Oh boy, finally finished the long arduous task of finishing an entire character from scratch instead of copy editing one I made for a previous Recollections RP
Agatha towers at 6"3', with pale skin and black eyes. Her black hair is incredibly long, reaching about halfway down her back. She does little to organize or maintain her hair shape, giving it a ragged and unkempt appearance. She has a round, slightly-wide face, with a thin body frame that borders on being undernourished. She usually dresses smart casual, wearing dark colors along a light blue to dark purple spectrum, wearing a shawl jacket, usually with either a long skirt or even just jeans. She usually wears moccasins, sneakers, or sandals, depending on the weather.
PSYCHOLOGY
"I uh... Don't like talking about myself too much."
MAIN GOAL ⫻ Agatha's main objective is to uncover the web of mystery that strangleholds Tampa, hopefully developing a strong enough understanding of the unknown.
WHAT THEY WANT OUT OF THE COVEN ⫻ She joined the coven because, well, they were another group of people well-versed in the supernatural, hoping to get some knowledge out of it. She's stuck with them after she realized the reality of them, hoping to at least pool knowledge and understanding of Extranormal phenomena.
PHILOSOPHY ⫻ Nothing is ever the way it seems. Always keep an eye out and ear open.
SECRETS ⫻ Agatha's big secret is that she probably knows about everyone else's little harmless ones. Nothing groundbreaking or personal, but she probably knows that you snuck out in the middle of the night or cheated on your diet.
SEXUALITY ⫻ She's never really been in a relationship, but she's found herself looking at both boys and girls before. She isn't very sexually or romantically active, however.
FEARS ⫻ Despite constantly trying to attain as much information as she can, she's incredibly fearful of her own privacy being breached, giving her a very secretive and reserved lifestyle.
REPUTATION ⫻ Agatha isn't very well-known, and doesn't have a very wide circle of friends.
QUIRKS ⫻ When addressed, she always answers with brief panic, as if she was zoning out for a moment. She also has difficulty keeping eye contact with people.
FLAWS ⫻ Agatha is intensely paranoid and distrustful. Despite having a sense of direction, she doesn't quite have the force of personality that would make her a strong leader.
BACKSTORY
"I've lived with my grandpa for most of my life."
The first chapter of Agatha's life was an ugly one. She was conceived by accident, by two equally irresponsible and unprepared lovers. Much of her infancy lacked the proper attention and care, and her parents inexperience with children led to some early-onsetting development issues for Agatha. When she finally turned four, they admitted their own incompetence and sent her to live with her mother's grandparents. While they served as much better caregivers than their children, it took Agatha a couple months before it hit her: Her parents had abandoned her. They told her she was just moving in with her grandparents for a brief visit, but only months after she was moved did she realize what that really meant.
Agatha felt like a complete fool for missing all of the clues. The sense of humiliation and betrayal bred two dueling feelings in Agatha: untrustworthiness and curiosity. She never again wanted to be such a helpless idiot. As she grew, she became unnecessarily inquisitive to her surroundings. She even found out her grandma became terminally ill a week before her grandparents decided to tell her. Ironically, she took that secret being held from her slightly better than the first one.
Soon enough, Agatha's inquisitive nature pulled her into the direction of the supernatural. As she looked deeper into everyday surroundings and took everything with a grain of salt, she traveled down the path of the unknown. Eventually she made full contact, and discovered her own Extranormal abilities, enabling her to create "Wards" that only encouraged her own discovery. She had found a whole world sitting beneath what most people would pay attention to, and ended up becoming a solid part of it.
Eventually she encountered The Coven, a group of other people who had explored the supernatural like herself, each one their own understandings of what lied beneath. When she first joined, Agatha anticipated them being group of occult explorers who pooled their knowledge and power together. The reality? A clique of wannabe-witches who constantly butt heads together over petty infighting. In any case, it was still a better place to start and maybe make some friends. Who knows, she might eventually learn something.
SKILLS & TALENTS
"Careful, someone's about to round that corner."
Espionage ⫻ Agatha's skilled simultaneously at both digging for information and secrets, along with remaining hidden and avoiding drawing attention to herself while doing so.
Situational Awareness ⫻ Agatha's constantly processing her surroundings and taking note of everything around her, making her able to notice things better that would otherwise go over someone's head.
ABSTRACTION
"I don't think I was ever really a skeptic to begin with, but I never thought whatever was out there would come to me."
TYPE ⫻ Adept (Yellow-Cyan)
ABSTRACTION ⫻ Ward Creation. Channeler: A small bead necklace she made with her grandfather when she was seven years old.
ABSTRACTION DESCRIPTION ⫻ Agatha has the ability to create Wards, singularities of light created for defense and reconnaissance purposes. Supernatural Booby Traps, basically. She has a lot of legroom for crafting them, being able to create individual ones for each purpose. Each Ward has three main functions when created: Alarm, Trap, and Drone.
Alarm: The criteria that activates when broken, triggering the Ward. With absolute zero consideration given towards the Alarm, it will only activate when destroyed or even just touched. With more careful crafting, more advanced criteria are capable of being given to it's activation, such as someone entering a certain radius of it, feeling something moving too quickly, or detecting too much noise.
