Name: Elizabeth Almeria Nu Delrouge Blementacia
Age: 22
Gender: Female
Race: Human(cyborg)
Rank: Ensign
Appearance: She stands at about 152cm tall, weighting in at 45kg.
Personality: A bright cheerful looking lass that nonetheless was slightly unnerving due to how hopping mad she was. While utterly obsessed with making machines, she can and will try to experiment on other living things if she has the chance, usually with their consent. Though consent in her mind seemed to be broader than what most would normally think of, including being asleep, being unconscious or even just taking her hand.
Background: An odd girl who claimed to be from nobility from far far away, Elizabeth did not join the Marines so much as she forced her way in.
As she claimed, she was from a far away noble family, raised with love, with everything she could ever wanted. But she wanted to explore the world, so after smashing up her father's study and 'accidentally' destroying half a town with a prototype robot she was trying to make, she was told to go explore the world.
Without any money.
Or any transport.
And thus she was there to join the Marines, to offer them her expertise in SCIENCE as well as her other abilities, though her own physical abilities weren't anything to write home about. It didn't hurt that she'd be getting food and money too, which certainly wasn't her main goal, because she definitely had everything she needed on her journey around the world.
Skills: Helios EngineAn odd ability that allows her to absorbs energy from any sort of attack or damage on her, as well as drawing out slightly more energy from the source of the attack for every hit. It also allows her to use the engine to make jets of flames from any part of her body. With her own energy, she can probably make a small candle flame.
And thats it. The skill doesn't nullify anything, but simply absorbs energy from attacks as well as a little bit more from the attacker. While it can absorb as much as she can take before her body breaks, it also doesn't keep energy for long, automatically going empty in 30 minutes if it doesn't receive any more energy in that time period. It seemed oddly fitting her skill was an engine that started by kicking it.
SCIENCEOr rather, some odd mishmash of pseudo-scientific quantum theory and gibberish that somehow works. Like spaghetti code that still works but no one can figure out what the heck is going on. Tends to malfunction, do extra unwanted things, but she often considers them as bonus features instead. Never let her operate on someone.
Techniques: Helios Engine - StartStarts up the engine, allowing her to use the energy stored to strengthen her abilities.
>
Helios Engine - Ignition Fires off a jet of flames.
>
Helios Engine - Jetter Boost Fires off an explosive jet(of flames).
SCIENCE - Protomecha MK XXIJumble of junk, rusty gears, cogs and scrap metal that somehow moves coherently, all in a very boxy shape that certainly wasn't because she has no idea how to shape metal and just went with boxy shapes. Just as strong as a machine that size was, and about as fast as well. Its main special feature was the flotation device and turbines for quick transport across large bodies of water.
Stats: You have a total of 50 points to spend, but each Stat should at least have 5 points in it.
STR: 5
AGI: 5
PER: 15
DUR: 25
WIL: 12
Inventory: