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SyrianHamster

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F737 – The Fall of City 29


Tactical Squad Based Combat RPG


“...breaking through containment... blown the Astura bridge... enemy is unidentified, say again... requesting immediate assistance.” – Distress call from City 29's Municiple Military Headquaters, Isis 7. 04/03/2421


The year is 2421, and humanity has unknowingly triggered the long and bitter road to his extinction...

Reports were initially sketchy. An unidentified illness broke out amongst the population of the vast industrial metropolis of City 29, situated upon the barren surface of Factory World Isis 7. Chief medical officials were baffled by the illness, and immediately requested the presence of their off-world superiors as the victims started to mount.

Within 24 hours of the first recognised diagnosis, 10% of the population was suspected of being infected. Initial attempts to identify the illness were hindered by a misunderstanding of what medical staff were dealing with. What appeared to be a neuro-virus was soon established to be something else altogether: a parasitic fungal organism. Batteries of antifungal medication were applied to the victims, but astonishingly these only served to accelerate the rate of the fungal spread.

Symptoms were typical of a fever: joint pain, headache, sore throat a cough and general lethargy. Over the course of a day, the victim would quickly deteriorate into a semi-comatose bedridden state. Blisters would form on the undersides of their arms, and around the backs of their necks. It was quickly noticed that these blisters did not harbour pus or blood, but some form of fine dust that appeared to be produced by the body itself.

27 hours after the first recognised diagnosis, the first victim died as a direct result of the fungal infection. It had spread to her brain directly from her lungs, and had closed down her vital organs despite medical science's best efforts to keep them operating. The resulting autopsy confirmed the planetary Government's worst fears: the fungal infection was airborne.

After a brief conference of the Interstellar Government's top medical bodies, the parasitic fungus was named the Hangor Fungii, designated F737.

Despite the rapid deployment of respiratory protective equipment to the civilian population, in just three days after the first fatality it was confirmed that over over 40% of City 29's inhabitants had contracted the infection. Hospitals quickly crumbled under the huge pressure of caring for 20 million people that they could not cure. Police stations were transformed into makeshift bases for the local military as the First Ministers of Isis 7's Government attempted to use their iron fist to maintain control over a situation that was well beyond their understanding or manipulation.

Airborne spores started to spill from the blistered skin of the fallen, and like a deathly green fog, they spread throughout the city. It was at this time that the local Isis 7 Security Forces commanders issued orders to their men to begin burning the dead. The fires destroyed the infected, and their spores, but there were too many bodies to be dealt with effectively, and the death toll continued to rise.

Law and order quickly fell to ruin, as panic drove the population wild. Rioters and looters took to the street. The local military responded with live rounds and isolated cases of 'shoot on sight' death squads, and it wasn't long until the civilian population were forced to fight back out of need to survive the bullets and the infection. Gun shops were raided; sympathetic police turned over weapon caches to their neighbours and some soldiers defected to join the civilians. Running street battles broke out, and the security forces found themselves facing heavy small arms fire in the maze of streets and alleys that were City 29's residential sectors. As human fought human over house, pathway and street, F737 mutated unnoticed in the chaos.

The massive white tents set up outside the hospitals as impromptu morgues and soon to be bonfires became the official ground zero: the dead began to stir. Their bodies, rigid from rigor mortis, crinkled like plastic as they gained their feet. The few unfortunate witnesses that were within these tents of death were quickly set upon by clawed hands and jagged teeth.

The military and their law enforcement companions realised too late what was happening. The infected evolved quickly; at first they were just men and women, running in a crazed blood-lust towards the nearest non-infected human with an expression of glee hard set into their pale grey, blister ridden faces. A burst from an assault rifle would send these freaks back to their slumber. But not all of them stayed in this vulnerable state for long.

Monsters, sprouting several heads and limbs and standing over ten feet tall, appeared from the midst of the chaos. They screamed like banshees, and charged their adversaries with a suicidal rage. It took several bullets to bring these creatures down, and when they did finally fall, their flesh would burst open to release a thick cloud of F737 spores. Those soldiers who had lost or damaged their gas masks would quickly succumb to this new breed of the fungus, and turn on their comrades within minutes.

In a bid to prevent the spread of the infection, Isis 7's planetary Government hastily mobilised its remaining military and enacted a quarantine of City 29. This move came far too late in the game however, and was pointless anyway, as the clouds of spores emanating from the bodies of the infected had started to leave the city and sweep across the entire region. Populations deemed at risk of the spores' path were ordered to evacuate, but Isis 7's infrastructure was not designed for such a contingency and many were left to their fate as the roads jammed and the airways became restricted by the enactment of no-fly zones.

Realising that they had blundered, the First Ministers of Isis 7 hid from their Interstellar superiors the fact that the situation on the ground was out of control. Having dealt with the crisis that was F737 first hand, they were in a position of strength: if they had acted with conviction and courage, then perhaps the consequential disaster could have been avoided. Instead, terrified for their own lives and coming to the conclusion that they would not survive the outbreak without outside intervention, they chose to be vague with the Interstellar Government.

Swathes of medical data were withdrawn from the Interstellar Network, and figures relating to the infection rate of F737 were sliced to make the situation appear less dire than it really was. When queried about the sudden removal of information, the sudden changes of statistics regarding the crisis and an apparent media blackout on the surface, the First Ministers played a rogue card: Isis 7 was under terrorist attack, and that the insurgents were using the outbreak of F737 to mask their actions. The Interstellar Government promptly scrambled for a response.

Battlegroup Gamma of Earth's Home Fleet was two days away by hyperdrive, and was the nearest military force capable of launching combined arms operations on a planet's surface. Equipped with four H Class battlecruisers, seven general purpose transport ships and an Enfield Class carrier, Battlegroup Gamma had enough combined fire power to obliterate a planet's surface via a nuclear barrage – an unintended but vital oversight.

By the time Battlegroup Gamma arrived in Isis 7's orbit, the situation on the ground was dire. City 29 had gone dark; cities 17, 21 and 34 were reporting similar fungal outbreaks to those experienced by City 29. Admiral Morgan Hallow, the senior officer of the Battlegroup, was both disturbed and confused by initial satellite imaging of City 29's streets. There were fires, but no one was tackling them, and there were crowds in the streets, marching with impunity towards what appeared to be military roadblocks. A visual enhancement revealed that something was not quite right with this picture; these were no ordinary riots, and the fires did not fit the profile of a terrorist attack. It was as if two entire armies had warred with each from one end of the city to the other, leaving crowds of jubilant spectators in their wake.

Yet, the ageing Admiral knew these to be strange times and did not read the situation for what it was. Several terrorist groups had garnered sympathy across the colonised solar systems of man's fledging empire. Some fought for revenge, some out of warped moral righteousness, and others for religious gratification. He deemed it perfectly possible that the population of City 29 had risen in support of whatever was taking place on the surface.

After relaying his findings to the Interstellar Government's High Council, he received orders to retake City 29 from the hostile population, regardless of the cost. This was to be the first time in twenty two years that a military force operating under the Interstellar Government had been authorised to use lethal force against civilians.

On the 4th of March, 2421, a small armada of drop ships, varying in shapes and sizes, descended upon City 29 from all directions. Their hulls contained 10,231 battle hardened and combat ready marines with orders to force the city's population to return to their homes under the pain of death. An order that was gawked at by soldiers whose task more often than not was to protect civilians from the exact actions they were themselves about to commit.

