Fate/Solipsistic Chaos
The Story So Far
The year is 2030, the Clock Tower has refused to end the Holy Grail War. Despite the wishes of the Tohsaka, Einzbern, and Matou families, the Clock Tower has hijacked the ritual in their mad scramble to reach the Root. Rin Tohsaka has been confined to her home in Fuyuki to keep her from interfering with the new war, Lord El-Melloi II under similar circumstances at the Clock Tower. Shirou Emiya and Illyasviel von Einzbern have left Fuyuki and are in hiding. The Matou family has collapsed. And the Grail?
It needs to grant a wish. All the magic that has failed to grant a wish for so long has become dangerous. That magic has become tendrils, reaching out into different worlds. Lostbelts connected to our world, if only for a moment. Pulling in Servants who might not have ever appeared in a normal war. This desperation calls out and Masters are created enmasse, Command Seals coming to even the desperate or weak.
Noticing this, the Clock Tower made the choice to bring the Grail War home to Europe, but that never came to be. In the middle of the Greater Grail's journey, it vanished. The couriers lay dead, and nothing but egg on the Clock Tower’s faces.
Until… the announcement. The Greater Grail had been stolen by the American Mage Association. Known to the Moonlit World as the Freemasons, the American Government Agency of Magecraft that has taken the Grail for their own. Now, the Grail is in Blue Fields, Montana, a lesser known location of the western part of the United States.
The date is December 10th, 2030. Your war begins now.
If you have any questions regarding masters, let anyone of us know. We will be providing extra material in the Discord and the OOC.
Useful Materials (Will be added to as interest is shown/as needed)
RULES
1. Be nice.
2. No metagaming, powergaming, the basics really.
3. Be reasonable when apping Masters. I fully expect someone to go insane with their Servant, but I don’t want to see a Magus with True Magic participating in the war.
4. As per usual for these sorts of RPs, joke Servants, heroes older than Gilgamesh, and Gods are not applicable. Note however that we are not stopping you from apping “Lostbelt” Servants. If you can come up with a cool alternate universe version of someone, feel free. However these Servants will be under heavy scrutiny, with a maximum of three “Lostbelts”.
5. If you lose your Servant in the middle of the war, there is no need to fear. You can resummon at the cost of 1 Command Seal, however you cannot resummon the same Servant twice. Resummoning will get more expensive as the war continues.
6. Don’t turtle up in your Workshop. While we won’t stop you, we won’t intervene when someone finds your base and immediately uses an Anti-Fortress Noble Phantasm on you with no chance of escape. Go out and fight, that’s the whole point of a Holy Grail War.
7. There are only the classic servant classes available. The only extra class is Avenger, which can be applied for under certain circumstances.
8. You must complete both Master and Servant CS before pairing up with other players, this is to avoid your partner getting stuck without a Master/Servant.
9. Have fun and make sure everyone else has fun! While this is a PvP RP with a high probability of characters dying, let’s make sure everyone gets to do some cool stuff yeah?
Rule of Cool
Alright this is what everyone's been waiting for. The battle system, Rule of Cool.
1. The most important rule in Rule of Cool is to make sure everyone has fun! While everyone wants to win the war, everyone also wants to have fun, so make battles cool and engaging.
2. Talking is a free action. While this sounds simple at first, this rule can sometimes extend to Command Seals if they can raise the dramatic tension of a battle enough.
3. Every Servant has one battle to show off their coolness with minimal risks of dying. That means the first battle your Servant gets into, they can come out alive at the end of it, almost guaranteed! Of course there may be fringe cases where death is the only option, but let’s try to avoid those. This rule ends after Day 2, once the third day begins the war truly starts getting serious.
4. Please don't have Servants attack Masters. It's overkill of the highest degree and isn't all that cool. If you truly want to kill a Master, send in your own Master to do battle. The exception to this rule is of course Assassins, so stay on guard!
5. The fundamental basis of the Rule of Cool system. If you do something cool enough to raise the stakes in a fight, show creative thinking in attacking your opponent or defending yourself, or are just generally cool enough, the GMs will consider letting your action go uncontested. Ideally most battles should be worked out between players so the GMs don't have to step in, but when we do we will be judging a variety of factors including, quality of writing, creativity, circumstances of battle, and other such factors. Remember, the cooler your action is, the more you can get away with! At absolute maximum cool, if you can pull off a dramatic enough action at the end of a battle, you might be able to outright kill your opponent!
6. To reiterate one more time. Please don't be mean. We understand that you may be well versed in Type-Moon lore and can do some really complicated things. But don't use that knowledge to bully those who aren't as familiar with the systems in play. It's just not cool.
RP Discord Link
discord.gg/ZuHXRvE