This is a story of reincarnation and second chances, but unlike your previous mundane life, this'll be filled with peril and adventure. I do hope you enjoy.
Your restless soul has been forced into a world where heroes, magic, and strange creatures not only exist, but thrive. Perhaps you'll be able to be a hero with a troubled past or a mage from a far away land? Well, possibly in another life, but not this one. Unfortunately, you are monsters. More specifically, you're the weakest of your kind when you begin your journey to become the strongest.
What awaits you is anyone's guess. Good luck, you'll need it.
Your restless soul has been forced into a world where heroes, magic, and strange creatures not only exist, but thrive. Perhaps you'll be able to be a hero with a troubled past or a mage from a far away land? Well, possibly in another life, but not this one. Unfortunately, you are monsters. More specifically, you're the weakest of your kind when you begin your journey to become the strongest.
What awaits you is anyone's guess. Good luck, you'll need it.
The young goblins in the cave were in a terrible fix; there ere no longer any adults. It was a former nursery that was abandoned by it's former tribe. They ran to the north when the humans discovered the area and left the babies behind. They could have stayed and risked their entire clan, or leave and gamble the lives of those left behind.
In the end, a goblins quick growth has made you. The first generation. The goblins who must truly work from the ground up. Remember, simple mistakes could potentially cause death.
Outside the cavern nestled deep within the Arcadian Forest, sunlight shone through the trees. The goblins were only three days old, but they were mature enough to survive in the wild. One by one they began opening their eyes and waking up. Their stomachs growled and they all knew it was time to hunt through sheer instinct. There would be no helping hand through this process.
It was all down to the goblins themselves.
In the end, a goblins quick growth has made you. The first generation. The goblins who must truly work from the ground up. Remember, simple mistakes could potentially cause death.
Outside the cavern nestled deep within the Arcadian Forest, sunlight shone through the trees. The goblins were only three days old, but they were mature enough to survive in the wild. One by one they began opening their eyes and waking up. Their stomachs growled and they all knew it was time to hunt through sheer instinct. There would be no helping hand through this process.
It was all down to the goblins themselves.
Name: (What do they call you? Goblin names tend to be short and sweet, but anything is fine.)
Age: Day 3
Gender: (Male or Female?)
Race: Goblin
Appearance: (Pictures are fine, but since finding one will be hard for this particular series, listing traits like hair color, skin color, and small quirks like pointed ears is preferred.)
Level: 1
Personality: (What is your Goblin like?)
Past Life: (What were you like in your past life and how did you die?)
Talent(s): (You start with two talents. This is to help differentiate from others since I'm not using traditional stats. Ex. Dexterity, Accuracy, Strength, Magecraft, Fire Magic etc, etc. Talents persist throughout your monster's life so be careful with your choices. They do not always have an immediate impact either. Goblins are not born knowing magic and must learn, but they might have a talent for it. This goes for Swordsmanship, Archery etc, etc. Putting this in a bulleted list helps me a lot!)
Skill(s): (Skills are techniques and abilities that people gain. Not every skill in unique to specific people, but as they mature monsters tend to get more and more diverse skill sets from one another. This includes passive skills as well. Goblins start with the ability "Dark Eye". Again, putting this in a bulleted list helps me a lot!)
Dark Eye - Allows one to see more effectively in the darkness. (Passive) E-Rank
Absorption - A monster specific skill. This skill allows monsters to gain the skill(s) of the creatures they devour. The amount of skills gained in this process is limited to a 8 time usage. Choose your stolen abilities wisely. Uses will reset to 8 upon evolving regardless of the amount you have used. (Remaining Uses: 8)
Inventory: --
Age: Day 3
Gender: (Male or Female?)
Race: Goblin
Appearance: (Pictures are fine, but since finding one will be hard for this particular series, listing traits like hair color, skin color, and small quirks like pointed ears is preferred.)
Level: 1
Personality: (What is your Goblin like?)
Past Life: (What were you like in your past life and how did you die?)
Talent(s): (You start with two talents. This is to help differentiate from others since I'm not using traditional stats. Ex. Dexterity, Accuracy, Strength, Magecraft, Fire Magic etc, etc. Talents persist throughout your monster's life so be careful with your choices. They do not always have an immediate impact either. Goblins are not born knowing magic and must learn, but they might have a talent for it. This goes for Swordsmanship, Archery etc, etc. Putting this in a bulleted list helps me a lot!)
