Grief almost sounds like a villain xD Also, there's not a lot of details on the actual capabilities and limitations of things, like how big, whether or not he can control a 'range' or only 'tiny or huge', or details on the other bits. I don't need like, strick precision details, and I can enjoy some things being revealed IC, but too much vagueness leaves too much to the wonder of how far it could actually stretch when finally 'used'... you also left out his actual height XD
also, I mentioned using Hiders so images don't clutter things up XD
Anyway, off to bed! I'll try to drop my own CS tommorrow somewhere amidst the work that's waiting for me.
Grief almost sounds like a villain xD Also, there's not a lot of details on the actual capabilities and limitations of things, like how big, whether or not he can control a 'range' or only 'tiny or huge', or details on the other bits. I don't need like, strick precision details, and I can enjoy some things being revealed IC, but too much vagueness leaves too much to the wonder of how far it could actually stretch when finally 'used'... you also left out his actual height XD
also, I mentioned using Hiders so images don't clutter things up XD
Anyway, off to bed! I'll try to drop my own CS tommorrow somewhere amidst the work that's waiting for me.
Well yes, normally Grief is a villain in my main series. However I try to make my main story really morally grey so in it you have villains fighting other villains, with themes of warfare like in WW1 and WW2. I would call Grief a villain protagonist. I see, well I can fix that. The thing is I never really used him as a pony before, but he has those extra details in his Mobian form. I'll try to fix that soon. As for height, I need to look that up for MLP characters.
I see well um, I don't really know how to use a header yet. ^^'
Well yes, normally Grief is a villain in my main series. However I try to make my main story really morally grey so in it you have villains fighting other villains, with themes of warfare like in WW1 and WW2. I would call Grief a villain protagonist. I see, well I can fix that. The thing is I never really used him as a pony before, but he has those extra details in his Mobian form. I'll try to fix that soon. As for height, I need to look that up for MLP characters.
I see well um, I don't really know how to use a header yet. ^^'
Alright, I'll try to fix this.
Pffft! Sounds like he could easily end up as an antag in the early stages XD or an anti-hero... I'll see what everyone else thinks of him XD I'll look at any changes later when I'm done for the day.
Also, to my knowledge, Through elaborate application of 'way too much free time XD' people have determined that the average heights of ponies in the shower are 3.5 feet for females, and 4~feet for males.
Pffft! Sounds like he could easily end up as an antag in the early stages XD or an anti-hero... I'll see what everyone else thinks of him XD I'll look at any changes later when I'm done for the day.
Also, to my knowledge, Through elaborate application of 'way too much free time XD' people have determined that the average heights of ponies in the shower are 3.5 feet for females, and 4~feet for males.
Yeah, often Grief is meant to be a nuisance or a tier one villain. Still, he's not to be underestimated. In the story he's actually an anti-villain, or a bad guy with some decent principles in him. Alright, I can change things if need be to suit the plot as well.
I see, well he's also a kid so I made him shorter. (The word is stud for a child pony, right?)
Yeah, often Grief is meant to be a nuisance or a tier one villain. Still, he's not to be underestimated. In the story he's actually an anti-villain, or a bad guy with some decent principles in him. Alright, I can change things if need be to suit the plot as well.
I see, well he's also a kid so I made him shorter. (The word is stud for a child pony, right?)
uhhhhh... No! XD young ponies are called foals usually, or colts/fillies depending on gender.
Name: Sergeant Michael Carver Species: Human Age: 28
Source: StarCraft
Appearance Description: His suit is around eight feet tall in height. It is white, with a UED insignia located on the chest piece. It's covered in scratches and other marks, and generally looks well-worn.
Personality: His experiences in war have given him a grim outlook on life. He has a strong sense of loyalty, and is unlikely to betray his friends, or his ideals. He would rather die with dignity, than give up and betray what he stands for. As such, he is very patriotic towards the UED, and supports their ideals.
Backstory: Born in the slums of the Confederate capitol world of Tarsonis, Michael had a rough childhood. His family was poor, and he would often steal to make ends meet. Eventually, he was caught by the police. Due to the need for more soldiers, he was "resocialized" and sent to join the Confederate Marine Corps. Deployed to guard Tarsonis, he was there when it fell to the Zerg, an experience that has haunted him since. He was rescued by Jim Raynor and his men, who informed him that Arcturus Mengsk, leader of the Sons of Korhal rebel group, was responsible for drawing the Zerg to the planet.
He joined a group called the Confederate Resistance Forces, a group dedicated to fighting Mengsk and his new government, the Terran Dominion. When the United Earth Directorate entered the sector, intent on retaking the dissident colonies, his group joined them in order to help the UED in their war against the Dominion. Michael served with distinction in many battles, earning the rank of Sergeant. While the UED came close to conquering the sector, they were eventually defeated. In the years since, Michael and other UED remnants have been in hiding, waiting for another expeditionary force to arrive from Earth.
