2 Guests viewing this page
Hidden 6 yrs ago Post by Metal Tortoise
Raw
GM
Avatar of Metal Tortoise

Metal Tortoise The RP Testudinidae

Member Seen 6 yrs ago

Preacher:

Name: Preacher

Alias’: Fallen Hawk, The Man in Black, Emperor of Sand, Burnt Crusader, Preacher Fellow, Angelo.

Age: 176, with the appearance of someone in their late thirties or early thirties.

Race: Half Elemental Siren, Half ‘Zerephan Race’…Passes off real well as just a ‘metahuman’.

Religion: Judaism

Hair Color: Dark Brown (often time indistinguishable, just a ‘dark color’)

Eye Color: Dark Brown (often time indistinguishable, just a ‘dark color’)

Height: Six foot six inches

Weight: 215-230 Range

Birthdate: July 27th, 1842

Birthplace: Richmond Virginia of the Former Confederate Empire

Appearance: Tall, muscular, but not overly so, Preacher is what one would consider health and strong from just a view. Long of limb and leg, sharp well sculpted facial features and firm round eyes are hidden behind a mass of strangely clean but messy head and facial hair. Boots of high quality adorn his feet and what can be described as a black and white western Preachers outfit lines every inch of his body. Beneath this sits a plate of innumerable scars rarely scene and a simple if somewhat Offensive tattoo to some.

Profession: Unsure, somewhat an ‘everyman’? He’s not what his name suggests (though when requested, he has performed eulogies, albeit with his own holy book) so it’s a complicated little thing.

Familiars: A Male Ornate Box turtle called Toby, and a wingless four foot tall Black Eagle called Zee.
References: upload.wikimedia.org/wikipedia/common… >>Toby
encrypted-tbn0.gstatic.com/images?q=t… >>Zee

Class: Psionic Confederate

Backstory: There was happiness, there was sadness, there were victories, there were plenty of defeats, there was life, and there was death. The life of Preacher was a difficult one, trial and tribulations mocked the path he walked on endlessly and though such things hound him to this day, never shall life break him. Reborn, given a second chance, the path of Preacher is a mystery at this point, even to him. (A REAL in depth history might be up one day. Gimme time, I suck at jotting it down)

Mentality: Lost. There is a seemingly dazed and saddened air hanging about Preachers person. On occasion he has noted blacking out does occur, but despite all of this, wits have not been lost, there is just a dull aimless edge to everything he does, something he cannot help.

Gear

Custome Bullets: Sitting in a leather satchel off to his right hip, various assortments of custom bullets/grenades sit. They are as fallowed;

• Fire Round: Encased in a red cap and copper colored body, a pressurized device withint he bullet sparks flammable liquids upon impact/detonation, causing an eruption of fire to take place.

• Grenade Round: Solid and Steel colored with a pointed tip, the grenade round contains bits of shrapnel and a weaker grenade like effect of force upon impact/eruption.

• Freeze Round: Aqua tipped and dark blue bodied, the Freeze round houses a portion of water and liquid nitrogen. Upon impact/eruption, both liquid are dispersed, the water first, the liquid nitrogen second, both working to splash over and flash free what they come into contact with.

• Hydro-Electric Round: Blue tipped and bodied, the Hydro-Electric round contains water and a small electric dispersing device. Upon impact/eruption, the water is dispersed fallowed by the electrical currents in the device, both working in tandem to discharge a large amount of conducted electricity through everything they come into contact with.

• Tornado Round: Grey tipped and bodied, the tornado round houses a small but potent spiral wind turbine with its casing. Upon being fired, immediately this turbine springs to life, utilizing the speed of its casing to general small but powerful twisters and slither of air capable off ripping, tearing, and slicing through things in its path.

• Drill Round: Black Bodied and fixed with a literal drill piece at the top, the drill round is just as it is called. Using the force, energy of the bullet, the sharp tipped drill spins and cuts through that which it impacts and utilize the stored energy/force gathered to violently explode once stopped.