Skill(s): (Skills are techniques and abilities that people gain. Not every skill in unique to specific people, but as they mature monsters tend to get more and more diverse skill sets from one another. This includes passive skills as well. Goblins start with the ability "Dark Eye". Again, putting this in a bulleted list helps me a lot!)
Dark Eye - Allows one to see more effectively in the darkness. (Passive) E-Rank
Absorption - A monster specific skill. This skill allows monsters to gain the skill(s) of the creatures they devour. The amount of skills gained in this process is limited to a 8 time usage. Choose your stolen abilities wisely. Uses will reset to 8 upon evolving regardless of the amount you have used. (Remaining Uses: 8)
Inventory: --
[b]Name:[/b]
[b]Age:[/b] Day 3
[b]Gender:[/b]
[b]Race:[/b] Goblin
[b]Appearance:[/b]
[b]Level:[/b] 1
[b]Personality:[/b]
[b]Past Life:[/b]
[b]Talent(s):[/b][LIST][*]--
[*]--[/LIST]
[b]Skill(s):[/b] [LIST][*][b]Dark Eye[/b] (Passive) E-Rank
[*][b]Absorption[/b] (Remaining Uses: 8)[/LIST]
[b]Inventory:[/b]--
Goals: What are your character's current plans and goals? Once things get settled and reality hits them, will your goals change? Would they simply accept their new life, hope for something more grand, or just find a way to get back their old one?
Character and Power Level Development: What type of character would you want your guys to turn into? How would you hope their personalities to progress? Strength-wise, what type of abilities or equipment would you want to gain?
Arc Suggestions: Anything you want to include in the story? It could be an entire arc, some kind of concept, maybe some NPCs/Monsters you'd wanna encounter or see? Feel free to share and suggest.
Character and Power Level Development: What type of character would you want your guys to turn into? How would you hope their personalities to progress? Strength-wise, what type of abilities or equipment would you want to gain?
Arc Suggestions: Anything you want to include in the story? It could be an entire arc, some kind of concept, maybe some NPCs/Monsters you'd wanna encounter or see? Feel free to share and suggest.
Levels - A rough gauge for the strength of an individual of that race or job. Level is increased by learning new skills, defeating stronger enemies, or even simple tasks like creating or disassembling tools. The fastest and most sure method to leveling up is defeating enemies who are more powerful than you or at your appropriate level. Every monster knows his or her own level, but cannot gauge an enemy's level immediately without a proper skill. This is important for those who wish to keep their level hidden. The max level is 100 for an individual species which, upon being reached, allows for them to "Rank Up" into another strong species.
Rank Up/Evolving - Monsters like Goblins, Imps, Orcs, etc, etc. all have the option of advancing into a new species. The species being evolved into depends on the criteria that an individual meets and certain evolutions are only available if certain requirements are met. Upon Ranking Up it is common for monsters to gain access to powerful abilities they previously hadn't been able to use. This is especially true for Variants or specialist evolutions.
Common Examples
Uncommon Examples
In the case of these uncommon examples, the Goblin had the talents for Magecraft and Strength along with the skills "Swift Swimming" and "Extreme Lung Capacity". This caused the Goblin to evolve into a Hobgoblin Variant with blue skin and the "Water Magic" talent. This may or may not lead to this Hobgoblin to evolve into the race "Half-Spell Lord Variant" with a more specialized aptitude in Water Magic.
While Variants tend to be rarer and more powerful, becoming a regular Hobgoblin would not hinder one's growth. Some could say that not choosing a specialization may even make one more powerful in the long run because they would have more choices for their Rank Up as they level up. It is also important to note that some species do not have the ability to continue evolving. These species tend to make the monster more closely related to humans and instead gain the ability to make use of the "Job System". This is a system that only humans use and is considered inferior when it comes to overall potential, but many believe it to be stronger when in the hands of an evolved monster. The Job System will be explained when the information is come across in the RP or if someone decides to take this route and has reached their maximum evolution.
Rank Up/Evolving - Monsters like Goblins, Imps, Orcs, etc, etc. all have the option of advancing into a new species. The species being evolved into depends on the criteria that an individual meets and certain evolutions are only available if certain requirements are met. Upon Ranking Up it is common for monsters to gain access to powerful abilities they previously hadn't been able to use. This is especially true for Variants or specialist evolutions.
