Personal Dossier
Physical DescriptionIn a lot of ways, Eli resembles her mother. Spirely, with strict and rigid posture and a demeanor that might generally be considered as “harsh.” Physically she’s a bit lanky, and if observed in her rare, relaxed moments, one might remark that she seems ill-fitted to herself. Her hair falls long and flat, and is a shade of off-white that makes her otherwise porcelain skin appear thin and pallid. The sunkeness of her eyes is off-put by their brightness: a deep, bright blue like the depth beneath a sheet of ice.
She tends to dress conservatively, and her wardrobe is slim. An assortment of long shirts and pants, pull-overs and thick boots. The one constant is the plain, sky-blue scarf she wears as often as she’s allowed—which, considering the lax dress code in the facility, especially among pilots, is nearly always. Beneath it all though is her pilot suit, donned first-thing, so that she can be ready for anything that might come New Anchorage’s way.
Personality TraitsFiercely Loyal
Direct
Obsessive
Instinctual
Distrusting
Perceptive
Cold
Effects of Polaris ShiftEli may be newer to piloting, but she’s been given no breaks for it. The nature of her combat role, as well as Blur’s reliance on the physical and mental reflexes of its pilot necessitate both high and consistent rates of synchronization. Due to a crisis of identity brought on as a result of her mother’s psychological conditioning, Eli has little to no trouble assimilating herself into Blur and achieving these synch rates, and it’s here that her Polaris Shift finds its roots.
Eli is slowly losing herself to her NC. The more benign effects of this Shift include things like adherence to patterns and routines, acute awareness, and the occasional need to remind herself to blink. In more serious instances, or flares, Eli ceases to think of herself as a human being, but rather a part of the machine. She may neglect sleeping and eating, disregard pain and harm herself as a result, or simply “shut down,” which could more accurately be described as an immobilizing episode of dissociation.
She’s found some success in repressing these effects through medication. Alternatively, the commands of her mother, or the consolation of her sister, have also shown to be able to “snap her out of it.” But as with all Polaris Shifts, there is no long-term cure.
Personal HistoryEli was five when she learned that her name was short for “Elizabeth.” Her mother used it the first time she’d cried during one of their conditioning sessions.
“Elizabeth,” she’d said. “Never cry in front of me again.”
For most of her life, Eli rarely left the ramshackle library the Jackspars called home. She spent her days studying, practicing, and doing what her mother commanded, when she commanded. At night, she would listen to Vera talk about her day; where she went, what she did, who she met. Second-handedly she developed a sense of community, which mingled nicely with her burgeoning desire to protect Smith’s Rest.
As her mother began to take a more active role in the Smith’s Rest community, Eli was subjected to fewer conditioning sessions, and the two were around each other less often. She spent more time with Vera, who coaxed out of her an almost human affection, which blossomed into a genuine, if repressed, personality. She grew to be more than just a prospective tool, she became a sister and a friend. She became “Lizzy.”
When the day finally came that Smith’s Rest acquired its Neural Combatants, Eli was there fresh and early. She hadn’t considered that she might fail her compatibility test, her mother had never even mentioned it. It was as if the woman knew, somehow, that her daughter would pass. Eli considered it a sort of destiny. Of course she would defend Smith’s Rest, what else was there?
The cockpit fit her like a glove. Blur was her second skin, her body-away-from-her-body. Never before had she felt so certain of who she was, never had she dreamt of what fulfilling her purpose might feel like. Together with her team, under the command of Sophia Torres, Eli finally saw what Smith’s Rest could be.
Then, Sophia vanished.
Smith’s Rest, now expanded into the Free State of New Anchorage, went on without her. The NC program went on without her. It seemed like everyone was willing to move forward without batting an eye at the fact that their head of defense had disappeared overnight. Eli, however, was not. Her sharpening image of New Anchorage could not accommodate deserters, or traitors, or those whose intentions were too selfish to put the good of the people before themselves. When Raschke brought on Michael Graham, and he proposed to flood their ranks with mercenaries, Eli was…less than confident in his choices. She was, admittedly, less than confident in him.
Now, with her sister’s imminent career as a pilot, and her mother’s growing popularity among the people of New Anchorage, Eli feels stuck between her obligation towards her home, and her own distrust of the strangers inhabiting it.
Tactical Preferences and SkillsUp Close and Personal: Eli isn’t a good shot. One could justifiably say that Eli is in fact a bad shot. Thankfully, swordplay and fist-fighting require grace and power over accuracy, and utilize a different sort of hand-eye coordination, which Eli excels in. Quick, agile, and ambidextrous from years of self-teaching, Eli would like to say she makes up for her shortcomings in long-range combat with her prowess in CQC, but she still has to reach her target first.
Unwavering Loyalty: Alternatively: “goal-oriented,” “single-minded,” and “unhealthily skeptical.” With Eli, the mission always comes first, because to her, the mission is always in the interest of New Anchorage. Instilled within her is an almost fanatical loyalty to her home, desire to protect its people, and see it prosper. To her, any pilot who fights for them should be willing to lay down their lives for the good of New Anchorage. This has led her to hold a distaste for newcomers, especially mercenaries, or former mega corporation pilots. Consequently however, her trust, once gained, is absolute to a gullible fault.
Reliable: Eli is, if nothing else, a phenomenal solider. She gets things done. She follows directions and fulfils her tasks with speed and proficiency, never questioning—out loud, at least—the orders of a superior. For everyone else, especially her equals, she rarely keeps her doubts to herself, and as standoffish as that may sometimes be, one can at least rely on her to be honest and direct.
NotesTBD
Neural Combatant
CodenameBlur
TypeBipedal, Melee
Squad RoleClose-Range Assault
NC DescriptionBlur is a light-weight, medium-sized Neural Combatant designed to embody the “high-risk, high-reward” philosophy. Likely created by Red Star, it was recovered from a glacial wall. Its sleekly humanoid, aerodynamic frame and snow-white exterior help it live up to its name amidst the Alaskan wasteland, and especially during blizzards. The array of propulsion engines affixed to its back expand and shift during use not unlike spines, or sharp wings.
Weapons and ArmamentsOmni-Propulsion System: Integral to Blur’s design philosophy is its array of engines, which help it to achieve the ludicrous speed required of a melee-oriented NC. When coupled with Eli’s quick reflexes and intuition, they also provide Blur with a surprising degree of maneuverability, necessary for avoiding the front and backline fire it tends to draw.
Bladed Weaponry: Blur’s weapons reflect its orient towards melee-combat. A beam-sword of standard design, an energy-projected, wrist-mounted shorter blade, and sharp, retractable claw-tips for its fingers complete its standard arsenal. The only deviance in the design of her weapons is that they’ve been fitted to work with Blur’s Energy Relay System.
Energy Relay System: What the Omni-Propulsion system does to initiate combat, the ERS does to finish it. Considering the prioritization of agility over distance-closing speed in close-quarters, the ERS seeks to make sure that the engines’ massive energy output isn’t put to waste once Blur has actually reached its target. It allows Eli to pump extra power to her sword, or her gauntlet-blade, or even the sharp-tipped fingers, which can come in handy when cutting apart NCs and holding against other melee weapons.
Flare Cache: When fancy-feet and speed just aren’t enough, or as a proactive-countermeasure to cover its approach, Blur is equipped with multiple rounds of flares with which to throw off heat-seeking ballistics. They don’t always count for much, and they’re no replacement for covering fire, but in a pinch Eli has found them useful.