Strength: B Agility: A Luck: E Endurance: C Mana: D Noble Phantasm: B
Skills:
Magic Resistance: B Eye of the Mind: B Love Spot: C Knight Tactics: B
Noble Phantasm:
Name: Gáe_Buidhe Type: Anti-Unit Rank: B Ability: It is a cursed spear 1.4 meters long that inflicts wounds that cannot be healed naturally or with magecraft. It was a gift given to Diarmuid Ua Duibhne by Manannán mac Lir, the king of fairies, and he normally keeps it wrapped in a talisman cloth to seal its abilities and keep it from revealing his identity.
Unlike most other Noble Phantasms, the abilities of the spear are passive in nature. It does not require its name to be called upon in order to be utilized, allowing it to instantly actualize its curse of mortality upon striking the enemy. The spear lowers the opponent's maximum health limit, thus limiting healing and regeneration abilities to the point where the opponent received the injury.
The effect cannot be normally dispelled, and canceling the curse requires the destruction of the spear or the death of its owner.
Name: Gáe_Dearg Type: Anti-Unit Rank: B Ability: is a demonic scarlet spear two meter long that renders magical enhancements and projections useless by severing all ties with magical energy. It was passed down to the Heroic Spirit Diarmuid Ua Duibhne, given as a gift from his foster father, the druid Aengus Óg, and he normally keeps it wrapped in a talisman cloth to seal its abilities and keep it from revealing his identity. "Dearg" means red. Unlike most other Noble Phantasms, the abilities of the spear are passive in nature. It does not require its name to be called upon in order to be utilized, allowing it to instantly affect whatever it strikes.
Being Lancer is suffering.
EDIT: I may edit the stats depending on who decides to be my Master. As per Fate lore: The quality of the Master = The quality of the Servant. I will for now, leave it as it is.
SUPER EDIT: Just my OCD kicking in. I suggest the same for the remaining two who'd be playing a Servant as I do. Just sayin' I'm a devout FGO player and a heavy Fate fan. Please follow this advice, stats plays a big factor depending on who the master is. Thanks.
Born in a rural town in the Midwest of America he was the son of a well known magus duo whose families hail from Ireland, and Scotland. His parents were teachers, and instructors of magical arts and worked for the Mage Association's American branch. His parents had great hopes for him, and knew he would be a strong mage someday if they instructed him properly. Though his grand father (mother's side) disliked the idea of forcing on him his parents' highly disturbing fondness for exploring Magecraft he was none the less forced to agree that his parents had the right to raise their child as they saw fit.
Growing up around magi scholars would be both a boon, and a disadvantage for young Leon whom would grow up with some social issues. He would be so used to magic that his parents would have to put spells on him when he was around normal humans to temporarily prevent him from using magic even accidentally. He also knew better than to talk about magic to others and lacking very few other hobbies Leon would make very few friends with normal people. He would also need to work on both normal school curriculum alongside his Magi training that his parents put him through since he was able to comprehend basic level spells. Despite this his parents did indeed very much care for their child, and wanted him to reach his full potential so that one day he could become a strong magus.
He would continue to have very few friends into his teenage years where his father, and grand father would both personally start to teach him their own specialized magical forms. His father was a masterful wind mage, and his grand father knew water magics as well as anyone. He had shown an affinity for both early on in his life and he appreciated his father pushing and leaning on him more than his grand father otherwise he may have never discovered his limits and how to stay within them. He had high ambitions of one day perhaps running his own guild within the magical community, and one of his friends, Gabriel Mackindley, would prove to be a worthy rival as he pushed on Leon to keep himself on his toes. He cherished what few close friends he had, and was grateful for them. Within time he started to develop a certain reputation within his circle of magicians, and even some others as 'The Black Hand Magus' after beating many opponents in a dueling arena while wearing his signature black glove on his left hand. It was not anything he had expected and he only wore the glove because it was a gift from his grand mother whom was also a duelist in her time.
