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A roleplay based on the Nickelodeon television series.
feat. Exit x Roach





T H E S T O R Y
Everyone knows the story of Aang, the child that would become the savior of the world and bring Fire Lord Ozai to his knees. Not only would he usher in an era of peace to a world mired in a century of war, but he would also save his people, the Air Nomads, from the brink of extinction... with the help of Katara. Following his generation of heroes which included Sokka, Toph and Zuko, another generation would follow when the spirit of the Avatar would reincarnate into a Southern Water Tribe native. A girl named Korra. The hotblooded and headstrong Avatar would come into conflict with not one but four individuals bent on bringing the world into a new darkness: Amon, Unalaq, Zaheer, Kuvira. Each presented with a different challenge and every lesson learned was a struggle not just against their ideologies but against the demons that resided within her. She would eventually prevail and after four years of conflict and growth, her story would come to an end... though that of the Avatar would not.

In the time between Korra's triumph and her death, technology would progress in leaps and bounds. The discovery of spirit energy siphoned from spirit vines opened a whole new horizon for what was once an industrial age. The process of harvesting that energy was refined and it's respective uses ballooned thanks in part to Varricks Global Industries. Varrick unceremoniously dubbed the new source of energy "Synergy". Satomobile Industries turned out the modern car, vehicles that ran on hybrid engines utilizing both fuel and this new spirit energy. The airship turned into the first spaceship and simple railcars became bullet trains allowing for quick transport around the Republic. Varricks would go on to design smaller versions of the cannon that had once been attached to the large mecha suit used to terrorize Republic City. However, not wanting to further upset the fragile balance of the spirit and real worlds, he would eventually abandon these designs. It was in truth Korra's last request, her fear being that these advances would be the fuel for the fires of another great war.

And so another century would pass and Korra's legend would soon come to a close. The cycle of the Avatar would be passed into another and unto the world would be birthed a hero.

Except the Avatar was never to be found and fate instead would usher in a new era of darkness.

The Great Panic. Or so we called it. A tumultuous and confusing time when the people of the world searched for their savior and found none. In this panic, the citizens of the world clung to a simple truth: the last Avatar to disappear was Aang and soon after his disappearance an entire nation of Benders set to engulfing the world in a never ending war.

Another war was coming.

What followed the panic was the violence that so often accompanies it. Civil Wars broke out among the bending nations and their leaders began to butt heads in an attempt to discover the secrets the others were hiding. The Earth Kingdom received the worst of it as did it's sister city Zaofu. The Avatar was after all in line to reincarnate as a native Earth bender. Small raids and infiltration by the other nations were constant and sporadic, most of which served as taunts to lure the Earth Kingdom and her armies outside it's impervious walls. Ba Sing Se began preparations to reply in kind. The Republic, formerly Republic City, had by now grown into it's own nation of benders and nonbenders alike. Concerned for their own safety, the President and his table of advisers moved to take action... and not just for themselves. Fearful that the entire world would not only submerge itself in another war but would also never be free of it, they agreed by vote on eliminating the only viable threat.

Benders have been and always were the cause of all great conflicts past and present and it was time they found a solution.

The Great War. A conflict that would be remembered by all. The Republic moved swiftly. Reviving old designs by the late Varrick, they began production on new and improved synergy weapons. Firearms made of platinum capable of emitting small sporadic beams of volatile spirit energy. They provided the most obvious of benefits: giving men and women without the gift to bend a way to fight back against Benders. Armed with both their new found technology and a general knowledge of Chi Blocking, they made Zoafu their first target. The most prominent and powerful Earth benders resided in the city and sure enough, the city proved the most difficult to occupy. However, fresh and in full force their march was near unstoppable and the citizens of Zoafu found their power over earth and metal helpless against the weapons of the Republic. After its occupation, Zoafu was used as a base of operations for the Republic to wage their campaign against Ba Sing Se. Rallying the other nations to their cause was an easy enough task. They already believed the Earth Kingdom was hiding the new Avatar and their past with Republic City placed them at odds with everyone else.

The siege that followed was rather quick. Synergy cannons were used to punch large holes in the Earthen and metal walls while continuous assault from the air softened up defenses for those on the ground. From there, a combined assault comprised of Fire and Water nation and Republic forces stormed the capitol. It was the first time in the history of the world that Ba Sing Se had been successfully invaded.

What followed in the wake of Ba Sing Se's conquest was rather simple. While playing at searching for the Avatar, the Republic made preparations for the second stage of their war, with again, a little help from a long passed Varrick. With the only people capable of defending themselves against conventional firearms out of the way, the Republic turned their guns around to face the rest of the world and began The Great Cleanse. Bombs were dropped... and millions were slaughtered. The Fire and Water nation were the first to go. Their capitals were reduced to dust in the wake of nuclear warfare. The Air temples and their people were similarly destroyed when their diplomacy only helped to postpone the inevitable. The Air nomads, still a budding nation, were once again chased into oblivion.

At the end of the war, the Republic made Ba Sing Se it's permanent home and effectively the last city on Earth. The rest of the world lay beaten and scarred, Synergic radiation blanketed much of the landscape being the most prominent around the former capitals of each nation. Much of the affected World’s soil became infertile and many sources of water were left undrinkable.

The Republic set to work rebuilding, erecting the walls it tore down and shutting their sins out with the world they destroyed. The nation grew once more, stronger now without the threat of the bender or another war... and peace found the land.
1 0 0 AG
Aang defeats Fire Lord Ozai, bringing an end to his reign of terror and ushering in a new age of peace.
1 5 3 AG
Aang dies at the age of 66 and the Avatar is reincarnated into a Waterbender named Korra.
1 7 0 AG
Amon is exposed as Noatak, a Waterbender by the efforts of Korra. He later dies alongside his brother Tarrlok.
1 7 1 AG
Unalaq as the Dark Avatar is defeated by Korra with the help of Jinora. That same year, after delivering a decisive blow to the Avatar, Zaheer is defeated along with his three cohorts and he is imprisoned.
1 7 4 AG
Kuvira's campaign against Republic City is brought to an end and she is imprisoned. In the wake of the destruction left by her mecha suit a new spirit portal is opened.
2 3 4 AG
Korra dies at the age of 81. The Avatar is reincarnated.
2 4 4 AG
The Great Panic begins when no Avatar can be found after ten years. Violence breaks out among the nations. By the years end, War is imminent.
_______________________


2 4 6 AG
The Great War begins when the Republic moves on Zoufu and Ba Sing Se.







2 4 7 AG
The war ends with the Republic having wiped out the major bending nations and closing all spirit portals but Republic City's. Bending is outlawed and punishable by death. Those benders not already working for the Republic are executed, marking the end of the Great Cleanse.
3 2 3 AG
King Wu VI takes the throne at 16 years of age.
3 2 7 AG
The Centennial celebration of the end of the Great War begins.

T H E G A M E
themes. Sci-fi. Dystopian. Cyber-punk.
level. Casual.
players. Exit X Roach

This is a mature take on the world of Avatar: The Last Airbender and Avatar: The Legend of Korra. Adult themes will be explored and played out including romance, murder, death, war, drug use, psychological trauma, etc. The Setting is near future and takes place in the world of Avatar in it's entirety and in and around the last city on Earth known as The Republic, formerly Republic City, now situated in Ba Sing Se.

Our story takes place two centuries after Aang's passing (a century after Korra's) in a place known as The Republic, the last nation on Earth. Main focus will be placed on individuals who discover they have the potential to bend the elements when very few can and when doing so is outlawed. They must learn to cope with their new found powers, embrace and master them or discard and forget them, and finally, find out what happened to the Avatar.
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L O R E
synergy
Synergy, or refined Spirit Energy. What was once used to destroy the lives of millions is now the force that the rest of the world survives on.

Synergy is siphoned from the Republic City Plant and fed into the city miles away. Once it's safe within the walls, it's stored in a facility situated in outer ring and further processed into the form of power that is recognized today. It's used in many everyday applications. Everything from the engine under the hood of the average Satomobile to the batteries in a remote utilize some form of the energy. Weapons, fuel, enhanced computer systems and AI. The development of much of their more modern technology is thanks in part to advances in the field.

However there are drawbacks, information on which is buried by the Republic. Of note, Spirit Energy is after all a living thing. An entity that changes everything it comes in contact with, or more specifically, everyone. It's misuse and overexposure can lead to some... interesting results.
firearms
There are two types of firearms in the world: Conventional and those that utilize Spirit Energy or Synergy. The later is rare and is only distributed among those Republic troops stationed in the inmost wall or some special security forces.

Synergy weapons fire a charged "plasma" ball of spirit energy capable of melting through metal and leaving behind holes the size of a tennis ball. At greater distances, each ball of energy falls under the same gravitational effect that is exerted on bullets. Although significantly lighter, each round will eventually begin to fall until it comes in contact with the ground. This range varies from weapon to weapon as there are a number of variations available.
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Rifle variant.
narcotics
Drugs are an every day part of life in the Lower Ring and at times can find its way into the other rings as well. Besides providing the obvious high, the trafficking scene is a very lucrative one providing those stricken with a life of poverty a means to claw their way to riches.

zen
A psychoactive street drug named for its lethargic hallucinatory highs. Known for being an especially trashy street-drug, "Zen-Men" are stereotypically thieves or beggars.
- DeadBeatWalking
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L O R E

The R E P U B L I C  
The R E P U B L I C
The nation, or City as I'll refer to it, is made up almost entirely of nonbenders after benders were aggressively removed from the face of the planet. Most lead happy lives within Ba Sing Se where they have been enjoying a time of great peace. The City itself is still divided into three sections by walls composed now of both earth (lower ring) and steel (upper ring). Replacing the parts that have been torn down are man made metal sections that stand just as tall and are twice as strong. Social class is still confined within it's ring of origin, with poverty increased the farther away from the center you travel. Technology here is near future, near future as compared to real life modern technology. They have computers, jets, wearable tech, and AI.