Trap: Whatever effect the Ward will have when the Alarm is activated. With absolute zero consideration for this feature, the only effect a Ward will have when activated is to simply fizzle into light, destroying itself. However, it can be made much more volatile, such as causing it to explode into blinding light when activated, creating an intense, ear-splitting noise, or making whatever it's attached to burst into flames.
Drone: However much awareness Agatha has surrounding the Ward. Given no consideration, she will only be informed if the Alarm was triggered or not. She's able to put more awareness into the Ward, however, allowing her to perceive sight or sound in an area around it, detect the measurements of any individuals, or even just sense any Extra-Normal Occurances.
Agatha's able to mix-and-match however much energy she commits into the Ward and whichever features she focuses most on. Example Wards include a landmine, which unleashes an overwhelming force of power when directly stepped on, a door-alarm which will alert her if a door or other object has been touched by someone, or a C4 charge, which she can keep an eye on the surroundings of, then detonate as soon as she senses someone get too close. This makes her ability to create Wards a godsend for home defense against intruders, becoming a force to be reckoned with should Agatha find enough preparation time to fortify a single position.
AURA SENSING ⫻ Agatha can detect if any Extranormal Abilities were used in an area hours afterwards. The longer since they were used, the more vaguely she can recollect them. Four hours afterwards, she can't tell any details beyond that one was used significantly in some way. Once six hours are reached, the event will have escaped her senses.
LIMITS ⫻ Emotional Fields dampen the direct effects of the more offensive Wards. Once Agatha places a ward, she won't be able to move it from its position. In order to reposition it; Agatha will have to uncreate it and remake it somewhere else. Agatha has a limit of five wards that she can place at a time, but she'll need a second and some focus in order to do it. Putting more power into a Ward uses more energy.
WEAKNESSES ⫻ Agatha can trigger her own Wards, as she is not immune to them. This means she has to be careful when acting around them or she might get blown up or something. In addition, the Wards can be destroyed by simple use of Extra-Normal power; a dash of flames or a stone being thrown at it.
OTHER
"I should get home soon. It's getting kind of dark, and grandpa's hair isn't getting any grayer."
She's raised by her grandfather, Jeffrey. While he may appear crabby and bumbling on the surface, he loves Agatha deeply, and may just be more than what he seems...
LIMITS ⫻ Emotional Fields dampen the direct effects of the more offensive Wards. Once Agatha places a ward, she won't be able to move it from its position. In order to reposition it; Agatha will have to uncreate it and remake it somewhere else. Agatha has a limit of five wards that she can place at a time, but she'll need a second and some focus in order to do it. Putting more power into a Ward uses more energy.
WEAKNESSES ⫻ Agatha can trigger her own Wards, as she is not immune to them. This means she has to be careful when acting around them or she might get blown up or something. In addition, the Wards can be destroyed by simple use of Extra-Normal power; a dash of flames or a stone being thrown at it.
Izzy's most striking feature is her long red hair. She has a thorough routine to keep it healthy and vibrant. To Izzy, appearance is everything, so she also has a very thorough skin care routine, exercise routine, and diet. She is fairly skinny because of her rigorous care, but is a little lacking in the bust department for her tastes. However, a little makeup can fix anything. Izzy also has the coveted long legs as well as a carefully crafted ass that won't quit. She also spends time tanning out in the Florida sun to get the perfect sun-kissed look. Though sometimes artificial tans have to do.
Izzy is always wearing makeup and up-to-date on fashion. Her favorite style is Asian street-wear, but her wardrobe is filled with various other clothes. Izzy has a few ear piercings, both ears have a standard lobe and upper lobe piercing and her left ear has a helix piercing. She also has a couple tattoos. On her left bicep, she has a black outline of a crescent moon with thin chains and stars hanging from it. She also has a tattoo of the word "L'espoir" in thin cursive on her right side along her rib cage.
PSYCHOLOGY
"I'm here for a good time, not a long time."
MAIN GOAL ⫻ Izzy wants to be loved. She wants to become an influencer, have fans, find a significant other, have close friends, anything to feel loved, appreciated and noticed.
WHAT THEY WANT OUT OF THE COVEN ⫻ Izzy joined the coven to find a community. She wanted friends who understood what it was like to be extra-normal and people to just hang out with in general.
PHILOSOPHY ⫻ Izzy wants to live life to the fullest. She knows she's in her prime and wants to make memories that will last a lifetime. She wants to live life with no regrets and have her happy ending.
SECRETS ⫻ Izzy is hiding deep insecurities, but also a sizable debt. College loans are taking a toll on her bank account and her lifestyle is expensive, but she doesn't want to miss out on anything. Even if it makes her broke.
SEXUALITY ⫻ Pansexual
FEARS ⫻ Izzy fears being alone. Whether it's just being without friends or just being single forever, it's something she's deeply afraid of. Izzy also has social anxiety that makes interacting with people difficult unless she's under the influence.
REPUTATION ⫻ Izzy has a reputation as a flirty drunk. Izzy love to drink and does so often, it lets her be the extrovert she wants to be. Many people also see her as a hoe because she frequently goes home with people. However, she is seen as confident and unafraid as she can be seen chatting anyone up and is prone to spur of the moment bad decisions.
FLAWS ⫻ Since Izzy drinks a lot, she's not very smart. She barely got a business degree because she just never put herself up to the task of learning. She also can be arrogant and cocky because she knows she's pretty. Izzy is also not very coordinated. This is again due to always drinking, but even when she's unfortunately sober she's clumsy.
BACKSTORY
"Who cares about the past, let's talk about our future."
Izzy's parents were Japanese immigrants who came to America for the typical American dream lifestyle. Both of her parents are wildly successful with her father being a plastic surgeon and her mother being an entrepreneur of her own fashion brand. This means that Izzy grew up getting whatever material thing she could ever want. However, it also meant that her family's fashion expectations were high and she had to live up to them. Izzy never minded though. She looked up to her mother especially and always wanted to be like her when she grew up.
Unfortunately, because Izzy's parents were so successful, they were also constantly busy. Izzy never really got to spend quality time with her parents because they were always busy with work or too tired to do anything with her. This lack of love eventually lead her to becoming a bit of an attention seeker. Izzy went through boyfriends like tissues and in both high school and college was known as a bit of a hoe even back then. She also made sure to try and make as many friends as possible. However, many girls were jealous of her and many guys just wanted to sleep with her. This created a lot of drama in her life and made it difficult for her to keep friends.
College was spent at a private university where she partied more than she studied or went to class. It was during this time she started getting serious about maintaining her social media accounts and becoming a influencer. Many people at her university followed her and she became pretty popular. Because of all this romantic attraction towards her, Antheia became interested in Izzy. Antheia watched as Izzy seduced and romanced her way across campus, breaking hearts. At first Antheia hated Izzy for the way she treated love. But as time when on, Antheia saw that there was potential for good in Izzy's shameless flirting. Izzy had unknowingly been able to boost people's confidence just by talking to them, and at times pulled people out of a bad breakup or depression through her flirting. In an effort to use this for good, Antheia appeared to Izzy to make a deal. Antheia would give her the ability to see those who felt unloved and would offer her services of healing whenever necessary. At first, Izzy thought someone had slipped something into her drink, but since she doesn't exactly make the best decisions, accepted anyways. By affixing herself to Izzy and giving her the ability to see those who are unloved, Antheia believed that she could convince Izzy to take pity and help those who needed it in the way only she could provide.
Unfortunately, not everything goes to plan. While there are many times Izzy does take advantage of this ability, it's usually to get an easy lay or to figure out if someone is single. Antheia still holds on to the hope that Izzy will change one day.
Even with extra-normal powers, life goes on and Izzy just barely managed to get a business degree. After that, Izzy got a boring desk job just to pay off bills. However, the people she worked with were all boring and most were older than her. So eventually she found and joined the Coven.
SKILLS & TALENTS
"My true party skill is in the bedroom."
Metabolism ⫻ Izzy has the wonderful ability that let's her get drunk relatively quick, but let's her drink a lot more before getting black out drunk. It also helps keep her hangovers mild even after getting absolutely plastered the night before. It's also a good thing for her figure.
Sewing ⫻ As a fashion queen, Izzy has learned how to alter clothing. This is so she can tailor her own clothes to fit and make clothes look better. This was only recently taken up as Izzy is trying to cut some costs in her life.
Photography ⫻ As Izzy is trying to build up a decent social media following, she's learnt a bit of photography. She still has some difficulty editing pictures, so instead she just tries to get the best raw photo.
ABSTRACTION
"If the other extra-normals couldn't see her, I'd swear Antheia was a sign that I was going off the deep end."
TYPE ⫻ Aberration (Affixed)
ABSTRACTION ⫻ The Spirit of Love, an Apparition that heals through acts of affection. But Izzy just calls her Antheia.
ABSTRACTION DESCRIPTION ⫻ Antheia is an Apparition created by love in all its form, happiness, peace, and above all else, healing through love. She takes the appearance of a woman that changes appearance depending on who's looking on her, but she's made out of pink smoke. The Spirit of Love is accompanied by thick pink smoke in general whenever its manifested. She's an Apparition that's a healer above all else, and she heals the wounded through acts of affection. A playful boop may heal a cut, a hug will cause healing long as the Spirit of Love is in contact, a kiss may mend broken bones, etc, etc. It's fairly straight forward as far as Abstractions go. Izzy has access to the abstraction as well. However, Antheia has the option to give and take away the ability at will.
AURA SENSING ⫻ Because of her connection to Antheia, Izzy is able to sense people who feel unloved. In order to do this, Izzy closes her eyes and sends a mental "please?" to Antheia. Then when she opens them, those who feel unloved will appear to have pink smoke similar to Antheia's surrounding them. To stop, Izzy just has to close her eyes and ask Antheia to stop.
LIMITS ⫻ The Spirit of Love is only capable of healing one person at a time due to the nature of its abstraction. The strength of the healing is dependant on how the Spirit of Love's act of affection is perceived. If it's perceived as intrusive or creepy then it won't heal at all - but if it's welcomed, then the healing will be normal.
WEAKNESSES ⫻ Because of the low-powered nature of the ability, there aren't any weaknesses.
