The town of Ironridge started as a dwarven mining settlement in the country of Rhun. However, it gained wider attention in recent times, with the discovery of Aetherite, a crystal with incredible magical properties. As more miners are needed to meet demand for Aetherite and mages from the College of Whitehill visit to study the crystal formations, the town flourished. However, this attention has brought its share of problems.
Fortunately, this means there's no shortage of work for aspiring adventurers. Whether scholars and trains to and from the town require protection, miners dug too deep and uncovered goblin tunnels or other subterranean beasts or roving bandits stealing supplies, there's almost always something for them to do.
Which brings us to our band of heroes, a recently established group who have made a name for themselves around town. Since setting up their small base of operations, the party have found fairly regular work. Recently, a servant of the family that runs the mines approached the group to ask for their assistance on their employer’s behalf.
This RP will take place in the world of Vaira, which has the technology levels you’d expect from a medieval fantasy world, with some exceptions. Thanks to the discovery of Aetherite, magically fueled trains and airships were developed and some artificers have begun experimenting with it as a power source for golems and other constructs.
Vaira is a world where gods exist and walked the planet up until roughly 300 years ago, when they vanished after the catastrophic War of the Divines. There are locations around the world which bear the mark of these clashes and the gods' exodus, some are holy sites where great temples stand to honour their sacrifice while others are inhospitable hells overrun by creatures from another plane.
Some people whose parents or ancestors spent a large amount of time in these areas are changed by the magical energies they contain, these people are known as planetouched. The exact traits vary, but they all have different skin and/or hair colour. They also tend to have traits similar to the plane's elementals, angels or demons. However, these changes also go beyond physical appearance, with their personalities being influenced and abilities related to their planes often developing. Planetouched tend to pass their mutations on to their children.
In the aftermath of the War of the Divines, diminutive humanoids began appearing on the surface, forced from their subterranean homes. These gnomes stand roughly 4 foot tall as adults and have an overall childlike appearance. They have large jewels on their foreheads and appear to have rocky protrusions along their jawlines and on the backs of their pointed ears. Their legs appear to be made of stone from the knee down and end with 3 large toes. The gnomes are naturally gifted with geomancy.
Aside from this, the standard fantasy races are around. Humans are jacks of all trade and the most widespread race. Dwarves are stout, fond of beer and gold and perform most of their magic through runic inscriptions. Elves come in high, dark and wood varieties. Orcs aren't all evil and their culture's value on physical strength, as well as their innate bulk tends to lend itself to martial professions. Halflings are often adventurous, making excellent thieves and rogues due to their diminutive size.
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Fortunately, this means there's no shortage of work for aspiring adventurers. Whether scholars and trains to and from the town require protection, miners dug too deep and uncovered goblin tunnels or other subterranean beasts or roving bandits stealing supplies, there's almost always something for them to do.
Which brings us to our band of heroes, a recently established group who have made a name for themselves around town. Since setting up their small base of operations, the party have found fairly regular work. Recently, a servant of the family that runs the mines approached the group to ask for their assistance on their employer’s behalf.
This RP will take place in the world of Vaira, which has the technology levels you’d expect from a medieval fantasy world, with some exceptions. Thanks to the discovery of Aetherite, magically fueled trains and airships were developed and some artificers have begun experimenting with it as a power source for golems and other constructs.
Vaira is a world where gods exist and walked the planet up until roughly 300 years ago, when they vanished after the catastrophic War of the Divines. There are locations around the world which bear the mark of these clashes and the gods' exodus, some are holy sites where great temples stand to honour their sacrifice while others are inhospitable hells overrun by creatures from another plane.
Some people whose parents or ancestors spent a large amount of time in these areas are changed by the magical energies they contain, these people are known as planetouched. The exact traits vary, but they all have different skin and/or hair colour. They also tend to have traits similar to the plane's elementals, angels or demons. However, these changes also go beyond physical appearance, with their personalities being influenced and abilities related to their planes often developing. Planetouched tend to pass their mutations on to their children.
In the aftermath of the War of the Divines, diminutive humanoids began appearing on the surface, forced from their subterranean homes. These gnomes stand roughly 4 foot tall as adults and have an overall childlike appearance. They have large jewels on their foreheads and appear to have rocky protrusions along their jawlines and on the backs of their pointed ears. Their legs appear to be made of stone from the knee down and end with 3 large toes. The gnomes are naturally gifted with geomancy.
Aside from this, the standard fantasy races are around. Humans are jacks of all trade and the most widespread race. Dwarves are stout, fond of beer and gold and perform most of their magic through runic inscriptions. Elves come in high, dark and wood varieties. Orcs aren't all evil and their culture's value on physical strength, as well as their innate bulk tends to lend itself to martial professions. Halflings are often adventurous, making excellent thieves and rogues due to their diminutive size.
Name:
Race:
Appearance:
Class:
Abilities:
Equipment:
Personality:
Backstory:
Other: