Hidden 6 yrs ago 6 yrs ago Post by IceHeart
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IceHeart

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Fate/Counter Force



The Church's Burial Agency has had one of their sealing chambers ransacked under the cover of an earthquake and a powerful vampire, a Dead Apostle Ancestor has been unleashed upon the world once again. The church has given her the title Echidna, Mother of Monsters. This powerful vampire has been sealed for thousands of years and if left alone has the power to wipe out humanity. The burial agency is already on the case but due to the vampire's unique nature of being able to 'birth' offspring such as phantasmal beasts, they are having great difficulty in recapturing Echidna. Realizing they need more firepower the church has grudgingly reached out to the Mage's Association for assistance in their war.

Knowing that such a powerful being left on the loose could devastate the world, The Mage's Association has decided to lend their aid. Considering the threat is credible enough to bring about the end of humanity, the Mage's Association has realized that the counter force should come into play because of this threat, but instead of just letting it work it's way naturally the Mage's Association has decided to try and tap into the Counter Force to control it themselves. Their hope is that they can limit the amount of damage and exposure a 'natural disaster' might cause by wielding the scalpel themselves.

The Mage Association intercepts the counter guardians with a ritual of their own and summons them as servants to do battle with the Dead Apostle Ancestor and her forces. At the moment the church has tracked the Dead Apostle Ancestor to southern France where they believe she has started to rebuild her strength.

Basic Knowledge You Should Know
  • Playable characters are Mages, Church members, and Counter Guardians/Servants
  • While the Counter Guardians are contracted as servants as this is not a Grail War all servants regardless of class have independent action as a skill. Basically they can act independently.
  • Those given servants have the traditional command seals to help them control the counter guardians.
  • Only three servants are available as there is not enough magic to sustain any more than that.
  • Servants with a Divine spirit origin, such as gods [ex. Artemis] and half-gods [ex. Gilgamesh] are not summonable.
  • Don't worry if you are not too familiar with the Nasuverse as a whole, the thing's a jumbled mess anyway so just think of it as Fate but with Vampires.
  • This will be a PvE roleplay, though PvP could occur if desired among individuals but PvE will always take priority.
  • A Dead Apostle Ancestor is a powerful vampire that often has its own cult following. The 'servants' of such a vampire can be familiars, dead apostles[vampires], the dead, and in this particular case, magical beasts and phantasmal beasts.
  • While the church is great at handling the undead, because most of their equipment is better suited for holy warfare they are having trouble with the magical and phantasmal beast. As some phantasmals are simply too strong to be killed normally, servant's noble phantasms or powerful artifacts are often needed to finish the job.
  • Blood and gore will be present in this role play so fair warning beforehand.


Battle ~Flow~ System

In order to help you create more intuitive fighting scenes I will be using what I call the Battle ~Flow~ System. When a battle commences I will instruct you as to how the battle should proceed. Usually I'll try to put up the combatants, particular skills of the enemy you need to know about that you can incorporate into the fight, and what kind of a fight should happen. If it is a bunch of weaklings I might designate them fodder and just allow you guys to wreck them, but maybe there is a strong enemy among them that is an actual challenge, so I'll designate them as a challenge, so you'll need to write a decent fight when you are engaged in combat.

So there are three main criteria that will dictate how a fight should go, difficulty of the opponent, the 'phase' of a fight, and fight length.

Opponent Difficulty:
Fodder - Enemies that even weak mages should be able to defeat without too much effort.
Challenge - Opponents that can put up a decent fight and you'll actually have to work to defeat and be careful around.
Deadly Monster - These high level threats usually have some nasty skills, such as mystic eyes, that could easily kill you if you are not careful, you will have to fight for your lives to just survive.
Evil Boss - These cheap devils have myself directing their moves and can cause havoc with devastating skills and at times can be downright unkillable if certain conditions haven't been met.

Fight Phases:
Beginning - The fight has just started, start trashing those fodder and get prepared for the harder opponents.
Middle - The fight is getting quite intense, blows are going back and forth and the tide is turning in one direction or the other. The threat level is usually the highest at this point in the fight and the writing should reflect that.
Climax - The end of the fight has come one way or the other, perhaps a massive upset, maybe the opponent manages to sneak away, or maybe the final strike is struck against the foe, perhaps you are even forced to retreat just to survive. Either try to figure out who gets to finish the fight or I'll just choose depending on how the fight went.

Fight Lengths: If it happens to be an individual fight you just take out the per person part.
Short - 1 to 2 posts per person, pretty much just beginning and ending phases in the fight, or even just the ending phase.
Medium - 3 to 5 posts per person, will follow the Fight Phases up above.
Epic - Usually reserved for the toughest of battles and story sequences there is no real cap for these so can last for quite a while. Follows the battle flow system very closely.

Character Sheets


Mage/Church Member


Name:

Age: (20+)

Appearance: (No real life pics. Picture or description or both)

Brief Bio: (2+ paragraphs)

Abilities:

Stats: [A-E]

Magic Circuits: (Affects the strength and quality of magical use)
Mana: (Amount of innate magical energy)
Athleticism: (How much of a physical badass you are)

Other: (If there is anything else you would like to add)

Servant


Class:

True Name: (You can put this in a hider if you want, though since this is not a grail war it's not as important to keep their identity secret. Though of course if the enemy knows who they are it is possible for them to use that knowledge to their advantage)

Appearance:

History:

Stats: [A-E]

Strength:
Agility:
Luck:
Endurance:
Mana:
Noble Phantasm:

Skills:

Noble Phantasm:
Name:
Type: (Anti-Unit)(Anti-Army)(Anti-Fortress)(etc)
Ability:
Hidden 6 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Alright I'll post this here again.

Name: Leon Winchester

Age: 23

Appearance:


Brief Bio:

Born in a rural town in the Midwest of America he was the son of a well known magus duo whose families hail from Ireland, and Scotland. His parents were teachers, and instructors of magical arts and worked for the Mage Association's American branch. His parents had great hopes for him, and knew he would be a strong mage someday if they instructed him properly. Though his grand father (mother's side) disliked the idea of forcing on him his parents' highly disturbing fondness for exploring Magecraft he was none the less forced to agree that his parents had the right to raise their child as they saw fit.

Growing up around magi scholars would be both a boon, and a disadvantage for young Leon whom would grow up with some social issues. He would be so used to magic that his parents would have to put spells on him when he was around normal humans to temporarily prevent him from using magic even accidentally. He also knew better than to talk about magic to others and lacking very few other hobbies Leon would make very few friends with normal people. He would also need to work on both normal school curriculum alongside his Magi training that his parents put him through since he was able to comprehend basic level spells. Despite this his parents did indeed very much care for their child, and wanted him to reach his full potential so that one day he could become a strong magus.

He would continue to have very few friends into his teenage years where his father, and grand father would both personally start to teach him their own specialized magical forms. His father was a masterful wind mage, and his grand father knew water magics as well as anyone. He had shown an affinity for both early on in his life and he appreciated his father pushing and leaning on him more than his grand father otherwise he may have never discovered his limits and how to stay within them. He had high ambitions of one day perhaps running his own guild within the magical community, and one of his friends, Gabriel Mackindley, would prove to be a worthy rival as he pushed on Leon to keep himself on his toes. He cherished what few close friends he had, and was grateful for them. Within time he started to develop a certain reputation within his circle of magicians, and even some others as 'The Black Hand Magus' after beating many opponents in a dueling arena while wearing his signature black glove on his left hand. It was not anything he had expected and he only wore the glove because it was a gift from his grand mother whom was also a duelist in her time.

Before he really knew it he was growing into a young adult, and his skills with magic were becoming stronger with each fight as he figured out new ways to use them. Though he was worried he was going to hit his limit soon enough. He continued to work as an recreational mage learning from his father, and others until one day he was approached by the Mage Association. Due to his father's talents, and his grand father's reputation Leon himself was considered as a second possibility to his father who they approached first. His father rejected the call believing the church, and the MA would use him just like anyone else. His mother also rejected as she believed that the upcoming war was just another mage political struggle more than one that would settle the fate of the world. However believing the world needed assistance for whatever danger it would be facing.

His father encouraged him to refuse but Leon figured if he could help, even if it cost him a lot, he would take up the call. Leon was, and is still, no martyr, nor did he hold any heroic aspirations. He simply hoped he may be able to become stronger, and become more capable by taking on harder tasks. Of course he himself knew little of the events that had caused the Mage Association to come to him, and his father but the latter did not care for such matters but he wished his son good luck, and told him to come back alive.

Abilities:

Leon is an credited mage with knowledge of many magical arts but he himself specifically finding a niche with water, and wind mage. He is capable of manipulating the wind, and water around him to form projectiles, and concussive air blasts. He freezes things to make shields, or to act as bullets. Though not an especially powerful mage Leon is more credible a threat than most. His activities outside of the libraries of his father's teaching facilities, and his grand father's wisdom that was passed down to him have honed him into a experienced warrior. Leon is quick to form spells, and his simple approach lacks any real short comings. However the quantity, and quality of his magecraft is not up to par of older masters. Leon can be outdone by people who command true mastery, or incredible raw power.