The drop ships landed at their assigned targets: parks, the roofs of residential complexes, car parks, large shopping centres and other places where the civilian population was likely to be thickest. They also made for the major law enforcement stations and local military barracks in an attempt to reinforce them – or in the worst case scenario, retake these structures from the insurrectionists.

Immediately, the vanguard of this attack force encountered the green fog seen from space. Thanks to First Ministers' attempts to conceal the severity of F737, Battlegroup Gamma's leadership was ill informed of the danger this fog presented.

Dozens succumbed as they were enveloped by the spores. They clawed at their faces, screaming and laughing in a fit of madness whilst their comrades looked on in horror and confusion. Gun fire erupted as chaos ensued, and force cohesion almost broke there and then had it not been for the marines' discipline.

Orders and advisories were quickly and efficiently sent out over the intertwined Battle Net to alert the marines of the apparent dangers that the fog posed. Gas masks, mandatory equipment for any marine heading into war, were equipped and the airborne spores ceased to be a problem; it was just one minor but terrible and bizarre footnote in what was surely about to be another glorious combat operation from the marines of Battlegroup Gamma.

As these heroic soldiers pressed their way into the city, they stumbled upon the civilian population they were to subdue. The people of City 29 were no longer people, they were monsters; corrupted flesh, blister ridden and deformed. Some had a giant oily, snaking tentacle for a head, whilst others had six muscular arms jointed in several places. There were some that were as tall as a small house that snarled and drawled a green corrosive goo. Others were bent over backwards, and their black lifeless eyes stared at the marines from between their blistered shins.

Stunned, confused and terrified into inaction, the first combat parties were torn to shreds in seconds by their horrifying attackers. Gunfire filled the air of City 29, as mankind's best fought against the twisted machinations of an unknown power.

Meanwhile, spurred on by the arrival of much needed reinforcements, Isis 7’s battered security forces renewed their attempts to defeat the infection militarily. Communicating with Gamma Fleet’s Battle Net, local commanders began to coordinate their efforts in tandem with the marines. Convoys of armoured personnel carriers sped out of their besieged bases, and unloaded their soldiers at designated areas to alleviate trapped marines, or to create choke points against the infected. These men and women, although partly responsible for F737’s unchecked advance, were brave and battle tested by the previous days of horrifying street battles. They were essential to the Interstellar Government’s hopes of cleansing City 29.

And as rifles blasted infected flesh, and snarling faces joyously bathed in blood, the growing presence of civilian militias began to weigh in on the battle. Wary of both the marines and the security forces, who were more likely to shoot them than to see them as allies, these militias fought for and against themselves in a terrible struggle for survival. Caught between the advancing pincers of Isis 7’s security forces, the patchwork islands of marines and the ever growing tide of the infected, they hoped beyond hope for a way out of their certain doom. To them, the message was coldly clear: they could return to their homes, as advised by the broadcasts from Battlegroup Gamma, or they could report to their local quarantine zones, as advised by their local authorities. Both were a death sentence, and not one they were willing to accept.

Welcome to City 29, the beginning of the end…

Game Summary

In this game, you play as a 3 man squad or group, depending on whether you are military or civilian. This may sound daunting, controlling 3 characters, however it is only as complicated as you make it. There will be no need for in-depth descriptions of your squad members, only their names and their assigned weapons and items. Two of these 3 may not mean anything to you, they may be mere cannon fodder for your protagonist to serve alongside, or they may be one coherent unit. This is above all a combat RP, relying on the use of squad and group mechanics to engage and overcome the various situations that the war-torn City 29 offers. Will you charge your men and women, bravely with bayonets raised, into the smoking rubble of a factory complex? Or will you establish yourselves on a vantage point, and hope against hope that you have enough ammunition to keep the horde at bay? Maybe you’ll link with a larger task force and take part in a major combined arms operation to retake an area of City 29. The choice is yours, ultimately.
In this rp, there are four factions, each with their own objectives and squad layouts. Choose one, form your squad, and head to the battle zone.
As the battle rages, I will trigger events at certain intervals. These events range from a surge of the infected presence, the arrival of an aerial strike group, the deployment of additional friendly ground forces to an impending nuclear bombardment of the city.

Factions

City 29 Law Enforcement Agency

Default: Apparel: Navy blue tactical BDUs, bulky riot jackets and Kevlar helmets.

The stalwart men and women of City 29’s dwindling Law Enforcement Agency (LEA) are the everyday police force that has for so long maintained order in the monotonous day-to-day running of the city. As first responders, they have suffered horrific casualties as a result of the infection, but have not yet become extinct. Bolstered by weapons from the Isis 7 security forces, and equipped in riot gear and gas masks, they valiantly attempt to rescue trapped civilians without the backup of their military-based cousins. Operating from the few remaining LEA precincts that are still active within the city, their objectives are simple as they are heroic, if not ultimately doomed: to protect and to serve the populous, to the bitter end and beyond.

City 29 Civilian Militias

Default Apparel: Civilians of City 29 wear standardised white body overalls. Through the course of the outbreak, they will have picked up odds and sods from the Security Forces and ELA, making them seem like they’ve come back from a military surplus jumble sale.

The weak die, and the strong prosper. Such is evolution, such are the people of City 29. Armed to the teeth with squandered weapons from dead Isis 7 soldiers and LEA officers, these militias fight for survival. Penalised from the offset by the marines, who see them as armed terrorists, and targeted by the Isis 7 security forces who have fought with them since the fall of law and order, these bitter men and women have no room for compassion or heroics; just cold rationalism. They have faced the brunt of F737, and know humanity has no hope unless it gets practical and quickly. Their objective is the very foundation of their existence: to escape City 29, by any means.

Isis 7 Security Forces

Default: Apparel: Green digital camouflage battle dress, helmets of all shapes and sizes, some with attachments and some without.

Weekend soldiers. Rookies. Lightly equipped and poorly trained in comparison to their Interstellar brethren, these men and women were the trembling hammer and the brittle anvil of Isis 7’s government’s attempt to destroy the infection. They have paid dearly, and of the original 100,324 active combat personnel at their initial deployment, only 26,434 remain in the fight. Those who did not desert to look after their families, or who did not run out of sheer terror, became the symbol of Isis 7’s hopes, of mankind’s hopes. Tried and tested through the terrifying battle that they have hopelessly waged against the infected, the remaining soldiers are committed to the cause.
With the arrival of the marines, they hope they can undo their earlier mistakes of allowing the infection to gain the upper hand. To do so, they are prepared to lay down their lives, and the lives of their civilian population. Their objective? The complete and total annihilation of infected carriers. From their isolated bases across the city, they prepare for one final counter attack with the aim of achieving this objective; no holds barred, no soul spared.

Gamma Marines

Default: Apparel: Black jump suits, various helmets with visors and attachments.

Thrown into the meat grinder by pencil pushers, such is the way of Gamma Marines. These warriors are humanity’s best, renowned throughout the Empire for their bravery and resolve. They blundered into this mess, but they have reacted quickly; as any proud commander would expect. Ordered to put down an insurrection, the marines are well aware that they are putting down much more than a few angry-minded terrorists; they are putting down humanity’s greatest threat. Although gravely outnumbered by the infected, and lacking the heavenly sanctum of a fortified base unlike the soldiers of the local armed forces, they operate from where ever they happen to be at the time. Until Battlegroup Gamma can get its head in the game, along with the Interstellar Government, their orders have not exceeded the following: restore control of City 29 to the Interstellar Government, through use of any level of force.

