Hidden 11 yrs ago Post by ImportantNobody
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GreivousKhan said
There's no reason to assume Evvie is in the town square.


The town's square was referenced, but doesn't mean she was exactly in it. She's probably not a huge distance away, however.

Vordak said
Well, i was also thinking of letting my characters be able to dodge bullets, though it would be more of a "belly-dance-dodge-while-keeping-your-eyes-on-the-gun's-muzzle" that allows to dodge a significant amount of what you're fed, yet takes a great amount of concentration and implies direct eye contact with the opponent. Morever, dodging fire from multiple arms would increase the strain expotentaily. That must be legit for a high-intermediate character.


My gunfu character can do that, but with more actual dodging motions then belly dancing. It's not too outrageous to dodge a single gun that you have eye contact on. I thought of a cool scene (but not involving my gunfu character) of another more powerful person who can dodge bullets, but the opponent uses one of the most crappy accuracy guns around intentionally so it's unpredictable how to dodge it. By sheer luck, the person reckons, one of them might hit eventually if he shoots enough times. The dodger was, of course, looking at the aim and finger twitching on the trigger to dodge rather then the bullet, which is just a bit too fast to properly react too.

Bonus image!

Hidden 11 yrs ago Post by ASTA
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LeeRoy said
This is all sounding Super OP. Like OP in the boring sense.


What does?
Hidden 11 yrs ago Post by Salroka
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ASTA said
See that's the thing.When you're dodging objects as fast as bullets, it makes me seriously question the plausibility of the fight in the first case. The only other weapon you'll be using are lasers/particle beams and swords, and if you're bending around inert projectiles like small or medium caliber rounds, what use is a melee weapon in this regard? The next step is simply dropping bombs on the foe, since that's an AoE weapon.


Ok. To put it in RP/Tabletop terms. Sometimes you don't even NEED to dodge bullets.

Example: My character's armor. Has a "Hardness" rating. That means it ignores a certain amount of damage. In Exalted/World of Darkness/Scion... really ANY White Wolf game, a shotgun or similar weapon does "4L" damage. That's four points of lethal damage. My character's armor has a hardness rating of 5L/5B. That is it ignores up to 5 points of lethal damage OR bashing damage (damage from punches, clubs, etc). So unless you can increase the damage somehow, or line up and aim for his head (which would be fairly obvious and give really ANY character an opportunity to intervene or evade/find cover), then using a simple firearm in a fight is useless to begin with.

Similarly, it has a "soak" rating. That means it CAN resist attacks dealing up to that much, but it's not guaranteed (if I recall. Been a while since I played Exalted).

Similar are the stats for my character's sword. +8L/3 for damage means that an attack from it inflicts twice as much damage as a shotgun (which as I said, does 4L), plus extra from the character's strength. The /3 is due to the "O" tag, which means "Overbearing". That means that any attack made with it, if not blocked or parried, does a minimum of 3L damage due to the size, weight, and superior cutting power of the blade. The Speed and Rate numbers indicate that I can swing it up to twice per action (rate) and may act with the sword every 4 "ticks". Ticks are pointless in a play-by-post, but I keep it there for reference anyway.

That's why, despite there not being a need for stats, I kept the stats for my guy's weapon and armor. So they serve as reference points for me and anyone I fight as to how tough the armor is and how strong my weapon is. Same with his essence motes... so I can't just spam powers.
ImportantNobody said
My gunfu character can do that, but with more actual dodging motions.



^ or this ^
Hidden 11 yrs ago Post by LeeRoy
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This discussion, ASTA.
Hidden 11 yrs ago Post by ImportantNobody
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Hopefully nobody attacks Evvie long enough for her to do battle with a squad of elves. I have a fight scene thought up, but if you guys insist I won't stop you. I can always use it later when she's equally angry.
Hidden 11 yrs ago Post by Vordak
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Well, i say that a bullet-dodging character can still fall prey to feints and changes in the weapon's trajectory. Besides, even if the melee fighter strikes slower than a bullet (AK-102 muzzle velocity ~900mph), the blade usualy travels less of a distance than a bullet (unless the gunslinger prefers point-blank shots).

As for impentrebale armor - i hope that none of your forgot that armor has a tendency to break after enough of force is applied? Nothing is stopping us from having characters that dual-wield full-auto anti-tank rifles with several hundred rounds to spare.
Hidden 11 yrs ago Post by Salroka
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Vordak said Nothing is stopping us from having characters that dual-wield full-auto anti-tank rifles with several hundred rounds to spare.


Or from being a self-aware AI-controlled Super-Tank with various guns and a bin of ammo the size of a pickup truck.
Hidden 11 yrs ago Post by Vordak
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Exactly. I love having those suffer a disastrous defeat by luring them into quicksand-esque traps. >;3
Hidden 11 yrs ago Post by Green
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Basically what Beta said.

