Clover Sandleford
⦋ 28 || United States || Female ⦌
APPEARANCE & PERSONALITY
APPEARANCE 5'10'' and surprisingly muscular, with absolutely no superfluous body fat though a few old scars she's not so willing to show off. Freckles, orange hair. Her her waistcoat, gloves, bow tie, and ears are bright red. Her shirt is white, and her pants are black. Despite her lifestyle she does her best to keep this uniform clean and professional looking.
PERSONALITY TRAITS Brash, assertive, attentive, loyal, persistent, irreverent, conversational
BACKSTORY & MOTIVATION Clover was born on the wrong side of the tracts, the child of poor parents with so many kids they couldn't find time for even one of them. As a young child all but abandoned to her own devices she started to act out for attention, and as the frustration from her failure to raise any concern from them and the nigh unbearable social pressure of sharing a home with so many others built and built she began to lash out violently at anyone that gave her the excuse.
She turned out to be pretty good at it, too. She couldn't make anything, she couldn't cook, she was terrible in school but by god she could make even older kids run crying to their mothers. She started doing it a lot, especially as she got older, spending long night out wandering town looking for the strongest opponents she could find. She did not expect to find that in an old lady.
She hadn't set out to pick a fight with the old lady, more that a fight she was having accidentally spilled into the path of the old lady. The old lady may have commented on how sloppy Clover's technique was, Clover may have said some nasty things to the old lady, and a punch might have been thrown. Clover couldn't tell you, because she still doesn't remember most of that morning. All she knows was that when she awoke with a splitting headache that sent shutters of agony through her body every time she turned her head she was in a classy, huge, richly decorated bar. She was laying in a circle of concerned old faces, with the old lady grinning at her.
The old lady, she soon learned, was named Hazel. She was a "retired" nomad and this was her bar, Warren Peace. Then, completely unprompted, she asked Clover is she had a job. Clover said no. Hazel asked if she wanted one. Clover told Hazel exactly where she could stick her job. Hazel strongly implied that if Clover refused to take the job the police might find out she'd tried to assault a poor, defenseless old lady in the street.
Clover, who was not on the best of terms with the local police, took the job.
It chafed at first, of course. The uniform was embarrassing and being told what to do by the person that whipped you so hard you didn't even remember it grated on her pride, but the pay was actually really good and the old lady was an attentive and caring boss. She wasn't good at all the bartering stuff at first. She didn't know how to really talk to people, broke her share of glasses and spilled her share of expensive booze, but the old lady never seemed to get mad and helped her along to learn the ropes. The rest of the staff was kind and supportive. The old patrons weirded her out at first, what with them crawling out of black portals that Hazel had set up on the floor in an unused bathroom, but they never gave her a hard time and always had some really interesting stories to tell. What started as a job she had to take turned into a job that she not only loved, but was good at.
After a while Hazel started to trust Clover enough to share her secrets. She'd made this bar for Old Nomads, guys like her that just wanted to drink in peace without worrying about some upstart young fighter looking for glory ruining their night with some asinine challenge. Clover learned that the mentorship she'd been under was a habit of Hazel's, that all he co-workers had once upon a time been some disaffected punk with talent but no sense, and that now that Clover had sense she could finally start putting that talent to good use. Hazel trained her, passing on to Clover her style and the basics of her strange, space bending powers.
Things had been going swimmingly for ten long years. The money Hazel was paying her was enough to help her move out of that crowded house and into a place where she could stretch her legs. She wasn't as angry anymore, had made some good friends, and only got into a fight around once or twice a month at most. Then, not to long ago, a tornado rolled through her life.
It happened on a slow day when it was just her and a co-worker, Blackberry. She was tending bar when all of a sudden she heard some kind of angry helicopter noise. When she looked up there was a guy sitting at the bar they hadn't seen come in, a guy in a mask. He wrote down his order, and when Blackberry brought it to him they all head that same noise as the glass was left spinning on the counter, completely empty. He signaled for another. Clover asked if he's like to open a tab, and the guy made that noise again and waved at her dismissively. It ticked her off, but she did it anyway.
She should have just thrown him out. He was the rudest, most demanding customer they'd ever had. He wouldn't talk, wouldn't communicate at all except to signal for a new drink and pound his palm against the bar when he thought it was taking to long. He spun back and forth on his stool like a bored toddler between drinks and every time one of them tried to tell him something he'd just make that noise again as if to shut them up. He demanded service faster and faster and faster, to the point where Clover didn't think he'd be satisfied if the entire staff were there working at it. The only thing keeping Clover from flying over the bar and strangling him was Hazel's strict dedication to keeping the bar a peaceful place, something not one of them wanted to defile. At least until Blackberry confided in Clover that she was sure that when she'd brought him that first drink he'd somehow felt her up.