• Flash Round: Gold Tipped and Bronze bodied, the flash round houses the same wavelengths flashbang grenades produce via proper smaller mechanisms. Disable, blind, deafer, and overall the senses for anyone unlucky enough that is nearby or hit by it.

• EMPC Round: Much like the flash round, being gray tipped and silver bodied, the EMP round houses a smaller version of the flash round devices coupled in with electricity infused devices. Upon impact/eruption, a flash and small EMP wave is produced.

• Venom Round: Purple tipped and black bodied, the venom round contains chemicals and solids known to general penetrate the skin. Upon impact/detonation, a vapor bursts and unleashes the solids and toxins meant to assault sensory and sometimes skeletal system to a harmful degree.

• Holy Round: White tipped and gold bodied, the holy rounded houses ‘blessed wat’, bits of gold and silver, and a concentrated ‘light device’. Upon impact/eruption, this acts much like a grenade round only with literal ‘holy proportions and light’.

• Force Orb: Softball shaped and sized, the silver colored with chunks colored sphere contains a turbine that makes it float. This turbine, connected to a small receiver controlled by remote, also generates various degrees of kinetic force and also absorbs and process it as well. Four smaller detachable golf ball sized orbs can leave the bigger orb and combining the same affects, at a rapid pace no less, produces many a (field of destruction of ‘Force Whiffs’ for those unfortunate enough to be caught in its grasp.

• Dragon round: With nine in existence, the dragon round is an enigma on its own. Containing small ball pointed rods rather than being unleashed upon the trigger being pulled, these rods and whirring ‘energy cube’ focus on absorbing the sheer force of the speed and strength a bullet goes through when fired, storing it taking moments to fire, but upon firing the physical force at its lowest has blown through mountains and at strongest has toppled them.

Beam Rifle: Wood stocked, ‘strong glass’, contained, rechargeable battery backside and powered, Preachers rifle is a trigger activated device with affixed bayonet at the top. Degrees of harm vary on the laser, as the longer the trigger is held, the more power it gathers to disperse, from quick painful near automatic ‘automatic’ shots have been noted and done before. Near the trigger is a small bent slither of tightly wound metal has been placed, a small device that is used to hold the trigger in place when Preacher wants to charge the rifle without using his fingers.

Reference: orig00.deviantart.net/1563/f/2016/032…

The Outfit: It has been noted, the Preacher outfit, but several other things have been noted as well. Despite the lack of a case or pack to carry things, the outfit sometimes changes to what looks like a torn ‘battle skirt’ above the knees remnants of pants, a single torso covering piece of segmented armor, and a black shirt under said armor. As often as it changes, it seems to change back, and the very feel of the outfit is strange in itself. Cloth like but leathery to the touch, outside of under garments and socks, even when destroyed, somehow, someway, Preacher all has the same clothes on his person making it a curiosity for those who have noticed such things. Hat sometimes or sometimes not included.

Reference for ‘Battle Torn’ outfit: s.yimg.com/ny/api/res/1.2/240.Z3AbF9h…

Pocket Hebrew Bible: Simple as it sounds, for requested funerals or just personal use.

Star of David Gold Necklace: Apparently hand made on a thick gold chain sits the gold religious symbol, ever simple, ever eternal.

Silver Flask: Crew off detachable top based, hand sized, always containing water, juice, milk, but NEVER any alcohol.

Occasional Bottle of whiskey: As it sounds, though, more for those who want a drink then Preacher himself.

Powers

Psionic Mastery: The Process of Psionics for a Zerephan Is in itself, Physical, Mental, and Metaphysical. A triple link between mind, body, and soul, the process itself first starts with the body. Muscular and Skeletal systems work with organs and blood to subtly but quickly compose Preachers body, in a constant state of both relaxation and tenseness in Preparation. Commanded through the mind, said processes this action through and converts it into a wide variety of outward and inward psionic energies for a multitude of uses both combative and not. While not directly cooperating with the other two, Preachers ‘soul’ serves as the essence based filter and key to more ‘higher plains’ of psionic power, when such is needed.

