@TurboshitterWhile I can't say for a definitive way why Okita would have magic resistance the same can be said of many servants. One would assume it could be any number of reasons. Personally if I had to say it is because as an assassin okita likely would have had to kill mages for her superiors given the fact that she is in the fate universe. Its the only real justification I can give outside of summer okita.
Hmmhmm. Considering Alexandre Dumas knew about Dead Apostles, I’m willing to buy this one. A Saber also qualifying as Assassin is decently rare, so precedent on whether or not Okita should retain her MR that she has as Saber is pretty hard to come by. That said, a large part of knight-classes having MR has to do with the vessels the Servants are summoned to rather than the legends of the Heroic Spirits themselves (though their legends can affect or grant MR), since there are many Berserkers that can be summoned as knight classes, none of which have MR as Berserkers.
I’ll rule that she can have MR as an Assassin but at E-Rank, so long as her being a mage-killer in life is at least acknowledged. I don’t wanna be a huge stickler about these things, especially nowadays.
@TurboshitterAlright I'll take it but I still don't know how to properly deal with the mana system we have in place and how I can properly distribute it between Okita, and Ciel.
@TurboshitterAlright I'll take it but I still don't know how to properly deal with the mana system we have in place and how I can properly distribute it between Okita, and Ciel.
Yeah okay, this tears it. I’m getting rid of the mana system, everyone. It was a leftover from an old RP anyway and it’s already causing problems. Not to mention I just remembered y’all have a bunch of homunculi in test tubes to act as batteries, so prana consumption is kind of a non-issue in the specific event of the Great Holy Grail War.
Still a bit of a WIP. I might adjust some of the skills and NPs, but this is essentially what I'm going for with a team focused Zerker.
_________________________________________________________________________________________ Name: Domitian Title: Imperator of Victory Class: Berserker Gender: Male Alignment: Chaotic Good Height / Weight: 6'9" / 270lbs _________________________________________________________________________________________ Personality: He is an emperor. That is greater than a king. Greater than a pharaoh if you ask him. Pharaohs never had to deal with the cultivation of beautiful everlasting Rome. Perhaps that is why he is stressed. Constantly. Every minute, every day. He was an authoritarian leader who held power, and obsessed over the tiny details. Everything in his realm had to be perfect. That need for perfection is perhaps some kind of undiagnosed OCD. Even his outfit has to be on point or he becomes stressed. This leads to his being a Berserker. He is nearly ready to burst at the most delicate of moments. Swinging his arms about, and roaring at others. This alone would make him difficult to work with... If not for- Paranoia. He's constantly paranoid on top of being constantly stressed. After all, he had received a revelation that the divine protection from his beloved Goddess had been stripped from him, and worse that he would be killed at Mid-day. His justifications for paranoia are many. Perhaps that is why he flinches at human contact, or cannot stand the ideas of others meeting in private around him. He violently butts into every conversation, or at least stands uncomfortably close to everybody. On top of this, his personal skill of Memory Correction makes it very difficult for people to keep track of him. As such, there are more than a few occasions when he might just be standing behind somebody for a long time, only for them to notice him, and then forget he's there despite not moving since he was first noticed. Perhaps the most important relationship is between him and his praetor. He is constantly suspicious of them, and yet he is tied to them. As such, any master who works around him is going to be stepping on eggshells. And most of all, don't talk about him behind his back! He will find out.
