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Hidden 10 yrs ago Post by GreivousKhan
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Schradinger said
True... But it can't lift a heavy cruiser. What if I wanna hurl ships at people? :P Though I'm also pretty sure magneto could lift a heavy cruiser, in addition to all the other stuff he can do. Heck, he can probably lift a freaking aircraft carrier. Dang magicy people and their inherent advantages... ;)


And you guys didn't believe me when I said it had an inherent advantage.

Still the Thing is probably one of those bruiser/tanks people first think of (aside from Hulk but he has no limits) when they think of a character with super strength. And the Thing has been reported to lift 30,000 freaking tons! 30,000! Which came in the form of lifting an oil rig and stopping a multiple story building from falling over.
Hidden 10 yrs ago Post by Schradinger
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Colossus is another one.

And by magicy, I just meant people with a range of powerful abilities that can be used both at range and close up (I was generalizing again). I was including tech in the mix. It's physical strength that gets curbstomped here, by both tech and magic.
Hidden 10 yrs ago Post by GreivousKhan
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I think Skalla might have based the strength classing off of marvels rating system.

power grid
Hidden 10 yrs ago Post by Schradinger
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A rating system which, for all intents and purposes, goes wholly ignored by all the bruisers. Most of the profiles for guys with class 100 strength say they can lift "far in excess of 100 tons" or "the full full extent of his strength is not known" or both.
Hidden 10 yrs ago Post by GreivousKhan
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It should also probably be noted punching force is not always proportional to lifting strength.
Hidden 10 yrs ago Post by Schradinger
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No, it's also proportional to speed. As things stand now, you can get a heckuva lot more punching force out of a fast character than a strong one.

On a side note, looking over my CS's again made me wonder how my Noir version of cyclops would fare here, since his original RP seems to have died.
Hidden 10 yrs ago Post by ImportantNobody
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LeeRoy said
I had a 15 tier system, allowed much more variance between god-tier and high-tier.


That's cute. I have a 100 tier system in the works for my character of the day!
It's based on video game leveling and more accurate/realistic progression of levels. Instead of someone upgrading from low to intermediate or something, a massive change, they just go up 1 level. Of course the main trouble would be giving examples of every level, which would make the list take forever to read. That being said I'm working on different ways to go about it.

Schradinger said
True... But it can't lift a heavy cruiser. What if I wanna hurl ships at people? :P Though I'm also pretty sure magneto could lift a heavy cruiser, in addition to all the other stuff he can do. Heck, he can probably lift a freaking aircraft carrier. Dang magicy people and their inherent advantages... ;)

I think lifting heavy cruisers should be something a high tier could do.
Magneto could do it with his metal control. I don't think his physical strength is that good, is it? I've never read up on his physical strength.
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He could theoretically use his magnetic powers to amp his physical strength, but it was his metal-kinetic ability I was referring to. That combined with his ability to create forcefields that can tank nukes, flip the poles of the planet, and generally wreak havoc on the world, makes me think a strength-based high-tier should be able to lift at least that much weight.
Hidden 10 yrs ago Post by LeeRoy
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100 tiers is far too many, and it's also too stock. Pretty much every RPG uses a 1-100 system, and that just makes everyone want to level up to level 100.
15 is better due to a simpler design covering a wider range.
Hidden 10 yrs ago Post by GreivousKhan
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Schradinger said
He could theoretically use his magnetic powers to amp his physical strength, but it was his metal-kinetic ability I was referring to. That combined with his ability to create forcefields that can tank nukes, flip the poles of the planet, and generally wreak havoc on the world, makes me think a strength-based high-tier should be able to lift at least that much weight.


Technically if SKalla does not come back we can do whatever the devil we want.

Once we agree on the exact limits we want anyway. :K
Hidden 10 yrs ago Post by Green
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A 100-tiered system is basically the excact same thing as a 10-tiered system.

