In the shadows of the city, demons are not an uncommon occurrence, always finding some way to slip through the cracks into the human world. This is where the demon hunters come in. They work more like a guild than an organization, jobs get posted up, a demon hunter takes one, or is assigned one if they are urgent and special skills are required. Lady has as of late become one of the top ranking officials for this organization.
Umbra Witches
An ancient society of female magic users who harness the powers of the moon and darkness, and who evoke the powers of Inferno in their techniques. Umbra Witches derive their powers from demonic patrons, and once safeguarded the balance of Light and Dark alongside their counterparts, the Lumen Sages. However, several hundred years of war and Witch Hunts led to their near extinction. Recently, one of the last surviving Umbra Witches, Jeanne, has decided to revive the old ways, and share the Umbran cause amongst new sisters. Only time will tell what these new Witches fight for, and if they can reclaim their former glory.
Charred Council
Predating the existence of heaven and hell, and perhaps the universe, is this ancient authority. Tucked away in a plane of its own existence, the three Councillors stand in a volcanic crucible, and from there seek to maintain peace and balance over all creation. While the Charred Council has little direct power to do anything itself, its wisdom, precognition, and productive temperament has accumulated a vast amount of respect, followers, and agents, including the Four Horsemen. It was the Council that imposed treaties on heaven and hell to keep the peace, but now that the first seal has been broken and the treaties cast aside, the Council is reeling to regain control over the situation. To that end, its messengers seek new champions of balance.
Character Sheet
Remember, when you start out, you are nowhere near as strong as the characters of the original games. If you are not careful, you will be destroyed before you can be the badass you strove to be.
Appearance: (extra details your image does not show? Or alternate means. Optional)
Faction: (To whom do you serve?)
Personality: (how does your character act? Is there anything they like or dislike?)
Bio: (your character's life up until this point)
[Combat]
Powers and Abilities: (includes powers, special forms, and others)
Style: (you can have multiple, or just one. This also includes the way you fight. You can also give it a fancy name if you’d like.)
Equipment:
Techniques: (Any special techniques? Simple or powerful)
Example Sheet
Below is an example of what a character starting out in this RP might look like.
NERO
Name: Nero Gender: Male Age: ??? Race: Half Demon
Appearance: (extra details your image does not show? Or alternate means. Optional)
Faction: N/A
Personality: N/A
Bio: N/A
[Combat]
Powers and Abilities:
Devil Bringer Style: Nero has access to a powerful arm filled to the brim with demonic power, that it almost constantly has a demonic form.
Yamato: The demon blade Yamato gives Nero access to his Devil Trigger.
Style:
Devil Bringer [LV1]: Nero is able to grab enemies and deal devastating damage in the form of grappling moves.
Equipment:
Blue Rose [LV1]: A revolver that fires two shots at a time.
Red Queen [LV1]: A sword that can be charged to do a flaming version of any sword move.
Techniques:
Devil Trigger: Nero can burst the area around him knocking enemies up upon activation. During Devil Trigger he regenerates health slowly, and gains access to a phantom that mimics his attacks, essentially doubling his attack power.
Summoned Swords: When Nero fires off Blue Rose, spinning summoned blades fly at his target too.
Devil Bringer
Buster: Nero grabs the opponent in front of him and does a devastating combo.
Red Queen
Highroller: A high launching slash.
Aerial Rave: Nero can do a combo midair.
Streak: A dashing move where Nero does a wide slash at the end.
Split: A fast aerial diving slash that goes straight down.
Exceed: Nero can charge his blade for a flaming strike.
Blue Rose
Charge Shot: Nero charges his revolver for a powerful two-shot attack.
Growth System
Reward System - Gain points to level your Style automatically when doing ‘stylish’ or ‘creative’ moves. Points can still be spent into Style like normal though.
Weapon Upgrade - You can spend points into upgrading your weapon and accessing stronger techniques specific to the weapon. Upgrades from level 1-3.
Technique Upgrade - You can upgrade your existing Techniques into a Level 2 or Level 3 version, which lets you attach more and more powerful properties to them.
Style Upgrade - By upgrading your Style, you gain new aspects of the style, and allow you to use more powerful techniques. For instance level 1 Trickster might grant you faster evasion, but level 2 will grant you agility for wall running and so on, but level 3 gives access to a high-speed teleport. Upgrades from Level 1-S (1, 2, 3, S).
Defeating enemies. These must be enemies sent at you by any of the GMs. They can be sent after you involuntarily, or as part of a mission you have chosen to undertake. Depending on number and/or strength of enemies, 1-5 points can be earned. Stylish combat. More on judging system later. Basically being stylish in combat will give you free points that level up the Style you use in that battle. Depending on style, 1-3 points can be earned, automatically added to your Style, if your Styles are full, these points can be spent anywhere you like.
Defeating bosses. There will be two kinds, ones that you will simply encounter, normally the first time you see them they’ll be far too powerful for you to fight and are best avoided, but later they can be hunted down and defeated for a massive bounty of points. Then there are the ones that are thrown at you during your missions, these ones are designed to be a challenge to you, but they can be defeated. You will earn 3-6 points depending on the boss enemy’s strength in comparison to yours.
::Gaining New Styles, Techniques and Weapons::
Techniques can be gained whenever you please, but certain types of techniques will be locked behind your Style level. New Techniques are free, but be sure to run them through a GM first, plus you are not allowed to add new techniques midway through a battle. New Styles can be obtained for 5 points, but it is recommended that players stick with 1-3, anymore than that, and it gets truly complex. Gaining new weapons can be free, or cost you something. To gain a weapon for free, you have to earn them, as the weapons you can gain throughout simple progression are existing Devil Arms or other weapons, so you will be limited to those. You can also make new weapons by spending 5 points.
So a low-down on the missions that will be at play for this Act. There will be two types of main missions, Defense, and Expedition, with a 3rd called Engage, which consists of only a boss fight or series of fights.
There will be more details in the Characters tab in Aquapolis. But for convenience, here is the link.
I have returned to participate in Chapter II! With that, I've decided to bring back a (much needed) update to Gideon - for his old profile was an utter travesty that doesn't hold up to my current writing abilities. I'll also be introducing two new characters and updated one old character at a later date.
Name: Geno Emmerich | “Gideon Al’ Ghul”
Gender: Male
Age: 400 Years
Race: Half-Demon | Human Origins
Appearance: Gideon is described as a 5'8" male human figure with milky pale skin, long crimson hair, and white eyes sporting black eye-liner underneath. His body is rather chiseled, sporting definite muscles on his arms and legs, which is covered a black coat with red under-hues along with long black pants and armored boots. Chains also ensnare the entire outfit, making it look as if he just came out of a dungeon.