Before he really knew it he was growing into a young adult, and his skills with magic were becoming stronger with each fight as he figured out new ways to use them. Though he was worried he was going to hit his limit soon enough. He continued to work as an recreational mage learning from his father, and others until one day he was approached by the Mage Association. Due to his father's talents, and his grand father's reputation Leon himself was considered as a second possibility to his father who they approached first. His father rejected the call believing the church, and the MA would use him just like anyone else. His mother also rejected as she believed that the upcoming war was just another mage political struggle more than one that would settle the fate of the world. However believing the world needed assistance for whatever danger it would be facing.
His father encouraged him to refuse but Leon figured if he could help, even if it cost him a lot, he would take up the call. Leon was, and is still, no martyr, nor did he hold any heroic aspirations. He simply hoped he may be able to become stronger, and become more capable by taking on harder tasks. Of course he himself knew little of the events that had caused the Mage Association to come to him, and his father but the latter did not care for such matters but he wished his son good luck, and told him to come back alive.
Abilities:
Leon is an credited mage with knowledge of many magical arts but he himself specifically finding a niche with water, and wind mage. He is capable of manipulating the wind, and water around him to form projectiles, and concussive air blasts. He freezes things to make shields, or to act as bullets. Though not an especially powerful mage Leon is more credible a threat than most. His activities outside of the libraries of his father's teaching facilities, and his grand father's wisdom that was passed down to him have honed him into a experienced warrior. Leon is quick to form spells, and his simple approach lacks any real short comings. However the quantity, and quality of his magecraft is not up to par of older masters. Leon can be outdone by people who command true mastery, or incredible raw power.
Name: Clarent Blood Arthur Title: Rebellion Against My Beautiful Father Type: Anti-Army Rank: A+ Range: 1~50m, with a blast radius significantly exceeding this Maximum Number of Targets: Incalculable Description: Clarent Blood Arthur: Rebellion Against My Beautiful Father ( 我が麗しき父への叛逆クラレント・ブラッドアーサー , Waga Uruwashiki Chichi e no HangyakuKurarento Buraddo Āsā ?) is the full power released form of Clarent utilized by Mordred, a transformation into an evil sword of hatred upon the condition of her holding it. It is not the proper nature of the sword, but an effect of the episode in Mordred's legend where she had stolen the sword from King Arthur's armory and then later used it to deal a fatal blow to her father. It is an application of Mana Burst that allows her to force her excessive hatred for her father into the sword in the form of magical energy, and then the sword amplifies it and allows it to be launched as an attack. It manifests red lightning, her twisted feelings for her father that have been amplified by the sword, and directs it at the opponent. Mordred feels the weapon possesses a "curse‐like glory", not allowing herself to be defeated by anyone who is not her father, and even more so, not permitting for the sword that delivered a fatal blow to her father to fail in killing an opponent. Compared to the pride felt by other Heroic Spirits, it being crowned with the name of her father makes it more akin to a grudge in Mordred's case.
Should she make peace with her discord towards her father, even one-sidedly as in the Great Holy Grail War, she can still launch the attack regardless of her feelings towards her father as an innate talent inherited from the blood of the King of Knights. Upon utilizing it, she takes a stance, while at the same time her helmet, Secret of Pedigree, is removed due to the requirement of it being released before she can use the attack. The space around her and the sword becomes stained with dark red blood, and the blade of the sword, enveloped by the radiance of blood, gives off strange violent and furious sounds and begins to transform. Changing from Clarent's normally pure and beautiful form, her great hatred transfigures the sword into that of a sinister and wicked blade befitting a demon, a "demonic sword of calamity". Transformed into a grotesque and unsightly form, red lightning flickers through the surroundings as it is clad in her wanton hatred.
Upon raising the sword, she releases the blood radiance upon the enemy as a flash of light, a surging wave with the simple purpose of destruction. It releases a straight line of crimson lightning from the tip of her sword, destroying all in its path. Utilizing it takes a great deal of energy, giving her intense pain throughout her body, but her Master's competency allows her the strength to move immediately after utilizing it.