Powers Section-
Skills: Trained Soldier: Significant knowledge of warfare and fighting, as well as using various weapons. Troop Leader: Experience with leading others in a combat situation. Vehicle Operator: Has been trained to operate a number of Terran vehicles, and can learn how to operate similar vehicles more easily. Novice Engineer: Tinkering with vehicles has given him some experience with engineering.
Traits: Mental Conditioning: He has been mentally trained to not break under pressure easily. In Shape: He's in good physical shape, and is used to doing physical work for long periods of time. Stimpack Addiction: He used to use stimpacks regularly, in order to improve his combat ability. While he has sworn off stimpacks, he still suffers from the side-affects of stimpack abuse. The most frequent symptom is insomnia.
Powers: No special powers.
Equipment: -UED Marine suit, which contains a variety of useful features. -C-14 gauss rifle. While the rifle is gauss-assisted, it still uses gunpowder to fire the projectiles. It has a second barrel which can be used to launch grenades. -Two fragmentation rifle grenades. -A gauss pistol. It holds 14 rounds. -Ammo for the rifle and pistol. -A large knife.
Appearance Description: Stand at 6'4 weighs around 200. Blue eyes, black hair. Various scars from where he has been shot,stabbed burnt, most of them are on his chest or extremities.
Personality: Among his squad he was known for been honest and telling them what information he knew about their contract. They knew that if that had a personal issue they could go to him and wouldn't have to worry about him telling everyone. When they had a contract to complete Elijah was known to be very professional and didn't have any shady dealings such as participating in slave raids or drug dealings. He was loyal to to his own. Has a no man left behind mentality. Treats the people he works with as family. Though one can't be a goody two shoes for long in the mercenary business. To his foes he was known to be callous, would even extort to torture if necessary. Not afraid to get his hands dirty.
Backstory: Elijah was born on Demeter, Humanities first extrasolar colony. By 16 he was found to have biotic capabilities from there he joined the Alliance military as a adept. After doing four years he left to wander the galaxy. He eventually found himself in the company of a starting mercenary corporation. He made his way up the ranks till he reached the rank of Lieutenant. After working with his team for a few years they decided that they should leave there 'private security' corporation and become a band of bounty hunters/ small time mercenaries working with planetary governments/ wealthy individuals. Eventually his group even got featured in the extranet magazine Badass Weekly which increased their profits by a considerable amount.
Traits: Combat Veteran- Through the years of being a mercenary, Elijah has become very proficient at using his weapons and abilities to complete his contract.
Leadership- Being in a Lieutenant in his mercenary company, Elijah was put in charge of a squad of other mercenaries. Through this he was taught how to lead them, inspire them if necessary, and how to develop a sound battle plan.
Medical Knowledge- You don't survive long without being able to patch yourself up or others.
Mechanic- Has a reasonable understanding of how things works and is able to repair or maintain equipment. With a omni-tool he's able to hack into simple programs.
Physically Fit- While not the strongest or fastest person. Elijah is stronger and able to run longer than the standard human.
Powers: Biotic Powers- As a biotic, Elijah has learned several different offensive and defensive abilities. His most iconic offensive biotic abilities are- Lance, Warp, Reave and Flare. His two defensive biotic abilities are Biotic Sphere and Backlash, and stasis.
Tech Powers- During his years as a mercenary, Elijah has found that while biotics can solve most problems they can't solve every problem That's why he has learned to supplement his powers with a few tech based ones. The four tech based powers he uses are Incinerate, Overload, Cyro Blast, and perhaps his most favorite one is the Omni-Blade
Equipment: Besides the most obvious stuff such as food, cigarettes water. Elijah carries three weapons Those being M-6 Carnifex, a N-22 Eviscerator, a M-7 Lancer which has been upgraded to allow more shots before overheating, and finally a omni-tool
Evenin peepes! I'm in the process of reading the new CSes and touching up my own here, but an idea came to me while I was thinking about things... in particular the 'back-stories' and 'crashing first-contact' plot device, as well as the general way this psuedo multi-verse functions >3>
Originally, I'd been thinking of one ship crashing that'd need fixing to progress to other worlds... but what do you guys think of different ships from relevant character's settings crashing... granted, it would mean some additional separation when starting, but then, they could also need to cannibalize eachother's ships to fix up something that would work again, given the lack of such technology on the world they're crashing in :D
I have a few ways, with that idea, that I could handle introducing the characters to the wider-verse between their various world's. one being friendly, and the other hostile XD
Ahhh, interesting, a UED era marine >3> Just out of curiosity, have you played Star-craft 2? >3> I find myself curious why you went with an older era marine. I mostly wonder on the difference in their power armors over the time-periods.
