@Tangletail
While I don't mind you using kobolds, got some questionable stuff looking through this character sheet. I know that Jack of Trades lets you add half your proficency on skills you aren't proficient with, but how do you have +2 to your Strength and Constitution saves with a strength of 8 (-1) and 11 (+0)? Jack of Trades doesn't affect your saving throws. Ability Checks in this instance affects only things such as your skills, initiative, and tools. Your Intelligence save should be a +1 as well.
Speaking of stats, everyone is level 3 right now so you shouldn't be able to get a feat as a kobold. Additionally running your stats through a stat calculator, you're 29/27 for total point buy based off the numbers from you CS, even after subtracting the +1 to charisma you get from the Actor feat.
Also I'm assuming your background is some variety of the Entertainer background given your feature, trinket, and skills, I'm not sure how you're pulling two languages even if you had chosen to forgo proficiency for an instrument for a new language, which I'd allow, but only for one language. Being able to understand different languages will be important in this RP as many of the ruins are from different races, cultures, and so forth, with common really only be understood by those who come to these lands and not the assumed language of the natives.
Also improvised percussion is not a specific enough instrument for you to claim as a skill (Improvisation for performances will just be handled as a general performance check). Being proficient with drums would imply that you know how to keep a rhythm with percussion instruments. Improvised percussion instruments will, again, be a straight performance check unless their craftsmanship is well enough that they're improvised by material standards only (A drum made from dwarven flash stretched over a shield for example). And for the purpose of using such things as spell casting catalyst for bards as they can use instruments for such purposes, again you need proper instruments or at least be able to create a good enough approximation of the ones yours proficient with, not simply banging you hands or objects together and calling it music. Otherwise you may as well say clubbing a person in the head is sufficient enough for a bard to be preforming music, and that's why they had to make a subclass specifically so a bard can beat people with their weapons as instruments.
Also you put Suggestion and Warding Wind in your third level spell slots. Do note that as a level 3 bard you can only use 4 first level spells and 2 second level spells, and you should only know two cantrips. And do adjust your DC and spell attack bonus in accordance to your stats after you fix those as well.
While I don't mind you using kobolds, got some questionable stuff looking through this character sheet. I know that Jack of Trades lets you add half your proficency on skills you aren't proficient with, but how do you have +2 to your Strength and Constitution saves with a strength of 8 (-1) and 11 (+0)? Jack of Trades doesn't affect your saving throws. Ability Checks in this instance affects only things such as your skills, initiative, and tools. Your Intelligence save should be a +1 as well.
Speaking of stats, everyone is level 3 right now so you shouldn't be able to get a feat as a kobold. Additionally running your stats through a stat calculator, you're 29/27 for total point buy based off the numbers from you CS, even after subtracting the +1 to charisma you get from the Actor feat.
Also I'm assuming your background is some variety of the Entertainer background given your feature, trinket, and skills, I'm not sure how you're pulling two languages even if you had chosen to forgo proficiency for an instrument for a new language, which I'd allow, but only for one language. Being able to understand different languages will be important in this RP as many of the ruins are from different races, cultures, and so forth, with common really only be understood by those who come to these lands and not the assumed language of the natives.
Also improvised percussion is not a specific enough instrument for you to claim as a skill (Improvisation for performances will just be handled as a general performance check). Being proficient with drums would imply that you know how to keep a rhythm with percussion instruments. Improvised percussion instruments will, again, be a straight performance check unless their craftsmanship is well enough that they're improvised by material standards only (A drum made from dwarven flash stretched over a shield for example). And for the purpose of using such things as spell casting catalyst for bards as they can use instruments for such purposes, again you need proper instruments or at least be able to create a good enough approximation of the ones yours proficient with, not simply banging you hands or objects together and calling it music. Otherwise you may as well say clubbing a person in the head is sufficient enough for a bard to be preforming music, and that's why they had to make a subclass specifically so a bard can beat people with their weapons as instruments.
Also you put Suggestion and Warding Wind in your third level spell slots. Do note that as a level 3 bard you can only use 4 first level spells and 2 second level spells, and you should only know two cantrips. And do adjust your DC and spell attack bonus in accordance to your stats after you fix those as well.