In battle, Gideon can summon levitating chains that glow red when active and encircles the user at blinding speeds. To the naked eye, it would look as if a red-light was simply circling him.
Faction: Hell - Mundas
Personality: Gideon is often seen as an emotionless lone wolf, who'd rather be left alone then to engage in petty conversations. He's usually rather cold and aloof when he does talk to others, often attempting to brush them away while trying to be left alone, unless they are communicating in battle or if he's forced to do so. While there are moments when one can successfully talk to him, those little moments are rare. In battle, he is an aggressive fighter who lets his sadistic side take over and show no mercy on his enemies while calculating his surroundings all at the same time. He's been known to be rather unpredictable to most opponents and is always striving for the next battle. Gideon is known for often going for the strongest opponent on the battlefield to test his strength and resolve. However, he is no fool. If he's on the loosing end of the battle, he won't hesitate to retreat and back off just to fight another day. He usually has great respect for his opponents who match his skill or beat him in combat, unless he finds them utterly repulsing to bare with. He also has great vengeance towards Heaven for robbing him of his father and this strives him to get stronger to avenge his father's death at their hands.
Bio: Geno Emmerich was born in Venice, Italy during the end of the Renaissance era to a middle-class family. Although not much is known of him during his early years, all that's really known is that he was born to a human mother and a demon father, the latter having retained a human form for several centuries after being exiled for unknown reasons. The father never said much to any of the children he helped raised, for he never felt like wanting to become personally attached to them and wanted to keep his true identity a secret. To him, emotion is a weakness, and he believed that this tampered with his potential strength, both physically and mentally. He never got too close with his wives either, leaving them all before they'd recognized what happened. The father leaves when he feels that his children were ready to go about their lives on their own. It's not sure how many children the demon father helped born into existence, but it's been rumored to be near a hundred or so.
However, these feelings came into question when the father was raising Geno. He began to realize that this son of his was different. His aura had an excessive amount of demonic energy pent up inside him. All the previous children he bore had little to no demonic aura at all, let alone any affinity for magic. Yet Geno had plenty of it within him. He believed that he could surpass him in raw power and become an ultimate demonic warrior. So for the first time in his life, he made an effort to raise a child of his. He revealed to Geno about his origins, who he was, and began teaching him his ways. Most of what he taught revolved around "Ferrum Diaboli", or “Blade of the Devil”, which is a style that primarily focuses on wielding and manipulating blade weaponry. Geno began catching on to his demonic heritage quickly and soon became a powerful warrior in his own right.
However, this soon brought to the attention of Heaven, who finally noticed of Geno and his father's existence. They began to ruthlessly track down the two demons, sending in wave after wave of Angelic warriors to eliminate the heresy that was before them. Every wave they sent were defeated by the two demons, but it was clear that father and son had to depart from one another to ensure their survival. But before they could depart, two inquistor brothers named Mallus and Ferrus appeared and engaged the two in a grueling battle. Geno fought against the fiery Ferrus while his father struggled against the ruthless Mallus. In the end, Mallus and Geno's Father fell down a cliff, while Geno himself was able to hold off Ferrus and escape, swearing vengeance that he'd one day kill them both for robbing him of his father. Mallus would walk out seemingly victorious for 'killing' the father.
Taking a new name as "Gideon Al Ghul", Geno would find himself accepted into Mundas' forces in Hell and never mentioned his father to anyone. He began to catch onto his father's ideology regarding emotions being a weakness, although he can never completely rid himself of the vengeance he has to avenge his father. He strives to become the most powerful demon in Hell and often searches for strong opponents just to test his power and skills. One day, he might avenge his father, but until then he must simply get stronger in order to get closer to his agenda.
[Combat]
Powers & Abilities:
Demon Physique: As a half-demon, Gideon has access to enhanced abilities. He's stronger than average mortals, his quick reflexes keep him out of trouble, and is able to take hits that would kill or gravely injure most people.
Blade Creation/Telekinesis: Gideon is able to form cursed daggers and other blade weapons, which include swords, spears, axes, and the like, while being able move them through telekinesis at incredible speeds.
Style:
Ferrum Diaboli - [Lvl 1]: Also known as “Blade of the Devil”, it allows Gideon to tap into his demonic powers and use them to great effect. It primarily boosts his strength when using demonic blade and firearm weaponry and enhances his speed to dodge and counter other attacks of the same caliber. This also allows him to telekinetically wield blades at his command, in which he can currently wield a dozen at a time.
Equipment:
Bone Gauntlet [Lv1] - Formed by the demon Ocrus, the Bone Gauntlet is used for close-range attacks against the enemy. The blades have been rumored to be unbreakable.
Lucifer’s Wings [Lv2] - A pair of modified Desert Eagle Pistols that have been corrupted by demonic magic. Currently they can fire four bullets per cartridge.
(x2)
Techniques:
Ferrum Diaboli
Daggers/Swords/Longswords/Axes:
Lock On [Lvl 1]: The daggers lock onto their opponent and try to jab into it. (Combo Varies) Reflect [Lvl 1]: Regular bullets can be sliced in half, or reflected, by the daggers, or bounce off their blades.
Swords/Longswords/Axes: Fast-Slash [Lvl 1]: The Swords will move either vertically or horizontally and attempt to slash their opponents with a fast slashing movement. (Up to 3-point combo) X-Slash [Lvl 1]: Two Swords cling blades together in an X-like fashion and release, attempting to decapitate an opponent’s body or head.
Spears: Rising Blade [Lvl 1]: Spears come rising out of the ground in an attempt to surprise and gore the opponent from below. Great for stealth attacks. (Up to 3-point combo) Crucify [Lvl 1]: A cross slash that traps the opponent in place before detonating and damaging it.
Lucifer’s Wings
Unloading-Shot [Lvl 1]: Gideon fires all available shots at once. Sharpshooter[Lvl 1]: Shoots a simple clean shot that nearly ensures a clean straight shot. Has a cool down of 10 minutes. Corrupting-Shot [Lvl 2]: Gideon fires a special demonic bullet, which can drastically sap an opponent's strength and agility if hits. It never kills the opponent upon impact nor leaves a bullet hole.
Bone Gauntlets
Piercing Blow [Lvl 1]: Gideon can charge up his claws to issue a devastating attack that threatens to blow right through the opponent’s body (25% chance), if successful, which otherwise simply gores the opponent. Raging Claw [Lvl 1]: Temporarily enhances Gideon’s blades by 30% in length and strength while slicing his foes multiple times in a row before stopping. (Combo varies)
Appearance: Mallus is an impressive being to behold with his staggering height, his impressive suit of armor, and a glowing aura that seems to follow him wherever he goes. He towers over most at a height of 7'4", making him slightly taller than his brother Ferrus (7' Exact). He is an extremely attractive man, with shoulder-length blonde hair, glistening amber-colored eyes, and sports smooth clear skin that shows little to no unwanted marks. Underneath the armor, Mallus has a rather muscular physique, with chiseled features to match.