From launching ambushes against the militias, to actively engaging the wall of infected flesh, humanity’s best plans on accomplishing those orders, no matter how shitty the situation and its apparent predetermined outcome.

Weapons

Available to all factions.

H17 7.62mm Assault Rifle – Basic infantry rifle, with a 60 round capacity. Accurate range of 400 yards. It is of bullpup design, is made of some plastic and therefore light but makes for an ineffective melee weapon without bayonet. Simple iron sights, no scope. Battle tested, rugged, good in close quarters, or at a distance. Upgradable with foregrip, laser sight/designator, tactical light, advanced combat optical gunsite (ACOG), holo site or aim dot site. May be fitted with M320 grenade launcher attachment, but will forgo all other attachments if used.

M96 High Calibre Marksman Rifle – Effectively a medium to extreme range sniper rifle with a 10x telescopic sight and is effective up to 4500 yards on open terrain and line of sight. Urban environments should see much shorter ranges. Capable of firing 20mm rounds, it will pierce 16 inches of masonry and several inches of metal or armor. Designed primarily as an anti-materiel weapon it can be relied on to put down most of the infected in a single shot. However, it suffers from having a 5 round magazine, and though it is of a semi-automatic operation, it will suffer in a close quarters engagement due to its lack of ammunition and size. Heavy and made of compound metal, it can be used as a club or staff if need be. It has a barrel length of 1.24 meters (49 inches) and a total length of 2 meters (80 inches). Also has folding bipod, as it’s really needed.

M333 Precision Marksman Rifle - Effectively a standard performer sniper weapon, it features a chambering of .308 caliber or 7.62 mm (same size) and can reach targets at 800 meters with a 10x scope. Typically uses a match grade barrel and match grade ammunition to reach such distances. Has a light, smooth trigger pull, and fairly standard ballistics. Light weight, rugged, reliable, accurate, and quiet, this is one of the preferred rifles for the aspiring sniper. 10 shot single-stack box magazine (could fit a larger one), integrated suppressor, folding bipod, and can forgo the 10x scope for a compound site that can do 4x magnification as well as thermal when a second piece is added, allowing the marksman to shoot through smoke, gas, or perform in low-light conditions without extra gear.

T19 7.62mm LMG – Basic light machine gun. Four feet in length, and weighing 25 pounds, it is a beast of burden. Firing at a rate of 600 rounds per minute, and boasting a magazine capacity of 200, it is a sure fire killing machine. This fire rate cannot be sustained for long, before the weapon barrel will overheat and warp, which can cause a catastrophic failure. Can sustain fire at 100 rounds per minute without overheating. 200 rounds per minute, or short bursts can be sustained for much longer, and reduces risk of overheating significantly. Needs to be deployed on a bi-pod for effective distance accuracy (100-1500 yards), it is a clumsy weapon for close quarters engagements and can be prone to over-penetration. Simple iron sights, no scope. Loud, and is powerful enough to serve as mild anti-aircraft, can rip the infected in half or in pieces.

M320 GL - Grenade launcher - A long running standardized design for a single-shot rifle grenade launcher in 40mm caliber. Can be used as a rifle attachment, or be detached and used as an independant weapon system. Fires 5 to 7 rounds per minute depending on the operator and conditions. Range (point) - 150 meters, Range (area) - 350 meters, Range (maximum) - 400 meters. Includes day/night sight and LRF for improved accuracy at distance. Can fire high explosive, smoke, or illumination, or flechette rounds.

AAM-4 - Anti-Armor Missile 4 - AAM-4 is a 90-mm unguided, portable, single-shot recoilless smoothbore weapon designed to take out armored targets with HEAP rounds. Is also designed to do structural damage to buildings, and may be useful for creating barricades (if conditions are right). Accurate to 500 meters. Not recommended for this engagement.

MGL-200 - Multishot Grenade Launcher - Shoulder-fired six shot grenade launcher with 6 rotating chambers. Maximum range is 400 meters with 375 being typically accurate. Can fire 3 rds a second in rapid fire mode, and can maintain 18-21 rounds per minute in sustained fire. Like the 320, can fire Hi-Explosive, smoke, gas, or illumination. Designed as a force multiplier with instant short term heavy firepower. Useful for demolishing light armor, or large contingents of soft targets. Not recommended for urban or close quarters environments due to collateral damage.

MS-12 - Semi-auto/full auto military shotgun in 12 gauge is a beast of battle. It features a 10 round box magazine or 20 round drum magazine, with clear plastic polymer sides for quick evaluation of remaining rounds. Has a range of 30 to 100 meters with most forms of ammo. Can use buckshot, slugs, frag-12, or less than lethal rubber baton rounds. Micro-grenade warhead rounds can be requested for requisition but are fairly non-standard. Iron sights only, but may be fitted with tactical flashlight. 400 to 450 rounds per minute at full auto. Weighs in about 15 pounds when loaded with drum.

Officer's Sabre – A ceremonial weapon sometimes worn by officers in the field. Sharpened by lasers to ensure a lasting and durable cut. Human flesh to this weapon is what paper is to scissors.

Items
Tactical High Explosive Charge – Static bomb, triggered manually on a timer or instantly from a remote. Five hundred yard blast radius, traditionally used to level enemy structures. Security Forces/Marines only
Heavy Explosive Grenades x 2

Flash Bangs x 2

Fragmentation Grenades x 2

Smoke grenades x 2

Battle Net Radio x 1 (Allows users to contact Fire Teams with designated call signs/frequencies, and to call for NPC reinforcements – if any are in the area.) Security Forces/Marines only

Military Grade Walkie-Talkie x 1 (Allows users to contact other users within a local area. Can get confusing as communications channels are limited, and there is a helluva lot of chaos going down. Aprox 1000 yards range.)

Laser Sharpened K17 Combat Knife x 1 – 11 Inches long and cuts through people like a hot blade through warm butter.

Sidearm - Takashi Systems .45 HSC pistol - features class II laser which can project a laser point beam for precision shooting or a short white cone of light for tactical lighting. Features gyro stabilization to counter the twist and recoil, single-shot or three shot burst fire, 21 shot doublestack box mag, can have threaded barrel for suppressor, short picatinny rail on top, accurate 100 meters. It’s a tough, reliable, and very nasty combat pistol.

Reinforced Body Mesh – A light grade armour covering the arms, chest, back and legs. Designed to resist sharpened points, shrapnel and the other perils of the battlefield. It weighs 10 kilograms, and is composed mostly of concentrated plastic fibres. Due to its stiff nature, it can make movement sluggish.

