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Zeroth Post
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Zeroth


In our world, there are preserves that hold all the mythical creatures of lore. They are extensive, acres and acres of land. Some have areas changed into impossible biomes to allow these creatures to live comfortably. These places are guarded against human eyes and technologies by extreme and powerful magic. The preserves and all its inhabitants are cared for by Rangers, a title and jobs passed down through a family. These people have some small magical ability and resistance to much of the mind magic that the creatures might force against them. This is the story of Lochpine Preserve.

There is a parking lot located at the edge of a highway in Wisconsin. Across the way is a field of cows. The parking lot leads to a novelty store which sells beautiful, handcrafted items. These items are created by the residents of Lochpine. Some do have a small amount of magical ability, nothing harmful to the human world. Most are just intricate artworks made by the Fair Folk. This shop is tended by outsiders, people who are hired and work if they don’t get too close to the truth. The store is called “Goldie Loch”

Behind the shop is a thick forest. The path is only large enough to allow a four-wheeler through. Some ways ahead is a small house where the Ranger of Lochpine lives. This house and yard are a safe place. The Fair Folk cannot enter either without express permission. Some benign fairies live in the yard and preserve the garden. Except on solstice nights, when they may enter the yard but never the home.

Beyond the home are beautiful forests. Thriving, decaying swamps. Tall mountains. Dry deserts. Pristine lakes. All throughout the nearly endless preserve are areas where the Fair Folk may find their homes. Many, in fact, most places, are extremely dangerous. In some areas, a human may find an ally. However, only the Ranger and his kin may gain control over those in the preserve and has explicit safety.

The preserve is currently controlled by Ranger Rick. She has not married, and her family has passed away, allowing her to gain the official title of Ranger. She takes care of all the beings in this place and she is a very busy lady.

~@~------------~@~


ROLES/EXAMPLES

1 shopkeep who discovers the secret of Lochpine due to some family heritage (of your choice, within reason)

The Fair Folk – I will accept nearly anything. Please be reasonable. I am willing to work things out with you but please consider what might be too far. It does not have to be listed to be accepted. Below are just some ideas.

Dragons: They can live in any biome and their appearance and abilities will depend on that biome. They are also hoarders who will take exclusively that which they view as exemplary artwork. A dragon may choose to hoard gold and treasures. One artwork. And another, butterflies. Their collections vary but they desire to collect only one thing. They may take human form. (I will only accept one dragon) [Dragons from other parts of the world (example: Eastern or South American) will also be accepted!]

Unicorn: They are beautiful creatures varying in colour. Their abilities include things like healing powers, purity which only allow those with good intentions to meet or touch them, and the growth of plant life. They also may take human form. (Max of two in character unicorns though there may be a herd of NPCs)

Fairy: Small and sassy little creatures. They are genderless, though may take on a gender should they choose for procreation purposes. Their magic is light – creating bubbles, rejuvenating plant life, making music, and general merry things. Rarely they may fall in love with a human at which time they can grow to the same size at the loss of an abundance of their power.


Satyrs: They are troublemakers and partiers. They are not malicious by nature but can sometimes get themselves into or create negative situations. They are “fair weather friends” only around when things are well. Will take off when things get hinky – though some have been known to perform acts of magnanimity and bravery.

Dryads, nymphs, and naiads: they are always women and do not differ much from legend. They are not particularly fond of humankind and will try to harm them if allowed. Some have been known to be kind to those they favour though and will give them a blessing to force others of this clan (all the above, and related cousins are so) to not harm them. This is given by way of a deep kiss.

Trolls: For the most part they are exceedingly intelligent. They collect works of knowledge. Books detailing history or instructional manuals. They will also collect treasure as a way of bribing others to collect knowledge from them. They are clever, ruthless, and known to cheat on a deal if able. Their magical ability and appearance depend on their preferred biome. (not a required character) [I should also note this is an example of a troll and other sorts will be accepted!]

~@~------------~@~


RULES/What will NOT be accepted:

Overpowered/overly fantastical creatures (OF COURSE)

Witches, warlocks and the like

The shopkeep does not have magical powers beyond an immunity to charms/mind control/diversion magic. They may gain and use magical items in the future though.

Evil creatures – Good to Neutral only

Most non-humanoid creatures should be able to have a human form. Some have lived outside of the preserves for a lengthy amount of time so they should be able to blend as intelligent life forms. A human form is not required unless specified above, but can be fun should we need to leave the preserve for any reason.

Made up creatures - If it is not something I recognize I will ask for proof of its tale. Please do not be offended. I would like this to run more off mythology and I want you to get creative with the source material. (source material being Fablehaven or just your run of the mill mythos.) You may make some edits to current beasts, I am willing to consider and discuss this.

~@~------------~@~


Character Sheet



~@~------------~@~


Beginning: Characters establish themselves and some relationships. Perhaps work this out beforehand. You have lived on this preserve for a number of years. It makes sense to have numerous friends.

First Arc: A magical artifact has been stolen which endangers the preserves. We must seek it out and bring it back to be hidden before it exposes the preserves to a population who will never be ready.
Hidden 6 yrs ago 6 yrs ago Post by eclecticwitch
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eclecticwitch The Effervescent

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Discord: discord.gg/F2CuWUC



Goldie Lochs


In the country, away from the prying eyes of humans, there is a gravel parking lot where the store Goldie Lochs lives. Behind the store is a wall of trees and across the way a field of cows. It is clearly visible from the highway with an old, but well-painted sign swinging out front. The building is old but obviously well taken care of. When the door is opened a bell will ring alerting the shop owner that someone has entered the store. Upon entrance, a calm and comfortable feeling inexplicably falls over all who step over the threshold. The windows let in a wonderful amount of light, the rays occasionally glittering over floating dust particles. Most things are wood - the floor, the counter, and the shelving. The walls are painted a warm taupe and the trim light daffodil yellow.