Faction: Heaven
Personality: Compared to his younger brother Ferrus, Mallus is much more serious and formal. While he indeed loves a good fight, when he's not fighting Mallus would often be seen outside reading a book or tome to enhance his knowledge, providing him with some good wisdom. He is extremely loyal to his superiors and will do just about anything he is ordered to please them, right down to the very details. However, his pleasure in pleasing Heaven makes him less empathetic to those outside his faction. This also leads him in being extremely arrogant and narcissistic regarding himself. He often looks down on humanity, calling them "bugs" and in some cases "heretics", and looks down on his brother's humility towards them. He has no trouble killing any human that stands in his way, unless ordered that that individual. While he does love his brother, he wishes that Ferrus will act more like him and he believes that it will unleash Ferrus' true potential, making the two unstoppable. Nevertheless, while it may seem that he doesn't care for his brother on the outside, inside he does actually care for him to a considerable degree, only that he simply doesn't agree to what he believes. Mallus believes that he can eventually teach Ferrus out of it...
He also loves going out and slaying demons, claiming that he is "purging the world of darkness and heresy for the better good of all."
Bio: Mallus and Ferrus' were brothers born to the same mother around the time of early Mesopotamia, in a small village by the Euphrates river. While the identity of their father remains unknown, many suspect that it came from an Angel Primarch (also known as archangels), and point to Micheal and Gabriel as the culprits. Furthermore their mother was a religious figure and prayed daily to the gods, which could have a connection with the divine. From the minute the twins were born they had a special aura to them, one that cements them in greatness in the future. Just mere hours after they were born, the mother's village was suddenly attacked by a rival clan and she was forced to flee. However, she could only take one son with her and was forced to sacrifice her second born son. Unfortunately for her, both babies looked exactly the same and she couldn't identify who was who in the midst of her panic. Forcing to pick one, she found a basket and placed one of the babies inside and set him afloat on the Euphrates river, hoping someone will find and take care of him while she took her other son with her.
That baby she sent down the river... was Mallus.
Mallus floated down the river until a noble family in Uruk found him as they were taking a stroll down the river. They immediately took a liking to him as they were hypnotized by the golden aura he produced. They believed that he was the son of a god and that they blessed them with the duty to raise such a valiant figure. They took the boy in and named him Mallus, although he was later given a certain nickname by the masses. The boy bonded with his foster parents quite well and he had much respect for them. As he grew older, he sought to become a warrior and began training diligently under many teachers, became praised by all of his abilities in combat. In fact, he became so powerful and beloved by all that he soon became the king of Uruk and was said to have been a phenomenal ruler.
Mallus wouldn't meet his brother in person until a decade into his rule, where the valiant warrior was present before him. Ferrus was a valiant soldier that served in the army and was also a powerful warrior with a fiery spirit. He was responsible for claiming many victories and his superiors began pushing Mallus to promote him into a general. The King had no idea that he was his biological brother, but looking so different compared to him he didn't bother asking. However he did note that he had a similar aura that his parents claimed he himself had. Regardless, the King wouldn't accept his request until he proven himself in combat against him. Thus the two men fought each other in a mighty battle within the throne room, with everyone inside watching in awe as their swords clashed and they moved with such speed and agility. Eventually, after a close battle, Mallus eventually overcame Ferrus and was victorious. However, Mallus couldn't help but to admire the soldier's skills in combat and admitted that he was close in defeating him several times. So he made Ferrus a general regardless and declared him as a "brother", even though he didn't think he actually was his brother. Even he began to learn more of his brother's virtues of mercy and humility along with courage and nobility. The duo's bond began to become nearly inseparable and they soon began going on various quests of adventure to sedate their boredom. Most of these quests involved slaying demons and pushing off the advances of other rival gods and goddesses. For several long years, the two were happy and content with one another.
However, Ferrus' popularity began to grow far more than what Mallus was comfortable with. While he's proud of what his brother can do and how far he came from his humble beginnings, the public was growing to like him too much. He began hearing rumors circulating around that certain public groups want him overthrown, or even dead, and replaced with Ferrus, as well as rumors regarding his philandering with the women he sleeps with. Mallus wasn't happy with this predicament and began plotting out a way to secure his rule. He began sending Ferrus out on random missions to slay powerful demons and monsters, which he believed will be able to counter Ferrus. Yet every time did Ferrus turn up triumphant, even against battles that he shouldn't have been able to win. Mallus began to grow even more worried as his brothers popularity continued to grow as a demon slayer. However, he soon got his chance when word broke out of a massive golden dragon began terrorizing the local villages, who was rumored to reside in a volcano to the north. The dragon was rumored to have been so powerful to the point where not even the local gods were able to hold him down. Knowing how Ferrus never turns down such missions, Mallus tells his brother to go and fight it, giving him three days to complete the task. Ferrus complies and goes out to kill it.
Mallus waited for his brother to return and as the days went by, yet hoping that he would be defeated by the dragon. Yet instead of feeling content, the king began to grow utterly discomforting and extremely worried. His brotherly bonds began to pierce through his cold heart until he couldn't take it anymore and rushed to find Ferrus near the end of the third day. He searched the entire volcano for him, every cavern, every nook and cranny, yet he couldn't find him. Overcome by utter grief of his actions, Mallus exiled himself as King of Uruk and set out to the most remote part of the desert in order to die. He laid dormant in the sands, waiting for death to wash over him as the sands slowly swallowed him up. Yet much to his disappointment... he would simply not die.
When Mallus awoke from this long slumber, he'd find that he'd been asleep for roughly 2000+ years and found himself at the turn of the Roman Republic to the Roman Empire around 27 BC. Things have changed much since he last saw the light. His empire had long been gone, overtaken by this new Empire to the north. Confused and in desperate need of answers, he proceeded to migrate upwards and disguised himself as a soldier for the Roman Empire, virtually starting anew as a commoner. While he too also began to migrate up the ranks as a valiant soldier, even becoming a general himself, little did he know that his brother was also alive as well and also happened to be a Roman General. They even unknowingly fought aside one another in several major battles, and at one point Ferrus recognized Mallus and tried to prove to him that he was indeed his brother, but Mallus denied his advances. The humility of his brother's loss and the fact that he slept this long as he abandoned his city-state made him more cold to the people around him. At that point he began to focus only on the battles ahead, eventually even resorting to Christianity as a chance to speak to the gods about who he was and what's his purpose in life.
