Q: Must I have a deep knowledge of general 40k general lore and of ork specific lore to participate in this?
A: It obviously would help, but no. You don't need to be an expert on 40k just to play
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Q: Would we all have to be the same or could we mix and match? Would we all have to be the same, I.e everyone is a shoota boy or could we have a mixed mob?
A: Yes, everyone can be a different kind of boy
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Q:Do we have to be orks? Could we instead be grots?
A: If you
really want to be a gretchin then sure, whatever floats your boat
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Q: If so, do we have to be basic grots, or can we have special gear? Examples in order of potency: mortars, grot tanks, killa kans.
A: short answer, no. You wont have any of those things
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Q:Would we be allowed to be kommandoz? How about an odd boy? Loota?
A: You aren't restricted to just slugga or shoota boyz, though you are more than welcome to pick either of those. Basically the main restriction is that no one is going to be the equivalent of an elite unit, like a nob, mega nob or a big mek. You can still be a mek if you want, just a regular (little) mek, painboy, burna, loota etc For the most part we're looking at basic types of boyz. But you still have options.
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Q:Orks come in a wide variety of shapes and sizes on the table top, but truth be told they're like most other races. Most variants of ork are just boyz with different varieties of shooty/stabby kit. So, what are we allowed in our selection of weapons/wargear?
A:I'm aware of the variety inherent to ork kit. Yes you can select your own wargear, I don't care if you have a choppa or a slasha, or a basha. Nor do I care if your shoota is single barrelled or double. Or if you run around with a rokkit launcha. You can freely customize the look of your equipment, no skin of my nose.
However, if your thinking of taking a shokk attack gun, power claw, power stabba, extensive cybork parts, etc, than that is another matter entirely. Run those kinds of requests by me first. I'd rather not have players start with higher end equipment as it gives something to work towards and earn as a reward.
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Q
version of orks are we going for here? Will these orks be the grim-dark war mongers of death and destruction type, or the goofy, dumb-funny joking type of orks? Are we going to be monsters like a large percentage of the cannon would describe orks as, or the joke that their codex makes them out to be?
A:As far as i'm concerned those are two halves of the same coin. This won't be a comedy game, but at the same time orks and their schemes to have an inherent degree of silliness which is what makes them so appealing. Even Ghazghkull himself, the biggest meanest and most seriously evil ork there is once sat on (and killed) his personal gretchin mascot. You're orks, your monsters, your not nice people, you're cunning and evil and you will undoubtedly do some truly evil shit, at the same time your not all mega geniuses with IQs of 180+, the occasional laugh or stupid moment isn't a bad thing.
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Q:As a group, will we have worked together before? Are we an existing mob that has been together for a while, or will we be just random boyz who decided to group up because we could?
A:The second, a random mob that's formed together from those who haven't picked a side.
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Q:With that said, What about in-fighting? Orks are well known for vying for power, especially within their own groups. Will we be depicting the typical ork traits, and thus constantly sparing with each other? Will our group be special, and more effective because of a surprising level of co-operation? Or will there just be a nob among us who krumps our heads once and awhile to keep us in line?
A:I don't want this to game to derail or otherwise break apart because the PC's start stabbing each other in the neck the moment the game starts. Yes orks are rowdy, and if the players want to get into a fistfight now and again I wont complain. But if people start trying to off each other just for the hell of it than ya, ill put the brakes on it. Nothing kills a game faster than the PC infighting. So I hope you guys are going to be a group with an above average level of co-operation. I don't want to have to make a nob NPC whose sole job is to babysit the players and stop them from violently murdering each other.
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Q:How are we going to handle group equipment? For example, if our mob has a truk, who gets to drive? Who gets to use the guns? Will we decide as a group what kind of equipment is on the trukk, or will the one designated the driver be considered the 'owner' who gets to make the final decision on what happens to it? Or, will there just always be an NPC driving us where we need to go in whatever the plot demands we be riding in?
A:This is up to the group. If your group comes into possession of a Trukk (That wont be very hard), then for Something like a trukk I imagine will be a collective property. I don't want to give total control over to one person. Same with upgrading and pimping it out, talk amongst yourselves. If everyone is involved everyone will have a reason to be interested and care.
As for driving, shooting, etc. I'd rather have you guys work this kind of thing out on your own as deciding who drives and who shoots is ultimately a very minor thing. If you would rather me just make some NPC to do the driving part than that's ok too.
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Q:When the game begins, will there be something stopping us from gaining power/abilities/gear?
For example If the group has a mek and a painboy, then it's entirely reasonable that cybork upgrades and powerklaws could be attached to various group members. Assuming we end up co-operating more than normal, we could feasibly elect a leader among ourselves. Would the leader then grow into a nob, as ork leaders tend to?
A:Yes, you can over time get fancy new gear, collect resources, gain experience and favours or just loot things off corpses. but if your question is, 'by the time this is done will I be a meganob' or ' Can I stomp about in a meka-Deffdread', then probably not.
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Q: Do I haz to talk all orky in all me postz?!
A: I can easily see how that would get annoying for people. So no you don't I am willing to pretend translate your words into propha orky speak. But if you want to go that extra mile than that's cool to.