"Seems like only yesterday we were pulling Rukdug out of the vats like another other Uruk... and now look at him! Fought his way all the way to Overlord. Hope he lasts longer then the last piece of shrak." ~ Golm the Vat Keeper.
The armies of Morder are ever changing as armies uruks, orcs goblins and trolls are born and die almost on a daily basis with their numbers only really being kept in check by the harsh nature of Mordor itself and the constant battle for dominance and power among each other. Captains, Warchiefs and Overlords rise and fall in an ever changing political landscape where might makes right and law and order is enforced by the whims of those with the strength to make their will reality.
Despite all their differences, all of them start off the same way: Just one of many who are spawned to feed the meat grinder that is life in Mordor. Just another nobody foot solder on the dark lord's armies who is either going to have to prove themselves and make their way in the world or die trying.
Well what are you waiting for ya Shrak?! Get moving!
.................................................
This roleplay is inspired by the system of orcish 'politics' developed by the Shadow of Morder. The idea is that players will be starting with freshly created orcish/uruk solders with no renown or greatest to their names. The equipment you are given is general solid but kind of crappy, the armor you've been given is of a poor 'all sizes fits no one' quality and your superiors not only give no shits about your lives but actively kind of hope you die in an amusing way.
All players will be starting off as fresh uruks who have just completed the basic requirements to considered solders in the army: You've gone to the armory and grabbed one of the many poor quality weapons trusted to fresh, unproven scum like yourselves and you've managed to avoid killing yourselves or being killed by one of your fellow solders off the bat. Well done. Now comes the hard part.
Life in Mordor is brutal and harsh with death and combat being near constants. If it's not the wildlife, slave uprisings or the occasional task forces of tarks coming in to purge some of the orcish population and stir up a fresh wave of infighting, it is the brutal and unforgiving nature of orcish politics. The chaos provides opportunity however and there are many paths to power in Mordor. The decisions that players make towards how they go about earning their place in Mordor will drastically change how their uruks develop.
To start with, all new characters will have is their name, a basic solder class (will be listed below), some basic equipment for that class, some personality traits and a single trait you consider a personal strength. After that, the players are free to decide what they are going to do with themselves to develop new skills, earn better equipment, become more renowned or infamous in society or even make plans to fight their way up the ranks... but always remember that you are in Mordor and life here is cheap. Poor decisions can often prove fatal and even the most experienced of uruks can make a miss step that can prove disastrous, but those who survive such things will often do so with scars to body and possibly mind: Strengths and Weaknesses are both born in adversity after all.
The armies of Morder are ever changing as armies uruks, orcs goblins and trolls are born and die almost on a daily basis with their numbers only really being kept in check by the harsh nature of Mordor itself and the constant battle for dominance and power among each other. Captains, Warchiefs and Overlords rise and fall in an ever changing political landscape where might makes right and law and order is enforced by the whims of those with the strength to make their will reality.
Despite all their differences, all of them start off the same way: Just one of many who are spawned to feed the meat grinder that is life in Mordor. Just another nobody foot solder on the dark lord's armies who is either going to have to prove themselves and make their way in the world or die trying.
Well what are you waiting for ya Shrak?! Get moving!
.................................................
This roleplay is inspired by the system of orcish 'politics' developed by the Shadow of Morder. The idea is that players will be starting with freshly created orcish/uruk solders with no renown or greatest to their names. The equipment you are given is general solid but kind of crappy, the armor you've been given is of a poor 'all sizes fits no one' quality and your superiors not only give no shits about your lives but actively kind of hope you die in an amusing way.
All players will be starting off as fresh uruks who have just completed the basic requirements to considered solders in the army: You've gone to the armory and grabbed one of the many poor quality weapons trusted to fresh, unproven scum like yourselves and you've managed to avoid killing yourselves or being killed by one of your fellow solders off the bat. Well done. Now comes the hard part.
Life in Mordor is brutal and harsh with death and combat being near constants. If it's not the wildlife, slave uprisings or the occasional task forces of tarks coming in to purge some of the orcish population and stir up a fresh wave of infighting, it is the brutal and unforgiving nature of orcish politics. The chaos provides opportunity however and there are many paths to power in Mordor. The decisions that players make towards how they go about earning their place in Mordor will drastically change how their uruks develop.
To start with, all new characters will have is their name, a basic solder class (will be listed below), some basic equipment for that class, some personality traits and a single trait you consider a personal strength. After that, the players are free to decide what they are going to do with themselves to develop new skills, earn better equipment, become more renowned or infamous in society or even make plans to fight their way up the ranks... but always remember that you are in Mordor and life here is cheap. Poor decisions can often prove fatal and even the most experienced of uruks can make a miss step that can prove disastrous, but those who survive such things will often do so with scars to body and possibly mind: Strengths and Weaknesses are both born in adversity after all.