When the Western Roman Empire fell, Mallus exiled himself to the farthest reaches of the north, precisely in the region around Sweden and Norway. He felt like he had no purpose and that his calls for answers remained unanswered. There he uncovered his magical potential, untapped since the day he was born, the power to create and manipulate ice. He began to train himself this power alone for another few centuries isolated from any contact until one day, a voice from Heaven called to him and told him to come to the peak of Galdhøpiggen, the tallest mountain in the Jotunheimen mountain area, where he will finally learn the truth. When Mallus reached the top of the peak, he was transported to Heaven and placed in the court room of Heaven. There he saw his brother Ferrus, alive and well, and was dumbstruck at how he is still alive. There the truth was revealed by Heaven, who had sent guardian angels to observe the two in secret. Mallus and Ferrus were true biological sons, the former being the first born, and the one unwillingly sent down the Euphrates all those millennia ago while Ferrus received the attention of his biological mother and had more acknowledgement from the mortals and gods themselves.
Mallus didn't know what to think at that point. While Ferrus never became a ruler like himself, he felt like he was robbed of having true affection and the happiness that his brother had. He never admitted to him about his true feelings. Regardless, Heaven wanted to make up for their pain and suffering and allowed them to join Heaven while reunited as brothers, while supplying them both with divine weapons and armor. The first born was reluctant at first but eventually agreed to it, although he'd never look at his brother the same way ever again. Even his view of humanity began to shift for the worse, for his brother seemed to have had a better life with the divine then he had with the mortals. He cursed them all for having brought upon his misery, to the point where he simply didn't care much for them at all. He believes that one day, Ferrus will encounter a similar fate, a disappointment unlike anything he'd ever feel and that he'll understand the pain and suffering Mallus had gone through.
Eventually the brothers became grand inquistors and Mallus became somewhat of a glutton for approval and appreciation for Heaven itself. While he still cares for his brother in a sense, his bitterness towards him still remains and continues to make himself look more superior to him.
[Combat]
Powers and Abilities:
Angelic Physique: - Like all Angelic beings, Mallus' strength, durability, and speed are much stronger than that of a regular mortal.
Enhanced Swordsmanship: - Mallus is extremely skilled at using the sword, having trained for years upon years. He can effortlessly wield one with precise effect and great power, while out-performing most of the competition.
Ice Manipulation: - Mallus can create and manipulate ice at will. He can use this ability to create spikes from the ground/air and hurdle them at his enemies, to create blizzards around him that blind the enemy, and even use it to freeze people in place. The ice can also be infused with his sword to unleash devastating attacks.
Ice Resistance: - Having the power to manipulate ice, Mallus is also invulnerable to any cold-based attacks or environments.
Style:
Glacies [Lvl 1]: - Mallus' defensive style revolves more on blocking and his usage of ice manipulation to turn the tide into his favor. He's much more reserved, guarding his position while using his shield to tank the blows casted upon him. He'll stand his ground until he finds an opening to counter and initiate his offensive.
Blitzkrieg [Lvl 1]: - Mallus' offensive style revolves around fast and aggressive strikes with his massive sword. These attacks are often swift but powerful, a means to completely overwhelm the opponent until its guard breaks.
Fierum [Lvl 1]: - Also known as "Become One" (in latin), this style relies on the combined elemental attacks from Mallus' ice manipulation and Ferrus' fire manipulation. These combined attacks issue devastating fire and ice damage to the opponent, as well as being used to destroy thick walls and shields. Each attack is very taxing to the duo and is often only used to finish off an extremely strong opponent.
Equipment:
Tyrfing [Lvl 1] - A giant golden longsword nearly as tall as Mallus himself. Only someone of his strength and stature is able to wield it effectively.
Bifraust [Lvl 1]: - An easily collapsable lightweight shield that produces a rainbow colored forcefield which can deflect many melee and projectile attacks.
Armor Of Persistence: [Lvl 1]: - A suit of incredibly durable armor which was given to Mallus shortly after reuniting with his brother.
Techniques:
Glacies:
Avalanche [Lvl 1]: - User can create a pile of snow and ice above the opponent and hurdle them onto it.
Freezing Pulse [Lvl 1]: - User unleashes a quick pulse of frozen energy by plunging his sword into the ground, knocking back opponents several meters in all directions.
Frozen Pillar [Lvl 1]: - User generates a thick wall of ice to block incoming attacks.
Blizzard Storm [Lvl 1]: - User generates a blinding force of snow and ice at the opponent. Clouds opponents' vision considerably.
Blitzkrieg:
Frozen Arms [Lvl 1]: - User's arms become armored with thick ice, allowing him to deal more melee damage to the opponent as well as protecting him from harm.
Ice Spikes [Lvl 1]: - User unleashes a wave of ice spikes at his opponent or have them pierce right under them. Lvl 1 allows him to fire many small spikes. Lvl 2 allows him to fire many medium spikes. Lvl 3 allows him to hurdle giant spikes, as well as create ice blades that work the same way.
Freezing Slash [Lvl 1]: - User unleashes a wave beam of energy from his sword in one direction continuously until hitting a surface.
Ice Beam [Lvl 1]: - User fires a beam of cold energy from the tip of his sword, which rapidly begins freezing opponents upon continuous exposure.
Fierum:
Fierum Slash [Lvl 1]: - Both brothers issue a slash towards the opponent, merging both elemental wave beams into one large wave.
Fierum Beam [Lvl 1]: - Both brothers lock swords horizontally and issue a combined beam of fire and ice. Is powerful enough to break through nearly any defense.
Fierum Storm [Lvl 1]: - Both brothers issue a storm of their respected elemental storms (Blizzard Storm & Fire Whirl respectfully) and unleash it on their opponent. Highly destructive as it freezes and burns objects within it at the same time.
All-Rounded:
Ice Skate [Lvl 1]: - User can skate effortlessly on icy surfaces and never slip unless disturbed by outside forces. User's speed increases considerably when skating on ice.
Frostbite [Lvl 1]: - When an opponent is at a weakened state (only), user can touch opponents to freeze them in place. Takes several seconds to completely freeze opponents. This also works when freezing water underneath his feet, which freezes a tiny circular portion for his feet to tread on, until evaporating several seconds afterwards.
Icy Aura: - User has a cold aura surrounding him, which can be noticed by anyone standing near him.