Bio: Domitian was an emperor of Rome. He had the longest reign for the time at fifteen years, a miracle considering the emperor before him lasted less than two. As emperor, Domitian strengthened the economy by revaluing the Roman coinage, expanded the border defenses of the empire, and initiated a massive building program to restore the damaged city of Rome. Significant wars were fought in Britain, though there was little in regards to a great victory, and the domain was out of reach. Perhaps most importantly, he had an authoritarian reign, that placed heavy emphasis on a cult of personality. People flocked to his speeches, and the army marveled at his strategies. He was perhaps the most successful ruler of his time, which in the end led to one enemy he could not defeat. The very senate itself. The senate had been curtailed more and more by each successive emperor, and under the rule of Domitian they were practically powerless. Nothing but advisors who were overshadowed by the cult-ish appeal the citizens had for the emperor. Unfortunately, despite his long reign, it must all come to an end. He lost favor with Jupiter, who had grown bored of the emperor. Jupiter disarmed Minerva, the goddess who had been protecting Domitian for the length of his rule. He learned this in a dream where she announced she could no longer defend him. Realizing he was in danger, he turned to various soothsayers, all of whom told him he would be assassinated at Mid-day. Angered, he had them executed, and began a cascading fall into madness. Realizing he would never drop his guard during mid-day, his assassins waited for him to lose track of time. Telling him that mid-day had passed, he relaxed his guard. An assassin struck then. Striking him in the pelvis with a knife. Several more assassins entered the room as Domitian fought back. Grabbing an attackers knife, he fought back, killing several assailants before their attacks finally brought him low. Even then, he crawled across the floor, swinging his dagger about. His body was cremated, and the ashes mixed with that of his wife. Within an hour of his death, the senate convened and condemned Domitian to oblivion. Statues and works that bore his name were purged, and the citizenry were forbidden to speak his name on punishment of death. Fortunately, such measures never made it outside of the center of Rome's influence, and the other cities on the fringes of Rome's branches kept his name and honored him. Now, he returns as a heroic spirit. A mad Berserker, who sees all around him as possible assassins. His wish? That Minerva will be returned to him. For he still loves her.
Weapon: Berserker does not carry any weapons on his person, usually. Instead, he relies on his second noble phantasm Arma Minervae to fill that gap. Otherwise, he relies on pure violent force and his own resilience to face the odds. _________________________________________________________________________________________ Parameters: Strength: A Endurance: B Agility: B Mana: C Luck: D _________________________________________________________________________________________ Class Skills: - Mad Enhancement EX: Parameters are Ranked-Up, but is deprived of most reason. Domitian is in a state of constant tension and paranoia. This intensifies mid-day, to a point where he can be completely impossible to work with.
Personal Skills: - Information Erasure D: After his death, Domitian was condemned to oblivion by the senate. This began a long process of removing every mention of him from public record, and an attempted destruction of all he had brought with him during his rule. In the end, it failed. But the destruction they sought to accomplish forever damaged his memory, resulting in the acquisition of this skill. This skill is the removal of information regarding the Servant's abilities and appearance from the records and memories of all eye witnesses, including the opponent, following the conclusion of an engagement. If his true name is revealed to another, they are unaffected by this skill.
- Arms of Minerva EX: Minerva, Goddess of protection and strategic warfare. She is best compared to the Goddess Athena of the Greek Pantheon. Minerva was worshiped by Domitian, and his worship and faith were rewarded. As a divine spirit, she showered him with favor and protection. She gave him weapons, protection, and wisdom that allowed him to become loved by his people and his armies. Her council guided him into a great era that rebuilt the empire from a near crushing death. Unfortunately, before he was assassinated, Minerva came to him in a dream. She had been told to abandon him by Jupiter, and as such he was destined to die at Mid-Day by an assassination attempt. This skill represents the affection and gifts of Minerva, which Domitian loses during mid-day each day. This skill grants him Minerva's advice and aid. In particular, she teaches him combat, allowing him to fight on par with heroes of the past who would have more experience in battle. This knowledge makes it so his combat prowess sees no dip due to his madness or paranoia. This guidance also allows him to detect when others are lying to him, as he been protected from various assassination attempts before her abandonment. Finally, he has access to a second noble phantasm, Arma Minervae. The weapons of Minerva that she temporarily loans to him in order to defend himself in battle. When this blessing vanishes during mid-day, he also loses the ability to use this noble phantasm.
- Battle Continuation C: A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. The best result is achieved when a resilient body is combined with this Skill.
Title: Roma Invicta - Unconquered Rome Reborn in Red Rank: B NP Type: Anti-Team Range: Maximum Number of Targets: Description: The Colosseum of Rome. Rome had been devastated by a great fire, and despite several rulers passing the torch of leadership, none of them had ruled long enough, or wisely enough to even start rebuilding Rome proper. Domitian had set his eyes upon the devastated Rome, and set about a series of policies and restructuring projects that wrested it from its near collapse. He rebuilt the Colosseum, brought back the Olympic games, and resurrected gladiatorial combat. Among the people and the army of Rome he was immensely popular. The people would flock to him, and gaze upon him with awe and respect. This noble phantasm creates a bounded field that resembles the Roman Colosseum. This arena brings about the glory of Rome that had been rescued by his rule. Inside this arena, he is showered in Rome's admiration, and unleashes a pressure upon his enemies. Those in this arena who are his enemies are considered trap, and suffer the mental pressure that he unleashes upon them, lowering each of their parameters in the process. The longer they remain though, enemies will discover that they continue to weaken. Their defensive capabilities slowly dropping, and their offensive attacks dealing less damage. Turning this into a fight against the clock. This noble phantasm forces a fight between himself and others. Effectively the ultimate Anti-Team noble phatasm that keeps his foes from fleeing.