That was the final straw. The next time he made that noise Clover made a grab for him. Then it was like the room exploded. All Clover could see for a moment was a blur of motion as the two of them were thrown over the bar. They watched as this same blur moved down the line of alcohol, draining whole bottles in milliseconds and sending the bottles flying across the room to shatter on the opposite wall. He drank all the liqueur, devoured all the complementary peanuts, then into the back as the two of them struggled to their feet. The stood just in time to see the blur shoot out the door and down the street. He had eaten all of the food. Even the snacks that they'd kept in the break room fridge.
They'd been targeted by the Ultimate Dine'n'Dasher, Tornado Rhoads.
Hazel could eat the financial hit. Of course she could, the bar was her retirement hobby after all. But Clover wasn't going to forgive something like this. That bar meant a lot to her. Nobody was going to get away with disrespecting it like that, but the only way to catch a Nomad was to be a Nomad yourself. So she set off with fire in her heart, leaving behind the home and family she'd always wanted, on a quest to find and catch Tornado Rhoads.
FIGHTING STYLE & ABILITIES
FIGHTING STYLE Clover fights with a sort of hit and run style, relying on her speed to move quickly into range to deal a few solid hits before dashing out again to try and attack from a different angle entirely. Her legs are stronger than her arms, but because she focuses primary on moving around and jumping to disorient her opponent she mostly punches with only her finishers employing kicks. In addition to this she is not averse to fighting dirty and using her her environment or any weapon she can get her hands on if it would give her an advantage, a leftover from her street brawling days.
Clover's special ability, which she leaned from Old Hazel, is to manipulate her Ki to create black holes on surfaces that lead into some kind of dark space "underneath" that surface. When she does this she can move around beneath that surface as though burrowing beneath the ground before either exiting through the hole she entered from or creating a new hole entirely to pop out of. This movement is limited to the surface where she placed the original hole. For example, if she placed a hole on the wall of a room she would have to pop out of that same section of wall, she couldn't move to the floor or ceiling. The hole also doesn't allow her to pop out of the opposite side of a surface. For example, if she dives into a hole on a sheet a paper she would have to pop out of the same side she dived into. It is possible for her to close the hole behind her, but doing so deprives her of air so she must come out at some point.
As it stands Clover can create one "permanent" hole that she keeps on the back of her waistcoat. This hole acts as a combination backpack/emergency hotel room.
SPECIAL MOVES & TECHNIQUES ■ [Burrow]Clover creates a hole in a surface and dives in, popping out of a different place of that surface for a cheap attack.
■ [Easter Surprise]Clover can create one permanent hole that leads to a "room." She keeps this hole on the back of her waistcoat, and can reach behind her back to pull out random things she's carrying to either throw or hit the opponent with. Examples include bricks, a bowling ball, a croquet mallet, various bottles of alcohol, books, pillows, or anything else she picks up and puts in there.
■ [Chase the rabbit!]Clover jumps back, throwing a dozen leg wide holes into the ground between her and her opponent as she does so. If an over eager opponent rushes forward and gets their leg stuck in one clover leaps forward with a flying kick.
■ [Moon Kick]Clover leaps over her opponent, throws an item out of her "room" hole, and kicks off of it toward the opponent below to deliver a flying kick.
■ [Crescent Moon Swing]Clover creates a hole in front of the opponent and dives into it, grabbing onto the edge and swinging. She then creates another hole directly underneath the opponent. As they fall she swings up, bringing both legs right into them and launching them and herself out of the hole.
■ [Beer Goggles]Clover makes a small hole that she throws at the opponent's face, where it then expands just enough to push their eye apart doing no damage but creating a blind spot right in front of them.
■ [Threading The Needle]If attacked physically with something with a large surface area, such as a large weapon on a body slam, Clover can create a hole in the oncoming attack and slip inside of it to avoid all damage. If the attack was with a part of the opponents body Clover can combo this into Rabbit Infestation.
■ [Holey Blow]as she attacks Clover creates holes in her own arm or leg, distorting its length in order to extend its range.
SUPER MOVES ■ [Rabbit Infestation]Clover opens a hole on her opponents body and dives in. Holes then being appearing on the opponents body, out of which pops one of Clovers limbs to deliver a flurry of attacks before leaping out.
■ [5000 Proof!]Clover Throws a bottle of Old Hazel's special brew at the opponent, shattering it and covering the opponent in alcohol. She then lights a match and throws it at them before diving into a hole to avoid the resulting explosion.
■ [Sandleford Burial]Clover creates a hole and dives in. Then a large hole appears under the opponents feet. Clover pops out, pulls them in, and closes the hole to unleash a relentless assault in the under space ending with them being kicked out back into the real world.
WEAKNESSES & LIMITS While a Nomad with all that entails Clovers defenses are low, relying on dodging and avoiding her opponents attacks to avoid injury rather than tank damage. This id problematic, because Clover has no ranged options aside from trowing things and do must get in close. In addition if a surface is broken while Clover is inside of it she takes massive damage from the resulting quake and is launched out, stunned.
If a fight isn't something she perceives as urgent she'll goof around.
OTHER
- Clover is the newest of eleven students trained by Old Hazel, but not the youngest.
- Clover always has a Warren Peace matchbook on hand, and will reflexively light anyone cigarette for them using it.