@Cao the Exiled I usually do roll 4d6 drop the lowest, but alot of 5e players i've met prefer point buy, so i thought it'd be better received on the forum. Feels wierd, right xD?
@ERode Hi! Yes, feel free to jump into character making now! I'm sorry about the wait on the OOC, I was considering splitting into two smaller groups so the combats would move quicker. I'd be curious to hear how people feel about that.
I actually have a question for everyone, do we want to form some basic relationships prior to the launch of IC? Or do you prefer a group thrust together by circumstance?
I've also been thinking about how to tackle the RP launch, and I feel like I should get your opinions on it. I was going to condense the prologue into one post so the party start almost immediately in Barovia. The reason I want to do this is that often play by post can get bogged down initially and I want to get into the meat and potatoes of the roleplay as soon as possible. My worry is, if we play through the prologue the way I would do it at the table, it could take weeks or a month of just hanging out in a tavern/town and talking in the standard d&d setting before we even get to the Curse of Strahd areas. This isn't necessarily a bad thing as the roleplay encounters of getting the initial job can help soldify the "we are an adventuring party" dynamic rather then "we are a bunch of people who kind of have a goal but haven't committed yet" awkwardness. We'd start to see character relationships and bonds emerge. But I think that stuff can also just happen in Barovia anyway. It might mean the first post is a bit jarring or doesn't flow well, but it would have the benefit of moving stuff along quicker. What are your thoughts? I am very happy to do the traditional adventure hooks if not, get into it slowly, enjoy the journey so to speak, if you guys prefer. It will just enlarge our timeline a little ;)
shit, my seyonce of the system. I ponder with my pointy protusion commander that we should be meddled by, motherfucking, twist and turns of the clock work universe than organic organision. That way we can, motherfucking, be meddled by our marbles while we look at marvels rather than solid stone steps as we move into our quest.
But a good half ale to sip on the relationship sail would be to maybe have a Relationship: in our character crewing so that way everyone can mark up any match ups they planned before the actual RP starts. EG: former lovers, adventurers, family ectr.
I am indifferent towards if players want to start with some form of relationship, I guess it would be the choice of us if we wanted to or not, but I do like starting with some form of relationship.
As far as starting area, it’s difficult for me to say as I do like starting at the very beginning to help establish the party and get that dynamic going. Though I do understand the desire to get into the meat of it since the play by post can take so horrendously long. Though, for the party, I think it would be beneficial we start with the prologue as it would give us the chance to further engage with the party and grow attatched before the inevitable TPK at the fiRST ENCOUNTER! I AM LOOKING AT YOU PAST GM OF MY MEMORY!
To be completely honest Mae, it always bothered me when I'm in a game and there is no relation ship between the players. These are people YOU are traveling the world with, willing to die for and protect, yet no one knows who each other are? I always found if you establish something like we are part of an adventure's guild or something, that at least set's ground of who we are, why we know each other and why I should bother wasting my healing spells on you. I'm a long time D&D player and have found that preset relationships (Friends, co-workers, siblings, lovers, so on so forth) not only makes the game more interesting, but makes the story more interesting.
I also wouldn't mind if we had one or two special connections with other adventurers, but I don't think it's all too necessary to have EVERYONE in a complex web of pre-established relationships.
Shit, if we're deposited the dialogue dynamos into this digital dig hole then I might as well, motherfucking, vaporize the surprise and let my kindred clock around their eyes at the bartender knuckle sunrise. Might move some motions on where our longing lotions will be applied.
JAMESON HALLEYWAY
Age: 32 Sex: M Race: Human Level: 1 Background: Haunted One Alignment: Neutral Good
Class: Fighter
------------------------------------
Strength: 15 + 1 = 16
Constitution: 15 + 2 = 17
Dexterity: 15
Intelligence: 8
Wisdom: 8
Charisma: 12
-----------------------
Known Languages: Common, undercommon
Feats
-------------------------- Tavern Brawler
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
Increase your Strength or Constitution score by 1, to a maximum of 20. You are proficient with improvised weapons. Your unarmed strikes use a d4 for damage. When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. A grapple check is a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check. --------------------------------
--------------------------------------------- While you are wearing armor, you gain a +1 bonus to AC. ---------------------------------------------
Second Wind
------------------------------ At first level, on your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. -------------------------------
Starting Equipment
(Note: Working with max possible wealth as default for fighter class. dnd5e.wikia.com/wiki/Fighter 5d4 x 10 = 400 GP))
A Backpack. 2 GP 2 LB
Pouche Belt (6 pouches) 3 GP 3 LB
X10 empty liqour bottles. Corked. 20 GP 40 LB
X 25 corks. n/a listing
Bottle decorker. N/A listing
Chain(10 feet) 5 GP 10 lb
crowbar 2 GB 5 LB
Clothes, common(spare) 5 sp 3 LB
Bed Roll 1 GP 7 lb
Mess Kit 2 SP 1 LB
Lantern, hooded 5 GP 2 LB
rations x10 2 GP 20 LB
Mortar and Prestle (for crushing things tiny) N/A listing
TRINKET:
Brain Chunk: A small, hardened, shriveled up ball turned gray from its various a chemical process wrapped in a clothe. A sharp shard of glass is still lodged within it.
----------------------
Spicy Powders x 10
Crushed Stinging Nettles x 10
Crushed Glass x10
[two of each are already put into the bottles and corked.]
A Bartender until he was glassed with a hefty bottle. By some strangeness, he awoke after being cared for by his younger sister. He recalls the clay and clammy grip of death and even his own family swore that for a few minutes he was icy cold and without breath.
He later on was ejected by his family business after years of his developing vicous temperament culminated in him striking his pregnant sister. Since then his wound has ached more frequently, followed by strange occurances and flash fevers of increasing length. Occasionally he will lose all warmth and stop breathing for long periods without notice.
Flaws:
I like people, people are why I become a bartender. But I get so angry when they let me down! [abusive]
It's like the blood near the scar gets all warm. Hardens to a stop. Each time, I wonder. Will it start moving again? [Thantophobia]
Ideals:
If I am going to hurt people, I'd rather it be the right people
I'm not living in the shadow of that bar forever. I'm going to climb someplace higher in this world
Bonds:
I've lost everything to that damn day. My family, my friends, my happiness. I won't succumb. I will find a way to survive!