Ice Healing [Lvl 1]: - In freezing cold climates only, user can absorb the cold around him to slowly regenerate from minor cuts in roughly ten minutes. Lvl 2 allows user to heal minor cuts in five minutes, as well as more major ones in ten. Lvl 3 allows for user to heal minors in under five minutes, major cuts in five, and even "regenerate" lost limbs, by creating an ice construct of said limb, in ten. (Does not work in climates above freezing)
Appearance: Doomguy is an imposing figure, standing at 6'3" within his D22 Praetor Suit. The suit is mostly dark green, silver, black and bronze in color, with slightly lighter legs and helmet, complete with a complex visor and internal systems on the inside. While no one has claimed to see the man behind the suit, one can at times vaguely see his face underneath the glare and tint of the helmet visor. Those who claim to see a stern, chiseled, caucasian face of pure hatred and anger, with brown eyes, bushy eyebrows, while sporting stubble on his chin. Judging by the eyebrow color, it can be concluded that Doomguy has short brown hair, although the style of which is currently unknown.
Faction: Humanity (Himself)
Personality: Doomguy is a merciless ball of muscle and rage, who without question is utterly ruthless when in combat, especially against demons. He is well-known for literally ripping opponents apart with his bare hands, tearing apart corpses with total disregard in order to gain access into restricted areas, and seeming to relish in the destruction of everything that moves around him, all without saying a single word. This makes many people, most notably the demons, believe that he is simply a rabid animal at first, hellbent on killing anything that moves or makes an action against him. However, he's not completely merciless. Doomguy empathizes with and seeks to protect humans from the ravages of the demons and to some degree the Angels themselves. Despite his ruthlessness, he is remarkably intelligent and knowledgeable of the high-tech weaponry and machinery, making him an excellent salesperson when selling firearms that he picked up on his adventures. In fact, if he trusts you, he can become an incredibly powerful ally, but if you do him wrong, or if you try picking on something you shouldn't be picking at, he will not hesitate to stop you from achieving that goal for the sake of mankind and, if the stakes are high, the world itself.
Bio: The Doom Slayer. To the forces of Hell, that name is the everlasting equivalent of the boogieman. The simple mentioning of his name sends shivers down the spines of the demons who've encountered his wrath. He fell into the realm of infamy as Hell saw him as an unstoppable beast of terrible power and ferocity, hellbent on killing any demon that laid in his path. Even the strongest ones of the day has trouble standing against him, for he was that powerful. But out of all the questions, how exactly did the Doom Slayer come to be?
Well that's a question that seemingly no one, but the Doom Slayer, can answer. And even then, it's already a complicated story to explain.
Records of the Doom Slayer's rampage can be heard within several testaments provided by the demons that occupied the conquered realm of Argent D'Nur. Below are a recording of what happened:
To translate, the Doom Slayer was an ancient and mystical time traveling warrior who either was banished to Hell or simply chose to stay there as he rampaged across the realm for "eons" as an unstoppable force of death and destruction. This eventually lead him to become an icon of fear to all demons. In addition, he eventually took the crown of the Night Sentinels, an order of holy knights that protected the City of Argent and once stood against the armies of Hell in the realm of Argent D'Nur eons ago. He appeared either during or after the realm was absorbed by Hell, when a member of their order betrayed them to make a deal with the demons to bring back his son in exchange for a path to the source of the Night Sentinels' power, the Elemental Wraiths.
Now crowned the new leader of the Night Sentinels, the Doom Slayer scoured the Umbral Plains as he went on a rampage against any Demon he came across in his quest for vengeance against the Dark Lords who had "wronged him". And on his crusade of revenge, the Seraphim bestowed upon him terrible power and speed, after which he proceeded to crush the obsidian pillars of the Blood Temples and sought to destroy the beasts of the nine circle. He also found an ally, supposedly a demon who betrayed Hell itself, and bestowed upon the Marine, an armor "wrought in the forges of Hell, impenetrable and unyielding", which would be the first incarnation of the Praetor Suit. That armor would be upgraded during his trials to the one he wears today, with one upgrade making him able to absorb "Argent Energy", a powerful demonic energy source, directly through use of specialized weapons. We'll get back to it later.
And as the Doom Slayer spread his despair among the Hordes of Hell, a colossal Demon known as the Titan rose to face him, and a mighty battle was fought between them. The Titan fought with all the fury of his fallen brethren, but fell nonetheless to the Doom Slayer, and the Hordes of Hell were routed. The Doom Marine's thirst for revenge was insatiable, and he sought the tombs of the Blood temples again looking for prey. There the Demon priests of the Blood Temples laid a trap to capture him, and as the Doom Marine, blinded by his fervor, was lured into the trap, the priests brought down the temple upon him. They entombed the Doom Slayer in a cursed sarcophagus, separating him from his armor and trapping it in a separate stone slab. A sign was burned on his crypt, the mark of the Doom Slayer, warning all the denizens of Hell that the terror held within must never be freed.
But unfortunately for Hell, that very sarcophagus was eventually retrieved by the Union Aerospace Corporation (UAC) from their dimension and took him back to their research facility on Mars. As they began to experiment on him, one of their own launched a demonic invasion onto the base, which awakened the Doom Slayer as he awoke and ultimately stopped the invasion of Hell.
And at the end of it all, the Doom Slayer had enough of all this. He wanted to rest and recover from his journeys and take a break from all this action. Yet he soon realized a terrible truth. The Argent Energy that's used to make him stronger has now become not simply an addiction, but a dependency. He needs Argent Energy simply to survive and if he doesn't absorb enough within a week, he'll slowly rot from the inside out, eventually killing him. Having recently been reunited with the recently reborn Night Sentinels, and recognizing all the weapons he has found and carried throughout, the Doom Slayer began a life as a traveling arms dealer, supplying elite firearms and other unique weapons to those in need when he's not killing demons, all in exchange for Argent Energy. And as long as there's demons to slaughter... as long as Hell exists... then this wouldn't be that much of a problem after all.
Yet according to the Night Sentinels who serve the Doom Slayer, his story goes back even further. Those fortunate and worthy enough to hear the real story of the Doom Slayer's past will find something way more then what the demons have recorded. But alas, they have not disclosed this infromation to us at the same time.
[Combat]
Powers and Abilities:
Enhanced Abilities: Doomguy is shown to possess immense physical strength, endurance and durability, and superior speed and stamina. He can use his immense strength when combating opponents in melee combat, allowing him to rip apart limbs and crush their skulls in with relative ease. His endurance and durability allow for him to live longer on the battlefield, surviving falls and enduring most hits that would cripple other mortals and his speed allows him to outmaneuver his opponents to strike quick with extreme accuracy. These skills are enhanced significantly when he's within his Praetor Suit.
