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Hidden 11 yrs ago Post by Enarr
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Skallagrim advised that I have you guys critique me on this. He said that you might find places to interrupt my post (?) or what he might be able to use to his advantage. So... would anyone mind doing a newb a solid?

EDIT: Either LeeRoy or MelonHead would appear to be most critical, and by extension useful, when it comes to dissections. Just an observation I've made while reading this here OOC.
Hidden 11 yrs ago Post by LeeRoy
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LeeRoy LeeRoy Brightmane

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Do I literally have to describe every single piece of technology down to the circuitry?

Because I can.

The detonator has two buttons, one for the right arm and one for the left. The left is closer to the palm and the right is further, this allows him to detonate them either simultaneously or individually. It's easily concealed in his massive hand but when his hand went limp it slid forward and both buttons were pushed. This set it off.

And if you want me to explain it simpler, it's like multiple wavelength RC controllers. Each one has a different signal.
Hidden 11 yrs ago Post by Green
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Nightrunner said
Skallagrim advised that I have you guys critique me on . He said that you might find places to interrupt my post (?) or what he might be able to use to his advantage. So... would anyone mind doing a newb a solid? Either LeeRoy or MelonHead would appear to be most critical, and by extension useful, when it comes to dissections. Just an observation I've made while reading this here OOC.


Since you are yet to engage fully in combat, there are few openings to use against you as of now. However, the distance between you allows Skallagrim to easily react to your attack, or even potentially break it entirely with a prepped attack of his own, effectively counter-attacking; assuming an attack is what he's been prepping for the past few posts. Even if the distance was shorter, the movement of the arms pressing forward in such a manner is more than enough to warn an experienced fighter of an impending magical/energy/blast attack. Not to mention the loud verbal warning shouted moments before.

I would normally say that he could launch an attack against you the moment you said attack, or even before that, and potentially interrupt your attack altogether, but his character seems the type to allow your character to go through with it just to see what he can do.

Once/if your character's four buddies get over to him, he can make the choice to -not- defeat them, and stall them instead, using them as a shield against you, preventing you from launching further ranged attacks unless your dude doesn't care much for the lives of others.

Edit: Mind you, I haven't read either of your characters. There would be a few more things to address if I did.
Hidden 11 yrs ago Post by LeeRoy
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Forward Advice:

Don't come to me for advice on interruptions, I have never used them before this RP. So I'm kinda fuckin' lost in how they work. They seem to be this ability that allows you to totally disregard any action in an RP if you're fast enough.
Hidden 11 yrs ago Post by MelonHead
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An interruption is essentially any persons right to say

'wait a second, why would I just stand there while you do-'

So, when formulating any post, keep it simple and succinct. Don't try for too many actions in one post, especially if they're chained together, unless you describe a very specific and careful set of circumstances. It's like covering your back.

Simple do and don't.

Do: Throws a punch -if the punch lands, leaving my opponent unstable- I follow up with a kick.

don't:Throws a punch and then kicks.

Because your opponent may interrupt the punch, which hey-ho you can't do much about if it's plausible, or they might avoid your punch and go for you when you pointlessly kick.

Good way out of this is to have your own post interrupted by their post, but it's nice to include in your original post that your character won't do the exact same thing -unless- circumstances stay the same. Which they hardly never will.

Good analogy is to imagine playing chess, you could fairly easily win by planning out moves where your opponent doesn't move them-self, but they will move, so accommodate for that.

Ramble ramble. Keep posts simple... but apparently not in OOC, #hypocrit#needsleep

Oh, and don't talk too much, no-one does that in a fight unless it's a psychological attack, and don't announce your moves -too- obviously, though its to be expected that you have to do something your opponent can pick up on. One good trick is to have something in reserve they can't possibly see, it's how a real fighter would do it. Or feint your attacks, which works better with an actual weapon.
Hidden 11 yrs ago Post by Green
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MelonHead makes a good analogy between chess and T1 combat (any format, really), as they are in many ways the same, in principle.
Hidden 11 yrs ago Post by MelonHead
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As for your specific attack, to be honest the only real problem is that you've gone for two moves in one post, but also that you had your minions get dressed first. Skallagrim probably wouldn't wait around for that. Raising your hands to shoot a fireball is slightly obvious, but also unavoidable, and coupled with your distracting elements it could be useful, especially if you had them attack from blind spots or some such, though I suppose that might be beyond your character's control.
Hidden 11 yrs ago Post by MelonHead
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Finally, interrupts are useful because there is one point where an interrupting character has an advantage, (in my opinion, its not expressed directly in the rules but it makes logical sense.) which is when an opponent is charging an attack. If your character is able to recognise this, or just spots a lapse in concentration on the battle (which is more than fair) and strikes, the opponent would most likely have to cancel their charge, or face a reduced reaction time to said interruption attack.

