Hidden 5 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Hidden 5 yrs ago 5 yrs ago Post by Red Alice
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Red Alice

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@Milkman
I'll give you something more specific like Dinh in a lil bit. I may extend my claim to the peninsula on that city I went for, since its kinda a blank spot between me and @Black Alice RN. Feels natural to fill it. That said I'll need time to think on that, since it'll depend on what sort of idea I go with.
Hidden 5 yrs ago Post by DELETED32084
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@Milkman

I would take the Southwest corner, pinned between @Black Alice and @Dinh AaronMk.

Thanks!
Hidden 5 yrs ago 5 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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Name:
Kingdom of Cor

Flag:
tba

Quick description of your nation:
The Kingdom of Cor is a vast landscape comprised of diverse territories. From the Low Wood of the south to the vast plains of Erien of the north. Scattered throughout the kingdom are the scattered fiefdoms and territories of the Cor, presided over by ancient families whose fiefs hold as few as seventy to as much as several thousand or more. And too betwixt those the stalwart free domains of peasant enclaves who have managed to resist the interest of nobles and merchant alike with their even more ancient ways. Along their coasts and through the rivers run a thriving trade from the coastal guild cities to the interior merchant middleman.

The side your nation was on during the 3th rebellion:
The Throne

Population/races:
The dominant race in the Kingdom of Cor are the Avan, a race of half-man and half-bird, although they were never blessed with the ability of their wild peer's ability to fly. Some would say it was a joke by their ancient gods, or a blessing, or a curse for some past sin that they as a whole have been cast with the burden of having a bird's head and feathers growing where they may else have hair.

But besides them are scattered populations of the other races shifted into the territories since the time of the empire and through the realm's old loyalty to the imperial crown.

Culture/society:
It is said an Avan never forgets. Whether that be a slight or a gift. For that reason powerful rivalries and impenetrable alliances have been formed between communities within the Kingdom of Cor and abroad that has lasted for centuries. It is said the worst of wedding massacres have been carried out because of some long ago minor theft between two peasants or because of some mis-management of a few sacks of grain. Likewise, enduring and unshattering alliances have been formed on the mere presentation of gifts.

In fact, among the Avan and the peoples of the Cor who have long settled there, gifting is an important ritual. It is unspoken of to ever visit anyone without a small token of gratitude or generosity. What is often not obtained by gold, is often obtained by a complex relationship built on gift-fiving or having a debt of a gift or a favor between not just individuals but sometimes entire communities. The behavior has not just been a fluke of Avan behavior, but has enveloped the entire social make up of the Cor holding it in strict relationships of blood feud and blood brotherhood.

If there was any moderation to any of this that keeps the region for slipping into complete chaos until one coalition or the other purges the entire country it is the double institution of The King Who Walks The Low Forest The Falcon Mountains And Wades The River, or the Walking King and the All Council, an annual gathering of all the residents of the Cor – in theory – who issue judicial indictments and to legislate on matters of public policy every autumn before the first snow.

Religion:
The people of the Cor follow an ancient pagan religion, where-in the land itself is held as sacred and the whole of the world as far as they can see is home to any number of spirits as there are people to populate it. Their relationship to the world urges a reverent respect for it, as well as fear and even passion for it. They believe nothing should be at odds with the harmony of that world, least they bring out of the dark holes of the Low Forest the monstrous creatures that lurk there, and devour children in their crib.

In a more metropolitan setting, due to the nature of empire there can be found communities still practicing a number of other religions and often their practices have been grafted into the practices of the traditional belief, often transforming it and distorting the native orthodox and orthoprax. But this has been a long process, as in the Avan's long cultural memory: they know. But in such a way entirely new relationships to their metaphysical world have opened to them and whole communities have adopted to their entirely new and unique worldviews readily through acknowledgment of this “divine weathering and erosion of the world”.

History:
The history of the Avan and of the Cor at large has been as maddening as the history of the continent itself with thousands of independent threads of stories woven between dynasties, villages, town, and castle. The mountains run flush with it and it lurks in the shadows of the ancient trees of the Low Forest. In this confusion, the origins of even the Avan have been obscured by the distortion of location and participation in such events with some saying the Avan sprung from the mountains, or the low forest, or from the ground itself one warm night and stormed across the land.

Writing itself never came to the Avan until the arrival of the Empire who impressed the old kings with their gifts, inadvertently sealing a strong alliance, although the early errors of the empire to not keep facilitating the respectful ritual of gift giving has often strained the relationship and threatened to take it out of the realm of confident friendship and into colder waters, if not straight betrayal.

Many in the Cor believe that with the end of the last rebellion the relationship will remain as it has. However with the death of the king, and the inability for his son to ascend to the throne doubt besets the realm if it will. Some whisper that perhaps the unthinkable must happen: the Avan must be the ones to break off a relationship if court intrigues run afoul. Others insist that they need only wait and see before passing judgment. A third party insists on no matter the change: a friend is a friend, and the Arkron have been a friend.

