A Yugioh roleplay taking place in the fictional city of Hyacinth, where duelists and researchers from all over flock, due to a strange occurrence known as "Soul Draw" appearing in the city. The origin for it is unknown, but it has attracted a hub of powerful duelist's known by the media as a 'Battle Mania' with the city quickly becoming a hot spot for duelling. Though as the people duel through the city, Machinations begin behind the scenes... A darkness beneath the neon night.
Hyacinth was founded 200 years ago, and while it initially started off as a just a minor city on the map, The discovery of Soul draw lead to a massive industrialisation and building effort in the last 10 years, as company wanted to invest into what was effectively the gold mine for advertising (due to the popularity of Duel Monsters), as well as to research into the phenomenon of Soul Drawing, The McCalister Group, is at the forfront of the contract work for the city expansion. However not all is so bad! Due to the the promises of the mayor of the city, Long-time livers in the city didn't have to deal with the tax hike that the new comers would deal with As the city became the hotspot for dueling. Still the change in culture from a scenic nightlife of a quiet city walk. To a bright and brilliant day and night of duels all around is quite a thing to witness!
The remarkably rare process of drawing a card straight from ones own soul, A soul draw is a once in a life-time event that can occur when the duelist is in a tight spot or under emotional duress. And even then the number of people capable of performing one is limited by an unknown factor.
The card created by a soul draw is also continuously evolving alongside its duelist, becoming more powerful the tougher the duels it gets into!
(The In-universe explanation for an evolving custom card)
Rules and Mechanics
Players will be limited to a Single custom card, and any potential evolutions relating to that card over the course of the rp. It must be stressed the card needs to start out in a form that can be seen as 'improvable', An example of this is Stardust dragon, and its evolve into Shooting Star improving on all of its effects. So bare this in mind when creating your customs.
Likewise also bare standard thoughts of powerlevel, Its not a good idea if the card is just a stickied on board wipe. If you are having particular difficulty creating a series of cards, feel free to ask!
So as we all know MR4 makes it extremely necessary to bring link monsters even for archetypes that can be seen as purely 'synchro' or 'Xyz' like Synchronous or Gagaga
So this is a rule I am implementing to remove the strict requirement for links in those types of decks that can be seen as 'purely' one extra deck type.
The way the rule works is if you control a 'Xyz, Fusion or Synchro monster' in your extra deck monster soon. You can over/fuse/synchro/ that are the same type as that monster (e.g if you control a fusion monster in that zone you can only fuse more fusions) that are a lower level/rank then that monster.
Standard MR4 rules still apply in all other cases. This is done as a way to try to bring links and their associated cards into play without forcefully causing decks to have to use them.
Banned cards
Anything on the TCG and OCG banlist, however, if something is banned on one list and yet limited on the other it, it is limited. Same is true for cards that are not banned on one list (which makes the card playable at three)
Note! Just remember I will be curating decks to avoid anyone going too crazy with the resulting freedom. We are going for story duels that are cool and flavourful, over meta slogs.
Also, if you can, do try to justify why you as a player would have one . If you don't have one you can very much earn it during the roleplay which would be a good growth for your deck. Try to build a deck with that in mind as earning cards is a very good way of symbolising progression as a character.
How Duels will be played
Preferably duels will be done with 4k life points in a freeform format where both players are allowed to draw what they please (as long as its in their deck) with the intent to make the duel as exciting as possible for the people involved. Of course in the event that this is unlikely due to player disagreements or the like. It can in the worst case scenario also be done through simulators but this is not prefered.
