Burokun City plays host to two equally unwelcome groups:
The Oni, who are eternally hungry, and violent. Known to take over entire neighborhoods, demanding tribute at the threat eating the citizens and their children.
And the Ronin. Roving street thugs whose only redeeming quality is that they kill the Oni when possible. Local opinion is far more mixed on the Ronin. On the one hand, they terrorize the streets and demand unconditional respect and fealty. On the other, they're human, and rarely actually kill the citizens.
The entire situation is made worse by the reality TV show, Street Samurai, which follows the Ronin and their fights and lives for views and ad revenue. The show is very popular outside of the city, and particularly in America, but is basically taboo to those who live in Burokun. The producers of Street Samurai act as middle men between the Ronin(who for obvious reasons tend to keep anonymity) and sponsors, who seek to capitalize on the Ronin, who will gladly wear their logos in exchange for a nice sword, or fancy gadget. It's the cheapest advertising available, all things considered, and hits a fairly wide audience.
So aside from this framework for the story, basically anything goes for this game. Bring me your Mary Sues and self inserts. This here is just for everyone to have some fun free of judgements and restrictions.
The only real rule is to be nice to each other, and as explained below, there is a system in place to make sure the outcome of pvp fights is fair.
Name:
Alias:
Appearance:
Alegiances: this can be blank for now, as these will probably appear during the course of the roleplay.
Style: Fast, Strong or Tough. Explained below.
Weapon(s):
Special Abilities:
Because characters will likely clash, I have a simple system to make sure that deciding the winner is fair. There will be a rock-paper-scissors style stat. Fast beats strong, strong beats tough and tough beats fast.
Unless the two players mutually decide who will win in a fight, the two will have a die rolled to represent them, and the higher roll will win. If one of them wins the rock paper scissors stat thing, they will have advantage, in which their die will be rolled twice, and the higher value will be used.
So if a fast fights a strong, the fast will get the advantage. If a fast fights a fast, they will just roll normally.
Once a winner is decided(either by mutual agreement, or with a roll of the dice) you just RP the encounter as you normally would.
Lemme know what people think, and feel free to voice any concerns.