Psionic Empowerment: Through means of the body and mind, Preacher can use his psionic power to heighten his physical capabilities, offensively and defensively (usually at the same time). For the muscular and organ systems, specific nodes are made, planted on central points (center of arms, back, chest/stomach, center of legs, the back and front of the necks center) of those systems and provided with a consistently tensing but relaxing psionic energy layer that increases the output of strength, flexibility and durability. The same is provided to the skeletal systems as are the affects but are situated deeper into the joints and mostly defensively oriented to make the bones extremely durable (and capable of dish/taking out the heightened power the psionic energies enable). The physical senses are more in depth but none the less just as simple. More of the psionic nodes are provided to the brain, and increase each sense to a finer point. Such examples can be laced to a more in tune sense of hearing, eyes that ‘see beyond the norm’ and other such things. While this all sounds like a mess of multitasking,t he empowerment acts as a sectioned off but single entity, all working within Preachers body at the same time, various affects working in tandem to provide a powerful consistent ability that gradually increases his physical abilities and opens the doors to more heightened states of power.

Psionic Projections: Where the empowerment is more of an inward focus of Psionic Power, the projections are a literal outward focus. Psionic energies are focused at certain outward spots on Preachers body (mort time the hands) and literally solidified for physical uses. Guns, swords, ‘armor’, projectiles and others can and have been utilized for various offensive and defensive uses. Memory and knowledge of the objects in question help when it comes to forming these projections, but are not exactly necessary, a lack of it means a solid if not weaker version of said projection.

Psionic Manipulation: When not in a concentrated or buffing state, Preachers generated Psionic energy can outwardly be put to use for various unnatural manipulations of the mundane landscape. Such an example would be manipulating air molecules to produce ice or head (via speeding or slowing them down) or creating simple if not deceptive traps and ensnarement seen and unseen to the eye. This offers a simple if not effective defense and offensive plate for Preacher to use when enough psionic energies are gathered. Appearances vary drastically but plow torch purple light/film covering hands and feet, a vapor like substance, and even general ‘wave’ like shapes have been utilized and seen/recorded in the past.

The Undertaker: A state of heightened power Preacher can utilize when enough power and buffs are in play, the Undertaker state increases each and gives off its own appearance. Energies and buffs are processed in organized and fast fashions, manipulations become easier as of those stated, and less concentration is needed all around for everything. Preachers physical features take on a deathly color, flesh almost becoming gray colored while eyes take on a shade of yellow with bloodshot veins enveloping them as a whole. Parts of his body seem to sink into themselves and shrink and the normally light purple color of his psionic powers takes on a darker almost grape-purple shade.

The Sheriff: A Second higher stage of power, the Sheriff state further increases every bit of Preacher to a drastic point. Strength, durability, speed, and reaction time grow and seemingly continue to do so nearly without limit. Pain is all but ignored and manipulations along with projections seem to take the most subtle of body gestures to initiate. The Deathly appearance and subtle ‘glow’ of Preacher become more apparent in this state. Eyes take to glowing, hair becomes gray, blotches of yellow pour out onto his flesh, lips seem to unnaturally draw back consistently revealing his teeth, and strangest of all his attire seems to meld into itself, albeit slowly. The Grape purple color of his psionic power takes a deep shade of brown laced with black.

Reference (only with a nose): i.pinimg.com/736x/71/5c/d6/715cd6b74c…

The Cowboy: The most Powerful state Preacher can reach, the cowboy is a rare stage of power few have seen and few have lived through. Speed, Strength, durability and reaction time become something sublime as every blow thrown deeply cuts into the ground, footwork becomes a spectrum of blurry colors, even the mightiest of blows seem like minor chinks and reaction time seems near foresight inhibited. Projections completely take ‘solid state’, looking just like the object Preacher Created with his powers right down to the smallest detail, manipulation seem to come from out of nowhere with hardly a gesture and seemingly without effort. Facial features draw in and become completely deathly, Preachers skin and hair become snow white as does his eyes, skin tightening around his skeleton, giving him an almost frail appearance but is anything but. The Psionic energies coloring, as rare as it is, takes on a red color with an outlines that switch from black to white seemingly of its own whim.