Argent Energy Absorption: Doomguy can absorb Argent Energy via his Praetor Suit, which reroutes it throughout the suits subsystems and into his body. This allows him to become more powerful overtime, but also to simply keep him alive. Argent Energy can be collected by killing demons or finding Argent Energy Cells (AECs) while having a soul harvester chip implanted into your weapon of choice.
Master Combatant and Weapon Mastery: Doomguy is capable of using any weapon or firearm in his possession with master proficiency. He can use all firearms he comes across with great effect, while also upgrading and modifying his arsenal. He is also capable of carrying a vast amount of weapons through a pocket dimension he can summon at will.
Advanced Intellect: Doomguy has shown to possess a high level of intelligence as he is able to use technology from other worlds with no signs of unfamiliarity, despite resorting to violence.
Style:
Walking Armory [Lvl 1]: - With constant access to his pocket dimension of guns and firearms galore, Doomguy is literally a walking armory. His affinity for guns has also later helped him in becoming a traveling arms dealer, in which he sells guns to the worthy in exchange for argent energy, a substance he grew to depend upon immensely.
Rip And Tear [Lvl 1]: - Essentially Doomguy's melee style, in which he rips apart limbs and smashes skulls of any opponent he can get his hands on, while moving quickly to annihilate the next opponent in front of him. This style is amplified when enraged or during an extreme adrenaline rush.
Equipment:
Praetor Suit [Lvl1]: - Doomguy's Praetor armor is extremely durable when in combat, being able to tank an assortment of hits with minimal damage to the user inside. The inclusion of the Delta V Jump-Boots also allow the user to double jump in the air.
Weapons & Firearms: - Doomguy carries a lot of guns within his pocket dimension... and by lots, we mean TONS of guns. If you can name any weapon that exists, chances are he'll have it. While he has access to all of these weapons, he saves most of them for his traveling shop, and would often use the most practical of weaponry to get the job done. To conserve on ammo, he uses more powerful weapons are used against more powerful foes, while weaker weapons on weaker enemies, basically using weapons appropriately and never to overkill. Most of these weapons can be upgraded to add new abilities to said weapon and/or to improve their efficiency.
Chainsaw [Lvl ∞]: This hack n' slash weapon is Doomguy's favorite when tearing through opponents. Can be used to slice enemies six separate times, with more fuel being added depending on the size of the opponent. Cannot be upgraded.
Pistol [Lvl 1]: The UAC EMG Sidearm ("Energy-Matter-Gel") is a weak pistol that shoots streaks of plasma, however it has unlimited ammo. Only used as an emergency weapon.
Combat Shotgun [Lvl 1]: The DS-117 Shotgun is Doomguy's primary weapon in standard engagements. Max ammo currently is at 20 bullets per cartridge.
Super Shotgun [Lvl 1]: The Super Shotgun is one of Doomguy's prized possessions, being a classic double barreled break action shotgun that is devastating at close range. Fires two shots per round of 20.
Heavy Assault Rife [Lvl 1]: The Heavy Assault Rifle is a standard UAC type machine gun that's ideal for hitting fast-moving targets. Has 90 bullets per cartridge.
Plasma Gun [Lvl 1]: The plasma gun is an automatic directed-energy weapon that fires off a stream of concentrated plasma. Holds 150 rounds per cartridge.
Rocket Launcher [Lvl 1]: The Rocket Launcher is a weapon that can deal massive damage to the receiving opponent, as well as others around it's splash zone. Holds 10 rounds per cartridge.
Chaingun [Lvl 1]: The Delta-12 Chaingun is a massive weapon that is capable of suppressing multiple targets at once. This allows the weapon to sustain an almost endless firing cycle, as long as ammunition is present. Holds 90 rounds per cartridge.
Gauss Cannon [Lvl 1]: The Gauss Cannon is a powerful and incredibly accurate weapon that fires steel flechettes (metal spikes) at extremely high velocities using a magnetized chamber. Holds 20 rounds.
BFG-9000 [Lvl ∞]: The BFG (Big Fucking Gun) 9000 is a massively powerful plasma energy weapon which utilizes ionized Argent Energy. It fires a green burst of plasma, damaging enemies near the projectile during flight and can vaporize most targets upon impact, as well as causing significant splash damage to enemies standing in the vicinity of the projectile's explosion. It has only 3 shots and is used as a weapon of last resort. Cannot be upgraded.
Frag Grenades [Lvl 1]: Simple grenades that can be chucked at the opponent, causing them to go boom. Fun stuff. Doomguy can hold 6 of these at a time.
Medical Kits [Lvl 1]: Doomguy carries three medical kits to supply his allies when they are wounded. One kit is currently able to heal 25% of the injured player's health.
Power-Ups [Lvl ∞]: Doomguy can carry up to two power-up orbs within his stash and use them in battle. Each power-up grants him an enhanced ability that helps him in battles. These power ups include; Quad-Damage (boosts damage from his weapons by 4x for 10 secs), Invisibility (render himself invisible and undetectable for 15 secs), Regeneration (able to regen health slowly for 5 secs), and Haste (speed increases by 2x for 10 secs). Cannot be upgraded.
Finally! Mallus' brother is finally finished! This too took a really long time to complete but I like it!
Name: Ferrus | "Inquisitorius Ignis" | "Inquisitor Of Fire"
Gender: Male
Age: 4000+ Years
Race: Angel
Appearance: Ferrus his a handsome young man within his impressive suit of armor while giving out warm glowing aura that seems to follow him wherever he goes. He towers over most at a height of 7' feet, however this makeshim slightly shorter than his brother Mallus (7'4”). He has clean skin, messy dark-red hair, and dark brown eyes. Underneath his armor, he supports an impressive physique, but sports several scars on his chest from battles prior to joining heaven.
Faction: Heaven
Personality: Compared to his older brother Mallus, Ferrus is the more lively one of the duo. Unlike his brother, Ferrus is much more friendly to his fellow companions and often likes to hang out with them in times of peace. He is much more outgoing and confident about himself, yet shows himself as rather humble, admitting that he can always learn a trick or two from his superiors. Of course, while he can accept most missions, he does often question some of them depending on what goals need to be accomplished. His humility also shows when he discusses about humanity, for while he does believe that they have flaws they must overcome, they are still to be respected. He even swore to never turn his blade on an innocent woman or child. He believes in the best of people, often looking at a situation with an optimistic outlook and will do anything to help the innocent from far. While he loves his brother for all the time they spent together, even he doesn't agree to some of Mallus' outlook, especially with his view regarding humanity. However, he does feel guilty that he feels like he's being more of a burden to Mallus, especially after his "death" in Mesopotamia, and it upsets him greatly. Regardless, he still likes to spend time with Mallus and tries to visit him frequently on his off days, just to make it all up to him.
