Name: Sid Lofton
Gender: Male
Age: 21
Race: Erune
Element: Wind
Dream: Take back The Sunrise Bounty, then use it to claim the riches of Estalucia.
Home: The Sunrise Bounty. A Galleon style ship suspended by a large white balloon with a skull and crossbones painted on either side. Commanded by Captain Dawn Tydes this notorious pirate ship has terrorized the skies of tyragrande for years. At least, that’s what most people in the inner islands believe. In reality the crew of The Sunrise Bounty acted more like Robin Hood and his merry men. They would target ships or supply lines of highclass islands, then find an island or town in need and give their haul to the local populace boosting their economy. Sure they would keep some for themselves, but a pirates gotta make a living, right?
Gimmicks: Well versed in Kusarigamajutsu as well as basic wind magic, Sid’s style of fighting focuses on keeping his opponents off balance and at a manageable distance while he dances around them. He can create gusts of wind by swinging the ball and chain to push his enemies around. Then when he has a clear chance, he strikes quickly to disarm or bring them down and use the kama to finish the job.
His air control doesn’t stop there, as Sid has excellent maneuverability in the air. He can perform a number of acrobatics as well as jump to extreme heights. If he needs extra leverage he will often use his Kusarigama as a grapple to swing or pull himself even higher. This is especially useful when he needs to close the distance on long range opponents or even escape a bad situation
Personality: To put it simply, Sid is optimistic and adventurous. He looks at every challenge with a big grin on his face no matter how dire. He can be a bit on the impulsive side. Rarely thinking ahead before jumping into things. But that doesn’t mean he won’t watch his step. He’s been in enough jams to make him cautious, just not enough to make him stop. People are a different story. Sid can be a bit too trusting, especially with those who claim to sail under a black flag. He was always taught about “honor among thieves” and does his best to live up to such creeds even if others don’t. The only exception to this would be to anyone who was once part of the Zweite navy. After what happened to him and his crew, he has a hard time even being around anyone associated with them.
When it comes to Sid’s mannerism. He could use an etiquette lesson or two… Maybe three. He doesn’t mean to come off as being rude or slobish, but being raised by pirates doesn’t exactly make for the tidiest or well mannered of folk.
Background: Sid’s life before piracy is all but a distant memory at this point. Maybe he was rescued by them, or maybe he was abducted or sold into them. Whatever the case, Sid found himself aboard The Sunrise Bounty at the ripe age of 5 working as a cabin boy. His duties consisted of mostly scrubbing the deck and maintaining the crews equipment. He didn’t mind the work too much, however, as the crew treated him well and would often regail him with stories of adventure on the high skies. This was especially true for the captain herself, a Draph by the name Dawn Tydes.
Tydes took a shine to Sid who in turn idolized the fearless swashbuckler. Taking him under her wing she began tutoring him in combat and skyfaring while Arlon the navigator taught him how to read and write. He took to the lessons quickly and by age 13 he was boarding ships and plundering loot like a real pirate. The crew saw him as one of their own, and Tydes saw a true successor to take up her mantle when the day came to hang up her coat. Of course she didn’t plan to retire until they succeeded in the ultimate quest; Finding Estalucia and taking all it’s vast riches.
But we don’t always get what we want.
A few days after he turned 18, the crew went after a small cargo ship. It wasn’t heavily guarded and was flying at a lower speed. An easy target. Almost too easy. Once they had caught and boarded the ship, they found it had been deserted, and the only cargo was black powder. It didn’t take a genius to realize it was a trap, but before the crew could escape, an entire Zweite Junta fleet descended upon them and opened fire on the cargo ship.
The ship exploded taking everyone aboard with it and leaving only a handful of the crew left. The Sunrise Bounty was heavily damaged as well making it impossible to escape. Knowing it was their last stand, Tydes lead Sid below deck claiming she had a plan to turn this around. She knew he would have stayed and fought to the end with her and everyone else, but she couldn’t let him die like this. So instead she shoved him into a lifeboat and sent him off to the nearest island. Once he was off the ship Tydes and the remaining crew put on a hell of a show distracting the Zweite navy long enough for Sid’s boat to escape.
For the next few years Sid wandered alone. He heard through the grapevine that the attack was a bloodbath with no survivors. Aimlessly he travelled hopping from ship to ship, island to island trying to find out what he would do in life. Until one fateful day he laid eyes on a sight that shook him to his very soul. It had a new paint job and it flew new flags, but it was unmistakably The Sunrise Bounty flying over head. He couldn’t believe it. Those Zweite Junta bastards had salvaged his ship and were now using it for who knows what!
Filled with rage and flooded with memories of every soul on that ship, Sid swore on Tydes’ name that he would retake The Sunrise Bounty and accomplish what she couldn’t.
Inventory: Kusarigama.
Knives in both boots.
Flask of rum (currently half full)