"Looks? Do they really matter? I guess I'm not ugly, if that answers your question."
Elise isn't very tall, standing at 5 feet 4 inches. She has a thin frame, and doesn't seem to have much muscle to her. She has straight long, brown hair that hangs loosely down her back. Her eyes are a deep blue, piercing and curious. She has sharp features in her face, with defined cheek bones and jaw. She isn't exactly what anyone would call curvy, and most people might call her a plain sort of pretty.
When it comes to style, Ellie will wear whatever's comfortable. A pair of jeans, a t-shirt, maybe a sweater while in her room where she blasts the AC all seasons. However her clothing is never baggy or trashy. It fits her well, it just doesn't stand out as a fashion piece. She does tend to accessorize though, often wearing a jacket or long sleeve shirt over her t-shirts.
PSYCHOLOGY
"Some people call me nosy, I say I'm just smart."
MAIN GOAL ⫻ Ellie loves to learn, and wants to be a college professor some day. She also has aspirations to be an author.
WHAT THEY WANT OUT OF THE COVEN ⫻ More information. There's a vast amount of things she wants to learn about the supernatural. Where better to learn than a place where people have these strange abilities.
PHILOSOPHY ⫻ Everything is a puzzle to be solved.
SECRETS ⫻ She hides away her abusive past. She also hides a desire to be liked. She knows she isn't well liked, but doesn't really understand what she's doing wrong.
SEXUALITY ⫻ Pansexual
FEARS ⫻ The unknown. Committment. Her Parents. Total Isolation. Tight places. Strangulation.
REPUTATION ⫻ Ellie has a reputation as an insufferable know-it-all in the coven. She often is seen reading, but when talking she just spouts facts and annoys people. She has a condescending tone when giving out facts, talking to people as if they should have known this all along. She is also known as the Hart Slave Girl.
FLAWS ⫻ She gets too focused on discovering new things. She often has trouble associating with people, stating facts and "did you knows" far more than any meaningful conversation. She hates going into public, and the Coven is easily the largest group she's willingly been a part of. She is distant and can appear cold to those who are not close to her, and there aren't many who are close to her.
BACKSTORY
"I really don't like thinking about the past. Unless you mean history, I could go on for days about the social norms of ancient cultures. Interested?"
Ellie was born 18 years ago to Michael Hart and Isabelle Hart. Unfortunately for Ellie, her parents were not mentally stable. One might even use the word insane. The first few years of her life were normal enough, but when she began to walk and talk, things changed. She was basically a slave to her parents who would boss her around, control her, and keep her from going outside. She found solace in reading, when she had the chance. She had a few books scattered around her small room.
Ellie was ecstatic when she got to go to school. First Grade, she'd spend as much time as she could in the library. She would even purposely get in trouble during the day to get put in detention. It was a lot better than going home. She'd be punished for detention by being thrown into a closet for extended amounts of time. Her life went in this way for a while. Until seventh grade.
Ellie did a pretty good job hiding her bad home life, of course her parents helped by giving her nice looking clothes for school. What stood out for Ellie's life in 7th grade, was she finally made an actual friend. Her name was Ashley Botein, and she was an outgoing sweet girl. She actually talked to Ellie during lunch, which all Ellie was used to was name-calling. Ashley protected Ellie at school, scaring off the bullies with her spunk. She was curious though why Ellie never got to come and hang out at her house though, or vice versa. Ellie would always simply claim to be busy.
In ninth grade, Ellie was pleased to learn that Ashley would be at the same school, and most of the same classes. The two would talk about books, and Ellie would prattle on about all the things she'd learned. Ashley would patiently listen and smile as her friend rambled on. Ellie discovered that she liked Ashley more than usual. She had had several crushes on boys through-out her life, but now she was falling in love with her best friend. She and Ashley began dating in tenth grade, when the two were fifteen. Ellie continued her trouble making ways in the classroom to get detention, but this baffled teachers who saw her perfect grades as well. Any time that her parents were called in for a meeting, everything seemed normal.
After being friends for 5 years, and beginning to date, Ashley decided it was time to find out why Ellie was always in detention and too busy to have company. Ashley followed her home. She got to the door, knocked, and was quickly greeted by Michael. "I don't want your girlscout cookies kid, get outta here." Ashley explained that she wasn't here to sell anything, and that she just wanted to talk to Ellie. Michael's expression got serious as he told her she was busy, so Ashley had better get. He returned inside where Ellie was cooking dinner and slapped her, telling her she never should have brought a friend over, that she wasn't allowed to have friends. Ellie decided to stand up and insist that she needed friends. She needed Ashley. Her father responded by pushing her back into the familiar dark closet.
Now, growing up, Ellie had her good days with her family. There were occasional ups to offset the usual downs, but that changed the next day. This is when Ellie's parents proved their insanity, and when Ellie awakened. Ashley sneaked over to Ellie's house after school, and climbed into her room window. She could see her studying at her desk. Ellie hushedly tried to warn Ashley to leave, but it was too late. Michael and Isabella heard the noise. Michael burst into the room, and shouted what sounded like a battle-cry when he saw Ashley.
"I TOLD YOU NOT TO COME HERE!"