[hider=Character Name] [b]Name[/b]
[b]Age[/b]
[b]Appearance[/b]
[b]Personality[/b]
[b]History[/b]
[hider=Deck Name (remember max 60 cards)]
[b][color=f7941d]Monsters[/color][/b] (write the number as x 1 or x 2 next to it to signify the amount you have)
[b][color=39b54a]Spells[/color][/b] (write the number as x 1 or x 2 next to it to signify the amount you have)
[b][color=9e005d]Traps[/color][/b] (write the number as x 1 or x 2 next to it to signify the amount you have) [b]Extra Deck[/b] Fill at your leisure, but please try to be unique and varied (remember that the max is 15~)
[hider=Ace Monster (This is your custom)] [list] [*]Name: [*]Level: [*]Attribute: [*]Type: [*]Effect [*]ATK / DEF [/list] [/hider] [/hider] [/hider]
OOC
Hello there, and welcome to my Yugioh RP, so before you place your interest, There is something I must stress!, This is a rp that will require some active participation. If you feel like you won't be able to meet a deadline for collabs. Then perhaps this rp isn't for you. This doesn't mean that you can't ever miss a deadline ever, but rather you must give sufficient reasoning why you'll miss one. The reason for this, this time around is because my last Yu-Gi-Oh RP stagnated as a result of player in-activity
That said, Players for this RP can app as an inhabitant of the city, or perhaps a duelist that has come to the city hoping to make it big. The options are pretty flexible here. As long as you aren't a Dimension hopping Spirit of a Pharaoh from a different planet
Personality Vincent is a very calm and cautious individual, who takes things at his own pace. He's friendly and polite, but not open. The man likes to keep his thoughts to himself, but is nevertheless extremely curious about the world around him. He's extremely passionate and devoted to his field of study. Vincent's motivations are the pure pursuit of knowledge, for better or worse.
History Vincent hails from the United Kingdom, studying the development and technology behind Duel Monsters at his university, with a minor in mysterious phenomena. His bachelor thesis, "Ener-D's Risk of Reverse Momentum: Cause and Effect" was well-received among both peers and professors. The success of that particular study made it so his next one, "Study of the Soul Draw: What makes one occur?" was greenlit, despite the distance between Vincent and Hyacinth. With the McCalister group's keen interest in researching this subject, Vincent's university reached out to the governing body there for the necessary funds to arrange travel.
Once more, due to the quality of Vincent's last study, the McCalister approved of the young student's ambition. They arranged a workspace for Vincent within Hyacinth, outfitted with the necessary terminals and equipment to run duel data through. The young man was also supplied with a Research Duel Disk, outfitted with recording equipment to take log of duel data gathered in his own practical experiments. Thus, Vincent's goal is to search out both duelists who have and have not yet met the conditions for a Soul Draw, dueling and analyzing those duels to report his findings. Vincent built a deck designed to push the opponents into any situation he desired in order to test out various situations that could lead to them either summoning, or drawing, their Soul Monster.
Personality: A strict upbringing has taught Eiko to be a diligent and serious individual, while an emphasis on maintaining traditional values means that she puts a lot of stock into the concepts of respect, honour and hospitality. She maintains a calm exterior and does not let her emotions show openly while also being polite and formal to a fault.
History: The Araki School of Kendo has been owned and operated by Eiko’s family for centuries, teaching students the traditional form of combat and trying to keep the art alive in the modern world. Originally from Kyoto, the dojo was relocated to Hyacinth not long after the cities founding and experienced some success for being the only established kendo school in the city.
Eiko is the eldest of the Araki family’s two daughters and as such is the heir to the dojo; it is expected that she will take over the responsibility for running the school when her father retires and as such she had been a student at the dojo from a very young age. Her training and development were very closely monitored by her father and grandfather, the current and former masters of the dojo respectively, and her personality was shaped under the weight of their expectations. Her sister, in comparison, led a much freer life with less pressure or supervision; she is a very different person from Eiko as a result, being more reckless in her actions and more open with her feelings. Nonetheless, they manage to maintain a close relationship in spite of their differences or the possible resentment that could have developed between them.
With the advent of Soul Drawing, the landscape of Hyacinth changed as the city became a hub of activity in the world of Duel Monsters. The dojo saw an upswing in new applicants as people tried anything they could think of to try and cause a Soul Draw to happen, including learning traditional martial arts techniques. Embracing this, Eiko’s father rebranded the dojo to make it friendlier to duelists while also preserving their traditions; they didn’t become a Duel Dojo exactly, but rather a Kendo Dojo that catered to duelists. Part of this rebranding included teaching Eiko how to duel so that she could become a showcase of how blending her family’s kendo teaching with Duel Monsters could lead to success.