Name: Secret of Pedigree Title: Helm of Hidden Infidelity Type: Anti-Unit (Self) Rank: C Range: N/A Maximum Number of Targets: 1 Description: Secret of Pedigree: Helm of Hidden Infidelity ( 不貞隠しの兜シークレット・オブ・ペディグリー , Futei Kakushi no KabutoShīkuretto obu Pedigurī ?) is the helmet of Mordred given to her by Morgan along with the words "You must not remove", told to wear at all times in order to keep her identity and lineage a secret. Manifesting from the fact that it was never once removed in public until her final fight with King Arthur, it hides certain sections of her parameters, even from her own Master, making it hard to discern even her gender when coupled with her full body armor. Her basic parameters and class skills can be seen, but her personality and true name as a Heroic Spirit, innate skills, and data on her Noble Phantasms are hidden and cannot be read.
Masking anything related to her true name, Darnic Prestone Yggdmillennia has a feeling that he can recognize her abilities and the design of her sword, but it seems like he is prevented from recollecting the information. Her statistics and data are only released upon "taking off" the helmet while it is "set" in her armor. She can remove both the helmet and her armor and clothe herself in modern attire while still hiding her identity. The concealment will continue to function even without the helmet so long as she does not hold her weapon. The helm can be removed at will when utilized in battle, splitting in two down the middle and merging into her armor. This is required for the use of Clarent Blood Arthur, so she must reveal her face should she wish to utilize it.
Maria holds herself like your typical Sister Nun of the Faith: rigid posture, joyless frown, piercing, judging gaze that makes grown men piss themselves. She is never without the thick robes of a Nun, her silver rosary hanging around her neck. Little does anyone know the heavy leather bracers hidden under the sleeves of her habit that show when she raises her arms. Maria is a tall woman, nearly six feet tall. Her hair is dark brown with streaks of grey running through it and her eyes are hazel. Maria is a plain looking woman with few memorable qualities save for her height.
History:
Maria arrived on the steps of a convent in the heart of Mexico, desperate, hungry, broken when she was barely eighteen years old. She only wanted a clean bed and warm meal. Maria stay for a few days before deciding to move on but before she could leave the Head Sister stopped her and offered her a real home. Maria accepted, swayed by the teachings she could hear through the thin walls, and the logic she had nothing better waiting for her. Maria had much to learn as she was a true “Woman of the World” as her sisters put it. She was a stubborn, petulant girl, bucking the system more than once. In time she may not have fallen into line she did exhibit and pass on the Lord’s teachings. She became utterly devoted to the Catholic faith, to God for saving her life as well as her soul. Maria was sent to study under the Eighth Sacrament under the recommendation of the very Head Sister that had welcomed he into the fold.
Maria soon developed a gift for the kind of work and was soon accepted into the Burial Agency after she had a runin with a demon, and proceeded to kick its ass. Maria had a tenacity rare among her sisters, while she relies on God to guide her she believes it is the duty of the faithful to make the decision to move at all. She developed a reputation for having controversial ideals soon enough, the loudest of her beliefs being that anyone can be saved, no matter the life they have led. While she’ll kick the ass of any demon who crosses her path, she won’t give up on a human with an intact soul, be they flesh and blood, or spirit given a physical body. Maria, despite her status as excommunicato, still considers herself a Sister of the Faith. Upon hearing of the gathering of vampires in southern France from her old friends and allies within the Church, she will make her way to help join the fight for the living and to drive back the dead, and perhaps save the damned.
Abilities:
Edicts of Binding: Series of sealing and magical binding spells meant to immobilize beasts, demons, pretty much anything nonhuman. Learned from her years with the Eighth Sacrament. She has perfected these spell to the point they resemble chains made of holy silver.
Prayers of Healing and Protection: A skill born from a pious spirit’s belief in God rather than training and acts as healing or shield magecraft would. With a prayer Maria can ask for one to be healed or protected. She can erect mid level barriers and heal broken bones and most any wound not fatal.