Isabelle was right behind him, adding her screeching to the noise. Ashley tried to make for the window, but Michael grabbed her long black hair and pulled. He grabbed her by the throat and slowly strangled her to death. Ellie tried to stop him but her large mother held her back, smacking her in the face and neck while her father took the life out of her girlfriend. After Ashley lay motionless, he turned on Ellie, fire in his eyes. Before he could make a move, Ellie was gone.
Ellie was suddenly in the library at school. She sobbed loudly, screaming and hitting the floor. A janitor came in and learned what happened between her sobs. The police were called, and her parents were arrested. She claimed that she ran to the library, not admitting that she seemingly teleported there. After the incident, Ellie was put into a foster home. She learned that being able to teleport wasn't her only ability she gained that awful day, but also the ability to see places she's been before in her mind from a distance.
The rest of her High school days were uneventful. She was much quieter now and would not respond to well meaning students who attempted to make friends with her. She pushed away from them, and even kept her new parents at a distant, despite them being pleasant people. She graduated when she was 17, got a job at a convenience store, and soon moved out. Her foster-parents helped her with the down payment on a small apartment. After everything she had gone through, Ellie still loved to escape into books and information. She learned of the coven, and joined, after careful consideration.
SKILLS & TALENTS
"I'm not good at much, aside from studying."
Trivia ⫻ If there's a tid-bit of information to be known, then Ellie probably has it.
Housekeeping ⫻ Her time as her parents slave had some positive side-effects. She became efficient at cleaning, cooking, and other household chores.
Creative ⫻ Ellie doesn't only like non-fiction, and has a knack for creating stories of her own.
ABSTRACTION
"The ability to escape. It seems a little too fitting."
TYPE ⫻ Awakened
ABSTRACTION ⫻Teleportation: Ellie is able to teleport anywhere she has physically been before. Scrying: Ellie can see places she's been before as they are in the moment, either to help her teleport, or just to spy.
ABSTRACTION DESCRIPTION ⫻ Ellie's pursuit of knowledge and love of reading has always been an escape. This manifested into the ability to escape, to instantly appear somewhere else, and the ability to see from a distance, much like getting lost in a book.
AURA SENSING ⫻ Ellie can sense lies. She can only sense this aura when she hears a lie.
LIMITS ⫻ (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
WEAKNESSES ⫻ (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
OTHER
"I don't mean to be so distant, but being close is very hard."
Well that took longer than I thought. Hope she works!
Copper-brown hair slicks loosely back above a bronze complexion; hazel eyes glimmer between stacked lashes; and a crease between his brows are making it’s permanence from his continuous smolder. A cigarette is lit. Puffing smoke between his gentle lips and straight teeth helps layer his nonchalance with a bad boy charm. Jed stands with a simple slouch, his broad frame accentuated by his signature leather jacket. Standing tall, he enjoys towering over the many women he effortlessly wins over.
Without much of any flaws to pinpoint on the otherwise male model, Jed was raised on a foundation of insecurities. Since he was young, he’s combated them with his care-free persona. Though puberty did him well, granting him a unique charm that he decides to relish in rather than humble over. Jed has come to perfect his mannerisms in a way that gets him what he wants most of the time. A sly wink and a reveal of his dimple is how he starts, leading to a wildly seductive touch and a tantalizing rasp to his voice.
Jed’s revolves around simplicity. White and black tee’s dominate his dresser, and denim jeans are all he wears. His jackets are all leather or denim. Generally, he wouldn’t be seen in anything but these clothing choices, but occasionally you can catch him in a sweatshirt and gym shorts if he decides to work out.
Get to know him a little more and you’ll find his Prince Albert.
PSYCHOLOGY
"I know what I want and I get what I want."
MAIN GOAL ⫻ Though Jed would never admit it, he seeks direction. Growing up, he’s lived his life without any ambition or true goals. Now, he looks for something to give his life some form of semblance. He’s lived many days being lost, and now he searches for something that’ll give him hope for a fulfilling future.
WHAT THEY WANT OUT OF THE COVEN ⫻ Jed has known of his supernatural roots since a young age. Perfecting this talent of his would give him hope to be a part of something that isn’t insignificant. Initially, Jed joined the coven in hopes to better his knowledge with the supernatural, but as he’s spent more time within the coven, he’s seen a flicker of a foreseeable future that has something he desires: a home. While the coven could sometimes be considered his home, he tries not to hold out for such an idea to save himself from being let down.
PHILOSOPHY ⫻ Everyone has ulterior motives. Happiness is a greedy thing. People use each other for their own benefit. Don’t get lost in trust or you’ll end up broken.
SECRETS ⫻ Jed wants love. Ultimately, he lives his life without making any significant bond or connection. He’s broken many hearts and he’s torn many friendships for the sake of independence. He fears the vulnerability of love, but craves it at the same time.
SEXUALITY ⫻ Bisexual
FEARS ⫻ Jed fears failure and humiliation. Due to this, he participates little in things he doubts himself in. He attempts to perfect things in secret to act like he’s naturally good at things.
REPUTATION ⫻ Jed is a mystery to everyone. He’s the bartender at a popular club, known for taking mostly women (and some men) back to his apartment for a one-night stand. Word on the street is he’s got a whole lot of action going on in between the sheets, but beyond that is locked for nobody to see.