In the high end of the intermediate levels, pistols and other low-powered weaponry will likely bounce off the characters like it was nothing. What does that mean? Don't bring a knife to a gun fight, bring a minigun, or a bazooka.

To use Beta's character as an example, by using the tabletop system his character is built by; His soak (armor) is 7L/10B - Which means it's pretty hard to get through with pistols and whatnot. However, if you bring an anti-tank rocket launcher; which deals 20 lethal damage (within it's radius) upon exploding, your chances of damaging him -IF- you hit him increases substantially.

Also, keep in mind, no matter how durable the body is, a bullet to the eye or into the ear is always painful.

Edit: You guys beat me to it. Damn you! :D

Edit edit: You can always have a magic revolver that can destroy tanks.
Hidden 11 yrs ago Post by GreivousKhan
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The Clash of Titans is about to begin.
Hidden 11 yrs ago Post by Salroka
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Green said
Logic


I like you, good sir or madam.
Hidden 11 yrs ago Post by Vordak
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In the end, a character's power depends on its player's arrogance. One could make a fight between a tank and infartyman look fair, or spoil a battle by having their peasant with a pitchfork beat some "petty" jetfighter.
Hidden 11 yrs ago Post by Green
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Beta said
I like you, good sir or madam.


I've been playing with a storyteller for years who had a tendency to throw Scion demigods ++ at our down-to-earth average world of darkness characters. Knowing how to kill things that can't be killed is a habit that has been forced upon me :) We should tango sometime, whenever I finish up in the Nexus tournament.
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Green said
We should tango sometime, whenever I finish up in the Nexus tournament.


Ugh. I haven't arena-battled in a long time. This RP is my first foray into that realm in over a year and a half. But sure, we can scrap sometime.
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No worries. I'm kind of rusty myself.
Hidden 11 yrs ago Post by ASTA
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Green said
Basically what Beta said. In the high end of the intermediate levels, pistols and other low-powered weaponry will likely bounce off the characters like it was nothing. What does that mean? Don't bring a knife to a gun fight, bring a minigun, or a bazooka. To use Beta's character as an example, by using the tabletop system his character is built by; His soak (armor) is 7L/10B - Which means it's pretty hard to get through with pistols and whatnot. However, if you bring an anti-tank rocket launcher; which deals 20 lethal damage (within it's radius) upon exploding, your chances of damaging him -IF- you hit him increases substantially. Also, keep in mind, no matter how durable the body is, a bullet to the eye or into the ear is always painful.Edit: You guys beat me to it. Damn you! :DEdit edit: You can always have a magic revolver that can destroy tanks.


That's a tabletop game, not an arena RP.

Those numbers mean little to me, especially considering the fact I've never even heard of said tabletop game until now.

For all I know, those stats means said character can shit rainbows and blow up New York with them by applying 5,540 points of physical damage to the city.
Hidden 11 yrs ago Post by ImportantNobody
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Vordak said
In the end, a character's power depends on its player's arrogance. One could make a fight between a tank and infartyman look fair, or spoil a battle by having their peasant with a pitchfork beat some "petty" jetfighter.


On cracked.com they have stories of some soldiers that make Rambo look like a baby (or something to that effect, I forgot the exact wording), and some guys have taken out multiple tanks by themselves like a boss.
Hidden 11 yrs ago Post by Vordak
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ASTA, Beta said that those stats are to be used as a measure of their NMV power, probably translated to other terms for the rest by those who know Exlated's system.
Hidden 11 yrs ago Post by Alphakoka
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Hmmm, was Exalted stats capped at 5 or 10?
and standard human stats would be 1? or 1 is crippled and 2 is average?
Though really, Beta's char is somewhere in mid to high intermediate.
Hidden 11 yrs ago Post by Salroka
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ASTA said
For all I know, those stats means said character can shit rainbows and blow up New York with them by applying 5,540 points of physical damage to the city.


No. That's saying that a shotgun does 4 damage, an anti-tank rifle does 20, a small missile does around 40, a bunker-buster does around 200, etc. There's also AoE damage and such.

Alphakoka said
Hmmm, was Exalted stats capped at 5 or 10?
and standard human stats would be 1? or 1 is crippled and 2 is average?
Though really, Beta's char is somewhere in mid to high intermediate.


Normal exalts cap at 5. High-level SUPER-POWERED Exalts can go as high as 10.

1 is average mortal, 3 is highly skilled, 5 is prodigious. 10 would be absolutely God-like.

Vordak said
ASTA, Beta said that those stats are to be used as a measure of their NMV power, probably translated to other terms for the rest by those who know Exlated's system.


I actually explained a lot of it to LeeRoy through a PM, and would be happy to paste the explanation here if that would assist anyone.
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