Spearhead Longinus: Piercing spells based off the spear that stabbed Jesus, Maria conjures blessed lances of light in hand and wields them like daggers. She can shoot them like arrows. However they are fragile like glass and are only effective against an unaware opponent.
Shroud of Rafael Guizar Valencia: A Conceptual Weapon that manifests itself as the ability to disguise the wielder from magical and sensory detection. Woven into the underside of Maria’s habit, this Holy Shroud is her greatest weapon and works akin to an Assassin Servant’s Presence Concealment skill at a C Rank when active. The difference being anyone under Maria’s protection are concealed as well. True faithful to God are not fooled by the Shroud but demons and humans lacking any faith in God cannot sense Maria easily. This can drain Maria’s mana reserves like crazy if she isn’t careful.
Stats:
Magic Circuits: C Mana: D Athleticism: A+
Other Info:
Maria loves wrestling. She even knows a few moves herself.
Despite her whole facade as a classic scare the crap out of you nun, Maria is a spitfire and a half, opinionated as hell and constantly muttering her mother tongue.
Abandoned by his own parents and left at the doorstep of a “family friend” that dabbles in what the neighborhood around their area calls: “Weird Shit”. Randall took an interest in the “Alchemy” that his crazy neighbor had been working on. He had pretty much spent his entire childhood in that rundown apartment unaware that the crazy neighbor was a rogue magus perfecting his craft away from the eyes of both the Association’s Enforcers and the Church’s Agents, of course eventually, his foster father was caught during his adolescence and was sent to London for a check up on whether or not he was used a test dummy for him. When the results arrived. It turns out he had above average Magic Circuits but lacks a crest with minimal knowledge of Alchemy. He was turned over to a teacher who would then become his foster mother, one who would teach him magecraft pertaining to his affinity: Fire.
Teaching magecraft was no easy task. Whenever he was taught this and that, it would always come out differently. In the form of gas, smoke, or cloud. It was no Sorcery Trait for sure but it was in the way he executed it. It wasn’t unlike anything she ever saw so she’d dub it as “Smoke Magecraft”. A few more years under her care and he was able to get a hang of Fire Magecraft. Once he was old enough, Randall had enough aptitude to be enrolled into the Clock Tower where he was introduced to the basic fundamentals on Magecraft and how it all works. Upon the awakening of Echidna, Randall volunteered to help track it down, given that his Fire Magecraft may come in handy.
Abilities:
General Magecraft - Basic magecraft a magus knows during their education starting from the rank of Frame. This includes the creation of Bounded Fields, Mana Transfers, creation of Rituals, etc.
Smoke/Gas Magecraft - A type of Magecraft accidentally performed by Randall when perfecting Fire Magecraft. The art of creating clouds of smoke that obscure vision and breathing room. Because this was something he created, Randall can also recreate poisonous clouds of gas or perhaps even methane traps he can trigger with a lighter he brings around or when he flicks a spark of flame in its direction.
Fire Magecraft - Eventually Randall perfected this form of Magecraft under the care and teachings of his foster mother. While it isn’t anything exceptional like most talented magi in the Clock Tower, it’s enough to be considered average and enough to work functionally.
Alchemy (Armament Modification) - Learned from Randall’s foster father before he was taken out by the Church’s agents for devising a plan considered a threat in their sector. Randall can modify weapons to better fit his style. An example would be lightening the load of a firearm and it still wouldn’t have any repercussions, or perhaps modifying the bullets in them to a different kind of metal like Silver.
Stats:
Magic Circuits: B Mana: C Athleticism: C
Other:
Being moved around from place to place and parent to parent made him grumpy to the point where he becomes a pessimist.
Randall is the type to add his dialogue with “colorful” language.