Title: Arma Minervae - Divine Armaments of the Wise One Rank: B NP Type: Anti-Unit Range: 1-3 Maximum Number of Targets: 1 Description: The weapons of Minerva, brought down and given to Domitian for the purpose of leading Rome. These are unfortunately not her personal weapons, but rather weapons from her armory. They are still divine tools, but none were ever gifted a name, and rather act as merely the highest quality weapon of their types. A nameless shield, sword, or spear that were built by Vulcan will be forever superior to a nameless weapon invented by man. Each weapon possesses a quality of being 'the sharpest' much like Minerva's wit and intellect. Any wound they leave will not heal as long as this noble phantasm is active. Notably, this is part of the abandonment Minerva enacts against Domitian each day. As the weapons are returned to her armory, and as such the injuries become healable during that time. This armory can be swapped and summoned instantly. Allowing Domitian to wield any weapon he needs for the situation at hand. A spear, a mallet, a sword, or shield.
Fighting Style: As a berserker, he fights exactly like one would expect. A beast that throws his hands at an enemy, with nothing but their deaths as his goal. Smashing his hands down upon his enemies, and striking at them with his blind fury. Except, for when he has the lessons of Minerva and her guidance. His fighting style becomes vastly improved, and his strength becomes pinpoint and accurate. He can attack with such speed and strength that his attacks come one after the other with hardly a single interval between each. In essence, it a sting of attacks that come one after the other without a single pause, and a dozen strikes can be lashed out in a single second. This is a far cry from the mindless Berserker attacks of the day who knows only to smash.
My policy on genderswapping is that it’s fine so long as the gender ratio is fairly balanced and not literally every female Servant was historically a dude. Basically just mind team comp and use your best judgment.
Class: Saber True Name: Liu Bei Master: Gender: Female Alignment: Lawful Balanced Height/Weight:
Stats:
STR: B-
END: C
AGL: A
MAG: D
LCK:
Class Skills: Magic Resistance D Riding D Both skills are at low rank due to being provided by the class container rather than any feats in life or myth.
Personal Skills: Charisma B+ Tactics C Disengage C
Name: Oath in the Garden
Title: "My Brothers Are Always With Me"
Type: Anti-Unit
Rank: C-
Range: 15 meters
Maximum Number of Targets: 1
Description: Summons a pseudo-reality marble in which Liu Bei is able to call upon the strengths of her sworn brothers, Zhang Fei (Classed as Berserker) and Guan Yu (Classed as Lancer) to face off against her opponent alongside her. The Noble Phantasm is weakened if either of the servants have already manifested in the grail war, as it cannot summon either of them to her side. Due to the nature of the Noble Phantasm temporarily summoning up to two additional servants, it has a very high mana cost for the master summoning the servant. ((I'm not sure exactly what you mean by Mana Cost, so not sure what to put here))
@Turboshitter Let me know if there's anything else you need me to work out.
A seemingly emotionless person, who barely reacts to most information. Perhaps it’s due to their inability to witness the present. Or perhaps it’s since they have witnessed multiple generations fall to ruin, foreseen and then actualised. It’s possible that their humanity has been lost entirely…
At least, that’s how it seems on the surface. To others, who notice the minute expressions that flash across Caster’s face and body, there is certainly more to their inner world.
In addition, they certainly have a mischievous side, and a perverted side, fitting of one who was a friend of Dionysus before his ascension to godhood.
History
The blind seer of Thebes.
A priest of Apollo who one day came upon a pair of snakes mating, and bashed them with a stick. For this sin, Hera transformed him into a woman. She didn’t consider it much of a curse, though, and spent time as a prostitute, a priestess of Hera, and even married and had children. After seven years of this, she encountered the same snakes coupling again, and this time simply left them alone. For this, she was returned to her male form.