97 = 9,7

I am -very- interested in seeing the 15-tiered system.
Hidden 10 yrs ago Post by Schradinger
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I guess what it comes down to for me is that a being without any inherent ranged powers, whose power is based solely on physical strength, should be able to have more raw power potential than a being who uses ranged powers to affect the world. A bruiser should be able to lift more than a telekinetic, for instance. Otherwise there's no point to the bruiser, and the telekinetic will stomp him every time. When a character's sole ranged capability relies on tossing the environment at his foes, he has to be able to have some other advantage over his ranged-powers competition in order to make up for that.
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Green said
A 100-tiered system is basically the excact same thing as a 10-tiered system.97 = 9,7I am -very- interested in seeing the 15-tiered system.


That's two of us now. Think you could scrabble together that summary, LeeRoy?
Hidden 10 yrs ago Post by ImportantNobody
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LeeRoy said
100 tiers is far too many, and it's also too stock. Pretty much every RPG uses a 1-100 system, and that just makes everyone want to level up to level 100.15 is better due to a simpler design covering a wider range.


Not everyone would want to or could get close to the top of a 10 tier system, so unless it unlocks some primitive instincts in us to want to reach the top if there's 100 levels rather then 10, I don't see it as much of a problem. It's basically the same thing as the 100 tier system but allows more smaller level ups by jumping 1 tier out of 100 rather then what would amount to 10 tiers at once, which isn't realistic at all in most cases and would put you in the same boat of those much more powerful then you because you'd be at the bottom of the tier just getting into it while the top of the tier are way more powerful. As stated in this roleplay, the difference between intermediate top and bottom is extreme, so the more levels you have the less of a problem there is and the more accurate it is of how powerful they are.

It will work for my character of the day because it's mainly just a list and can see how powerful they all are in comparison to one another. If there's a bunch in, say, tier 4, that doesn't tell much at all about who's really better or worse then if they were like level 41, level 49, etc.
Hidden 10 yrs ago Post by MelonHead
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Sigh, this is when the multiverse sucks.

When everyone lose sight of what is actually important and starts arguing semantics because they want their characters to be better than everyone else's.

I wish high tier wasn't even playable in this RP, it's terrible in a diverse multiverse setting anyway.
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MelonHead said
Sigh, this is when the multiverse sucks.When everyone lose sight of what is actually important and starts arguing semantics because they want their characters to be better than everyone else's.I wish high tier wasn't even playable in this RP, it's terrible in a diverse multiverse setting anyway.


If everyone wanted to be better then everyone then they'd all be pushing the limits of high tiers...which I guess some people are but we just need to establish how high we should max so I don't see it as wanting to be more powerful then others more so then upgrading the high tier in general.
Hidden 10 yrs ago Post by LeeRoy
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I entered Erde for high tiered combat because I wanted to crush people with rocks.

That is the simplest explanation as to why I have Erde.

Isn't working out to well either.

Because I genuinely don't have any necessity to buff or nerf him, simply because he's already dangerous.

But again.

Crushing people with rocks in a combat setting isn't happening apparently.

Edit: And yeah, I'll get right on rewriting it. I'll just write the entire thing out instead of trying to summarize it.
Hidden 10 yrs ago Post by GreivousKhan
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You almost never get to do what you hoped to do with a character. Sums up my run with the Sand Wraith.

Hmm...I should reintroduce him...
Hidden 10 yrs ago Post by LeeRoy
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See, I totally could. I would in a heartbeat if I wanted to deal with more arguments.

Guess what I don't want to.
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LeeRoy said
I entered Erde for high tiered combat because I wanted to crush people with rocks.That is the simplest explanation as to why I have Erde.Isn't working out to well either.Because I genuinely don't have any necessity to buff or nerf him, simply because he's already dangerous.But again.Crushing people with rocks in a combat setting isn't happening apparently.Edit: And yeah, I'll get right on rewriting it. I'll just write the entire thing out instead of trying to summarize it.


Poor Erde. You can crush Evvie with rocks if it makes you feel better.
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