A lively woman who has the appearance of someone in her mid-thirties, possessing blonde hair as if kissed by the sun and blue eyes cool as a pool of water. She stands up at a height of 5 feet and 6 inches which is quite average, blending into the crowd if not for the grace she carries with herself. A presence that surrounds her in a calm and pleasant tone, being beautiful in the moment as it endures on from being broken. When she speaks, it breaks the silence with a beautiful ring, having a lively nature to it that compliments her overall demeanor as if trained and practiced with experience.
The Medici are an old family that have been around for a millennia, having around ten generations worth of knowledge passed down with the family. To the mundane world, they were known as a family of bankers who once wielded significant power during The Renaissance as they provided to funds to keep the flame of inspiration burning as long they could. In modern times, the Medici family is no longer in existence with nobody claiming themselves as a living individual of the family.
This is due to their reputation in the world of Magi, with the family in its entirety receiving its death sentence in the form of a sealing designation placed on the entire family. Being an valiant effort that they put up in resisting the ruling but while surviving several generations, they fell into decline from the pressure placed on their family. As the generations produced heirs inferior than the last, it was only expected of the outcome that was inherited by their bloodline.
They as a family focused on things pertaining to 'reality' and 'metaphysics' as they sought to observe the fabric that made the universe. Undergoing research into bounded fields, reality marbles and so on, they tried to understand what constituted in creating the tapestry that they lived on. In the end, it resulted in them creating what humanity would know as 'The Renaissance' an event which was the first conscious attempt after the Age of Gods to achieve creating an Quantum Time-Lock. Being an existence where the course of human history has been locked into place by events which are immovable and impervious to outside interference from the past and future.
While an impressive feat, it is something that cannot be considered akin to 'True Magic' as while it may be parallel to it on scale and have traces of the Second Magic within its theory. It exists as something being achievable within the very cusp of human wisdom yet outside their realm or authority, being the distillation of 'Magecraft' into its purest form that ultimately equals 'True Magecraft'.
Perhaps it can also be considered to be ultimately superior as even the Second Magic or Kaleidoscope cannot even overwrite such an event when already in place, having to simply navigate to a universe where such an event is too weak to become a solid phenomenon. But then again, the Fifth Magic would be able of overwriting a Quantum Time-Lock but that is a discussion with its own disastrous conversation.
It in the end though placed the Medici Bloodline into the sights of the Mage's Association, seeing them as too powerful for an outside party, they sent out relentless amount of enforcers in response to shut them down. With the resources to last a time, the Medici family were individuals who lacked the general offensive or defensive capabilities of magi families. Focusing themselves in pursuit of the esoteric, they left themselves quite vulnerable in their dedication that resulted in their eventual 'extinction'.
They moved themselves underground and have remained in the shadows as they watched the world with their keen eyes until a second calling came. Involving themselves with the shady underbelly of the Magus World as they operated as collectors, hunters, and informants as their specialty. Giving them the freedom to hunt down the remaining pieces of mysteries that were quickly fading away from the world to observe them. Surrounding themselves in the depths of mystery before they disappeared from the world, leaving their presence feeling 'different' like most renown magi. Leaving them several steps away from the mundane magi as the most adventurous Medici have retained some of their youth as they aged quite gracefully.
As when the news came between the dealings between the Holy Church and the Mage's association, they placed their former head of the family, Aeris, onto the chess board as another piece to enter the fray. Being only a matter of time before interested parties would get involved and even then, the Medici's have always had ties within the church, preparing themselves once they saw that the Church found the task at hand a recognizable threat.
What one could call the 'Sorcery Trait' of the Medici family is known as [Foundation] gives them the capacity to conduct miracles if they commit time and resources into it. Essentially bringing possibilities closer into the realm of achieving or birthing the spark of possibility into the impossible if they do not exist. Being essentially a metaphysical bonus towards luck in achieving something that is added in addition towards efforts already made to achieving it. Although achieving the masterpiece of what her family had accomplished in the past is near impossible now, it would be a great undertaking that would probably face resistance.
