Name: Crimson-Eyes-Killer-Viper, known more commonly and often addressed as Viper. His real name is a secret known only to him.
Age: 112.
Race: Dunmer.
Gender: Male.
Birthsign: The Tower.
Appearance:
Viper is of the same lean, wiry build as most Dunmer, his frame covered in whipcord muscle and devoid of any fat. He stands at a respectable 5’10”, though a lifetime of staying low has given him a hunched-over posture that makes him look an inch or two shorter. His hands and feet are rough and calloused and there are many scars all over his skin, a testament to the brutality and hardships of the wilderness. The color of Viper’s skin is typical of the Dunmer, a drab gray that looks more like wet ash than anything else.
Two deep-set, crimson-colored eyes peer out at the world with a permanent scowl of disdain from beneath his brow. The wear and tear of age and stress has cut deep lines in his face, from the corners of his eyes down to his jowls, and the downturned lips of his mouth further add to the impression that Viper is a man who knows little of joy and merry-making. Unlike many other Dunmer, his ears and eyebrows are unadorned by rings or other cosmetic flourishes -- something he considers a waste of time and precious metal. His hair and his beard are gray, ranging from light silver to dark steel. The sides of Viper’s head are shaved, leaving only a thin layer of hair, while the locks on top of his head are messy and perpetually windswept. He wears a mustache and a medium-length beard, though he shaves his sideburns.
The two sets of clothing Viper has are old patchwork Dunmer tunics and pants, obviously torn and repaired many times. They must have been pretty vibrant shades of red and tan at one point but all that remains is a shadow of such hues, and at first glance everything he wears appears to be brown or gray. Aside from two leather vambraces on his forearms, Viper wears no armor. An all-weather cloak, dyed in an alternating pattern of dark gray and ash-white, is slung around his shoulders, large enough for him to wrap entirely around his body.
Skills:
Highly Proficient: Marksman
Moderately Proficient: Alchemy, Engineering and Destruction
Somewhat Proficient: Restoration, Sneak, One-Handed
Spells: Flames, Fireball, Fire Rune, Fast Healing, Steadfast Ward, Sun Fire.
Equipment:
Heartseeker: Viper’s most prized possession and his primary weapon of choice, Heartseeker, is a giant crossbow that looks more like a man-sized version of a ballista. Customized to be wielded with two hands and fire bolts the size of proper arrows, the base design started with an old Dawnguard crossbow that Viper modified himself. A cylindrical barrel fitted just behind the flight groove contains 20 bolts and rotates to slide another bolt in place after Viper pulls the trigger, and an automated pulley system draws the string back for the next shot. The rear end of the crossbow is fitted with a wooden stock that allows Viper to rest the weapon comfortably against his shoulder and aim down the iron sights. It is totally unique and highly effective, being able to accurately strike a target with killing force at distances of up to 150 yards. He has two replacement barrels, giving him a functional combat arsenal of 60 bolts.
Blackblood: While Viper is highly reluctant to get up close and personal, he sometimes doesn’t have a choice. Fitted into the vambrace of his right arm is a vicious-looking serrated weapon, almost sickle-shaped in its curvature, that slides out and into position with a button-operated, spring-loaded system. This serves several purposes; he does not have to carry Blackblood on his person, he effectively cannot be disarmed (as the weapon is bolted tightly to the spring-loaded system in his vambrace) and he can’t lose it in a ruin somewhere. The weapon, about the length of a shortsword, is fashioned from a dark metal that keeps a wickedly sharp edge and it creates jagged wounds in its victims that bleed like a stuck pig. Viper’s best guess is that it could be some type of ebony alloy but he truthfully has no idea what it’s made of.
Bear trap: Two simple bear traps that Viper carries on his person. Combined with a potent Fire Rune, these devices have allowed him to kill people and monsters without ever having to lay eyes on them.
Poisons: Created with his skill at alchemy, Viper coats the edge of Blackblood and the bolts fired by Heartseeker in a variety of powerful poisons. This allows him to retreat after striking an enemy only once and simply waiting for them to either expire or become significantly weakened. If there’s one thing Viper hates, it’s taking risks.
Potions: Used to keep up his health, stamina and magicka, and to boost his accuracy with Heartseeker or his dexterity with Blackblood in a pinch. Viper is physically unimpressive and not very skilled at direct combat, but he can momentarily become a more dangerous fighter than he otherwise would be with the timely application of potions.
Backpack: A large leather backpack that Viper wears over his cloak. It contains all manner of useful knicknacks: an old map of Skyrim, dried food rations, a waterskin, oils and whetstones, a series of tools used to maintain and improve his jury-rigged weapons systems, lockpicks, rope, a bedroll, firewood, a woodcutter’s axe, an iron dagger, a cooking pot, a tea pot, seasonings and a torch.
Alchemy supplies: While Viper needs access to a proper alchemy station to create the best potions, he can create something in a pinch with the right ingredients, a mortar and pestle and an alembic, all of which he also carries on his person.
Misc:
Age: 112.
Race: Dunmer.
Gender: Male.
Birthsign: The Tower.