FLAWS ⫻ Jed tries to accomplish everything he does on his own. Being a part of the coven has been something that is beginning to change this part of himself, though he is still distant with his fellow coven-members. From this, he’s been limited on what he can achieve simply because he doesn’t want the help of others.
BACKSTORY
"I don’t care if we’re alike, don’t compare me to him."
Jed was born from instability and into abuse. It wasn’t uncommon for Jed to show up to school with a black eye or bruises marking his body. His father was many things: a man-whore, an asshole, a manipulator, and an adept. For Jed, he’s grown up on many things that the average child didn’t. He was taught of substance abuse at a young age, but knew not to delve into it after seeing the results of it on his father. He was introduced to a new woman almost every week, each reeking of alcohol with smudging makeup and tousled hair. What angered him the most is how often they turned a blind eye to the beatings he’d get and the verbal abuse he’d become crushed from. This is the root of Jed’s mystery, the very first layer of his personality that soon stacked high enough to touch the clouds.
Jed missed school a lot, but turned to his kindling-event to further learn from. As his father used his abilities for crime and for self-pleasure, Jed learned from a special ancestor in his dreams. Jed’s dream sparked with the anticipation of a fight with his father, ending with bruises and cuts on his body and a cold shower to wash them off. His grandmother came to him in his dreams, and she taught him so much. Her one wish she urged the most was her desire for him to steer away from the footsteps of his father. But your parents have a way of bleeding their negative qualities onto you.
Jed couldn’t take the grunge of the torn wallpapers and the stained carpets. He couldn’t take the empty liquor bottles that scattered throughout the dimly-lit apartment. He couldn’t take the unexpected beatings and the cold showers he’d shiver from for hours. One last night of no sleep, and he was out the door without a word in the morning. His grandmother’s wish only held him together for so long until he’d succumb to his father’s ways.
He practiced his powers hard, turning to them as his saving grace in a time where he was alone. A watch with a broken, shattered clock became his channeler: a small treasure he bought himself, but broken from what was always anticipated. Jed used his abilities to steal money, to finesse his way into areas he normally wouldn’t be allowed in, and that’s what he did until he got a car and his own place.
Jed then became clad in his own achieved behaviors, though they were intertwined by his dark past. He’s lost a lot of compassion and a lot of empathy through living the life he’s lived, but times are coming to a plateau. What rise he had from his self-discovery and his moment of independence is beginning to fade and he’s searching for the next step. He gave up the stealing and the abuse of his powers to try to live a normal life. He works as a bartender at a club and delves in his hobbies in the meantime. Life was becoming bleak. Strange.
Jed finally came across the coven, in hopes that this would be the appropriate next step for him. But with only his own instincts to rely on, he’s very unsure about his participation. Still, he strangely looks forward to the connections he’s building, however slow and faint they’re establishing. To them, he’s a mystery, but he’s unsure if he wants to be solved.
SKILLS & TALENTS
"I may not have a diploma, but I’m still useful."
[Racing] ⫻ One of Jed’s many hobbies that he’s turned into a talent of his. Jed is great at operating most vehicles and understanding the limits of their speed and acceleration. From extensive participation in drag racing, he’s come to know the in’s and out’s of what special tricks you can do with a car. Put him behind the wheel and you’ll get where you need to go faster than you could ever get there; just bring some anti-nausea medicine.
[Charm] ⫻ Jed is skilled at charming someone. He’s very good with his words and his mannerisms are seductive enough to allure someone smoothly. If his victim isn’t as susceptible, it’s still enough to get them distracted for longer than usual.
[Street-fighter] ⫻ Jed has been out on the streets since his early teens. With an instigating, competitive personality, he’s an invitation for fights. He’s been in several fights, not all being in his favor, and has come out mostly victorious.
ABSTRACTION
"I guess I don’t mind purple."
TYPE ⫻ Adept
ABSTRACTION ⫻ Purple | A broken, silver watch.
ABSTRACTION DESCRIPTION ⫻ Jed’s focus within his light domain is telekinesis. He delves in teleportation as well, but portaling is something that he hasn’t come to learn yet.
AURA SENSING ⫻ Jed is able to see fearful and cautionary auras well. When in a space in which someone of that particular aura has passed, he can sense the previous activity within the spot. If there was a particular reason in which the fear or caution had risen, the presence of the aura will be strengthened and much easier to decipher.
LIMITS ⫻ (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
WEAKNESSES ⫻ (DO NOT FILL THIS OUT, I WILL PROVIDE IT FOR YOU)
@Lionhearted I'm going have to ask that you expand upon his abilities - you say that he has telekinesis and portal creation but doesn't really say what he can do with it or what his capabilities are.
LIMITS ⫻ Elise can teleport pretty much anywhere within the bounds of Tampa, however, the further away she teleports the more stamina draining it'll be. So, teleporting from one block to another won't be that big of a deal but teleporting from the Mcdill AFB to Tampa Palms is gonna knock her right on out. Teleporting a lot is similarly draining on the girl and she can only teleport to places that she has been in the past. She can teleport a large number of people at a time provided that they are holding hands, but that's extremely taxing (like teleporting from one end of the city to the other). If she does it with like ten people then she's going to be knocked out for a while. In addition, she doesn't lose momentum.
