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Schoolgirls disappear and adults donβt bat an eye.
The pruner stalks skylines, leaving prophets blind.
Spiders smile and simper, paradise seasoned with lies.
Two men twist hearts to their own ends, their paths entwined.
Bleak graylight fills the night with sighs.
Pale sunlight sears the shadows from the day.
And somewhere, nowhere, the Lostman watches, waits.
For shooting stars, fallen astray.
For human desires, burning away.
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Schoolgirls disappear and adults donβt bat an eye.
The pruner stalks skylines, leaving prophets blind.
Spiders smile and simper, paradise seasoned with lies.
Two men twist hearts to their own ends, their paths entwined.
Bleak graylight fills the night with sighs.
Pale sunlight sears the shadows from the day.
And somewhere, nowhere, the Lostman watches, waits.
For shooting stars, fallen astray.
For human desires, burning away.
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The metropolis of Tenoroshi exists under a veneer of calm, a monochrome cityscape in a constant state of rebirth. Monorails curve eloquently around towers dressed in scaffolding, while convenience stores sprout like weeds every three blocks. School-bound children share the same streets as wage slaves and punk rockers, a human melting pot created by a too-small world, while warehouses and amusement parks stand empty, unmade, relics of child-like dreams hollowed out by pragmatic necessity. No one forgets though. The smokestacks of the crematorium inhales and exhales day in and day out. A holy man stands watch over the graveyard, ringing a bell to help the dead pass on. Streetside memorials emerge as splashes of color upon the pavement, whether it be for those lost by accident, lost by malice, or simply lost. Grayscale is the world of eight hundred thousand people, no matter how bright the neon lights of the red-light district, how vibrant the beats of the downtown core.
This indifference and numbness though, is what keeps this microcosm of a world functioning.
Beneath the grayscale veneer of Tenoroshi is a world that no ordinary person would want to comprehend. Grisly murders go uninvestigated and unreported, dying with the memories of the victims. Buildings vanish overnight, leaving nothing but empty, overgrown lots. The mayor of the town never appears in person, but continues to win elections, over and over again. Rumors and superstitions cross the airwaves constantly, as television hosts invite psychologists and hacks to make sense of the incomprehensible. But no consensus is ever reached, and the legends only grow. Of the Widow, the ruin of all betrayers and deceivers. Of the Firefly, bearing a burning hand, a burning heart. Of Snip-Snip, the giant extending from long-cast shadows. Of Harmoney, the bond-maker and the bond-breaker. All things that no ordinary person would want to comprehend, all things that no ordinary person would want to face, to explore.
But for those that do delve beneath the grayscale veneer of the apathetic metropolis, they would undoubtedly be lead to a certain tale. The story of the Lostman, the miracle-granter who lights the way for the lacking. Never for any price, never for any design. The most famous enigma of all, the most obscure of them all, the most desired of all.
They are there, on the underside of Tenoroshi
The root of every incident.
The beholder of all.
The asker of one.
What would you change? The world or yourself?
The root of every incident.
The beholder of all.
The asker of one.
What would you change? The world or yourself?
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Lostman Graffiti is an urban fantasy RP where you play youths living in the coastal metropolis of Tenoroshi who either have ties to or willingly investigate the mysterious happenings of the city you're in. Some of you will possess powers, granted to you by the enigmatic Lostman, but the usage of these powers come at a cost. Others of you will be normal, but possess the skill, grit, and luck necessary to remain human in unnatural circumstances. This is primarily a character-driven RP with an overarching plot that's marked by the occurrence of "incidents"; thus, I suggest creating characters who have a predilection for getting into trouble or are just generally proactive.
The RP itself is going to be vaguely gray. My ideal is for a RP where players can do happy, stupid things in their spare time, but also confront sad and terrifying things when shit goes down. If the players aren't massively evil people, that'd be cool too...but I'm willing to make exceptions if those exceptions are interesting.
I'm looking for 4 to 6 players who are able to post on a weekly basis without nagging from myself. Honestly, I get attached to player characters and future arcs enough that I probably don't actually have the willpower to yeet people out of the RP for being slow and not posting, so just don't be that guy and spare me the PTSD.
If questions, drop them. If character concepts, drop them. Once I get a decent number, I'll probably set up a proper discussion, so we can all have a session zero and consolidate RP expectations.
And finally, Lostman Graffiti was inspired by shenanigans such as Boogiepop, Wixoss, Yozakura Quartet, Durarara, and Wozwald.