Appearance:
Viper is of the same lean, wiry build as most Dunmer, his frame covered in whipcord muscle and devoid of any fat. He stands at a respectable 5’10”, though a lifetime of staying low has given him a hunched-over posture that makes him look an inch or two shorter. His hands and feet are rough and calloused and there are many scars all over his skin, a testament to the brutality and hardships of the wilderness. The color of Viper’s skin is typical of the Dunmer, a drab gray that looks more like wet ash than anything else.
Two deep-set, crimson-colored eyes peer out at the world with a permanent scowl of disdain from beneath his brow. The wear and tear of age and stress has cut deep lines in his face, from the corners of his eyes down to his jowls, and the downturned lips of his mouth further add to the impression that Viper is a man who knows little of joy and merry-making. Unlike many other Dunmer, his ears and eyebrows are unadorned by rings or other cosmetic flourishes -- something he considers a waste of time and precious metal. His hair and his beard are gray, ranging from light silver to dark steel. The sides of Viper’s head are shaved, leaving only a thin layer of hair, while the locks on top of his head are messy and perpetually windswept. He wears a mustache and a medium-length beard, though he shaves his sideburns.
The two sets of clothing Viper has are old patchwork Dunmer tunics and pants, obviously torn and repaired many times. They must have been pretty vibrant shades of red and tan at one point but all that remains is a shadow of such hues, and at first glance everything he wears appears to be brown or gray. Aside from two leather vambraces on his forearms, Viper wears no armor. An all-weather cloak, dyed in an alternating pattern of dark gray and ash-white, is slung around his shoulders, large enough for him to wrap entirely around his body.
Skills:
Highly Proficient: Marksman
Moderately Proficient: Alchemy, Engineering and Destruction
Somewhat Proficient: Restoration, Sneak, One-Handed
Spells: Flames, Fireball, Fire Rune, Fast Healing, Steadfast Ward, Sun Fire.
Equipment:
Heartseeker: Viper’s most prized possession and his primary weapon of choice, Heartseeker, is a giant crossbow that looks more like a man-sized version of a ballista. Customized to be wielded with two hands and fire bolts the size of proper arrows, the base design started with an old Dawnguard crossbow that Viper modified himself. A cylindrical barrel fitted just behind the flight groove contains 20 bolts and rotates to slide another bolt in place after Viper pulls the trigger, and an automated pulley system draws the string back for the next shot. The rear end of the crossbow is fitted with a wooden stock that allows Viper to rest the weapon comfortably against his shoulder and aim down the iron sights. It is totally unique and highly effective, being able to accurately strike a target with killing force at distances of up to 150 yards. He has two replacement barrels, giving him a functional combat arsenal of 60 bolts.
Blackblood: While Viper is highly reluctant to get up close and personal, he sometimes doesn’t have a choice. Fitted into the vambrace of his right arm is a vicious-looking serrated weapon, almost sickle-shaped in its curvature, that slides out and into position with a button-operated, spring-loaded system. This serves several purposes; he does not have to carry Blackblood on his person, he effectively cannot be disarmed (as the weapon is bolted tightly to the spring-loaded system in his vambrace) and he can’t lose it in a ruin somewhere. The weapon, about the length of a shortsword, is fashioned from a dark metal that keeps a wickedly sharp edge and it creates jagged wounds in its victims that bleed like a stuck pig. Viper’s best guess is that it could be some type of ebony alloy but he truthfully has no idea what it’s made of.
Bear trap: Two simple bear traps that Viper carries on his person. Combined with a potent Fire Rune, these devices have allowed him to kill people and monsters without ever having to lay eyes on them.
Poisons: Created with his skill at alchemy, Viper coats the edge of Blackblood and the bolts fired by Heartseeker in a variety of powerful poisons. This allows him to retreat after striking an enemy only once and simply waiting for them to either expire or become significantly weakened. If there’s one thing Viper hates, it’s taking risks.
Potions: Used to keep up his health, stamina and magicka, and to boost his accuracy with Heartseeker or his dexterity with Blackblood in a pinch. Viper is physically unimpressive and not very skilled at direct combat, but he can momentarily become a more dangerous fighter than he otherwise would be with the timely application of potions.
Backpack: A large leather backpack that Viper wears over his cloak. It contains all manner of useful knicknacks: an old map of Skyrim, dried food rations, a waterskin, oils and whetstones, a series of tools used to maintain and improve his jury-rigged weapons systems, lockpicks, rope, a bedroll, firewood, a woodcutter’s axe, an iron dagger, a cooking pot, a tea pot, seasonings and a torch.
Alchemy supplies: While Viper needs access to a proper alchemy station to create the best potions, he can create something in a pinch with the right ingredients, a mortar and pestle and an alembic, all of which he also carries on his person.
Misc:
Viper likes to smoke some pipeweed and drink canis root tea to relax.
While generally pretty fearless, vampires put the fear of the gods in his heart for whatever reason.
He is a surprisingly good swimmer, considering Skyrim’s climate barely lends itself to swimming.
Has basically no friends, just associates that he prefers dealing with over others.
While generally pretty fearless, vampires put the fear of the gods in his heart for whatever reason.
He is a surprisingly good swimmer, considering Skyrim’s climate barely lends itself to swimming.
Has basically no friends, just associates that he prefers dealing with over others.