Reference: i.pinimg.com/originals/a7/7a/bd/a77ab…
Abilities

Master Tactician: Through neck and thin, Preacher is a man who has experienced much the world has to offer and found way to either work his way with or against them. Plans either come into motion or are thought of ahead of time, for battle or otherwise and though Failure has come to them on more than one occasion, solid nature has been noted to be a strength of many more.

Gunslinger: Pistols and rifles specifically, but not picky with others, Preacher is a renown adaptive Gunslinger matched by few in terms of versatility, ability, creativity, and aim.

Tinkerer: As evident by the bullets, Preacher is a thoughtful creative ‘custom tinkerer’. Concepts of machines shrunk down seem to be prevalent, as well as containing volatile liquids under awkward circumstances, mostly for offensive purposes, occasionally for fun and otherwise.

Deductive Reasoning: Former employment and just making it a hobby have made Preacher a very good person at looking at facts, seen and unseen and coming to logical conclusions.

Swordsman: Not a master by any means, but accomplished and wise enough to know the ins and outs of sword play. Sabers, knives, and rapiers are preferred but has been known to dwell outside comfort zone.

Hand to Hand Combatant: While lacking in sword play, hand to hand is more a specialty to preacher. Fist to fist and grappling involved, Preacher knows his way around direct hand to hand interactions.

Field Medic: Time serving as a soldier years ago was both, as a rifleman and field medic. Preacher is no doctor, but when it comes to casts, splinters, stitching, sterilizing, and open wounds, he is very well rounded and good at acting upon them appropriately.

Moderate Smith: While not in the realm of dwarves and elves, Preacher is a sound smith, capable of producing well made durable weapons of various metals and some armors (usually in the vest and leather category) when needed.

Engine Worker: Having at one point worked on ‘Crusader’ tank engines, very little is complicated to Preacher when it comes to maintaining or even constructing Engines.

Builder: With help or not, Preacher has always been something of an aspiring builder. With the right tools and resources, help or no help, he had been known to construct anything from little wooden fixtures to buildings of various makes.

Friend of Animals: Though by no means a beast-tamer, Preacher has a gnack of befriending and getting even the strongest of wild animals to enjoy his company, on a distant ‘food getting’ or close ‘touch receptive’ way, Animals tend to just like Preacher one way or another.

Survivalist: Hunting, fishing, safety without shelter, through a long life survivor skills in the ‘wilderness’ is something Preacher is very familiar with and has not dulled in the slightest.

Aspiring Pianist: A verse or two or Chopin is known, attempts have been made to learn further but Piano work is still something that needs polishing.
Traits

Stature: Physical, Positive. As stated, while Preacher is not physically a mass of muscles, he is well rounded and more importantly healthy. Lack of consuming bad substances and living a moving lifestyle have made it so, and something that shall not pass anytime soon.

Organized Physicality: Physical, Positive. While not being as fluid as others, it has been noted that movements of varying types (especially running) are organized, simple, and effective. You won’t find creativity in them, but this organization makes Preacher versatile, athletic, and flexible with his body when he needs to be.

Quick Footed: Physical, Positive. Always on the move or not, Preacher has always been known to be light of foot. Through hand movements or just outright running, perhaps the mold of his body makes it so, or he’s just well tuned enough to be like that, but either way, heightened or not, Preachers not what one would consider slow.

Durable: Physical, Positive. Beaten, bruised, hurt, constant bones and muscles torn apart, among other such injuries has, without certain lacings in play, made Preacher capable of taking tremendous amounts of damage before being put down.

Sound Stamina: Physical, Positive. Though nowhere in the leagues of those with ‘infinite’ Stamina, Preacher has been known to keep on trudging, when needed, or just by force of will. Sleep of course is always preferred when he needs it, but in general? Preacher is a toned man who has been known to utilize his Stamina pool well.