Outside of the gifts that she received from her family, Aeris possesses a pair of Mystic Eyes with the effect of [Affirmation] bestowed upon them. Activating them imposes the effect that prevents the degradation of something, consuming magical energy in accordance to how powerful she wishes to manifest it and how abstract the object she is trying to affect it. While easy to train them on a mundane object and prolong its existence, focusing these eyes on magical phenomenon is more difficult as to sustain or even empower the mystery operating behind it is more tedious. One can liken this to Conceptual Reinforcement.
After these special traits that Aeris possess, her skill as a magus are the top of her family's capabilities which is in all honestly unimpressive as they fall to be simply above average. Being quite disgraceful for a family of their age to be at that level with their magecraft, some praise thought should be given for them developing their abilities to defend themselves. Having taken the time, they've managed to close the gap in their ability to defend themselves instead of having to rely on others like they did in the past.
By their nature, they as a family focus on the field of bounded fields, having once only focused on the utility of their properties that left them having researched and developing weird or specific effects within their repertoire of spells. They have refined the qualities of their bounded fields to be more suited for their purposes when called for, being quite knowledgeable and competent in this one field.
Stats: Strength: A+ Agility: B+ Luck: C Endurance: B Mana: C Noble Phantasm: B
Skills: Animal Communication: C Thousand Mile Ride: A Natural Body: A Riding: --
Name: Golden Drive Rank: B Type: Drive Noble Phantasm Ability: A large motorcycle imbued with Raijin’s power. According to Kintoki, it is a monster machine possessing 2 million horse powers. Its maximum speed is 2500 kilometer (around Mach 2). Its name that has been given by Kintoki is “Golden Bear Mk. 1”. The cherished mount bound to Kintoki when he is summoned as a Rider. It possesses the ability to transform by its nature. But on this occasion, Bear Mk. 1 has been configured to perform a super charging dash during its True Name Release.
Golden Huge Bear Mk. I The motorcycle Bear Mk. I is an abnormal Devil Monster Machine. Apparently, it is a mobile machine, but not actually a motorcycle. Kintoki says it can transform into a giant robot. Kintoki says it is impossible to use it in town. Kintoki says it is modeled after a giant prayer weapon blessed by Hachiman-jin, which was used in battle against the giant “Tsuchigumo of Rendaino, in Kitayama” that has the size of Shinchuu (a heteromorphic giant creature that expunges calamity). The authenticity behind those claims is not known.
Name: Golden Drive - Good Night: Night Wolf Death Nine Rank: B Type: Anti-Unit ~ Anti-Army Noble Phantasm Ability: A charging dash on Golden Bear in its Super Accel Assault Mode. At maximum speed, it can reach hundreds of times its normal speed. Wreathed in lightning, Bear Mk. 1 flattens its targets. Its tires are actually Raijin's transformed drums, and their lightning grows more powerful as they rotate. In short, this attack becomes more powerful the further Golden Bear travels.
"During my life, I was once plagued by dreadful nightmares when I lay down to sleep. These dreams, this... whirl of grudges by the many abominations, demons, and inhuman mysteries I slew, must have been sent by the curse of a Tsuchigumo. I was terribly weakened, and resigned to die. But, one night... Kintoki stood by my bedside beating Raijin's drums. He became brilliant lightning, and gently chased my nightmares away. Then, those cursed dreams, which had morphed into other-realms, were all incinerated by lightning."
"Yes, thus he saved me. During my entire life, I never forgot the joy I felt that evening. Even now, I still remember it." "Hm? You ask what this has to do with Bear Mk. 1? Ah yes, well. The wheels of that iron horse are the very drums of Raijin which Kintoki used to save me that night."
Above, a recorded conversation during Minamoto no Raikou's stay at Chaldea.
With medium-length black hair, steely-gray eyes, and a strong jawline, Alexei strikes an intimidating figure. He is tall and burly, thanks to his physical activities. He has a tendency to keep his beard and moustache short, enjoying the protection they provide against the cold, but not so much that it bothers him. In spite of his age, the man's physique is not bad in the slightest, as he regularly exercises to utilize his abilities more effectively.