WEAKNESSES ⫻ Teleporting from one place to another is very disorienting for Elise, as it would be anyone else. Upon teleporting she usually needs a second to regain her balance and get her bearings. Teleporting a lot causes fun like stuff nausea, vertigo, and will probably stun her. There's also the fact that her momentum is carried with her when she teleports. So if she's falling off a skyscraper and teleports in hopes that it'll save her then well... all she'll do is splatter a place that's familiar to her. If she's running then she teleports then she'll still be running (and she may trip over something).
Elise is a very distant person, but also likes to talk, just not about herself. She probably rambles about random facts and trivia and a book or two she's been reading. So I'm not sure how well she gets along with anyone in the Coven, but she definitely is not trying to make enemies and is making at least an effort to show up and be semi-active in conversations. That sound like someone anyone's character may have beef with, or may like?
"I spend like 80% of my time in a junkyard, don't expect much."
Quinn is someone down-to-earth and looks like she's boorish (She's not), built with a Fit body and deceiving strength from all the fixing up cars she does. She has been called a vampire due to her pale skin, and smooth face. She's known to act carefree and look carefree based on her demeanor, especially since she's seen with car oil on her face more often than nought. Her ears are slightly pointed, along with her small button nose and rather small lips that complete this rather sinister look. Her eyes are dark, fit with a glare that could feel like it is looking through your soul.
Quinn is definitely on the pretty- beautiful side. Her face is angled, coming to light stop at her chin where it smooth's out to make a nicely shaped head. Her eyes, the same eyes that men fall for, these deep set eyes are are amber-ish in colour and are not really noticeable unless up close. Her teeth are straight and white, not perfect, but well maintained. Her hair is a solid black, not as long, and a bit messy at times, but its length does not go past her shoulder blades; it is usually tied up since she does not like getting hair in her face whenever she's doing stuff at the junkyard.
For her outfits, Quinn only goes two different ways. She either wears simple get ups like hoodies and jeans or buttoned shirts under a leather jacket with a few extras here and there. As much as she loves comfort, she really likes making a first impression, looking good for the camera; though not like those Instagram girls, she just likes wearing things that may label her as 'daddy' on the internet. She wears black, her wardrobe is mostly black only throwing a few lightly coloured clothes for contrast. Dark clothes are pretty much her thing. She wears two rings, one on each index finger, the one of her left hand is the one that came from her mother and the one of the right she is convinced helps with her magic (It doesn't, but her mother's ring does). There are a few tattoos that are unrelated to her magical abilities, one is an eastern style dragon that begins on the back of both her shoulders, with the tail twisting around right arm just before the shoulder and her sigil resting on her left forearm.
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s k í l l s & t α l є n t s ▔▔▔▔▔▔▔▔▔▔ "What can I say? I'm good at what I do." ➣➣➣ Mechanic ; This started as a hobby with her father, later turning into actual work in a shop. She also fixes cars for fun in the junkyard, so far out of all the cars she has worked on in there, only one seemed to run, but even that didn't last very long. ➣➣➣ Good Memory ; She was already born with an amazing memory, she excelled in history classes but apparently forgot to show up to school for the lot of it. I wonder why. (It's the spells, she's reading spells.) ➣➣➣ Deep knowledge on Mythical Creatures ; Alongside all the spells she was reading, she reads up on mythological creatures from multiple cultures that she may use to summon. She has only learned the spell for a griffin and a chimera though.
p h í l σ s σ p h ч ▔▔▔▔▔▔▔▔▔▔▔▔▔ "I got your back, as long as you have mine!"
MAIN GOAL ➣➣➣ Be the best mechanic in the world. She really loves cars.
WHAT THEY WANT OUT OF THE COVEN ➣➣➣ She just wants to mess around with people like her. She would also like something else to do, and make some friends along the way who won't get weirded out if she summons like a monkey or something.
PHILOSOPHY ➣➣➣ Just go with it. Whenever you see something, join the fun and be proud of whatever it was you did, there is absolutely no reason to look back on past mistakes because they are in the past after all.
SECRETS ➣➣➣ She and her dad are growing apart, as much as she does not want to admit that, she knows that he has found someone else and is no longer choosing to spend time with her.
SEXUALITY ➣➣➣ Bisexual.
FEARS ➣➣➣ Abandonment: Why do you think she does not have any friends?
REPUTATION ➣➣➣ Her reputation is the best damn mechanic in all of Tampa, well at least for her age. She's also that weirdo who spends all day at the junkyard looking for parts that most likely no longer work and fix cars that look like they haven't ran for decades.
FLAWS ➣➣➣ Quinn is absolutely full of herself, she thinks she's the best at her field, so anything about cars, summoning, and even having a good memory she thinks she's the best at. She's already had a ton of people looking down on her, and she just started caring less about what people thought... Or at least that is what she thinks, she shows off way too much for someone who does not care.
𝙰 в s t r α c t í σ n s ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Who cares about friends when you've got a griffin."