Night Vision Goggles x 1

Satellite Uplink Display – A portable computer, varying in styles from fragile tablets to heavily armoured briefcase sized laptops, these babies allow combat forces to see the action from Battlegroup Gamma's position high above. Security Forces/Marines only

Target Painter – Surrounded on all sides? Why not scream “BROKEN ARROW” repeatedly over the Battle Net whilst painting everything in sight with this handy pistol-shaped laser pointer. If there's someone free in the sky with a ready-to-go payload, you'd better take cover, because helps on the way! Requires a user to designate a stationary target, or area, for thirty seconds. The target will then go 'live' for all of the bombers and fighters operating in the area, and they will respond as and when they can. An aerial strike group must be present for an airstrike to take place.-- Security Forces/Marines only

Vehicles

Players may invent their own vehicles, within reason. As this RP is fast becoming its own universe that is consuming my soul/time to create. However, here are three basics to be used:

AX Roadbreezer – The Roadbreezer is a lightly armoured military jeep used widely by the forces of the Interstellar Government. Ranging in colours, weight and armaments, they are versatile and ideal for off road adventures but suffer from offering their occupants questionable protection from enemy fire.

BTR 2412 – The BTR 2412 is a current generation Armoured Personnel Carrier. Plated with twelve inch thick composite alloys, twenty-five feet in length and ten feet wide, she is the mainstay of any Mechanised Infantry force. There is a top turret positioned at the front of the vehicle that can be easily accessed by the crew inside, and is usually the home of a mounted AAM-4, M320 GL or T-19. The BTR 2412 has various models, some with tracks, some with sets of wheels and there are even hovercraft versions, but all share the same robust 12-man chassis.

Type 79 Peace Bringer Drop Ship – A triangular hulk with a swollen belly, containing its payload of marines or vehicles. Lightly armed, but fast, she’s able to deploy and evacuate within seconds, making her a vital asset for Battlegroup Gamma’s marines.

The Infected

Again, feel free to conjure your own horrors, within reason. F737 is highly unstable and constantly evolving - all manners of creation are possible.

Runners – Blood crazed, fragile and yet blessed with super human strength. Their fingers have turned to claws, and their teeth to fangs. They charge their enemies with high pitched screams, heedless of the dangers. They will sometimes vomit into the faces of their victims, to secure a quick infection. Not so scary when few in number, but humanity’s single biggest threat when amassed. They feel no pain, and fear nothing. A scratch, a bite or vomit will transfer the infection within seconds or minutes. Kill them, kill them quickly.

Hulks – Muscular giants, horribly deformed and covered in fungal blisters. They stand anywhere between six and sixteen feet tall, and possess massive strength. However it is slow; I advise running and gunning these things into the floor.

Nightmares – Hunched over backwards, and scuttling up and down walls, these will appear to be the less harmful of the infected. Do not be fooled. If they get hold of you, you’re finished, they will literally bite your head off with their enlarged and dislocated jaws that do not present until they have their prey cornered.

Octoids – Heads replaced by several fungus spewing tentacles, they wander aimlessly, and often alone. They detect movement through sound, and are incredibly hard to kill owing to the apparent lack of vital organs. Fire works best, but if not, total dismemberment is a close second. They restrain their victims and pump them full of the F737 with stings located along the length of their tentacles, instantly turning them into Hulks.

City 29 Layout

City 29 is a sprawling industrial metropolis, surrounded by barren wasteland. With a population of 60 million, she is Isis 7’s biggest city, and one of the Interstellar Empire’s biggest industrial installations.

Hundreds of factory complexes are separated by dozens of crowded residential areas, creating a deadly tight woven maze of chemical choked alleys, roads and high streets. In an attempt to prevent her increase in size, massive skyscrapers were erected to house the expanding population. There are currently 121 of these, each with anything from 80 floors to 250. The city’s central districts are home to more conservative housing schemes, mostly individual houses for the rich with towering walls and strong gates.
To power this massive feat of human engineering, there a several gigantic installations dedicated to the task. They vary in the use of fuel from installation to installation. Nuclear stations are found on the city’s outskirts, designed that way to dampen the event of a disaster. Huge concrete monolithic Hydropower plants have been built along the entire width of the eastern end of the Astura River (approx. 20), which cuts City 29 into two north and south parts. Towards the north of the city, where the land climbs steeply towards lifeless grey mountains there are a dozen or so thermal plants.

The Astura River, as mentioned, spands the length of the city and beyond, and is on average twenty miles wide. The waters are calm from the hydropower plants onwards, but otherwise very fierce. It has been sterilised and made drinkable, and provides the city with most of its essential needs. Four bridges connect the north and south ends of the city, the Astura Bridge (blown), Kranton Bridge (barely passable/heavily bombed), Saviour Bridge (full of abandoned cars and infected, so far bombing runs have been ineffective and it is still fully operational) and West Bridge (intact and held by a large sized marine landing force). These bridges may be further damaged at any time, either by a player or myself.

City 29 produces everything from light bulbs to space station compartments, and the almost innumerable factories will testify to this. Careful where you tread, some are more hazardous than others.

In the recent days, the local armed forces have destroyed swathes of the city with bombing runs, small arms and artillery. Some of these areas have become raging fires, spreading in all directions. You would do well to steer clear of these, too.

The Battle

Thousands of soldiers, marines ELA and civilians are fighting for their lives in this city. Security Forces tanks and BTRs storm down the main road ways, obliterating everything as they go. The Gamma Marines launch impromptu raids against prominent militias, and against hordes of infected deemed to be a high threat. ELA make ‘hit and run’ attacks against the infected, pulling out innocent civilians in the process whilst trying to avoid being turned into the very enemy they are fighting. The militias have established various power bases in certain areas, whilst others run from spot to spot trying to survive. In short, it’s Hell out there.

High in the sky, Security Forces bombers and fighter craft strafe the city, but they are too few to make a real impact. Call for an airstrike, and you may be answered, or you may not.

Meanwhile, the infected have become the defacto rulers of the city. They number in the tens of millions, and are constantly looking for prey. On the plus side, they have so far shown no higher brain function and are not actively coordinating their attacks. Hordes of them roam randomly, and each encounter between them and mankind has so far resulted in nothing but their outright victory, no matter how pyrrhic.

Squad Sheet

Squad Affiliation: LEA/Security Forces/Militias/Marines
Squad Call Sign and Frequency: Security Forces/Marines only – Call signs are what your team are known as, something such as Bravo Alpha, or Big Pappa, Rolling Thunder etc. Frequencies are 4 digit numbers (i.e 4213), which will be posted on the starting post for reference. This will help players coordinate without using God mode.

Squad/Group Leader:
Name:
Sex:
Rank: (LEA/Security Forces/Marines]
Weapon:
Item:
Squad/Group Member 1:
Name:
Sex:
Rank: (LEA/Security Forces/Marines]
Weapon:
Item:
Squad/Group Member 2:
Name:
Sex:
Rank: (LEA/Security Forces/Marines]
Weapon:
Item:
Squad Vehicle:
Here’s a dummy verision:

Squad Affiliation: LEA
Squad Call Sign and Frequency: NA

Squad/Group Leader:
Name: Mike Richards
Sex: MALE
Rank: Senior Law Enforcement Agent
Weapon: H17 7.62mm Assault Rifle
Item: Smoke grenades
Squad/Group Member 1:
Name: John Hammond
Sex: MALE
Rank: Law Enforcement Agent
Weapon: H17 7.62mm Assault Rifle
Item: Reinforced mesh
Squad/Group Member 2:
Name: Claire Akman
Sex: FEMALE
Rank: Law Enforcement Agent
Weapon: H17 7.62mm Assault Rifle
Item: Reinforced Mesh
Squad Vehicle:
Armoured black patrol car.
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Hidden 11 yrs ago Post by SyrianHamster
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SyrianHamster

Member Seen 6 yrs ago

This is what it would look like if there were any fence sitters:

EXTRACTION


Horror Run and Gun RP


City 29 – Civilian Surface Colony

What began as isolated and bizarre cases of a fungal outbreak amongst the city's vast population quickly escalated into a full blown epidemic far beyond the understanding of science. The Hangor Organism, designated F737 by the Interstellar Government, was as much as a virus as it was a fungus.