Alexei typically wears clothing and accessories with runes inscribed onto them. These runes provide minor, but useful effects, mostly when it comes to resisting the elements. Simple charms that help ward against the cold, and keep clothes safe from fire, acid, or lightning burns. He also has runes tattooed onto his skin that he tends to use to surprise his enemies, or to use as a last resort.
Brief Bio: Alexei was born on a cold winter night in the isolated, yet peaceful country of Iceland. The Pyzhalov family is viewed with disdain amongst other magi within the Clock Tower due to their status as a mage family with only four generations in their bloodline. In addition, their flagrant use of modern technology had resulted them in being mostly shunned by their peers. Still, in spite of their lesser capacity for magic, they make up for it in a singular form of magic that would normally be considered unorthodox: runes.
In spite of their Russian origins, the Pyzhalov family's expertise lies within the Thaumaturgical System that originated in Scandanavia. In spite of the flexibility that runes can provide, it is wholly clear that Modern Runes are merely imitations of the truth. It is due to this that they constantly seek out the Primordial Runes and Old Runes created by Odin, and used by Scathach, Brynhildr, Cu Chulainn, and Sigurd.
Alexei was no different. As the only child of the fourth generation, he was expected to succeed the family line.
And so he did.
The man spurned all other forms of magic, instead substituting their processes with runes. In the end, most forms of magecraft were distilled to remove the necessity of actually drawing the runes. Alexei continued his research into the ancient forms of runes, but was unable to procure any of sigils he needed. The Fraga family simply held too much of a monopoly on that knowledge. Still, the man was not satisfied.
He took to compensating for his lack of power with innovation. New combinations of runes with differing effects, the potential risks be damned. Alexei was so engrossed in his research that he almost seemed to forget about the world around him. By the time he was an adult, the elders of the Pyzhalov family had passed, leaving him as the sole heir of the Pyzhalov Crest.
The man decided to take his skills out into the field. The unorthodox nature of his craft made him quite the strange magus, but unpredictability in his field, was something to be appreciated. The man had signed on to hunt those with Seal Designations. Although his colleagues did not appreciate his magic, nor his use of technology, Alexei grew more and more experienced at what he did. Thus, they gave him their begrudging respect. He was at the very least, quite effective at what he did.
Eventually, the task of sealing a particularly dangerous individual came to bear: Echidna. The situation was so dire, that it had seemed that the Mage Association had summoned Counter Guardians to deal with the threat. How interesting. Alexei decided to lend his expertise. This would easily be among his most dangerous tasks yet, but there was glory and renown to be won in performing this ordeal. With that in mind, the man packed his bags and took a plane to southern France.
Abilities:
Rune Magic - Alexei spurns generalization; he is a singular scalpel in a toolbox of Swiss-army knives. Ironically, although he says this, runes can substitute most forms of magic, provided that the right combination is used in succession. A single misstep can cause runic spells to fail, or to backfire spectacularly. Still, in spite of the risks, there is no denying that runes are certainly a powerful form of magic.
He can use runes to create Bounded Fields, to Reinforce his body or an object, or to use weaker forms of elemental magecraft. However, while you do not need to speak to cast Runic spells, somatic gestures and time become more of an issue than ever.
Hand-to-Hand Combat - As self-defense is a required course in many magi curriculums, Alexei found that he had excelled in bare-knuckle boxing and Jiu-Jitsu. He can further amplify this with his Rune Magic to increase the impact of his attacks.
Marksmanship - Although no expert, Alexei is not a bad shot with handguns and revolvers. He found that he can further improve the capabilities of his weapon if he engraves runes onto the bullets beforehand, so to reach this skill's full potential, he requires time and mana.
Stats:
Magic Circuits: D+ Mana: C Athleticism: B+
Other: Thank you for taking the time to read this. I am open to suggestions and criticism.