Bio: Mallus and Ferrus' were brothers born to the same mother around the time of early Mesopotamia, in a small village by the Euphrates river. While the identity of their father remains unknown, many suspect that it came from an Angel Primarch (also known as archangels), and point to Micheal and Gabriel as the culprits. Furthermore their mother was a religious figure and prayed daily to the gods, which could have a connection with the divine. From the minute the twins were born they had a special aura to them, one that cements them in greatness in the future. Just mere hours after they were born, the mother's village was suddenly attacked by a rival clan and she was forced to flee. However, she could only take one son with her and was forced to sacrifice her second born son. Unfortunately for her, both babies looked exactly the same and she couldn't identify who was who in the midst of her panic. Forcing to pick one, she found a basket and placed one of the babies inside and set him afloat on the Euphrates river, hoping someone will find and take care of him while she took her other son with her.
That baby she took with her... was Ferrus.
Ferrus and her mother were able to escape the destruction of their own village as they migrated up the Euphrates in search for a new home. Thanks to a kind Ox-man who happened to be riding in the area, he took them aboard as they set off to his destination of the city-state, Uruk. The mother and son instantly made their home within the outskirts of the city, having a small hut by the river. While they lived on farming for crops and making food to serve at the local market place, Ferrus became inspired by the soldiers that patrolled the city, as well as stories about certain warriors becoming great heroes for their town. His mother soon began to realize the potential of her son, with his glowing aura and fiery persona of ambition to become something great. When he was of age, Ferrus' mother agreed to send her son into the army on his request. While she didn't like to see her son go into war, she nonetheless wanted the best for her son. And if he wanted to be a soldier so be it.
Ferrus proved time and time again that his skills in combat were unparalleled over the years that he served in the army, with one general stating that his tenacity 'burned as hot as a thousand sons' and 'his prowess in combat was the best in the general's entire force'. With such skill and power, Ferrus was responsible for many victories and the masses were praising him. Eventually, the generals became so envisioned in Ferrus' capabilities that they wanted to promote him under the guiding force of their king, despite his humility stating that they shouldn't. Regardless, they took him to the king's throne room, where he would unknowingly first set eyes on his brother, Mallus. The king declared that he would grant Ferrus the title of general if he wins in a duel against him. Never being the person to back down from a deed, Ferrus reluctantly took the offer as the two clashed swords in an epic battle within the throne room. The battle was fierce on both sides, with the fiery passion of the warrior almost winning against the King, and served as a nearly equal match to him. However, whether it be his humility or of exhaustion, Ferrus was defeated in a close match. Some believed that Ferrus could've beaten Mallus if he didn't tire out late into the fight, with some critics stating a certain opening of his flank which caused his downfall. Nevertheless, the match was settled, yet Mallus was impressed with what he has witnessed and admitted that he had an extreme pleasure in partaking in the duel. So he made Ferrus a general of his army, yet not only did he do this, but also declared him as his "brother". Ferrus was taken much aback by the king's praise but accepted the titles regardless. Thus began their incredible and nearly inseparable bond towards one another, having partook in various quests and adventures against gods and demons alike.
Within the years that followed, Ferrus grew more and more beloved by the general masses. Not only did he establish a loyal bond with the king, but also with the masses in general. When he isn't off going to battle, he often helped them in daily tasks such as farming, heavy lifting, shepherding and other menial tasks that he still took great pleasure in. He wanted to help the people like what many great heroes do and he desired nothing else in return, other then the satisfaction of brightening their days even further. He brought upon great respect by the people and they cherished his name in return. However, unknowingly to him, jealous King Mallus began to feel insecure over the fact that his people were praising Ferrus more than himself. Upon hearing rumors that threatened to compromise his rule over Uruk, he began to task his "brother" in going out and killing powerful monsters and demons alone. According to Mallus, he wanted to see how far he had come in his abilities and to 'sharpen his skills' upon more powerful foes in the case that the King was not around or even dead. Sounding like a reasonable case, and that he didn't mind a good fight, Ferrus agreed, unaware that these tasks were each mean't to kill him, or compromise his abilities to the point where'd he'll become useless. Yet he was able to kill every monster that he was sent to, which secretly infuriated the King to great ends.
Then came that one fateful day, when Ferrus was sent to kill a massive golden dragon that had been terrorizing the local villages nearby. Having little to go off what or who this dragon was, the warrior went to the creature's lair in a volcano to the north. There he became witness to his target, as he approached the thunderously cackling golden dragon, who had three hideous heads and the ability to conjure a breath of lightning in each one. Ferrus fought against dragon with all the strength and skills he could muster, but alas the creature was simply too strong. With a whip of its massive tail, the champion fell down the crater of the volcano and into the boiling lava below. But just before he plunged into the magma below, he heard a thunderous bellow of another monster, followed by a massive charcoal-bodied monster who had jagged fins running down its body. And after taking one quick look, Ferrus found himself unconscious as he hit the burning liquid. His journey seemed to have ended there...
Yet his fate would not end there, for the Gods didn't want him to die just then. They sent an Angel out to preserve Ferrus' body, allowing him to not only survive the scorching heat, but also to absorb it around him. He laid dormant within the volcano for roughly 2000 years before he awoke. And when he did, the world around him had changed. No longer did the volcano he laid in hold and lava and the surrounding area was conquered by a new Empire. The Romans. Confused and bewildered at the realization that his home and "brother" are now long dead, Ferrus was forced to join this new regime as a mere soldier and start his life again. During his time as a soldier, he finally found Mallus as a fellow soldier and attempted to reunite with him, hoping he would remember him. Unfortunately, Mallus' didn't believe that he was Ferrus, for he should've been dead for thousands of years, yet never having thought that Ferrus was a god-like being that he was. Eventually, he would desert the Roman Legionaries and head north to Norway, where he would remain in exile.
Meanwhile, Ferrus stayed and discovered something remarkable. He realized that he can wield fire and manipulate it to his will. This definitely helped his army in beating back their enemies immensely and soon enough his popularity began to spike once again. Most of the public masses believed he was a vessel of their God of Fire, Vulcan, and set off to give him offerings in his name, both to himself and at the various temples situated around their Empire. He became the guiding light towards victory and was utterly beloved by many. But by the time the Roman Empire began to decline, Ferrus was once again getting sick of the treatment he received, not believing he was anything too special even with his newfound powers. So he too left the army and exiled himself to the northeast, where he would settle in what would be Russia, away from the crowded cities and from attention in general. There he began to train in his fire-wielding abilities to become more efficient with this power.