Communicated through both human bodily fluids and airborne spores, it spread rapidly and little was done to quell its advance until it was too late. The first responders; police, fire brigades and medical personnel were overwhelmed within hours of the official public admission of a dangerous fungal outbreak. Human rights and laws, strictly adhered to by an adoring populace and an honourable police force, allowed F737 to consume the inner city in a single day. By the time the Interstellar Government managed any coherent response, City 29 was doomed to its fate.

Never the less, bound by honour, the High Council decreed that the nearest military force – Battle Group Gamma – be dispatched to the colony at all haste with the goal of restoring order and containing the unchecked spread of F737.

With a dozen H Class battle cruisers, an E class Carrier and a host of transport vessels, Battle Group Gamma set about its business. Thousands of troops were landed outside the city's parameters, and an assault was launched from all sides. Supported by heavy armour and mechanised detachments, Battle Group Gamma's Orbital Marines advanced into the maze of streets that formed City 29's suburbs, and quickly came under attack from monstrosities never before documented in human history.

Force cohesion failed almost immediately, and the battle quickly descended into a massacre. Realising that the situation on the ground was out of their hands, the Joint Admiralty of Battle Group Gamma advised the High Council of the urgent need to sterilise the City via an orbital bombardment – this advisement was quickly adopted and approved.

What was left of the surrounded, panic ridden marines were issued a simple warning: retreat to the city limits and reach the extraction zone within two hours, or be reduced to dust along with everything else.

========================================================================================================================

An APC, covered in the corrosive spores of the slain infected, drives through the deadly gauntlet that has become City 29. The lost and the doomed cling to its sides, hoping for salvation, but it drives on heedless. The marines inside have seen what they need to see, and are stopping for no one. As the APC reaches a cross section in the road, it smashes its way through three intertwined civilian vehicles and in doing so smashes its axle. Unable to steer, and travelling at high speed, the APC smashes into the front of a mini market.

Emerging from its smouldering wreck are its cargo: a group of marines desperate to reach safety. You are one of those marines.


Character Sheet:

Name:
Weapon: (pick 1)

H17 7.62mm Assault Rifle – Basic infantry rifle, with a 60 round capacity. Accurate range of 400 yards. It is of bullpup design, is mostly plastic and therefore light but makes for an ineffective melee weapon. Simple iron sights, no scope.

M96 High Calibre Marksman Rifle – Effectively a medium range sniper rifle with a 2x telescopic sight and is effective up to 800 yards. Capable of firing 20mm rounds, it will pierce 12 inches of masonry and can be relied on to put down most of the infected in a single shot. However, it suffers from having a 5 round magazine, and though it is of a semi-automatic operation, it will suffer in a close quarters engagement due to its lack of ammunition. Heavy and made of compound metal, it can be used as a club if need be.

T19 7.62mm LMG – Basic light machine gun. Four feet in length, and weighing 30 kilograms, it is a beast of burden. Firing at a rate of 3 rounds a second, and boasting a magazine capacity of 200, it is a sure fire killing machine. However due to its weight, its length and the need for it to be deployed on a bi-pod for effective accuracy (400-500 yards), it is a clumsy weapon for close quarters engagements. Simple iron sights, no scope.

All marines are equipped with 2 high explosive grenades.
Hidden 11 yrs ago Post by Tearstone
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Actually, this is the first thing that grabbed my attention on the Interest checks thread, and after reading through it, I am still interested. :D
Hidden 11 yrs ago Post by Skallagrim
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Nice to see someone using my article. Hope it helps you in your cqb.
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Skalla, I'm actually a fan. I haven't posted much on the board, but I've been thinking about asking you for a spar, you or Rilla. Both you guys are top shelf. I used to be pretty good, but I haven't had sparring/combat in a long time.
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Sure. Finishing up the last round of the NoW tourney and trying to get the NoW multiverse going, but I can make time for a casual exchange of blades. I know Rilla isn't doing anything but being Rilla...so I am sure he is free as well.
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Tearstone said
Actually, this is the first thing that grabbed my attention on the Interest checks thread, and after reading through it, I am still interested. :D


Well if it recieves a little more interest I'll develop the summary to include more weapons and details of the infected, I'll also not do stupid stuff like mention the word 'smashes' three times in two sentences.

But we'll see.
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Well, if the numbers don't get too high, I would be up for running a squad/fireteam rather than just an individual character.

Also, I might bug a couple of people I know who like military type action.
Hidden 11 yrs ago Post by Geoffrey Silt
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Name: Cleveland Namely
Weapon: M96 High Calibre Marksman Rifle
Interested as heck.
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I will say this 180 rounds per minute is a little slow for a belt-fed 7.62 mm LMG. However, from the feel I get, I bet its rounds hit like a Mack truck and a 3 round burst does horrible things to the infected.

Also... Would there be marine units deployed with plasma ejectors/flame throwers to destroy the spores?

What about incendiary grenades? Also most squads (10-15 men) usually have two grenadiers or guys equipped with grenade launchers. Any chance of them or their gear being in the unit. Everybody would be trained on them, but only the best with those weapons would be carrying them at the time. Also, any sidearms in the unit?

I do like the M96 rifle. It's actually a freaking huge round, bigger than a .50 cal. Basically it.s a .787 cal. 800 yards seems a little short, but I blame that on a scope that's less advanced than the current US military's ACOG site. But then again in an urban environment, I don't suppose you're going to need to reach out and touch targets farther away than that, unless you're on a specific fire mission for a specific target. For something like that you'd probably need a spotter, ballistics/targeting computer, and a good flight corridor. I know that the CheyTac M200 Intervention is currently delivering sub-MOA accuracy at 2300 meters, with reports of hits at two and a half miles. However, I think by what you've laid out this weapon is designed for precision delivery of maximum materiel damage, and the biggest temporary wound cavities you can afford in a sniper weapon platform. Loud, but will probably blow most targets in half if they're fairly big. May rip a small man to pieces.

Overall, I think the M96 works, but think it is capable of a lot more with the right things, and the right situation.

What about secondary gear, such as Kabars, water, rations, medical supplies, short range radios, smoke, survival items (like ferro rods), NVG's, NBC/M.O.P. or Environmental gear?

Also, instead of being pure marines in the group... perhaps we might have a few civilians to evacuate with us?
Hidden 11 yrs ago Post by Geoffrey Silt
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Combat Medic, Engineer, Spotter(Coupled with a marksman), Explosives Specialist, perhaps a technician/somebody with a long ranged radio in order to call main base when the mission goes wrong? I dunno, just thoughts.
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See, my original thought, Geoffrey was "Somebody in command screwed up. they should have sealed off the first few levels of several buildings, and put riflemen in every window, while forward observers called in incendiary/white phosphorous artillery/cannon strikes to set the infected and spores on fire... or be coordinating napalm/thermite plasma drops down the streets." -- Bad command decisions happen for one reason or another.

