Diplomacy is dirty work these days...
TL;DR Summary
- FOOKIN DISCORD MATE!
- Star Wars
- 0BBY (Before Battle of Yavin, or that is to say -- Episode IV)
- Going with a really short sort of character sheet, rather than some long production. See Characters Tab for more detail.
- Rebellion Era - Far from Yavin, far from Scarif. Closer to Nar Shaddaa. Downside? Fringers. Upside? Far from Alderaan and open mic night at the co-op.
- The characters are 'diplomatic support specialists' which is to say, the retinue of a Senator Dona Ordo of Uslam, a Rebel Sympathizer that uses their status to help quietly rally and organize disparate anti-Imperial groups in the Outer Rim, which they are a native of. While there might be some people with significant social skills, Ordo's mission can be murky and dangerous, which means that they have, ideally, bodyguards, pilots, slicers and experienced spies in their group.
- Reserving the right here to turn down types of characters, like Mandalorians or Jedi or Human Replicant Droids, on the idea that without a very good back story and strong sense of the character, it's just a gimmick.
- The characters' decisions will affect the outcome.
- Multiple characters allowed, particularly in terms of opponents, neutrals and so forth.
In Character Info
The Republic has fallen and the Empire has risen in its place, having undermined and manipulated its way into power -- what seemed rational and logical turned out to be a manipulation. The Jedi are gone, the law no longer protects and the military no longer defends. The Empire has turned everything into an instrument of oppression under the New Order.
Still, there has always been resistance, even through the dark times. The young take up the fight against the tyranny, filling the ranks of the opposition to the Empire with a generation that does not justify the Empire by claiming that the Republic was more corrupt, worse and so forth. Some are idealists, others have their backs to the wall. The Empire creates its enemies -- the harder it squeezes, the more people consider banding together against the Empire. And now the Empire's enemy has a name.
The nascent Rebel Alliance is an attempt to organize disparate groups fighting the Empire from the shadows and also to undermine Imperial control of communications between worlds and provide a quiet channel of communications between factions. The Empire is aware that there is a diplomatic effort ongoing, and while it might not be ready to directly stamp out someone like Senator Mon Mothma, it has no problem with arranging accidents.
That means diplomacy is a high risk operation. But it's necessary.
That's where 6th Special Personal Security Detail (PSD), Alliance Diplomatic Corps, comes into play. Organized in a similar way to Intelligence's operations directorate, PSDs are intended to provide specialized skills to support the diplomat...that can range from bodyguarding, to intelligence gathering, counterintelligence/surveillance, to recruiting agents on planet, assassinations and smuggling and anything else within the scope, thus 'special,' a term that encompasses a lot of unconventional capabilities.
It is dangerous work, covert in nature and with a higher than usual risk profile because often the diplomats themselves are known to the ISB and the Ubiquitorate. These teams have two very simple mandates; keep their principal alive and complete the mission, doing whatever it takes for both.
Still, there has always been resistance, even through the dark times. The young take up the fight against the tyranny, filling the ranks of the opposition to the Empire with a generation that does not justify the Empire by claiming that the Republic was more corrupt, worse and so forth. Some are idealists, others have their backs to the wall. The Empire creates its enemies -- the harder it squeezes, the more people consider banding together against the Empire. And now the Empire's enemy has a name.
The nascent Rebel Alliance is an attempt to organize disparate groups fighting the Empire from the shadows and also to undermine Imperial control of communications between worlds and provide a quiet channel of communications between factions. The Empire is aware that there is a diplomatic effort ongoing, and while it might not be ready to directly stamp out someone like Senator Mon Mothma, it has no problem with arranging accidents.
That means diplomacy is a high risk operation. But it's necessary.
That's where 6th Special Personal Security Detail (PSD), Alliance Diplomatic Corps, comes into play. Organized in a similar way to Intelligence's operations directorate, PSDs are intended to provide specialized skills to support the diplomat...that can range from bodyguarding, to intelligence gathering, counterintelligence/surveillance, to recruiting agents on planet, assassinations and smuggling and anything else within the scope, thus 'special,' a term that encompasses a lot of unconventional capabilities.
It is dangerous work, covert in nature and with a higher than usual risk profile because often the diplomats themselves are known to the ISB and the Ubiquitorate. These teams have two very simple mandates; keep their principal alive and complete the mission, doing whatever it takes for both.
Out of Character Info
This RP is actually an idea I had for a slightly different Star Wars RP that encompasses all kinds of murkiness and danger. Covert diplomacy on behalf of an insurgency is as dangerous as it gets; the Principal, the Senator, is well known and under observation. In the current wars that go on worldwide in our era, diplomats are protected by a variety of specialists that are heavily armed and well trained, often Special Operations Forces (SOF) veterans. In the Star Wars universe, I feel that smugglers, slicers, and perhaps even an ex-padawan, specialized droids and bounty hunters might well be part of a Rebel diplomat's Personal Security Detail (PSD).
There are a couple roles we need filling first and foremost
- Senator Dona Ordo of Uslam. Uslam was once a Mando planet, way way back. It retains loan words and vestiges and a couple huge nerds that go and bother to learn Mando'a and something about the culture. Dona Ordo is not even gendered yet, because this is going to be a player character. Take it and run with it?
- Counterintelligence - Slicers, countersurveillance specialists, people that know how to swap cars and lose tails.
- Gatherers - People that can create/take advantage of local information resources to support the diplomatic mission. This can range from bribing people to sex to blackmail and combinations thereof.
- Shooters - Experienced, well-trained folks with heavy weaponry that function as physical bodyguards. If things go to shooting, it's going to get heavy and there's a window of time for escape, after which the Empire will have flooded the area with forces.
- Escapists - Drivers, pilots, resources that can be activated along with the shooters to create an escape pipeline for Senator Ordo.
- Others - Get creative.
Pacing-wise, let's aim for a couple paragraphs a go, keep it moving. Also, this RP will start fairly quickly, so there will not be a weeks long screening process once in OOC. If we go into OOC, we will work off a 'stub' system for lore that involves "just the facts ma'am" where we categorize items and describe them briefly. This includes character information.
There are a couple roles we need filling first and foremost
- Senator Dona Ordo of Uslam. Uslam was once a Mando planet, way way back. It retains loan words and vestiges and a couple huge nerds that go and bother to learn Mando'a and something about the culture. Dona Ordo is not even gendered yet, because this is going to be a player character. Take it and run with it?
- Counterintelligence - Slicers, countersurveillance specialists, people that know how to swap cars and lose tails.
- Gatherers - People that can create/take advantage of local information resources to support the diplomatic mission. This can range from bribing people to sex to blackmail and combinations thereof.
- Shooters - Experienced, well-trained folks with heavy weaponry that function as physical bodyguards. If things go to shooting, it's going to get heavy and there's a window of time for escape, after which the Empire will have flooded the area with forces.
- Escapists - Drivers, pilots, resources that can be activated along with the shooters to create an escape pipeline for Senator Ordo.
- Others - Get creative.
Pacing-wise, let's aim for a couple paragraphs a go, keep it moving. Also, this RP will start fairly quickly, so there will not be a weeks long screening process once in OOC. If we go into OOC, we will work off a 'stub' system for lore that involves "just the facts ma'am" where we categorize items and describe them briefly. This includes character information.