Several centuries later, Ferrus would hear a voice from Heaven, calling him to come to Heaven in where he will finally learn the truth about his origins and reunite with Mallus. When he saw his brother, Ferrus was overjoyed to see him for the third time in centuries, still wondering how he isn't dead. And that's when Heaven told them everything thanks to the guardian angels that were sent to observe the two in secret. Mallus and Ferrus were true biological sons, the former being the first born, and the one unwillingly sent down the Euphrates all those millennia ago while Ferrus received the attention of his biological mother and had more acknowledgement from the mortals and gods themselves.
Ferrus began to feel absolute sorrow for his brother, in which he felt like he was a burden to him rather than a real brother, let alone a friend. He wanted to make it up to him, but Mallus was hesitant to this at first. Regardless, Heaven wanted to make up for their pain and suffering and allowed them to join Heaven while reunited as brothers, while supplying them both with divine weapons and armor. The Second Born immediately took up on the offer, soon followed by the First Born, now in service of Heaven as Grand Inquisitors of the order. Despite being at such a noble rank, Ferrus never forgot about the people he sworn to protect and he can still be seen at times helping those in need, no matter how big or small their deeds may be. At the same time, he still tries to be around his brother as a life debt that he must repay and while the initials reactions may be rather negative at first, Ferrus always finds a way to make things work.
[Combat]
Powers and Abilities:
Angelic Physique: - Like all Angelic beings, Ferrus' strength, durability, and speed are much stronger than that of a regular mortal.
Enhanced Swordsmanship: - Ferrus is extremely skilled at using the sword, having trained for years upon years. He can effortlessly wield one with precise effect and great power, while out-performing most of the competition.
Fire Manipulation: - Ferrus is able to create and manipulate fire. He can use this ability to control where a fire flow goes, create fire balls and beams, and is able to burn opponents just by touching them. The fire can be infused into his sword to unleash devastating attacks.
Fire Resistance: - Having the power to manipulate fire, Ferrus is also invulnerable to any heat-based attacks or environments.
Style:
Ignis [Lvl 1]: - Ferrus' defensive style revolves in speed, defense and fire manipulation to outpace and tire the opponent. Ferrus can use his fire magic to slow the enemy down by burning certain portions of the battlefield to slow it down and even manipulating the ash and smoke to cloud the opponent's vision. Once the opponent reveals an opening, he can punish it quickly.
Vulkan [Lvl 1]: - Ferrus' offensive style revolves around strength and his fire manipulation to unleash utter devastation on the opponent. He'll overwhelm the opponent with a relentless barrage of magic and issue swift melee and sword strikes against his opponent. The stronger his emotions are, the more powerful his strikes become.
Fierum [Lvl 1]: - Also known as "Become One" (in latin), this style relies on the combined elemental attacks from Ferrus' fire manipulation and Mallus' ice manipulation. These combined attacks issue devastating fire and ice damage to the opponent, as well as being used to destroy thick walls and shields. Each attack is very taxing to the duo and is often only used to finish off an extremely strong opponent.
Equipment:
Sumar [Lvl 1] - A flaming sword said to have once been used by a fire giant. Only the hands of the worthy are able to bare its heat.
Svalinn [Lvl 1]: - A collapsable shield that reveals a reddish forcefield when activated. It glows with intense heat when struck.
Armor Of Magnanimity [Lvl 1]: - A suit of incredibly durable armor which was given to Ferrus shortly after reuniting with his brother.
Techniques:
Ignis:
Ash-Fall [Lvl 1]: - User clouds the battlefield with thick smoke and/or ash to disorient the opponent. Ash shards can suffocate the opponent upon repeated exposure.
Magma Pulse [Lvl 1]: - User plunges his sword into the ground, unleashing a quick pulse of fire that knocks opponents back.
Lava Wall [Lvl 1]: - User can erect a wall of lava of various sizes to protect himself from harm.
Blazing Whirl [Lvl 1]: - User can create a large fire tornado that engulfs and burns anything in it.
Vulkan:
Fire Strike:[Lvl 1]: - User envelops his fist or foot to be infused with fire and can be used to issue an enhanced melee strike at the opponent. Often causes a small explosion upon impact.
Scorching Bullets [Lvl 1]: - User creates a barrage of bullets made of fire and magma that pelt the opponent.
Burning Slash [Lvl 1]: - User unleashes a wave beam of energy from his sword in one direction continuously until hitting a surface.
Volcanic Beam [Lvl 1]: - User fires a beam of plasma energy from the tip of his sword, which rapidly begins burning opponents upon continuous exposure.
Fierum:
Fierum Slash [Lvl 1]: - Both brothers issue a slash towards the opponent, merging both elemental wave beams into one large wave.
Fierum Beam [Lvl 1]: - Both brothers lock swords horizontally and issue a combined beam of fire and ice. Is powerful enough to break through nearly any defense.
Fierum Storm [Lvl 1]: - Both brothers issue a storm of their respected elemental storms (Blizzard Storm & Fire Whirl respectfully) and unleash it on their opponent. Highly destructive as it freezes and burns objects within it at the same time.
All-Rounded:
Lava Party [Lvl 1]: - User can effortlessly swim in lava/magma at impressive speeds. Gives a 10% speed increase when active.
Heat Of Battle [Lvl 1]: - User's emotions dictate the amount of heat surrounding him. The more fiery his emotions are (ex: confidence, anger, joy, etc), the more powerful his attacks become. Damage can currently increase 10% when fully immersed.
Blazing Aura: - User has a warm aura surrounding him, which can be noticed by anyone standing near him.
Fiery Healing [Lvl 1]: - Inside fire and or lava only, user can absorb the heat around him to slowly regenerate from minor cuts in roughly ten minutes. Lvl 2 allows user to heal minor cuts in five minutes, as well as more major ones in ten. Lvl 3 allows for user to heal minors in under five minutes, major cuts in five, and even "regenerate" lost limbs, by creating a fiery construct of said limb, in ten. (Does not work without a constant source of fire/lava)
As agreed, the twins are fine, but I'm not sure such a large sheet is needed for a character that won't even br fighting, of course I refer to Doomguy.
As agreed, the twins are fine, but I'm not sure such a large sheet is needed for a character that won't even br fighting, of course I refer to Doomguy.
There's only one mission for Pillars of the Earth right now, but it's the introductory mission to set the groundwork for that area's story arc. You can think of it as the first Story mission.
Just a quick note, you can do all the missions alone, or with other players, rewards will not be split, so everyone receives the same rewards, just remember that if you plan on going in with someone else, you both get graded the same for style and objective points too, so synergy and cooperation will basically be put into consideration for that grading.
Ahah, yeah. It is a lot to get through. But you'll normally only have to do something this big once, the RP is designed to favor playing fewer characters over multiple, but the option to play multiple is still open.