Common Examples
- Level 100 Goblin ---> Level 1 Hobgoblin
- Level 100 Imp ---> Level 1 Demon
Uncommon Examples
- Level 100 Goblin ---> Level 1 Hobgoblin Variant
- Level 100 Imp ---> Level 1 Demon Variant
In the case of these uncommon examples, the Goblin had the talents for Magecraft and Strength along with the skills "Swift Swimming" and "Extreme Lung Capacity". This caused the Goblin to evolve into a Hobgoblin Variant with blue skin and the "Water Magic" talent. This may or may not lead to this Hobgoblin to evolve into the race "Half-Spell Lord Variant" with a more specialized aptitude in Water Magic.
While Variants tend to be rarer and more powerful, becoming a regular Hobgoblin would not hinder one's growth. Some could say that not choosing a specialization may even make one more powerful in the long run because they would have more choices for their Rank Up as they level up. It is also important to note that some species do not have the ability to continue evolving. These species tend to make the monster more closely related to humans and instead gain the ability to make use of the "Job System". This is a system that only humans use and is considered inferior when it comes to overall potential, but many believe it to be stronger when in the hands of an evolved monster. The Job System will be explained when the information is come across in the RP or if someone decides to take this route and has reached their maximum evolution.
Skills - These are abilities or passive abilities that you as an individual have access to. These can be both learned and taken through the monster skill Absorption. There are an almost infinite amount of skills that can be learned, and many can only be gained through the use of other methods such as evolving. Skills come in four types. Utility, Offensive, Defensive, and Unique.
Utility skills are abilities that help an individual through a variety of different uses and are normally the most flexible with their uses, especially when it comes to out of combat. Things like venom, spider webs, and a high lung capacity are examples of utility skills. More often than not utility skills are species specific skills that require the Absorption ability to learn. Most passive abilities are utility skills.
Offensive skills are ones that are almost entirely destructive or used for combat. Abilities such as fire magic, weaponry skills, and a large amount of stealth abilities fall under this category. These skills are mostly learned by the monsters that prefer combat over all else as a form of leveling up.
Defensive skills make it easier to survive most situations. Toughened skin, shield tactics, and an infinite amount of survival skills end up here. There are a few exceptions to this rule though. Abilities like "Escape" and "Grow Armored Scales" fall under utility.
Finally, Unique skills are specific skills to individuals. These are mostly abilities gained through Ranking Up or by meeting specific criteria. It is almost impossible to predict when or how someone will receive a unique skill, or if they'll ever even get one. Mystery shrouds this topic and even now many do not know how to acquire these.
Skill Ranks - When a certain skill becomes powerful enough or mastered enough, it has the possibility of becoming the next letter rank. This scale goes from the lowest, E-Rank, up to the highest, S-Rank. Most monsters never reach S-Rank in any skill as they normally don't evolve far enough for their body to use it. Thus, S-Rank in anything is almost unheard of. It would be considered in a territory that could easily wipe out an entire city. Rumors exist that higher ranks are possible, but that would be Godhood territory. The only ability to not have a rank is Absorption.
Absorption - Taking skills from other creatures through devouring them is common practice in this world for monster. It may sound simple, but it is a very selective process. Since only 6 skills can be taken per Rank Up it's important to watch what you take. The average Goblin will simply take whatever skills they can get as soon as possible, but the more successful ones tend to wait on it. While the ones who wait on which skills to take are normally the successful ones, there is an equal amount who are unsuccessful and simply die because they didn't have any skills to use for the situation at hand. While the ones who just take whatever skills they can get their hands on don't get very powerful, at least they can survive some situations.
When a creature is devoured a series of options is available. They will have the choice of which abilities to steal for themselves, but they won't know what they are. This is why the ability to foresee and predict abilities is important. All abilities that are stolen begin as E-Rank.
Common Examples
1. Goblin Sei eats a Horned Rabbit. She decides to absorb an ability. The Horned Rabbit had the following abilities...
Goblin Sei gains the ability... Escape.
2. Goblin Sei eats an Armored Dog. She decides to absorb an ability. The Armored Dog had the following abilities...
Goblin Sei gains the ability... Intimidation.
Uncommon Examples
1. Goblin Sei eats a Horned Rabbit Variant. She decides to absorb an ability. The Horned Rabbit Variant has the following abilities...
Because Sei already absorbed and learned what ability Escape was, she'll always know which creatures have it after eating them. This Horned Rabbit is rarer than normal though so she wants to take its other ability.
Goblin Sei gains the ability . .. Camouflage.
Utility skills are abilities that help an individual through a variety of different uses and are normally the most flexible with their uses, especially when it comes to out of combat. Things like venom, spider webs, and a high lung capacity are examples of utility skills. More often than not utility skills are species specific skills that require the Absorption ability to learn. Most passive abilities are utility skills.
