Summary:
I'll make this short, alright.
Mercenaries (commonly known as Dogs of War) in the Warhammer Fantasy world - I love them!
If you love them as much as me, scrappy groups of down-on-their-luck folks plucked from origins obscure or high, forced to fight for their very lives for gold, to shed the claret of themselves and others at the whims of others, then boy-oh-boy this one is for you.
Too long has the Elder Scrolls franchise held on to co-operative writing projects, it believe it is now my turn to make a concerted effort at doing the same.
To this end I am looking for dedicated writers capable of writing to an Advanced standard, at least enough to form a solid core of dependable folk for a continuous romp across the Old World and beyond; if you think you fit the bill, get yourself known and give us a post.
Mercenaries (commonly known as Dogs of War) in the Warhammer Fantasy world - I love them!
If you love them as much as me, scrappy groups of down-on-their-luck folks plucked from origins obscure or high, forced to fight for their very lives for gold, to shed the claret of themselves and others at the whims of others, then boy-oh-boy this one is for you.
Too long has the Elder Scrolls franchise held on to co-operative writing projects, it believe it is now my turn to make a concerted effort at doing the same.
To this end I am looking for dedicated writers capable of writing to an Advanced standard, at least enough to form a solid core of dependable folk for a continuous romp across the Old World and beyond; if you think you fit the bill, get yourself known and give us a post.
In Character Info:
Through whatever has driven you into the lands known as the 'Border Prince Confederacy', or more commonly 'the Border Princes', you now find yourself in the lands of Grand Patriarch Jan Aarle – the slayer of the Giant of Pinjaro, conjurer to the Sultan of Araby himself, former wizard for Karl Franz and now Patriarch of his very own patch of land – this would not matter at all, if the land was not in dispute.
Five so-called 'princes', from Jan himself to a foreign-born merchant, lay claim to the region of the Border Princes known as the Skiesal Barrens. It is much as the name suggests, a land covered for the most part in plains of barren dirt or overgrown with scrub, a few waterfalls, rocky tors and even a lone mountain splitting apart the monotony somewhat. A large swampland stretches for miles across the most south-easterly part of the Barrens, through which one must go to access the Burned Passage which leads away from this region.
Grand Patriarch Aarle has managed to fend off all aggressors to his lands thus far, having formed what he calls his Patriarchy at least three decades ago, as to the man himself there is not much that can be gleaned from outside the Border Princes, so it is a good thing you are here!
After traversing one of the numerous and equally hazardous passages, valleys, or ways leading here, you come across the first settlement of the region – a village called North Crickmouth, and there is no South Crickmouth.
Boasting a population of just over one-hundred-and-a-half souls, the village contains little in the way of importance. There is a carpenter who does good trade in coffins and furniture, a blacksmith-cum-weapons seller owned personally by Jan Aarle himself, and perhaps most importantly of all a relatively well-built monastery of Cenobites who name themselves the Congregation of the Enlightened.
From here the Border Princes are your oyster, whether you choose to explore the ruins known to lie out in the lands beyond the village, or to help one (or all... or none) of the Princes achieve whatever it is that they seek.
All you know is that it is dangerous to go alone, and isolated adventurers die easy and quick out there in the Barrens.
(This is deliberately short, more-or-less everything you need to know will be gotten to during in-character writing.)
Five so-called 'princes', from Jan himself to a foreign-born merchant, lay claim to the region of the Border Princes known as the Skiesal Barrens. It is much as the name suggests, a land covered for the most part in plains of barren dirt or overgrown with scrub, a few waterfalls, rocky tors and even a lone mountain splitting apart the monotony somewhat. A large swampland stretches for miles across the most south-easterly part of the Barrens, through which one must go to access the Burned Passage which leads away from this region.
Grand Patriarch Aarle has managed to fend off all aggressors to his lands thus far, having formed what he calls his Patriarchy at least three decades ago, as to the man himself there is not much that can be gleaned from outside the Border Princes, so it is a good thing you are here!
After traversing one of the numerous and equally hazardous passages, valleys, or ways leading here, you come across the first settlement of the region – a village called North Crickmouth, and there is no South Crickmouth.
Boasting a population of just over one-hundred-and-a-half souls, the village contains little in the way of importance. There is a carpenter who does good trade in coffins and furniture, a blacksmith-cum-weapons seller owned personally by Jan Aarle himself, and perhaps most importantly of all a relatively well-built monastery of Cenobites who name themselves the Congregation of the Enlightened.
From here the Border Princes are your oyster, whether you choose to explore the ruins known to lie out in the lands beyond the village, or to help one (or all... or none) of the Princes achieve whatever it is that they seek.
All you know is that it is dangerous to go alone, and isolated adventurers die easy and quick out there in the Barrens.
(This is deliberately short, more-or-less everything you need to know will be gotten to during in-character writing.)
Out of character info:
There we have it, all you need to know for the beginning of the roleplay – any more and I would be giving things away.
If you wish to join, please fill out this deliberately sparse Character Sheet below; I am leaving it as such because, along with the Advanced standards of this sub-forum, I hope to encourage a writing experience between those that join. This includes revealing things not written in the CS.
Please submit your character sheets by WEDNESDAY, OCTOBER 30th (or possibly before). Post them in a hider in a comment in the OOC tab, NOT the Character tab.
If you wish to join, please fill out this deliberately sparse Character Sheet below; I am leaving it as such because, along with the Advanced standards of this sub-forum, I hope to encourage a writing experience between those that join. This includes revealing things not written in the CS.
Please submit your character sheets by WEDNESDAY, OCTOBER 30th (or possibly before). Post them in a hider in a comment in the OOC tab, NOT the Character tab.
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Nationality:[/b]
[b]Appearance:[/b] A [i]written[/i] description of your character's appearance. No pictures. Please include here any [b]weapons[/b] they may have, and any [b]armour or clothing[/b] as well.
[b]Brief History:[/b] A sketch of your character's life and history, preferably until their arrival in North Crickmouth. Give me two solid paragraphs, at least, please.
[b]Skills:[/b] What skills do they possess, how did they come by them, what have they used/been using them for?
[b]Equipment:[/b] What do they bring with them/carry on their person? Be sensible when deciding, as weight and wealth are both an issue.
The Gods Protect.
If you have any questions, please feel free to ask.