Although this plan was moderately successful, with the dojo attracting a good number of new applicants every month, most of the duelists eventually move on when the techniques they are taught don’t result in them being able to Soul Draw. In order to combat this, the hope is that Eiko will be able to take what she has learned and become a strong and well respected duelist so as to draw attention back to the dojo; given that she has recently managed to Soul Draw herself for the first time, things seem to be going well.
Monsters – 20 The Six Samurai – Zanji The Six Samurai – Irou The Six Samurai – Nisashi The Six Samurai – Yaichi The Six Samurai – Kamon The Six Samurai – Yariza Spirit of the Six Samurai Elder of the Six Samurai Kagemusha of the Six Samurai Hand of the Six Samurai Chamberlain of the Six Samurai Grandmaster of the Six Samurai Shien’s Footsoldier x2 Shien’s Squire x2 Shien’s Advisor Shien’s Daredevil Enishi, Shien’s Chancellor Great Shogun Shien
Spells – 11 Cunning of the Six Samurai Gateway of the Six Shien’s Dojo Shien’s Smoke Signal Shien’s Castle of Mist Six Samurai United Six Scrolls of the Samurai Six Strike – Triple Impact Legendary Ebon Steed Fusion Sword Murasame Blade
Traps – 9 Breakthrough! Double-edged Sword Technique Return of the Six Samurai Backs to the Wall Musakani Magatama Shien’s Scheme Six Strike – Thunder Blast Swift Samurai Storm! Six Style – Duel Wield Desperate Tag
Extra Deck Great General of the Six Samurai Shadow of the Six Samurai – Shien
Name: Araki - Novice of the Six Samurai
Attribute: Light
Type: Warrior
Level: 4
Effect – This card gains 500 ATK and DEF for each “Six Samurai” monster that you control. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
Personality Cheiko is a person of great emotions responses. Where a harsh phrase may hurt others it burns like acid to her. Similarly, she feels a warm, cozy feeling inside when someone remarks kindly to her. These reactions are fairly common for even the most minute. Chieko, in general, is a very boisterous person. She can be cruel to those who pester or annoy her and can be rowdy and lively with those she enjoys. While not a particularly loyal person, she values loyalty and isn't someone to treat someone who is kind the same way. Still, she often has her rationality pushed aside by her intense feelings. This is because Cheiko is brash. Simply put, she does not always think through her actions first. Rather she oftentimes reacts with her gut instinct.
History Cheiko and her family had been rooted in Hyacinth for decades. They were a humble family making honest pay with a local deli. When the concept of the soul draw came into play, duelists began to crowd the town. In many ways, this was a great thing for the family as the duelist often stopped in for premade sandwiches and other quick meals while out and about. As the soul draw became more of a staple to their town, however, the wash of card shops and vendors over their old neighboorhood slowly took a toll of the family financially. Eventually, her father would go off to work at a card factory in town as it made them the money they needed. This was how Chieko would get her first deck.
At first, the young girl loved the game and became just as frenzied as every other duelist in town. It was slow, as she discovered she could not draw a 'soul card' that she came to loathe the game for how it had made her feel inferior and defeated, and so she uses her deck for a darker purpose, scaring younger or weaker duelist in attempts to make them feel how she has.
Monsters Fairy Tail- Luna x3 Necroface x2 Banisher of radiance x2 Banisher of the light x3 Ghost ogre and snow rabbit x3 Gren Manju Da Eiza x3 Swift scarecrow Battle fader x3 Eater of millions x3
Spells Allure of darkness x3 Soul Release x3 Ancient leaf x2 Raigeki One day of peace Pot of desires x3 Dark hole x2 Gold Sarcophagus Left-arm offering x2 Into the void x2 Pot of duality x2 Called by the grave x2 Twin twister x2 Sould absorption x3 Dimensional Fissure Exchange