Hidden 6 yrs ago Post by King Solterra
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This idea just sparked in my head, and I thought it could be easier than a massive Medieval Kingdom that I am ever so looking for. People enjoy Pirates, right? Well, how about we take the high seas to the next level. Pirates eventually had their lairs, caves on the ocean or on an island where they hid treasure, ships or other valuables. Sometimes they'd make or take over an island fortress... even went as far as ruling an island (or making it lawless). My idea is about a Pirate Captain, voyaging to the New World, early piracy era, and taking what they want before the Colonial giants get their hands on everything. This would not be absolutely historical, as I would make a custom Map. The main enemy(or enemies) would be NPC, as the players are all about being a pirate and ruling how they want. You can become a king or queen in your rule, grab an island or a cave and run back to the ocean and never set foot on land, take over or build a fortress to guard the bit of ocean, or even be a stereotypical pirate, rob from everyone, and bury your treasure somewhere. But I'd like for the group to go in a general direction towards the Pirate Council, when the (late game) Colonial Giants start pushing their Navys in and start screwing things up.

I want a cooperative leadership, I need someone that is knowledgeable on the historical era, the first age of pirates, or just in the area of flintlocks. It would also be nice to have someone who has knowledge on ship battles, ship history, or historic knowledge of the colonial era. This is just an idea, and I would really rather have some assistance in starting this up. I can spare time to make maps and make rules, and make an NPC post, but I can't do extensive research. Anyone willing to learn what is needed for the leadership roles may also apply for the leadership role, but I need serious candidates. Otherwise, players, go ahead and give your ideas and speak your mind on the interest check.


OVERVIEW
< Information >



The World
Set in the early Colonial Era, almost before the plans go under way, early piracy sets in upon the New World. With very little in the way of resources, and only your ship to start your expedition, you will embark on a journey to take over colonial ships, islands, caves, and set up pirate bases in the New World, and rule them how you see fit, or make them a secret to everyone... killing those who attempt to find them. The "world" (allowed playable area) will be a custom map, but large enough to do as you please.


The Characters
This won't be a fantasy game, purely humans - pirates. Whether you are a lady or a lord, a Captain of great reputation, ex-slaves, or treasonist rebels.


The Theme
We will be going for Nation roleplay, where you will lead multiple ships, rule over islands, command fortresses, and possibly rally the other pirates into a grand war against the Royal Navy.


The Style
I like Casual posts with excellent writing skills, which some may see as Advanced. A paragraph is fine, the minimum 3 sentence paragraph is not. Enough detail, and not too much to kill your mood, with proper writing etiquette is all you need. Oh, and your imagination and creativity, of course.


The Highlight
I want the roleplay to grow, from randomly scattered bands of pirates, to working governments, that eventually wage war against the colonial giants. I can foresee the roleplay growing even farther than that, whether its taking the war to the colonial giants homes, or conquering the New World, but we'll have to get this idea off the ground first.
Hidden 6 yrs ago Post by Heyitsjiwon
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Heyitsjiwon

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Interested! I'm somewhat knowledgeable with the time period, politics, ships, and etc. So, if you have any questioned, then I can certainly try to be of help.
Hidden 6 yrs ago Post by King Solterra
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@Heyitsjiwon

Really active oldy, aren't ya jiwon? Yeah, no problem. You interested in cooping GM?
Hidden 6 yrs ago Post by Heyitsjiwon
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Not particularly, I left for a while and came back a month or two ago. Anyways, yep. I can help with the research stuff no problem. I'm not sure if I can dedicate time to work on NPC posts.
Hidden 6 yrs ago Post by King Solterra
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@Heyitsjiwon

I can do GM posts, it's fine. I'll probably only roleplay lightly as I'll dedicate most of my posts to GMing. If you've got the time, care to get some research on 16th century ships and weapons? (Like swords and guns?)
Hidden 6 yrs ago Post by Flooby Badoop
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Interested, I'm curious to see where this goes and how it works out.
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Hidden 6 yrs ago Post by King Solterra
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Interested, I'm curious to see where this goes and how it works out.


SOUND THE ALARM, THE GREAT FLOOBERT HAS RETURNED.
Hidden 6 yrs ago Post by LordZell
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hmm stats or story.
Hidden 6 yrs ago Post by Macadamia Hut
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Well consider me curious, I'll keep an eye on this one from a player's angle, I know next to nothing about boats and the like as far as helping out goes.
Hidden 6 yrs ago Post by Heyitsjiwon
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Yep, can do. Anything specific you want me to read up on?
Hidden 6 yrs ago Post by King Solterra
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@Heyitsjiwon

French, Portuguese, and British ships and weapons of the 16th century. Civilian ships of French and British design. As many weapons as you want to research for British, Portuguese, French and Spanish of the same era.

@LordZell

We won't be math heavy, but generally there will be some math. Like if you get in a fight but get away, how effective is your ship if you lost crew members.

@Macadamia Hut

Thanks for the interest!
Hidden 6 yrs ago Post by Heyitsjiwon
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16th century? Not Golden Age of Piracy? Which is late 1600s early 1700s.
Hidden 6 yrs ago Post by King Solterra
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@Heyitsjiwon

No, we're doing early age of piracy, as I said. My own research tells me the New World was discovered and piracy began around the 16th century. Too much competition for new pirates in the golden age.
Hidden 6 yrs ago Post by Heyitsjiwon
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It did start in the 1500s... but most "pirates" at the time were technically privateers like Sir Francis Drake, "working" for a government. There weren't that many independent pirates at the time.... that said. Yea, I can do a bit of research on the time period and what the buccaneers/privateers used. But the Caribbean at the time was largely controlled by the Spanish and the other European powers used privateers to harass Spanish merchants and ports, which allowed room for the other powers to move in and establish their own ports and settlements. But I guess that might be irrelevant if we're doing a fictional world.
Hidden 6 yrs ago Post by King Solterra
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@Heyitsjiwon

Yeah, to include the real New World we have to cut a bunch of personalization out and fill in more historical existence. You can see how letting a bunch of random boat owners push their way into the new world wouldn't work. And that's why it's irrelevant. I'm just asking for research on weapons, ships, and a few other designs. Not asking for people to learn history when trying to play this.
Hidden 6 yrs ago Post by rush99999
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Do what you want 'cause a pirate is free! You are a pirate!
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Hidden 6 yrs ago Post by Skwint
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I might be interested.
Hidden 6 yrs ago Post by LordZell
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@Heyitsjiwon

French, Portuguese, and British ships and weapons of the 16th century. Civilian ships of French and British design. As many weapons as you want to research for British, Portuguese, French and Spanish of the same era.

@LordZell

We won't be math heavy, but generally there will be some math. Like if you get in a fight but get away, how effective is your ship if you lost crew members.

@Macadamia Hut

Thanks for the interest!


Enough where it's not just a story.
Hidden 6 yrs ago 6 yrs ago Post by King Solterra
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@LordZell

I don't plan for this to be a competitive system, but we can't let people have infinite armies and feel like they can do what they want and rule the entire ocean. But do explain your point.
Hidden 6 yrs ago Post by ArenaSnow
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I'm flimsy on the time period, but the premise and structure of this is sound enough that I would be willing to indulge it. Count me aboard.

As far as numbers and track keeping goes, I do firmly believe in a baseline set of numbers to indicate manpower and capabilities. Even if it is not mandatory, I'd still keep them. It's when everything goes down to dice rolling that my interest wanes.
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