Since he was one of few people who had experienced sex from both a man and a woman’s perspective, Hera and Zeus used him to settle an argument over which gets more enjoyment out of sex. Well, it’s a question that has had various theories and answers over different societies, but for Tiresias, sex as a woman was more enjoyable.
Apparently this wasn’t what Hera wanted to hear. She blinded him - though Zeus gave him the gift of seeing as a reward, as well as a lifespan of seven generations, so perhaps it all worked out in the end.
After that, he spent much of his time advising the kings of the newly created Thebes, from its founder, Cadmus, to the tragic figure of Oedipus.
There’s also an anecdote of his ghost advising Odyseus as a ghost in Hades. Unfortunately, Odysseus’ crew didn’t listen to the advice so they ended up dying. But Odysseus got home in the end at least.
Parameters
STR: E ||| END: E ||| AGI: C ||| MAN: A+ ||| LCK: D
Class Skills
Territory Creation: A
The ability to build a special terrain that is advantageous to a Magus. At this rank, the creation of a “Temple” is possible.
Item Construction: B
The ability to manufacture magical items, from tools of war to items of everyday use, though time and materials are required. Includes multiple forms of necromancy, whether the calling of spirits, or the utilisation of parts of a corpse for the creation of items.
Personal Skills
High-Speed Divine Words: A
A skill that assists with magical incantations, allowing them to be greatly shortened. Particularly useful for direct attack spells. At this rank, even spells of a level of High-Thaumaturgy can be cast at the speed of a single action.
Mystic Eyes of Augury: A+
Powerful Mystic Eyes of Jewel rank. The ability to see ‘every possible future’ at the price of no longer being able to glimpse the present. A cheat-like ability that is similar to flipping to the end of a detective novel to see the outcome. But while the destination can often be glimpsed, the number of paths to reach it are infinite, and overwhelming.
A divine gift from Zeus, as consolation for when Tiresias’ eyes were destroyed by Hera. For one who lived in a world where even the greatest heroes were subject to unbreakable tragic fates, seeing those endings while being unable to change them may have been a greater curse.
If Tiresias glimpses the most desired future, it can then be enforced by utilising the magic circuits in the eyes, and taking any actions necessary to ensure that course of events. In life, these eyes could not compete against the fates that the gods had declared, and even in a grail war, they can be overcome by any hero with a great enough capacity to defy fate.
Wholeness of Mind: A
The mind of Tiresias, strong enough that even as a shade in Hades, he alone had a complete sense of his identity, and maintained his ability to foresee the future. No matter the circumstances, Tiresias’ mind will remain whole. This serves as a defence against any mental interference that attempt to disrupt thought or memory, though emotional effects such as fear or awe are unaffected. In addition, it allows for quicker interpretation of information, primarily used in coordination with Caster’s Mystic Eyes.
Advice of the Seer: B-
The skill of a seer who advised Theban kings across seven generations of the cursed city. Advising others on the path they should take to avoid tragedy. Broader than something as simple as ‘strategy’, it encompasses correct advice for any situation or outcome. In this sense, it can be seen as a method of enforcing the ideal future that Caster’s eyes see, using others as the instrument.
Since people rarely bother listening to the advice, though, the skill has a minus correction.
Ophis Skeptron: Caduceus Zero
A Rank Anti-Unit Range: 0-100 Maximum Targets: 1
One of the mythical origins of Hermes’ symbol, the Caduceus. The snakes that Tiresias interrupted in their mating, bound to the staff he beat them with. Since he was a priest of Apollo at the time, it seems Apollo took the stick and gave it to Hermes in a gift exchange.
A mystic code of the gods, prevailing over the domains of travel and transformation. It can be used to transport objects instantaneously from one location to another. So long as this Noble Phantasm is used, there are very few barriers that can impede Tiresias’ movement.
It can also be used as a mystic code to aid spells of transformation - Though since the snakes don’t like Tiresias very much, this tends to have unpredictable results that often backfire onto Caster.
A seemingly emotionless person, who barely reacts to most information. Perhaps it’s due to their inability to witness the present. Or perhaps it’s since they have witnessed multiple generations fall to ruin, foreseen and then actualised. It’s possible that their humanity has been lost entirely…
At least, that’s how it seems on the surface. To others, who notice the minute expressions that flash across Caster’s face and body, there is certainly more to their inner world.
In addition, they certainly have a mischievous side, and a perverted side, fitting of one who was a friend of Dionysus before his ascension to godhood.