Mentally Strong: Mental, Positive. Despite Preachers current disposition and problems, in general, Preachers mind is very strong and not easily delved into unless allowed. Outside of certain moments, he always has his wits about him and can think clearly as needed.

Kind: Mental, Positive. Always been one to act kindly towards others, first encounter or not. There are exceptions of course, but overall? There is very rarely a moment Preacher wont be kind to another, in need of kindness or not.

He of a Giving hand: Mental, Positive. Whether it’s financially, logistics, supplies, emotional, physical, or mental, Preacher has always been a giving man. TO help, be a good person or otherwise, that has not changed and when in need, Preacher is always there to give or lend a hand, one way or another.

Sociable: Mental, Positive. Despite his quite unintrusive personality, Preacher is a social creature, opting to let others have the first word other than butting in to things and always willing to talk when allowed or sought after.

Empathetic: Mental, Positive. Always willing to put himself in others shoes, always willing to listen to and feel for others, Preacher is a very empathetic person, on the positive side of the subject.

Preferred Terrain: Physical, Subjective. Deserts and warm climates are often preferred, mountainous and rocky as well, Humid climates and forestry is ok to, while Arctic/Cold conditions are not Preachers strongest suit.

Quiet: Physical, Subjective. Sociable or not, Preacher comes across as quiet most of the time he is anywhere. Why such a person who willingly speaks to others that approach him is a mystery, but it is what it is, a curiosity which bothers no one.

Physically Scarred: Physical, Subjective. While not hindering in the slightest, those that have seen Preachers bared form have noted the almost horrific amounts of scars line his body. Again not hindering but apparently something to ‘get a look at’.

Appearance: Physical, Subjective. Despite being well kept, the long haired bearded faded clothes and shoes appearance of Preacher has as of late noted people think he is homeless or lacking other formal attire. Though this varies person to person, the simple observation if anything, has made him more ‘aware’ of it, or something of the like, also some might or might not be off put by how tall Preacher is. Again, varies.

Recovering Alcoholic: Mental, Subjective. Once a daily drinker, mostly for bad personal reasons, Preacher has since gotten over drinking completely. This might appear to make him a killjoy when people offer him anything less than a sip of alcohol when he refuses, but he does not make it a point of others to stop people from drinking, he just does not partake.

Former Solider: Mental, Subjective. Though hardly mentioned and despite his general ‘good’ Disposition, at one point in his life, Preacher was a soldier. This might or might not matter to most in the long run but does occasionally tell the story why Preacher kills when he finds there is no choice, and why he is not bothered by it completely at the same time.

Bias’: Mental, Negative. As with any living being, remotely ‘good’ or remotely ‘bad’ there are certain types of other living beings he cannot help but be more hesitant or less trusting of. Personal experience is a result of this, moreso than hatred for another but they are as they are, and some are sure not to be appreciative of them either way;
• Atheists: Whether kindly speaking of his faith, praying, or the Holy Book he has being revealed, Preacher has found himself normally on the mocked side from most of those with less faith in the almighty. It baffles him to no end why exactly this is as he is as accepting as others beliefs as the next guy, but make no mistake it has given him a skewed outlook on the faithless.
• Vampires: With acceptions of a few, most vampires Preacher has come across come off in a less then positive light. He has befriended a handful, no doubt, but barely any fallow through with such things and only one he can truly recall has ever really stuck to him. Moreso an attitude thing, then an actual racial bias or something of the like.
• Royalty: Of Emperors, Kings, Princes, Dukes, and Counts, Preacher has tried to help and negotiate with such before and honestly? One case has only been in a good light. He didn’t use to think as such before, but Royalty is not something he is very appreciative of nowadays.
• Anthromorphs: While humanoid-esque animals aren’t directly a problem, Preachers experiences with them have mostly been mixed, on the negative side of things. From randomly being attacked, lost job opportunities and prospects, and general Deviancy he has seen before, Preacher isn’t an enemy or friend to Anthro-types.