But if the situation had already spun out of control, they probably should have just sanitized the city with neutrino waves (if they could do them) or other means and been done with it.

Where is Patient Zero, and how did they become infected? - I'd love to not only play the current scenario out, but also run another related situation where a different team is trying to find out what really happened, and so on.

Also, how far would the spores be carried on the wind? How long until they started another infection/infestation somewhere else? Any killed high up on high rise buildings might send their spores far... ... sorry I keep thinking of stuff. This could all turn out to be really good stuff.
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How come this spore hasn't overrun the planet before? - What is there in the environment, plant or animal, that is the counter-balance? Or is there?

Has the planet been overrun before? Is this an alien contagion or naturally occurring?

More thoughts.

Also, I just realized what this reminded me of - Halo series - The Flood!
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Tearstone said
Well, if the numbers don't get too high, I would be up for running a squad/fireteam rather than just an individual character. Also, I might bug a couple of people I know who like military type action.


When I first had this idea, was thinking of making every player take control of a three man fireteam, but experience has taught me not to pigeon hole players with restrictions on who or what they can play as. When I create the final RP Summary, I'll expand upon the player creation to include fire teams for those who wish to play as more than one character. Military-type RPs tend be the best kind for that type of play.

As for the weapons, I will be totally honest, I made up the names and hashed them up in minutes. This is a futuristic RP, but where laser guns and light sabres haven't come into being. 7.62mm ammunition is the standard, and the weapons in use have evolved around that caliber round. Think modern day weapons, but with futuristic advances in terms of material composition, firing mechanisms, recoil control etc etc. The 20mm rifle, for example, does not break your guy's arm every time he pulls the trigger - there would be one hell of a kick, but it would be possible to fire all five shots in quick succession with some accuracy.

I will develop the weapons further, add some like a shotgun, SMG, grenade launcher etc. I'll try to get at least 8 in there.

I am a democratic GM, within workable reason, and your suggestions/input will be implemented as long as I don't see a problem with it.

Geoffrey Silt said
Combat Medic, Engineer, Spotter(Coupled with a marksman), Explosives Specialist, perhaps a technician/somebody with a long ranged radio in order to call main base when the mission goes wrong? I dunno, just thoughts.


There will be two item slots, which will replace the compulsory grenades stated in the very rough draft. These items will range from grenades, laser-sharpened bayonets, radios, flare guns, pistols, officer sabres, gas masks (although that might be mandatory equipment) to compact mortars and plastic explosives.

And things have already gone horribly wrong. This RP wont be about waging an offensive battle - it will be about running down streets, stopping only to blast holes in the advancing wall of corrupted flesh; it will be about grappling with death in tight side alleys, and navigating darkened buildings with a flash light. All the while, the spaceships above will be preparing to destroy everything. I guess if you had to compare it to a game, it would kind of play out as Left For Dead, but where the horde just does not let up. But even this is up for debate if you think it should be different.

Tearstone said
See, my original thought, Geoffrey was "Somebody in command screwed up. they should have sealed off the first few levels of several buildings, and put riflemen in every window, while forward observers called in incendiary/white phosphorous artillery/cannon strikes to set the infected and spores on fire... or be coordinating napalm/thermite plasma drops down the streets." -- Bad command decisions happen for one reason or another. But if the situation had already spun out of control, they probably should have just sanitized the city with neutrino waves (if they could do them) or other means and been done with it. Where is Patient Zero, and how did they become infected? - I'd love to not only play the current scenario out, but also run another related situation where a different team is trying to find out what really happened, and so on.Also, how far would the spores be carried on the wind? How long until they started another infection/infestation somewhere else? Any killed high up on high rise buildings might send their spores far... ... sorry I keep thinking of stuff. This could all turn out to be really good stuff.


Okay, I admit the story isn't as deep as it would have been if I wanted this to be an RP where everyone falls in love and sexes each other. It's an action packed, hair raising, flesh tearing roller coaster about some guys/gals who don't want to be eaten or bludgeoned to death by raving monsters.

F737's origin is not confirmed within the story. It appeared out of nowhere, and the planetary Government did not react properly. The Interstellar Government, which owns the planet, and was informed of the situation, didn't quite grasp what was happening either. The infection is fungal based, so I guess you could compare it to the Flood, or the infected from The Last of Us in the respect that it mutates people. I will give the infected their own mention in the RP summary, detailing the basic kinds, but leaving room for you guys to invent your own as you see fit. They will start off as running zombie-like guys, but will mutate quickly - within hours - into something far more sinister and dangerous. A bite, a cut, a scrape, vomit and breath will infect you. You will turn within minutes. F737 does not take long to have an effect, as it goes straight for the nervous system and works its way back from there.

This is the first time, in this story, that humanity has faced anything of the kind. The marines believed they were suppressing sick people that had lost their minds to some virus; not horribly deformed monsters with murderous intent.

If this RP has some success, further installments will build upon the story to dissolve the mystery of F737.

Spores are indeed airborne, and carry an 80% rate of infection with them. Whilst no one knows where they originally came from, as they had to be the cause of this infection, it has been confirmed that the infected's skin bubbles in blisters that burst and release these spores. The spores then blow around in the wind until they are inhaled, or come to settle into clusters in damp and dark areas. These clusters then reproduce.

The scenery is heavily urban, with little to no greenery (aside from recreational parks). Huge sky rises dominate this city, and are separated from each other by criss-crossed streets of smaller buildings. City 29 is supposed to be around 10 miles in radius. - This is all early concept though.

I will post the draft of the RP Summary here for you guys to inspect and comment on, before I go on to turn it into a live RP.
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Heh, that's kind of my point when talking about the M96. I was seeing it as a bigger bore version of the Barret M92A1 or Barret 105 rifles. They have recoil compensation that normally should make your shoulder want to fall off. Its still not fun to fire for extended periods, but its not inconceivable to have immediate follow-up shots on multiple targets at mid-ranges like 800 meters, and can reach out easily to 1500 meters and beyond. That's present day military capability.

Nobody said anything about smoozing and romance or anything, but each element I mentioned, like having civilians being extracted with the team changes the tactics of the unit. Instead of running and gunning, in a continual fallback exercise, they'd have to arrange more cover fire, be more careful... and how long would it be until one or more of those civilians turned on them? They wouldn't have the MOP/NBC gear to protect them from the spores... most of them anyway.

It's all good stuff, and I'm just throwing things out there to think about, to add or discard, or things that might be cause and effect. This is an idea that's got such possibility and potential, I could write a novel or movie script off of it. It's not often I find an idea on the Guild that I want to take the time to put some creative energy into it... to try to help flesh it out.

Honestly the whole thing feels like it takes from multiple sources and genres, everything from Black Hawk Down and Doomsday to the Halo Series, to Last of Us, to Left 4 Dead, Resident Evil (movies), to Battle Los Angeles, and more. But that's what we call research! XD I think this can very well be a great game/rp/scenario. Please don't take my comments or messages as being nitpicky or what have you. I'm just pointing out things I see, and trying to offer suggestions or advice, or ideas. I know it's the GM's world.