Offensive skills are ones that are almost entirely destructive or used for combat. Abilities such as fire magic, weaponry skills, and a large amount of stealth abilities fall under this category. These skills are mostly learned by the monsters that prefer combat over all else as a form of leveling up.
Defensive skills make it easier to survive most situations. Toughened skin, shield tactics, and an infinite amount of survival skills end up here. There are a few exceptions to this rule though. Abilities like "Escape" and "Grow Armored Scales" fall under utility.
Finally, Unique skills are specific skills to individuals. These are mostly abilities gained through Ranking Up or by meeting specific criteria. It is almost impossible to predict when or how someone will receive a unique skill, or if they'll ever even get one. Mystery shrouds this topic and even now many do not know how to acquire these.
Skill Ranks - When a certain skill becomes powerful enough or mastered enough, it has the possibility of becoming the next letter rank. This scale goes from the lowest, E-Rank, up to the highest, S-Rank. Most monsters never reach S-Rank in any skill as they normally don't evolve far enough for their body to use it. Thus, S-Rank in anything is almost unheard of. It would be considered in a territory that could easily wipe out an entire city. Rumors exist that higher ranks are possible, but that would be Godhood territory. The only ability to not have a rank is Absorption.
Absorption - Taking skills from other creatures through devouring them is common practice in this world for monster. It may sound simple, but it is a very selective process. Since only 6 skills can be taken per Rank Up it's important to watch what you take. The average Goblin will simply take whatever skills they can get as soon as possible, but the more successful ones tend to wait on it. While the ones who wait on which skills to take are normally the successful ones, there is an equal amount who are unsuccessful and simply die because they didn't have any skills to use for the situation at hand. While the ones who just take whatever skills they can get their hands on don't get very powerful, at least they can survive some situations.
When a creature is devoured a series of options is available. They will have the choice of which abilities to steal for themselves, but they won't know what they are. This is why the ability to foresee and predict abilities is important. All abilities that are stolen begin as E-Rank.
Common Examples
1. Goblin Sei eats a Horned Rabbit. She decides to absorb an ability. The Horned Rabbit had the following abilities...
- [???] - Utility Skill
Goblin Sei gains the ability... Escape.
2. Goblin Sei eats an Armored Dog. She decides to absorb an ability. The Armored Dog had the following abilities...
- [???] - Defensive Skill
- [???] - Offensive Skill
Goblin Sei gains the ability... Intimidation.
Uncommon Examples
1. Goblin Sei eats a Horned Rabbit Variant. She decides to absorb an ability. The Horned Rabbit Variant has the following abilities...
- [Escape] - The ability to flee and get to a safe location much more efficiently. D-Rank
- [???] - Offensive Skill
Because Sei already absorbed and learned what ability Escape was, she'll always know which creatures have it after eating them. This Horned Rabbit is rarer than normal though so she wants to take its other ability.
Goblin Sei gains the ability . .. Camouflage.
In this world there are 7 classes of items.
- Inferior (I) - Items and weapons that are rather weak and nearly unusable. Example = Rusty Iron Sword.
- Normal (N) - Items and weapons that are of average quality and able to perform their function properly, though don't give any bonus. Example = Iron Sword.
- Rare (R) - Items and weapons of very high quality that are able to perform their function much better than average. They normally have something interesting about them such as being harder or better cutting ability. Example = Mithril Sword.
- Unique (U) - Items and weapons of incredibly high quality that are almost always enchanted with powerful magics. They can easily break or destroy normal and even rare quality items. Many country treasuries do not have over Unique rated items. Example = Incendiary Enchanted Hardened Mithril Sword (Most likely named.)
- Ancient (A) - Items and weapons that are incredibly powerful. Almost every Ancient item has a name and rumors about it floating around. The ones that aren't named, will be named when they are discovered or created. Most likely have at least one very powerful enchantment. Example = Arcaeis, the Ring of Foresight.
- Legendary (L) - Items and weapons that are just so powerful that even a single one can cause a major power shift between countries. As they are ranked as such, they normally are a weapon used by a hero from the past. If they haven't, then odds are they will be. Many very powerful enchantments are normally on these items.
- Phantasamal (P) - These items and weapons are so rare that it is almost unimaginable to find one. People have spent their entire lives chasing the dream of obtaining one of these, but died without even seeing one. Example = ???.
Disclaimer: I'll be following a plot that'll be gradually be revealed as the story goes on. Story-wise, I'm good for the first three arcs and on how I wanna end this thing. Feel free to ask if you have any questions.
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