- Mankind -
Perhaps the most common species found, human beings can be found all across the Aezoli Jhal, ranging from as tall as the fae or as short as the dwarves. Humans vary in terms of magic, some being very powerful while some are completely void of magic ability. Humans have proven quite effective at bridging the gap between both science and magic, relying equally on both respectively. Many humans have settled and made their own cities, some above ground in the heart of the deserts and some deep in the earth where it is far more tolerable. Humans however are often deeply distrusting and superstitious, often believing that things in nature must be one thing or another, black or white, good or evil. When they encounter something they fear or don’t understand, they often react violently, trying to control things that cannot or will not be controlled
- Faekind -
One of the oldest of the races, the fae can be recognized by their distinctive sharp ears and tall slender figures. Their bones are naturally hollow like a birds, making them naturally light on their feet and naturally agile. Of all the races, the fae are naturally adept at magic. Fae mages are often able to perform seemingly impossible feats of magic because of their natural attunement and their naturally long age allows them to study longee. Unlike mankind or dwarven kind, the majority of fae prefer to live in nomadic tribes on the surface. A minor number live in the larger cities peacefully, making lives for themselves and preferring the comfort of city living rather than the harsh uncertainty of the desert. The average fae can live 600 years assuming they are in good health and aren’t magically altered. Otherwise, a fae can live perhaps thousands of years before dying
- Dwarves -
Dwarves are almost as old as the fae but unlike the fae, prefer the power of science and machine then magic. Dwarves can be recognized by their distinctive short features and excessive hair. Unlike the fae, dwarves bones are naturally dense and strong like iron, often keeping them from being light or agile. However, what they lack in general speed or agility, they make up for in both pure strength and durability. Dwarves are also naturally stubborn and are often unaffected by magic that alters the mind. Dwarves have harnessed the power of steam and black powder. Though the dwarves have harnessed amazing sciences, they prefer to keep themselves, helping mankind on occasion but outright ignoring the fae. Dwarves find the fae to be smug and afraid to get their hands dirty, fae finding them equally distasteful and untrustworthy
- Gleekon -
Gleekon are a reptilian race of tribal raiders. Gleekon can range in size and shape from one another similarly to humans but gleekon are always reptilian humanoids and always ill-tempered. Many aren’t very intelligent and those that are intelligent often become tribal chiefs, though usually through brute strength rather then intelligence. These tribes can range in size from a few hundred gleekon to tens of thousands. These tribes often wander the deserts and wage war with the dwarves more often than not. The dwarves and humans particularly hate the gleekon as they often disrupt established trade routes and can cripple cities for weeks if not months. It isn’t known roughly how long gleekon live due in large part to the gleekon often dying from killing one another or from the constant wars they wage
- Skavvers -
Skavvers are an insectoid race of scavengers that have an obsession with Maker artifacts. While not as hostile as gleekon, they aren't exactly friendly either. If they think you have something they want, they'll kill you. However, they are willing to barter so long as you have something of worth. Skavvers mostly keep to their hives. Imagine termite mounds but big enough for flying humanoids. When they go out, it's to scavage for whatever they can find