Also, nobody said anything about an offensive. The city is already lost. This is a retreating action under close quarters combat. Ugh... an M96 fired down a hallway would be nasty. (How far do you think it would over-penetrate soft targets?) My earlier posts were in mention of what I would have done if I were a commander and for some reason I thought using ground troops for anything besides containment was a good idea. We're waaaaaay beyond that now.

I more than understand the parameters of the scenario. --- It was more about something that could have been done better, and possibly why it played out the way it did. Unless that was exactly the tactic selected at first. (never mentioned). Our boots on the ground could even have gripes or complaints about how their forces were deployed. You know soldiers and marines, they'll gripe and gripe, but they'll do their job.
Hidden 11 yrs ago Post by Skallagrim
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Throw in combat shotguns, side arms and I might join this as an individual soldier working to get back after a rather disastrous patrol. The scenario as described reminds me a little of the movie Battle:Los Angeles. Except with mutant zombies instead of aliens.

Hidden 11 yrs ago Post by Tearstone
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Oh! I know, Battle: LA meets Dead Space... or Resistance: Fall of Man
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Hahaha. Righty'o, well thanks for the feedback. Gonna disappear down a hole for the next few hours to flesh this whole thing out, and hopefully we'll have something half decent at the end of it.
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Alright, so here's the plot I ended up making it massive, so I may have to go back and trim it down to fit everything else in. I haven't proof read it yet either, so go easy on the critique of shit punctuation and repeating words :)This should at least let you guys know how serious I am about all of this:

F737 – Extraction

Containment Failure


“...breaking through containment... blown the Astura bridge... enemy is unidentified, say again... requesting immediate interplanetary assistance” - Final communication from City 29, Isis 7. 04/03/2421


The year is 2421, and humanity has unknowingly triggered his extinction...

Reports were initially sketchy. An unidentified illness broke out amongst the population of the vast industrial metropolis of City 29, situated upon the barren surface of Factory World Isis 7. Chief medical officials were baffled by the illness, and immediately requested the presence of their off-world superiors as the victims started to mount.

Within 24 hours of the first recognised diagnosis, 10% of the population was suspected of being infected. Initial attempts to identify the illness were hindered by a misunderstanding of what medical staff were dealing with. What appeared to be a neuro-virus was soon established to be something else altogether: a parasitic fungal organism. Batteries of antifungal medication were applied to the victims, but astonishingly these only served to accelerate the rate of the fungal spread.

Symptoms were typical of a fever: joint pain, headache, sore throat a cough and general lethergy. Over the course of a day, the victim would quickly deteriorate into a semi-comatose bedridden state. Blisters would form on the undersides of their arms, and around the backs of their necks. It was quickly noticed that these blisters did not harbour pus or blood, but some form of fine dust that appeared to be produced by the body itself.

27 hours after the first recognised diagnosis, the first victim died as a direct result of the fungal infection. It had spread to her brain directly from her lungs, and had closed down her vital organs despite medical science's best efforts to keep them operating. The resulting autopsy confirmed the planetary Government's worst fears: the fungal infection was airborne.

After a brief conference of the Interstellar Government's top medical bodies, the parasitic fungus was named the Hangor Fungii, designated F737.

Three days after the first fatality, over 40% of City 29's population had succumbed to infection. Hospitals had crumbled under the huge pressure of caring for 20 million people that they could not cure, police stations were transformed into makeshift bases for the local military and a the fire brigade were deployed to combat the emergence of F737 fungal spore clusters that had started to encrust themselves underneath the city's gigantic sewer system.

Law and order quickly fell to ruin, as panic drove the population wild. Rioters and looters took to the street. The local military responded with live rounds, and drove these dissenters back to their homes. As human fought human over house, pathway and street, F737 mutated unnoticed in the chaos.

The massive white tents set up outside the hospitals as impromptu morgues became the official ground zero: the dead began to stir. Their bodies, rigid from rigor mortis, crinkled like plastic as they gained their feet. The few witnesses there were within these tents of death were quickly set upon by clawed hands and jagged teeth.

The military and their law enforcement companions realised too late what was happening. The infected evolved quickly; at first they were just men and women, running in a crazed blood-lust towards the nearest non-infected human with an expression of glee hard set into their pale grey, blister ridden faces. A burst from an assault rifle would send these freaks back to their slumber. But not all of them stayed in this vulnerable state for long.

Monsters, sprouting several heads and limbs and standing over ten feet tall, appeared from the midst of the chaos. They screamed like banshees, and charged their adversaries with a suicidal rage. It took several bullets to bring these creatures down, and when they did finally fall, their flesh would burst open to release a thick cloud of F737 spores. Those soldiers who had lost or damaged their gas masks would quickly succumb to this new breed of the fungus, and turn on their comrades within minutes.

In a bid to prevent the spread of the infection, Isis 7's planetary Government hastily mobilised its remaining military and enacted a quarantine of City 29. This move came far too late in the game however, as the clouds of spores emanating from clusters and the bodies of the infected had started to leave the city and sweep across the entire region. Populations deemed at risk of the spores' path were ordered to evacuate, but Isis 7's infrastructure was not designed for such a contingency and many were left to their fate as the roads jammed and the airways restricted.

Realising they had blundered, the First Ministers of Isis 7 admitted to their Interstellar superiors that the situation was out of control. Having dealt with the crisis that was F737 first hand, they were in a position of strength: if they had have acted with conviction and courage, then perhaps the consequential disaster could have been avoided. Instead, terrified that they themselves would become victims of the unchecked and constantly evolving micro-enemy, they chose to be vague with the Interstellar Government.

Swathes of medical data were withdraw from the Interstellar Network, and figures relating to the infection rate of F737 were sliced to make the situation appear under control. When queried about the sudden removal of information, the sudden changes of statistics regarding the crisis and an apparent media blackout on the surface, the First Ministers played a rogue card: Isis 7 was under terrorist attack. The Interstellar Government promptly scrambled for a response.

Battlegroup Gamma of Earth's Home Fleet was two days away by hyperdrive, and was the nearest military force capable of launching combined arms operations on a planet's surface. Equipped with four H Class battlecruisers, seven general purpose transport ships and an Enfield Class carrier, Battlegroup Gamma had enough combined fire power to glass a planet's surface – an unintended and vital oversight.

By the time Battlegroup Gamma arrived in Isis 7's orbit, the situation on the ground was dire. City 29 had gone dark; cities 17, 21 and 34 were reporting similar fungal outbreaks to those experienced by City 29. Admiral Morgan Hallow was both disturbed and confused by initial satellite imaging of City 29's streets. There were fires, but no one was tackling them, and there were crowds in the streets, marching with impunity towards what appeared to be military roadblocks. A visual enhancement revealed that something was not quite right with this picture; these were no ordinary riots, and the fires were not the result of a terrorist attack. It was as if two entire armies had warred with each from one end of the city to the other, leaving crowds of jubilant spectators in their wake.

Yet, the ageing Admiral knew these to be strange times and did not read the situation for what it was. Several terrorist groups had garnered sympathy across the colonised solar systems of man's fledging empire. Some fought for revenge, some out of warped moral righteousness, others for religious gratification. He deemed it perfectly possible that the population of City 29 had risen in support of whatever was taking place on the surface.