An assortment of knick-knacks, baked goods, and jewellery can be found in the store. All who enter seem to find exactly what it is they need. The cash register is an antique with big clunky buttons and a large handle. Somehow, patrons of the store always manage to have the exact right amount of money to purchase the things they find.

The only thing is that you will never find it on google maps. There are no yelp reviews. You can only find the store when you need it. Or if you wrote the directions down on paper.

The Farm House



If you take the dirt path behind Goldie Lochs, you will wind through the forest before coming to a wrought iron gate. There is no lock but you cannot open it unless you have permission. Through the gate, you can see the elegant, lavender coloured victorian style house. The rest of the view is obscured by hedges kept high and trimmed beside the fencing.

There are three floors and a basement. The basement is strictly off limits to anyone besides the Ranger. The first floor consists of a comfortable living room, kitchen, dining room and study. The stairs lead up to the second floor with five bedrooms and two bathrooms - one of which is connected to the master bedroom. One last set of stairs leads to the attic. It is dusty and filled with boxes of junk from past Rangers that no one has thrown out.

The Gardens











The gardens lay to the back of the house. Where the forest begins marks the end of the safe area for humans. Some fairies visit or live in the gardens. To the average human eye, they may appear as different sorts of insects and arachnids. However, if one was to look closely and for long enough they would see their true form.
Hidden 6 yrs ago Post by eclecticwitch
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Extra space just in case!
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Feel free to post here~
Hidden 6 yrs ago 6 yrs ago Post by ShwiggityShwah
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ShwiggityShwah Good Diet, Sleep, Excercise, and Leeches

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Do I need to change anything for my shop keep.

And the shopkeeper, does he get a room at the house or is that just the ranger?
Hidden 6 yrs ago Post by eclecticwitch
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@ShwiggityShwah He's perfect! Go ahead and put him in the character tab! Also, he does indeed get a room in the house! And is allowed around the gardens
Hidden 6 yrs ago Post by ShwiggityShwah
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ShwiggityShwah Good Diet, Sleep, Excercise, and Leeches

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@eclecticwitch

A few more lines of the story and I'll toss him in. Thanks
Hidden 6 yrs ago Post by Snagglepuss89
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Snagglepuss89

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I'll be tossing my character up within the next couple days.

Also, @Lasrever is probably joining although she's currently faffing about in the shadows.
Hidden 6 yrs ago Post by eclecticwitch
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Lovely! She is more than welcome!
Hidden 6 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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@eclecticwitch Are we all to be limited to one character? Or is it possible to submit multiple?
Hidden 6 yrs ago Post by eclecticwitch
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@BurningCold I will give all a max of two at the beginning, but if you prove to me you are in it to win it, so to speak, I will allow more. That is to say, further down the line in the RP.
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Hidden 6 yrs ago 6 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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Well, there he is! Just to clear up some confusion for onlookers, anything that might not seem quite right was cleared with @eclecticwitch ahead of time. I'm sure she'll kindly let me know if there's been an untended discrepancy.

Also, the post at the end details events in Malcolm's day leading up to his first encounter with @ShwiggityShwah's William Graham, for the sake of clarity.
Hidden 6 yrs ago Post by eclecticwitch
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perfect, go ahead and put him in the characters page!
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Hidden 6 yrs ago Post by Spiritzer
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Spiritzer 魂の花火

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How 'bout a non-internet troll? I can probably play one that is a bit of a "Human culture enthusiast", a changeling that is an otaku of the homosapien species if you will.

I feel it courteous to mention that the shopkeep WILL BE HARASSED by such a character, and YOU WILL sell your wares to him at a discounted price. >:).
Hidden 6 yrs ago Post by eclecticwitch
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eclecticwitch The Effervescent

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Sure, that is just fine! But the fey make the products in the store.
Hidden 6 yrs ago 6 yrs ago Post by Spiritzer
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Spiritzer 魂の花火

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They sell it to Humans? Hmm! I think I have an idea based on that concept.
Hidden 6 yrs ago 6 yrs ago Post by Spiritzer
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(I posted in the wrong place.)
Hidden 6 yrs ago Post by Lasrever
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Lasrever

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I'm pretty sure Snag said I was putting a sheet together, so here we go! Hopefully that should be alright.

Hidden 6 yrs ago Post by eclecticwitch
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Very interesting!! I like it! Accepted.
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Hidden 6 yrs ago 6 yrs ago Post by Spiritzer
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Spiritzer 魂の花火

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Hidden 6 yrs ago Post by BurningCold
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BurningCold Magical Bastard

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Likes: Cats (not as cuisine!), Herbs, devices from the Human world, experimenting, Human food, Rick, Malcolm (this one is questionable)


you wot m8?
Hidden 6 yrs ago 6 yrs ago Post by Spiritzer
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Spiritzer 魂の花火

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<Snipped quote by Spiritzer>

you wot m8?

---
A gaze that is, while not utterly unpleasant, more akin to eerie than dreamy.


u high m8? @_@.

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