History
The blind seer of Thebes.
A priest of Apollo who one day came upon a pair of snakes mating, and bashed them with a stick. For this sin, Hera transformed him into a woman. She didn’t consider it much of a curse, though, and spent time as a prostitute, a priestess of Hera, and even married and had children. After seven years of this, she encountered the same snakes coupling again, and this time simply left them alone. For this, she was returned to her male form.
Since he was one of few people who had experienced sex from both a man and a woman’s perspective, Hera and Zeus used him to settle an argument over which gets more enjoyment out of sex. Well, it’s a question that has had various theories and answers over different societies, but for Tiresias, sex as a woman was more enjoyable.
Apparently this wasn’t what Hera wanted to hear. She blinded him - though Zeus gave him the gift of seeing as a reward, as well as a lifespan of seven generations, so perhaps it all worked out in the end.
After that, he spent much of his time advising the kings of the newly created Thebes, from its founder, Cadmus, to the tragic figure of Oedipus.
There’s also an anecdote of his ghost advising Odyseus as a ghost in Hades. Unfortunately, Odysseus’ crew didn’t listen to the advice so they ended up dying. But Odysseus got home in the end at least.
Parameters
STR: E ||| END: E ||| AGI: C ||| MAN: A+ ||| LCK: D
Class Skills
Territory Creation: A
The ability to build a special terrain that is advantageous to a Magus. At this rank, the creation of a “Temple” is possible.
Item Construction: B
The ability to manufacture magical items, from tools of war to items of everyday use, though time and materials are required. Includes multiple forms of necromancy, whether the calling of spirits, or the utilisation of parts of a corpse for the creation of items.
Personal Skills
High-Speed Divine Words: A
A skill that assists with magical incantations, allowing them to be greatly shortened. Particularly useful for direct attack spells. At this rank, even spells of a level of High-Thaumaturgy can be cast at the speed of a single action.
Mystic Eyes of Augury: A+
Powerful Mystic Eyes of Jewel rank. The ability to see ‘every possible future’ at the price of no longer being able to glimpse the present. A cheat-like ability that is similar to flipping to the end of a detective novel to see the outcome. But while the destination can often be glimpsed, the number of paths to reach it are infinite, and overwhelming.
A divine gift from Zeus, as consolation for when Tiresias’ eyes were destroyed by Hera. For one who lived in a world where even the greatest heroes were subject to unbreakable tragic fates, seeing those endings while being unable to change them may have been a greater curse.
If Tiresias glimpses the most desired future, it can then be enforced by utilising the magic circuits in the eyes, and taking any actions necessary to ensure that course of events. In life, these eyes could not compete against the fates that the gods had declared, and even in a grail war, they can be overcome by any hero with a great enough capacity to defy fate.
Wholeness of Mind: A
The mind of Tiresias, strong enough that even as a shade in Hades, he alone had a complete sense of his identity, and maintained his ability to foresee the future. No matter the circumstances, Tiresias’ mind will remain whole. This serves as a defence against any mental interference that attempt to disrupt thought or memory, though emotional effects such as fear or awe are unaffected. In addition, it allows for quicker interpretation of information, primarily used in coordination with Caster’s Mystic Eyes.
Advice of the Seer: B-
The skill of a seer who advised Theban kings across seven generations of the cursed city. Advising others on the path they should take to avoid tragedy. Broader than something as simple as ‘strategy’, it encompasses correct advice for any situation or outcome. In this sense, it can be seen as a method of enforcing the ideal future that Caster’s eyes see, using others as the instrument.
Since people rarely bother listening to the advice, though, the skill has a minus correction.
Ophis Skeptron: Caduceus Zero
A Rank Anti-Unit Range: 0-100 Maximum Targets: 1
One of the mythical origins of Hermes’ symbol, the Caduceus. The snakes that Tiresias interrupted in their mating, bound to the staff he beat them with. Since he was a priest of Apollo at the time, it seems Apollo took the stick and gave it to Hermes in a gift exchange.
A mystic code of the gods, prevailing over the domains of travel and transformation. It can be used to transport objects instantaneously from one location to another. So long as this Noble Phantasm is used, there are very few barriers that can impede Tiresias’ movement.
It can also be used as a mystic code to aid spells of transformation - Though since the snakes don’t like Tiresias very much, this tends to have unpredictable results that often backfire onto Caster.