TYPE ➣➣➣ Adept (Gold) ABSTRACTION ➣➣➣ Summoning. Her mother's ring, it was given to her on the day of her birth, the same day her mother died. ABSTRACTION DESCRIPTION ➣➣➣ Quinn can summon either a griffin or a chimera, it always depends on the situation. Though these two creatures cannot exist at the same time, there is too much stress on summoning two creatures at once that she cannot handle so she sticks with one or the other. AURA SENSING ➣➣➣ Quinn can sense false pride and true pride, she could tell if someone was being genuine with their accomplishments or just faking it to get attention. This is dangerous... For the ones Quinn is about to expose. LIMITS ➣➣➣ Quinn can only summon one beast at a time and she'll need some time to summon the beasts. About thirty seconds uninterrupted and if she is by chance interrupted then the beast will be sent back. The summons have no limit on how far they can go and are considered normal animals - except they are still protected by Emotional-Fields (and their strikes are also limited by it). The Griffin is the more mobile one and is capable of flying at fifty mph assisted by magic, but has a harder time reaching those top speeds while carrying multiple people. The Chimera is the more offensive one and is strong enough to throw around a grown man (the strength of a lion, after all) and flip over a car however it lacks the speed of the Griffin (it's rather slow). The Chimera can shoot a jet of flames at least fifteen feet away like a flamethrower. WEAKNESSES ➣➣➣ The primary weakness is that there isn't some type of magical mental link with the creatures she summons. Which functionally means that they are animals that Quinn has to train. They're easier to train than say a wild animal, but she has to teach them to follow her commands (verbal or physical). Otherwise, the creatures will act on full auto. Each of the creatures have a weakness of their own: The Griffin is incredibly frail and susceptible to damage, one solid hit will take it out of commission. The Chimera is incapable of running faster than a person and its weak against water and ice attacks (which will disable its firebreathing).
в í σ g r α p h ч ▔▔▔▔▔▔▔▔
"I'm no stranger to shitty backstories." Quinn was the dying breath of a mother from another world, but Quinn didn't know that, all she knew was she was dead and her dad was her best friend. Her father knew very little on Adepts since her mother had not really shared a lot of information to him which lead to Quinn not knowing a lot herself and having to learn it on her own. As time went on they slowly forgot about it and the two seemed to just get along better and better, repairing cars in the garage of some suburban house. Little did young Quinn know, this was going to be her passion for the rest of her life.
Quinn excelled in school, her first year of college was when it all kicked off. At some point around that time, her mother came to her in a dream and started teaching her about summoning, but that was one out of three dreams she was about to have. She faked being sick to try out the spells the next day, and to her dismay, nothing happened. She tried over and over again until her father knocked on the door and placed a box on her bed where she was laying in, telling her that her mother wanted to give her this. She opened the box and saw the ring, she put it on and went back to spell casting, on her first attempt with the ring, a baby owl appeared on her bed and screamed in both fright and excitement. Her father came rushing in to take the owl outside, but as soon as her father placed the baby owl on the porch, the baby owl disappeared. This started the events that lead to Quinn meeting the coven.
Years later, first year of college this was when she slowly stopped caring. She was yelling out answers in the middle of tests, leaving in the middle of class, and sometimes not even going to class at all to go to the junkyard. On her first class skipping day, she drove to the junkyard and just sat there, in the car, smoking a cigarette. As she stared at the wrecked cars she started getting sleepy, she closed her eyes for a moment and dozed off in mere seconds. This was when her mother came to her once more, in scolding manor she began telling her that she was better than skipping school and so were her powers, but Quinn only listened to the part about her powers. Her mother stated that she could summon bigger things if she wanted to, she just needed to concentrate better.
When she opened her eyes it was already dark and there were 15 missed calls from her father, without her knowing, this was where their relationship started to fall apart. She left the car without reading the messages and held her hand out, grasping her arm with her other hand as she chanted the words, she visualised what she was going to summon. She felt her stomach push in and head began to shake as she channelled the spell, the creature slowly coming to life from nothing. There it was, a griffin; she walked closer to it pressed her hand on it and immediately passed out against it from exhausting herself from summoning it. Her mother came to her dream once again warning her to be wary of exhausting herself, burning out her magical energy supply will do a toll on the body, with that she woke up, to her father over her with a bunch of feathers surrounding her.
After an argument with her father, this was when Quinn met the coven... On Reddit. She started with the username 'SinisterSummoner' And started becoming known because of her summoning capabilities, she started discussing with others about why she could do this, and took her a year to realise that she was with people just like her.
Years passed, she had grown distant with her father, she lives on her own, she fixes cars for a living and the coven is apparently nearby. As much as she hates now not having close relations with her father, it was for the better, she's living a good life, doing what she loves, and Keisha doesn't seem to want to kill everyone that approaches her. Things are good, but there is one more thing she wants to do: Meet the coven.
σ t h є r ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Careful with what you say."
➣➣➣ People don't know her real name, only her father calls her Quinn, everyone else calls her 'Sin.' ➣➣➣ Her Griffin is named 'Keisha.' ➣➣➣ Her Chimera is named 'Heize.' ➣➣➣ The best way through Quinn is through Ramen.