Scattered Memory: Mental, Negative. Though most of it comes to him, Preacher admits his memory is hazy nowadays. With time it might fully ‘repair’, but when or how is a subject worth pondering.

PTSD: Mental, Negative. Preacher is good at bottling what has affected his mind up, the lack of alcohol helps it, but sometimes? Memories rear their ugly heads. Shaky, expressions change, it is never a good sight and usually filled with a sense of self-loathing that borders just plain sad.

Melancholy Air: Mental, Negative. Though Preacher makes it a point to NEVER intentionally make someone sad, there is a sort of unhappy air about him, especially if there is no one in his direct vicinity. This changes when one is close, but it is something that is hard to forget and makes one wonder what he is really thinking underneath that skull of his.

Blackouts: Physical, Negative. One way or another, through some illness he is not aware of, Preacher occasionally finds himself blacking out For Days and snapping back to reality at random, often in spots he has not been before. This has luckily not led to any trouble (that he knows of) but it scares him given the random frequency of it and all the time lost inbetween.

General Appearance:
Hidden 6 yrs ago Post by Liseran Thistle
Raw
Avatar of Liseran Thistle

Liseran Thistle The Lilac Doe

Member Seen 4 yrs ago

Anvi Lal

"I've never once been caught without a vial of sand on my person!"


Anvi


A G E: 19

S E X: Female

A L I G N M E N T: Lawful good

Ω O R I G I N S:
Anvi was born in a small desert community named after Krishna, the Hindu God of Love. Every year, since she could remember, the women in her village would congregate in the village square to make a Mandala for the Gods. She had prayed desperately to the god Krishna for help when her time to make a Mandala came, and though Krishna is forbidden from speaking directly to the mortals per her father's demands, she made a silent vow to help Anvi when that day did come. Anvi didn't participate in the yearly Mandala making until she came of age, but the year she turned 18, her mother decided that she was ready to participate in the event. She had been excited to finally get her hands in some of the brightly colored sand, and was extremely excited for the design part of the process. The Mandala event is split into two smaller events.

The first event happens in the middle of the day, when the sun is in the sky. During the first event, the women split up into four groups, and each designs a part of the Mandala. Anvi was a part of the quarter group, a team mostly comprised of first timers like herself, while her mother had been moved up recently to the centennial group, a team made up of women who were highly respected in the community. Anvi was so ready to start in the design process that she spear headed her team's design as leader.

The other girls, who had never been to a Mandala making before today, followed her blindly in the hopes that they would make a good design under her guidance. Anvi, however, was not completely in control of her own inhibitions. When she started to think of ideas for the Mandala, images of utter horror and terror filled her mind rapidly. She didn't think of these images as horrible though, thanks to the deity who was watching over her, Krishna.

The God of Love remembered Anvi's prayers from when she was a child, and was using her to pass on a message through her Mandala design. Krishna was the only God available, as the others were busy fending off what may well be the end of the world's cycle. Because of her inability to directly communicate with mortals, this was the only way she was able to pass on her message of the end times.

When it came time to present their design to the others, Anvi's group was not at all sure if they're design would be properly received. The others tried to tell Anvi that something was not right with their Mandala design, but Anvi was so blinded by Krishna's Godly intent that she didn't see the true nature of what she had made.

When it was her turn to present her groups Mandala, the women in the square gasped and yelled. They shamed her, and called her evil names, asking what had possessed her to draw such a thing. Anvi's Mandala was a circle in the colors of the globe with spikes that held the impaled bodies of the Gods on them. The spikes circled the globe like a dangerous halo, and silver sand was shaped and molded like dripping ichor.

The women began to throw objects at her, and Anvi's mother had been chased from the square with the angry shouts of "Your daughter is the devil himself!" Krishna over saw all of this, and decided that before she left for good, she would bless Anvi with a gift to get her out of this mess. She reached down and took a small handful of sand from the heavens. She kissed it lightly, and then blew it down onto Anvi. This whole phenomenon was invisible to all mortal eyes, except for Anvi who could feel the sand raining down on her. While she was distracted looking up from where the sand fell, a girl from her team pushed her traitorously into the angry mob of women. Anvi, with new found power, flailed her arms in an effort to catch herself, and found herself instead on a hard smooth surface. Beneath her was a podium she had instantly crafted from the Mandala sand around her, and it showcased in even gorier detail the prophecy Krishna had passed on. The women screamed, this time to terrified to strike back against her, and ran away from the village square.