After relaying his findings to the Interstellar Government's High Council, he received orders to retake City 29 from the hostile population, regardless of the cost. This was to be the first time in twenty two years that a military force operating under the Interstellar Government had been authorised to use lethal force against civilians.

On the 4th of March, 2421, a small armada of drop ships, varying in shapes and sizes, descended upon City 29's limits from all directions. Their hulls contained 10,231 battle hardened and combat ready marines with orders to force the city's population to return to their homes under the pain of death. An order that was gawked upon by soldiers who more often that not, protected civilians from the exact actions they were themselves about to commit.

The drop ships landed at their assigned targets: parks, the roofs of residential complexes, car parks, large shopping centres and other places where the civilian population was likely to be thickest. They also made for the major law enforcement stations and local military barracks in an attempt to reinforce them – or in the worst case scenario, retake these structures from the insurrectionists.

Immediately, the vanguard of this attack force encountered the green fog seen from space. Thanks to First Ministers' attempts to conceal the severity of F737, Battlegroup Gamma's leadership was ill informed of the danger this fog presented.

Dozens succumbed as they were enveloped by the spores. They clawed at their faces, screaming and laughing in a fit of madness whilst their comrades looked on in horror and confusion. Gun fire erupted as chaos ensued, and force cohesion almost broke there and then had it not been for the marines' discipline.

Orders and advisories were quickly and efficiently sent out of the intertwined Battle Net to alert the marines of the apparent dangers that the fog posed. Gasmasks, mandatory equipment for any marine heading into war, were equipped and the airborne spores ceased to be a problem; it was just one minor but terrible and bizarre footnote in what was about to be another glorious combat operation from the marines of Battlegroup Gamma.

As these heroic soldiers pressed their way into the city, they stumbled upon the civilian population they were to subdue. The people of City 29 were no longer people, they were monsters; corrupted flesh, blister ridden and deformed. Some had a giant tentacle for a head, whilst others had six muscular arms jointed in six places. There were some that were as tall as a small house, that snarled and drawled a green goo. Others were bent over backwards, and their black lifeless eyes stared at the marines from between their blistered shins.

Stunned, confused and terrified into inaction, the first combat parties were torn to shreds in seconds by their horrifying attackers. Gunfire filled the air of City 29, as mankind's best fought against the twisted machinations of an unknown power.

Admiral Morgan, not quite believing what he was seeing, committed to the ground operations by authorising the deployment of tank regiments and mechanised infantry. These elements performed better than their marine kinsmen, who were being hamburgered across the city, but soon became bogged down in the tight streets of the vast yet condensed metropolis.

Orbital to surface fighter and bomber craft were also deployed in their hundreds from the Enfield Carrier, and several areas of City 29 were flattened in an effort to restore some kind of martial superiority over this new and mysterious adversary, but all was ultimately useless. There was just too many of them. As the day drew to a close, Admiral Morgan uploaded a live satilite video feed of the ground operations to the High Council, and advised them to glass the city.

“City 29 has been lost, but we could still make a difference elsewhere!” He argued, and his argument was accepted.

Cut off, besieged, trapped and cornered by the infected, the dwindling ground forces of Battlegroup Gamma were given a sudden and startling order: evacuate to the designated extraction zones beyond the city limits, or be destroyed alongside humanity's greatest threat.

You are one of those poor bastards.

Player Sheet (For those who wish to play as an individual soldier)

Name:
Affiliation:
Weapon:
Item Slot 1:
Item Slot 2:

Fireteam/Group Sheet (For those who wish to play as more than one character)

Squad Call Sign: (Anything you want, whether it's Alpha coco pops to Fried Chicken Charlie Fries)

Squad Leader/Group Leader

Name:
Affiliation:
Weapon:
Item Slot 1:
Item Slot 2:

Solider 1/Member 1

Name:
Affiliation:
Weapon:
Item Slot 1:
Item Slot 2:

Soldier 2/Member 2

Name:
Affiliation:
Weapon:
Item Slot 1:
Item Slot 2:

Soldier 3/Member 3 (Maximum)

Name:
Affiliation:
Weapon:
Item Slot 1:
Item Slot 2:

Affiliations

City 29 Citizen – A survivor and potential hostile of the marines who are no longer looking twice before shooting. They have stomached the peak of the infection, and have succeded in living where many others, including friends and family, have failed. Likely to be lightly armour, and preferring silence and caution to avoid the infected, they must either befriend the marines to escape the doomed city, or force their way through against all odds to escape the blast radius of the incoming orbital bombardment.

Isis 7 Security Forces – Clinging desperately to one of the few remaining military outposts in the city, your hopes are bolstered by the arrival of the marines – and quickly dashed when you realise the marines aren't going to be enough to save you. You may be paired up with these failed saviours, or you may have fallen victim to their panicked pre-conclusions about whether or not you're an infected. They'll be less likely to shoot a man in uniform, but 'less likely' doesn't mean much at present. You'll be as well equipped as the marines, but suffer from poorer training and have a lower level of military discipline.

Gamma Orbital Marine – The best of the best; these men and women have fought their way into Hell and back on several occasions, except this time they really are in Hell. Aware from the start that this deployment was one big pile of bullshit, they are now more angry at their situation than they are horrified by it. Under-equipped, ill prepared, outnumbered, outmanoeuvred and hours from being vaporised by some old bastard in a nice white suit who's never fired a gun in his life. Reaching the city limits is almost an impossibility, but so is the stubbornness, the training, the life style and the attitude of humanity's finest.

Weapon List:

[To be completed]

List of Items

[To be completed]

List of Light Vehicles

[Also to be completed]

List of Heavy Vehicles

[Also to be completed]

The Infected

[Again, not ready yet]

City 29 Layout

[Yup]
Hidden 11 yrs ago Post by John-Rhys Shepard
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(SO you want something like this?)

Fireteam/Group Sheet (For those who wish to play as more than one character)

Squad Call Sign: Uniform 0-26

Squad Leader/Group Leader

Name:John Shepard (M)
Affiliation: Gamma Orbital Marine
Weapon: H17 7.62mm Assault Rifle + Upgraded Magnetic / IR sights "Nightstalker"
Item Slot 1: Assortment of Grenades in a bandoleer; 2 Fragmentation grenades, 3 White Smoke Grenades, 1 Red Flare, 1 IR strobe.
Item Slot 2: Machete 2 feet long about 2 inches wide at the widest point (1 inch at the thinnest)

Solider 1/Member 1

Name: Felix Vegus (M)
Affiliation: Gamma Orbital Marine
Weapon: H17 7.62mm Assault Rifle
Item Slot 1: Assortment of Grenades in a bandoleer; 5 Frags, 1 Smoke, one IR Strobe
Item Slot 2: Standard issue Combat Knife

Soldier 2/Member 2

Name: Samantha "Tali" Greens (F)
Affiliation: Omega Orbital Marines / Engineers
Weapon: H17C 7.62mm Assault Rifle (Compacts)
Item Slot 1: Laptop (For Hacking)
Item Slot 2: Engineers ruck for all Standard issue gear.

Soldier 3/Member 3 (Maximum)

Name: Nikie "Alien" Kenderson (F)
Affiliation: Omega Orbital Marines
Weapon: M96 High Calibre Marksman Rifle
Item Slot 1: Combat knife
Item Slot 2: 3 Day Assault pack filled with the essentials for a Scout/Sniper
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