That said, he seems fine to me :D It oughta be funny to see him encounter changelings >3>... given that I tend to operate my Changelings as a bit 'zergy', heheh.
Ahhhh, weapon over-heat... Those were the days!... I remember when I figured out how to mod my weapon to pretty much never over-heat and just keep laying on the daka XD
Anyway, he looks fine too :D
Aaaand, I shall go finish up mine, and I should have the OOC organized and up sometime tommorrow, hopefully the last couple who showed interested pop up again soon, it's always a bit sad when there's a lot of attention in the first day, but activity dies off after that D:
I have played StarCraft 2. I chose an older era marine because 1. I like the story of the first StarCraft more than StarCraft 2, and 2. because I like the original design of the Marine armor. Also because the UED are cool. The time period he's from is the time between StarCraft 1 and 2.
I do like the idea of separate ships from separate universes crashing, and everyone being forced to cobble together some sort of abomination of a ship from the wrecks. Will there be NPC's onboard the ships that the players will control? I'm thinking of it being set up so that each player has a group of NPC's they order around, basically making each player their own little faction.
I have played StarCraft 2. I chose an older era marine because 1. I like the story of the first StarCraft more than StarCraft 2, and 2. because I like the original design of the Marine armor. Also because the UED are cool. The time period he's from is the time between StarCraft 1 and 2.
I do like the idea of separate ships from separate universes crashing, and everyone being forced to cobble together some sort of abomination of a ship from the wrecks. Will there be NPC's onboard the ships that the players will control? I'm thinking of it being set up so that each player has a group of NPC's they order around, basically making each player their own little faction.
Ahhh, interesting to know... it's been so long that I don't remember much about the UED aside from Destroying them as the Zerg... and Alexei is one of my favorite commanders in Starcraft 2's co-op mode :D Maybe I'm just too into the over-engineered detailed stuff from the second one XD
That's not a bad idea, I was thinking something along those lines... granted, we 'are' talking crashes, it's entirely probable half those crews get kinda wrecked from the crash, poor buggers.
I agree, it's likely that a good portion of the crews would be dead. But there would still be enough people to work together. Especially since the UED ship would have SCV's, which would help a lot. For how they got there, I was imagining that each ship had some sort of FTL-related mishap (for example, I was thinking of having the UED ship enter an emergency FTL jump with no coordinates to escape from some Dominion ships that were chasing them). The crews and the locals could have all sorts of interactions, too. I'd imagine Twilight would love to check out all the fancy new technology.
I agree, it's likely that a good portion of the crews would be dead. But there would still be enough people to work together. Especially since the UED ship would have SCV's, which would help a lot. For how they got there, I was imagining that each ship had some sort of FTL-related mishap (for example, I was thinking of having the UED ship enter an emergency FTL jump with no coordinates to escape from some Dominion ships that were chasing them). The crews and the locals could have all sorts of interactions, too. I'd imagine Twilight would love to check out all the fancy new technology.
I was imagining something not too different, though likely with some comically timed inter-universal phenomenon that actually results in their FTL jump being directed there... heavens though, if it's an FTL crash, we got some real damage coming XD hahah.
This would also be a good excuse for me to throw in a little force of locals to explore with them 'on behalf of the crown' to fill out the crew a bit more. [Pony SCV incoming! MUWAHAHAHAHAH!]
Sounds like a good idea to me! Another idea I had is that we could have a "character sheet" of sorts for the ships. Stuff like size, history, type of FTL, crew, how many crew are still alive, equipment on board and what survived, stuff like that. Alternatively, we could just describe it in the RP.
I was thinking of something similar my group is trying to escape the reaper threat and when they use the local relay something happens and sends them into pony (crash)land with no fuel. Also @Shoryu since this is kinda sorta (but not really) based off of sunless sea/ sunless sky are you going to have other weird phenomena happen?
I was thinking of something similar my group is trying to escape the reaper threat and when they use the local relay something happens and sends them into pony (crash)land with no fuel. Also @Shoryu since this is kinda sorta (but not really) based off of sunless sea/ sunless sky are you going to have other weird phenomena happen?
Oh absolutely! :D It might not be very prevalent in the beginning, since we're not 'out there'. The weirdest stuff will likely be discovered out in the big space between World-fragments... I should actually come up with a name for it that fits the setting... Like 'The Infinite Rift' or 'The Ztar Zea' pr 'World Zea' [cause for some reason they replace S's with Z's in names XD]
But yes, strange events and creatures should be quite common out there >w> there's liable to be periods of interaction while in transit as well. And of course as the RP progresses there will be some escalation of strangeness >w>