No one would take her in, and her own family shunned her from their household. She was alone, and had no one to guide her. She left Krishna Village in search of someone who could teach her about her new found power. She eventually found a teacher in a grizzled old mage half way across the sea in a country called Basilisk. It is here, a year after her departure and discovery of her Mandala power that she finds herself, taking on odd jobs as a part of a guild, and earning her own money with her own power.


Abilities

Vishnus Sword | She has the ability to form a double edged sword from the Mandala sand at her side. The sword can come in a variety of different colors ranging from blue to green to bright red. Despite the fact that it is made of sand, don't let that fool you into thinking its a kind blade. The sword cuts with the same wrath as Vishnu. It's not the most shimmering blade out there, but if you hold it to the light you can see half of the snarling face of Vishnu himself.

Krishna's Shield | Anvi can summon a shield from the Mandala sand at her side. The Shield, much like the sword, is a strong shield. But, it can be cracked with enough force. It too comes in various different shades of colors, and has eccentric patterns etched into it. If you hold it up into the light, you can see half of the gentle face of Krishna herself.

The Gods Podium | Anvi can form a giant standing podium beneath her feet, using the loose dirt and sand beneath her. This, however, only works with enough sand. If there is a limited amount she can not go very high on the podium, and thus it is kind of useless in places with little to no sand.

Krishna's Kiss | Anvi can cut virtually any hard rock or metal with fast moving sand. For this to work however, the sand has to come from her side and not from the ground, as the Mandala sand is the only sand durable enough to be passed through a hard object.

And May Her Will Be | This is something that can only be triggered in extreme cases, and when the God Krishna is listening to Anvi's prayers. Anvi can ask Krishna to possess her like she did before and turn the tide of the situation she is in. Anvi can only receive help from the Gods when she is in extreme peril and it is not her time to die yet. Krishna can only possess Anvi when she is listening to her, and when Anvi wants her help in not dying. If Anvi asks Krishna for help in anything other than a life or death situation, the God will turn a blind eye to her.

//SKILLS:
Loose Sand | Anvi is an experienced sword dancer, a profession back at home where you dress in lavish dance garb and flexibly dodge blades being thrust at you. She has practiced this since she was 10, and has proven to be very quick on her feet. Because of this, its pretty hard to catch her with a sword or lance because of how flexible she is.

On the Back of a Dune | Anvi is very good at balancing on high up places, and this is mainly because of the odd jobs she goes on in Basilisk. Because of her power, many employ her in getting things from high up, so she has had to practice her balance many times to get it just right.

//LIMITATIONS:
A Dancers Feet | While she is very fast and light on her feet, all that hopping around tires her out pretty quickly.

Godless Charisma | Ever since the whole Mandala fiasco, she hasn't been the most sociable of people. Because of this, she comes off as a little standoffish and awkward. This makes it hard for people to trust her.

//WEAKNESSES:
Haughty Pursuit | She is eager, too eager, to do everything her way. Once she gets an idea in her head, be it good or bad, there is no stopping her from going along with it.

Empty Vials | She can run out of Mandala Sand if she is not careful in using it in battle or otherwise. Once she runs out, its up to her to figure out a way out of her situation.

Ω N O T E S:
◼ She gets her vials from a local Hindu shop in Basilisk. They have a great vender from Ahndri, a village near Krishna, that sells things from her home. It helps with home sickness too!

◼ Her Vials of Mandala sand come in jars that are strapped to her waist tightly. They're big and bulky, and often a little heavy, but this isn't an issue when she empties them in battle.





↑ Top
2 Guests viewing this page
© 2007-2024
BBCode Cheatsheet