Stats:

Magic Circuits: C+
Mana: B-
Athleticism: B

Servant

Class: Saber

True Name: Mordred

https://typemoon.fandom.com/wiki/Saber_of_Red

Appearance:



History: typemoon.fandom.com/wiki/Saber_of_Red…

Stats:

Strength: B+
Endurance: A
Agility: B
MAG: B
Luck: D
Noble Phantasm: A

Skills:
Magical Resistance (B)
Riding (B)
Instinct (B)
Mana Burst (A)
Battle Continuation (B)
Charisma (C-)




Hidden 6 yrs ago Post by unicorgi
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unicorgi I don’t have discord

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Uh oh, I don’t do too well when it comes to using that kind of fighting in a roleplay
I’m out sorry :P I just don’t know how it all works and would probably be a bother
Hidden 6 yrs ago Post by Seirei No Hai
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Seirei No Hai

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Three Servants, eh? Hm.

Since some people would prefer to make Servants since they're easier, I'll be picking the more difficult task of making a Master.
Hidden 6 yrs ago 6 yrs ago Post by Floch
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Floch King of Eldia

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Being Lancer is suffering.

EDIT: I may edit the stats depending on who decides to be my Master. As per Fate lore: The quality of the Master = The quality of the Servant. I will for now, leave it as it is.

SUPER EDIT: Just my OCD kicking in. I suggest the same for the remaining two who'd be playing a Servant as I do. Just sayin' I'm a devout FGO player and a heavy Fate fan. Please follow this advice, stats plays a big factor depending on who the master is. Thanks.
Hidden 6 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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@Seirei No Haithree? Leon is a normal person not a servant.

Also neat pick indra
Hidden 6 yrs ago Post by IceHeart
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IceHeart

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@unicorgi

Just wanted to clarify the fighting system I have in place. For the most part I'm leaving the fights up to the actual players, that way one doesn't have to wait for me to respond all the time and it is easier to make engaging fight sequences. To help guide the fights though I have created this ~Flow~ system to give you guys the information necessary to make things shine. If there is one thing I have seen in my years of role playing it is how easy battle based games can crash and burn if there is no real structure to the battles, certain characters can steal all the glory, people are unsure of when to finish a fight, or else just get bogged down waiting for other people or the GM to respond.

My hope is that through this system it gives everyone a good idea of how a fight should go, how long it goes, but also allows the players to, for the most part, control the fight as they want so they don't have to wait for me to move all the little pawns. When there is a story event or character, like an Evil Boss that can directly change the course of a fight without you being able to prevent it, you'll have a heads up so you won't be completely taken unaware.
Hidden 6 yrs ago 6 yrs ago Post by Seirei No Hai
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Seirei No Hai

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@Seirei No Haithree? Leon is a normal person not a servant.

Also neat pick indra


Just so you know. I was talking about Mordred ;/ and there's a rule in the RP that states only three Servants are allowed here instead of the usual seven because lack of sustainable mana
Hidden 6 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Alright well then you should have made that a bit more clear. There have been three characters made so far. Two of which are servants, one of which is Leon. You saying 'three' servants made me think you were including Leon.
Hidden 6 yrs ago Post by IceHeart
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IceHeart

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I might have to create my own servant at this rate. Well might as well bump it in any event.
Hidden 6 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Alright fair enough.

Also I play F/Go and I managed to roll Archer of Shinjuku in one multi. It was a spur of the moment thing I really started to like his character in the chapter. Not a favorite but I like him fair enough.
Hidden 6 yrs ago Post by IceHeart
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IceHeart

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@vancexentan@Indra Your characters are fine to put in the character tab if you like.

@Seirei No Hai So waiting for your character, and hoping for another person to join but we'll see. If no one else joins then I'll just have to make up the difference.
Hidden 6 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Alright I'm hoping this doesn't die prematurely I'll move over the characters later.
Hidden 6 yrs ago Post by Seirei No Hai
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Seirei No Hai

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@vancexentan@Indra Your characters are fine to put in the character tab if you like.

@Seirei No Hai So waiting for your character, and hoping for another person to join but we'll see. If no one else joins then I'll just have to make up the difference.


Expect mine tomorrow. Maybe I'll throw in a Servant.
Hidden 6 yrs ago Post by Plank Sinatra
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Plank Sinatra the reaper won't come when you're ready for him

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I wouldn't mind putting a character together for this, actually. It's nice to see a PvE Nasuverse game for once.
Hidden 6 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Pink I know you've seen my fate darken moon interest checks before all of them were pve.
Hidden 6 yrs ago Post by Plank Sinatra
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Plank Sinatra the reaper won't come when you're ready for him

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I dunno who Pink is. Sorry.

I like your SEED avatar though. Too bad they're ending Astray.
Hidden 6 yrs ago Post by vancexentan
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vancexentan Hawk of Endymion

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Plank sorry typing in a phone males auto correct happen. But thanks a mod in the shop section made it before guild fall. Personally not a fan of seed because kira and shinn.
Hidden 6 yrs ago Post by Seirei No Hai
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Seirei No Hai

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Hidden 6 yrs ago Post by Plank Sinatra
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Plank Sinatra the reaper won't come when you're ready for him

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Oh cool, a magus. So does anyone mind if I claim the last open Servant slot then?
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