I. Physical Profile.
Name:
Physical Age: (The age your character appears physically.)
True Age: (The age your character appears. Only applies to non-Humans or other special circumstances.)
Gender: (Most beings are male/female, but a lot can actually be considered agender or both genders. Up to you.)
Race: (Self explanatory.)
Subspecies: If they're categorised as 'Monster', do they have a more specific category? For Humans feel free to put 'N/A'.
Description: (Scars? Injuries? Tattoos your image doesn't show? Anything you feel like, really.)
Any differences from your provided image/s: (Optional, but if you had to settle for a faceclaim you didn't want, then this'll be useful to help out.)
II. Mental Profile.
Personality:
Likes:
Dislikes:
Strengths: (Physical or otherwise. Things your character excels at outside of combat.)
Fears: (Phobias or things that downright terrify your character.)
Hobbies:
Secrets?: (Any deep, dark secrets that you have in your heart?)
Outlook on life: (Just another way to help get a bit more of a feel for your character. Once again optional, but it'd be nice.)
Affiliation: (Do they work for KanaTech? A lone wolf? Do they have allegiance to a greater being?)
Moral Alignment: (If you're familiar with this, then it's self explanatory. If you're not, please visit this site for details. Or just keep it a secret!)
III. Statistics.
Willpower: (F to EX Rank - average Human stat is D. A++ and above have access to Boundary Magicks which will be explained later on.)
Faith: (F to EX Rank - average Human stat is D. S is required to wield a Boundary.)
Mana Capacity: (F to EX Rank - average Magick User's stat is D.)
Magickal Proficiency: (F to EX Rank - average Magick User's stat is D.)
Physical Competence: (F to EX Rank- average Human stat is D.)
Name:
Physical Age: (The age your character appears physically.)
True Age: (The age your character appears. Only applies to non-Humans or other special circumstances.)
Gender: (Most beings are male/female, but a lot can actually be considered agender or both genders. Up to you.)
Race: (Self explanatory.)
Subspecies: If they're categorised as 'Monster', do they have a more specific category? For Humans feel free to put 'N/A'.
Description: (Scars? Injuries? Tattoos your image doesn't show? Anything you feel like, really.)
Any differences from your provided image/s: (Optional, but if you had to settle for a faceclaim you didn't want, then this'll be useful to help out.)
II. Mental Profile.
Personality:
Likes:
Dislikes:
Strengths: (Physical or otherwise. Things your character excels at outside of combat.)
Fears: (Phobias or things that downright terrify your character.)
Hobbies:
Secrets?: (Any deep, dark secrets that you have in your heart?)
Outlook on life: (Just another way to help get a bit more of a feel for your character. Once again optional, but it'd be nice.)
Affiliation: (Do they work for KanaTech? A lone wolf? Do they have allegiance to a greater being?)
Moral Alignment: (If you're familiar with this, then it's self explanatory. If you're not, please visit this site for details. Or just keep it a secret!)
III. Statistics.
Willpower: (F to EX Rank - average Human stat is D. A++ and above have access to Boundary Magicks which will be explained later on.)
Faith: (F to EX Rank - average Human stat is D. S is required to wield a Boundary.)
Mana Capacity: (F to EX Rank - average Magick User's stat is D.)
Magickal Proficiency: (F to EX Rank - average Magick User's stat is D.)
Physical Competence: (F to EX Rank- average Human stat is D.)
I. Active Abilities.
(The schematic for Innate Abilities is
Ability Name: Ability Description.
For example:
Fireball A: It's a fireball.
Innate Abilities are abilities exclusive to your character and your character only aside from specific circumstances such as power theft, mimicry, etc. They cannot be taught but can be inherited by biological children. There's no limit to the amount of Innate Abilities, but try not to make them too crazy.
On top of this, there's a ranking system from E to EX that is added on after the name of the Ability which constitutes the strength of the Ability.)
II. Passive Abilities.
(Same as the above.)
III. Boundary.
(A Boundary is a Spell that tailors itself to an individual so it actually counts as an Innate Ability. On top of that, only Magick users with a Willpower Stat of A++ and above and a Faith Stat of S and above are capable of using these spells. A simple Yes or No answer will suffice as I'm not explaining Boundaries here.)
(The schematic for Innate Abilities is
Ability Name: Ability Description.
For example:
Fireball A: It's a fireball.
Innate Abilities are abilities exclusive to your character and your character only aside from specific circumstances such as power theft, mimicry, etc. They cannot be taught but can be inherited by biological children. There's no limit to the amount of Innate Abilities, but try not to make them too crazy.
On top of this, there's a ranking system from E to EX that is added on after the name of the Ability which constitutes the strength of the Ability.)
II. Passive Abilities.
(Same as the above.)
III. Boundary.
(A Boundary is a Spell that tailors itself to an individual so it actually counts as an Innate Ability. On top of that, only Magick users with a Willpower Stat of A++ and above and a Faith Stat of S and above are capable of using these spells. A simple Yes or No answer will suffice as I'm not explaining Boundaries here.)
(The schematic for 'Acquired Magick' is slightly different:
Name of Magick (Type of Magick): Description.
So, for example:
Enhance Magecraft EX (Buff): It buffs the Magick Power of the target/s. There's certainly no limit here, only limited by the amount of Spells your character has actually learned. A general rule of thumb is that a character's Spell Rank cannot exceed their Magick Proficiency stat, so no weak Mages with strong Spells because that makes no sense.
These Spells can also be Spells your character has created.)
I. Acquired Magick.
Name Rank (Type): Description.
Name of Magick (Type of Magick): Description.
So, for example:
Enhance Magecraft EX (Buff): It buffs the Magick Power of the target/s. There's certainly no limit here, only limited by the amount of Spells your character has actually learned. A general rule of thumb is that a character's Spell Rank cannot exceed their Magick Proficiency stat, so no weak Mages with strong Spells because that makes no sense.
These Spells can also be Spells your character has created.)
I. Acquired Magick.
Name Rank (Type): Description.
(The schematic for Acquired Skills, non-Magickal Combat-based Skills, is identical to the above schematic for Magick, including Ranking.
For example:
Name of Skill: Skill Description.
Something like..
Martial Arts Proficiency B: Description of Martial Arts they've learned.)
I. Acquired Skills.
Name Rank: Description.
For example:
Name of Skill: Skill Description.
Something like..
Martial Arts Proficiency B: Description of Martial Arts they've learned.)
I. Acquired Skills.
Name Rank: Description.
(Familiars are being bound to the character. The schematic for Familiars is below. The amount of effort you put in is up to you, but it's nice to be able to be as detailed or as simple as you like, I feel.)
I. Name of Familiar.
Description:
Personality:
Abilities:
II. Second Familiar's Name (if applicable.)
Description:
Personality:
Abilities:
I. Name of Familiar.
Description:
Personality:
Abilities:
II. Second Familiar's Name (if applicable.)
Description:
Personality:
Abilities:
I. Weaponry.
Weapon Name: Description. (This section also includes armour.)
II. Vehicles and Constructs.
Vehicle or Construct Name: Description.
III. Miscellaneous.
Other Name: Description.
Weapon Name: Description. (This section also includes armour.)
II. Vehicles and Constructs.
Vehicle or Construct Name: Description.
III. Miscellaneous.
Other Name: Description.
(This section is for the background and history of your character. It's a fairly simple section compared to some others. Again, be as detailed as you like here.)
I. Biography.
I. Biography.
(This section is for anything that doesn't fit above. Character themes, bonus information, the like.)
I. Other Information.
I. Other Information.