Government:
Monarchy

Economy:
Agrarian

Military:
Many, though not all nobles in the Cor are capable of maintaining at least a small retinue of trained and dedicated professional warriors, like those of knights. Often paid out of their master's pocket for their arms and armor some are sometimes permitted to take work on the side whose revenues they use to arm themselves. These make up a small body of generally well armed and armored men at arms or noble soldiers who follow their leige-lords and high chiefs off into battle as his house guard. The most successful of this corp or those who belong to even wealthier lords can themselves afford men at arms of their own and often head into battle with their own personal guard at their side, as dedicated to the art of war if not as well equipped for it.

For larger engagements or campaigns mass levees are not unheard of in the country side. Many in the Cor are skilled with the bow, particularly in the country side to protect their homes, crops, and livestock from beasts or bandits. Otherwise, the spear and the pike is easy enough to drill with in mass. Though they are not armed much beyond that and the burdens of acquiring armor and protection is on the shoulders of the levees themselves. Long serving veterans of numerous conscriptions or descendants of such may be in the possession of heirloom armor or loot once taken from the corpses of the dead if chance and inheritance allows.

Territory:


Factions:
This feels like something I should hold off for when the RP starts and as I write them in.

Characters:
This feels like something I should hold off for when the RP starts and as I write them in.
Hidden 5 yrs ago Post by datadogie
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datadogie Cloak and Dagger

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My claim looks fine, thank you. I'll be working on my nation in a bit.
Hidden 5 yrs ago Post by Milkman
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Milkman

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@The Wyrm Added your claim to the map.
[@Dihn AaronMK]Looks good so far. Characters and factions can and be added or removed as you please. Nothing is fixed in stone on that part.
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Hidden 5 yrs ago Post by Kassarock
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Kassarock W O R L D E A T E R

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Cheeky little map claim for the Tranquil Republic of Themeia.

@Milkman Is it alright to use established and other player created races for player nations, I know you said we were encourages to make our own? Because I would like to use both Vulpin and Akronians, as well as @Dinh AaronMk's Avans if they give me permission? I'm aiming for a multicultural mercantile city state brimming with factions and schemes, and these are the races that make most sense based on geography thus far.

Hidden 5 yrs ago Post by Milkman
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Milkman

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Cheeky little map claim for the Tranquil Republic of Themeia.

@Milkman Is it alright to use established and other player created races for player nations, I know you said we were encourages to make our own? Because I would like to use both Vulpin and Akronians, as well as @Dinh AaronMk's Avans if they give me permission? I'm aiming for a multicultural mercantile city state brimming with factions and schemes, and these are the races that make most sense based on geography thus far.


Yes, it is fine to make use of other player's races as long as other players are fine with you using their creations. Maybe add one of your own creation to the mix? So you have now official permission to use Vulpin and Arkronians :)
Hidden 5 yrs ago Post by Kassarock
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Kassarock W O R L D E A T E R

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4. The Arkronians have banned the development of shipbuilding technology throughout the continent and monopolized it for their own kingdom. This is to ensure that they remain the dominant naval and trading force on the continent.


Would it be possible for Themeia to have a navy, even if its just a merchant navy?

Lore wise I was thinking of having the city being a Arkronian colony formed right at the start of the unification wars that then achieved de facto independence once the tributary and vassalage system was defined since it no longer directly bordered the Kingdom. They got autonomy because it wouldn't be seemly to put an Arkronian city under the control of another Kingdom. Originally being an Arkronian nation, they got special privileges relating to tribute, taxation and ship building. The demographics have now shifted to where the Arkonians in Themeia are a minority, but the city still guards its ancient privileges jealously.

Not a big issue if not, I can work around it. Have it be a favoured port of Arkonian merchants since similar culture etc as well as the strategic position between Vulpinia, Cor and the inland territories.
Hidden 5 yrs ago Post by Milkman
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Milkman

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Lore wise intercontinental travel is monopolized by the kingdom of Arkron. Other nations are banned from developing that specific capability of intercontinental travel. So your nation can have some form of navy and mercentile fleet at the start of the roleplay but is limited to traveling the seas around the continent of Mycoria. There could be branch offices of Arkronian merchant guilds be situated in your republic who are allowed to import/export beyond the continent with maybe some restrictions in volume, and ship construction. I'll have to work that out a bit. This is ofcourse the starting point of the story and not the end. Any form of restrictions placed upon player nations by the Arkronian crown become up for debate as their power starts to decline.
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Hidden 5 yrs ago Post by Milkman
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Milkman

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Hidden 5 yrs ago Post by Dinh AaronMk
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Dinh AaronMk my beloved (french coded)

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@Kassarock

Go ahead
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Hidden 5 yrs ago Post by Milkman
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Milkman

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We currently have room to add 2-3 people to the roleplay :)
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