Though that's up to interpretation.
Hidden 11 yrs ago Post by Salroka
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All I am seeing here is this:

Well, fighting in this RP is a big dickwaving contest of "Well, I interrupt your action because I don't want to get hit, then you interrupt mine for the same reason. We COULD charge up stuff and have a kamehameha clash, but that would be the same thing and just result in another interrupt chain." So... rather than a flowing and artistic cinematic fight, it comes across as a long-winded and extra detailed form of chatroom-esque speed posting.

And that shit is annoying.
Also, for a basic visualization as to Ysolda's "God-Forged Champion of War" resembles... refer to the following


It's not EXACTLY like that, obviously. But for a basic mental picture of how she looks in relation to the essence-armor/mech thing, it works.
Hidden 11 yrs ago Post by Green
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Hey, look, it's one of the cool x-men! And I'm not talking about Wolverine.

Also, Beta. Post :)
Hidden 11 yrs ago Post by Green
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-Doublepostwtf-
Hidden 11 yrs ago Post by Rilla
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A flowing, and artistic cinematic fight that consists of "Well, I interrupt your action because I don't want to get hit, then you interrupt mine for the same reason. We COULD charge up stuff and have a kamehameha clash, but that would be the same thing and just result in another interrupt chain."

Sort of like the movies

because cinema.
Hidden 11 yrs ago Post by Enarr
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Ah, I read that our command over the zero-level characters was linited to saying "Attack" or "Defend me." Was that an underexaggeration or is it just those options. Cuz, I totallly wouldn't have had him shout that if I'd've (is that a word?) realized that there were more options.

Stuff to take away:
1. Keep it short n' simple
2. Be sneaky
3. Avoid Speech
4. Use 'If' statements
Hidden 11 yrs ago Post by LeeRoy
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You can use Energy Waves, I can't.

LeeRoy doesn't have superpowers, he has explosives.

And guns.
Hidden 11 yrs ago Post by LeeRoy
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Welp, I guess I'll just wait until Khan replies or something. Cause I can't continue until it's settled.

And it'll either be settled by a reasonable agreement or I just give up and let him get off with that super-convenient shield and impossible reaction.

So now I'll wait.

Hidden 11 yrs ago Post by Salroka
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Salroka Antivan Crow

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Green, as for me posting, I was waiting on LeeRoy. Though to be fair, another thing I was waiting on was my own damn creativity.

Those missiles kinda turned me off what with magically weighing nothing despite being 6k tons. That and the huge carpet-bomb radius. I'm unsure if that encompasses the town that Ysolda is in or not.
Hidden 11 yrs ago Post by LeeRoy
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Low weight high yield aluminum missiles dude, make them lighter but keep the payload.
Hidden 11 yrs ago Post by LeeRoy
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Pule meg.
Hidden 11 yrs ago Post by ASTA
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Mahz's site strikes again, this time claiming LeeRoy as its victim.
Hidden 11 yrs ago Post by Green
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Beta said
Green, as for me posting, I was waiting on LeeRoy. Though to be fair, another thing I was waiting on was my own damn creativity.Those missiles kinda turned me off what with magically weighing nothing despite being 6k tons. That and the huge carpet-bomb radius. I'm unsure if that encompasses the town that Ysolda is in or not.


The reason normal bunker buster missiles are so heavy, is because they require a sturdy shell to penetrate down into the bunkers they're meant to destroy, instead of exploding on top of them. Compare them to armor piercing rounds that explode after entering your body. The only reason the weight is off, is because I didn't do my math, and underestimated the sheer weight of them if I left them as it were. Consider that changed, and their material improved.

In basic; Normally, the body of each missile makes up for 3500 out of 5000 pounds. The remaining weight is the explosive load. Now, using the fabled 'Paradisonium' lightweight super durable metal, and much smaller, but equally powerful, explosive loads, that weight is reduced to 1000 pounds in total per missile. That's 300 tons per tube. 1200 ton in total. Tadaaa. Problem fixed.
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