I have heard of this guy/gal before and I always thought the story was interesting, so you get immediate brownie points there. I’m also not strictly opposed to precognition/divination as a toolkit on a Servant (mostly because I can see a lot of cool ways I as a GM can use this), but you will have to accept being under a couple of restrictions with such an ability. Fittingly enough for a seer of Greek mythology, your ability to divine fate is going to be somewhat at the mercy of the plot.
Still, I like. I’ll let you know yay or nay once I’ve had another opportunity to look at it. Also thumbs up for Byleth.
Class: Archer True Name: Billy the Kid Master: ??? Gender: M Alignment: Chaotic Neutral Height/Weight: 158 cm/49 kg
Personality: Jovial, yet harsh. The strongest and fastest gunner, childish and carefree. That is the ostensible nature of the boy named Billy the Kid. His appearance doesn’t seem to line up with tales of his roguish behavior in life; if anything he seems quite affable. However, that is simply his outward appearance. In reality, he is cold and pragmatic in all respects, his smile nothing but a mask he was born wearing. Billy is impulsive, but he is not foolish. Having received a higher education from his mother, he is capable of critical thinking and rational judgement. His behavior towards his Master is cheerful and upbeat, at least to start off. Over time, he carefully observes them, and if his Master is the type to regard themselves as a “superior”, then there is no need for his smile to disappear. However, if his Master sees Billy as a “comrade-in-arms” or a “partner,” Billy will drop that mask, and one will be able to see the pride of a cordial outlaw with a sense of empathy and moral obligation. His wish for the Holy Grail is modest, something like “I want to come across a situation that fascinates me from the bottom of my heart.” Stats:
STR: D
END: E
AGL: B
MAG: E
LCK: B
Class Skills: Independent Action A: He is able to freely act even in the absence of a Master. However, a Master is required for him to be able to use his Noble Phantasm. Riding C+: Skill in riding mounts and vehicles. In Billy’s case, it’s only really notable when he’s on a horse.
Personal Skills: Double Summon C: Possesses Class Skills from both the Archer and Rider classes. However, due to being one of the most modern Heroic Spirits, his Magic Resistance is virtually nonexistent. Marksmanship A++: A skill representing one’s shooting techniques, including quick-draws, trick shots, sniping, etc. At the rank of A++, it represents a once-in-a-century genius. Quick Draw A+: Specialization in quick-draw techniques beyond one’s general marksmanship skills. His skill with this is such that even if he drew out his weapon after he saw his opponent drew out theirs, he’d be able to shoot them first with plenty of time to spare. Mind’s Eye (Fake) C: A natural talent for sensing and avoiding danger based on an innate ‘sixth sense.’ Also allows one to fight more effectively while vision is obstructed.
Name: Thunderer
Title: Thunderbolt of Broken Sound
Type: Anti-Unit
Rank: C+++
Range: 1-100 (1 km maybe?)
Maximum Number of Targets: 1
Description: A triple-burst counter-shot delivered by means of a Colt M1877 double-action revolver (nicknamed “Thunderer”), which is said to have been favored by Billy the Kid. To be precise, the revolver itself is not the Noble Phantasm, but rather the entirety of “Billy the Kid’s marksmanship when he holds this revolver.” With a Servant’s perception, the flow of time in his surroundings seems to slow down, and he completely grasps the situation he is in before loosing a counter-shot into his opponent, all before their attack has reached him. Whether it is an Archer’s shot or a Saber’s slash, he nigh-instantly pinpoints his opponent’s location and their means of attack before firing a maximum of three shots to penetrate their vital points. By becoming a Servant, the range of his shots has been extended several times further than when he was alive. However, this ability works only as a counter to an “avoidable attack” – attacks he can actually dodge, in other words – and becomes meaningless in situations where there is no chance of escape (ex: many attacks from all sides). The craftiest aspect of this Noble Phantasm is that it has a low amount of magical energy consumption, due to the fact that it’s more of a ‘technique’ than any kind of magical power. Specifically, the mana consumption is roughly equivalent to that of an E-Rank Noble Phantasm.
Will have a Master up sometime in the next day or two.
Oh shit forgot to spell this out in the OP but Darnic and Lancer!Vlad are slotted as NPCs unless we have a unanimous push for all seven slots to be made available. Darnic will still be present in the RP regardless, but I figure Vlad could easily be counted as an “important war asset”.