What few benders that are known to exist work for the Republic and all follow the will of the King who rarely reveals himself to the public eye. To keep this peace, benders are outlawed and are actively search for and expunged. Law enforcement officers or Republic Security Forces (RSF) are armed with scanning devices that detect the ability to bend in one's genes and if one is found, lethal force is authorized. Many establishments in the city have them installed over doorways both out of necessity for their own protection and by law. Hospitals have begun enforcing abortions when an expectant mother is discovered to be carrying a child sensitive to spirit energy.

Since these laws have been put into place, there have been little to no major conflicts or wars.
places.
Lower, Middle and Upper ring.
The Palace.
The Lotus Room.


factions.
Triple Threat Triads
Republic Security Force (RSF)
LSF


people.
King Wu VI

_______________________


P L A C E S
R I N G S  
R I N G S
lower
To live in the lower ring is to the live among those of the lowest social class in the city. The outer ring of
Ba Sing Se is home to the low income or those who live a life outside of the acceptable social ladder of
society. The neon illuminated streets here weave in and out of ill maintained buildings packed too tightly
together. The air is thick with dust and grim and black clouds that hang low and spew from the factories
dotting the landscape. Sitting beneath the shadow of the wall and just outside it's gates are farms that
feed all of the Republic.

Here at the foot of the great city, crime is most rampant. There's a strong presence of the underground that
security forces have a hard time suppressing. Population here is also of great concern as it's grown well
beyond capacity. Residents have begun spilling onto land immediately beyond the wall and abandoning it's
protection all together. There has been talk in the halls of the Palace to build a fourth wall around the third
or perhaps begin resettling the rest of the world.
middle
Home to the middle class and those with an affinity toward business or the greater pursuits of education
and their promising careers. Here you'll find the last vestige of the human race flourishing to it's greatest
potential. Men and women work to drive what little of the world they have left and make an acceptable
living doing so.

The land here is dotted with better schools, clean hospitals, facilities with better paying jobs. The blue sky
is interrupted at regular intervals by the black of numerous skyscrapers. Clouds are pushed to the side by
airships ferrying precious cargo or perhaps paying citizens wherever they need to be. The streets are wider,
open and ever traversed by a never ending stream of Satomobiles.

Crime is relatively low here... but perhaps that's because criminal activity is more controlled... refined.
upper
The Upper Class. The land here is fertile, untouched by the nightmares left behind in the wake of a
destructive war, and inhabited by the rich and powerful. Many of the homes and establishments are of
exotic design and elegantly encroached by flora with enough space in between each to prevent a feeling of
clutter despite the limited space of the inner ring. What few business are run here cater to those of a
different caliber of life. Most men and women are blanketed by a thin veil of ignorance to the rest of the
world. The remaining minority run it.

The Walls around the inner ring were moved at some point after the war with segments added as it was
pushed further into the middle ring. This allowed for more space as the population in this area grew.


F A C T I O N S
republic security force (RSF)
Republic City equivalent to our police force. They can be found patrolling the areas between each walled section from the Lower Ring to the Upper but are significantly better trained and armed when stationed in the latter. None of the men and women charged with protecting the city and keeping the peace can bend even as all of them make detaining or eliminating a bender their top priority.
basic
Deployed in the Lower and Middle Rings. Due to a lack of training and low pay, these grunts pose very little threat. Teams of two or more are needed to overcome opposition in a gunfight and they can seldom hold their own in hand to hand combat.

advanced
Deployed in the Middle and Upper Rings and wherever there is a major emergency. These units of the RSF are significantly better trained and are at times capable of handling a situation on their own. They utilize Chi Blocking making them a much greater threat than their lesser counterparts and those stationed within the Upper Ring are armed with Synergy firearms.

mecha tank
In the event of an emergency when a small detachment of ground forces cannot subdue a threat, Mecha Tanks are dispatched into the area. Made of an enhanced Platinum metal alloy that is resistance to Synergy munitions, though not impervious, it is significantly more durable and packs an upgrade to firepower that its predecessors did not have. However it is also less nimble and travels at a pace slower than one can walk when moving unassisted. Limited to the 180 degree killzone directly in front of it, these Mecha Tanks are also vulnerable to attack from the back.
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Basic. Advanced. Mecha tank.
(LSF)
Acronym intentionally left in it's simplified form. LSF is a team specialized in finding and capturing the remaining bending population and any new benders as they continue to crop up. The members of this team are all highly skilled and trained and some are rumored to have the ability to bend the elements themselves. They are armed with the latest in combat weaponry including exoskeleton frames, AI robotics used for policing the city and any resources allotted to the RSF.
triple threat triad
Easily the most powerful gang in all of the Republic. The gang manage to survive the war by essentially purging their members of all benders and joining the ranks of the Republic Military as they moved to take over the rest of the world. They cemented their place in the new one by essentially networking with the right people thanks in part to those members who held on to wider goals than the simple act of petty crimes. A new Triple Threat Triad was formed during the inception of the Republic and one that helped to rebuild not only itself but the city around it. In this way they became an integral part of it's life and their influence is both felt and seen.
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L O R E


The W I L D S  
The W I L D S
Outside the walls of Ba Sing Se lie the abandoned world. The Great War left parts of the landscape scarred with destructive use of Synergy weapons leaving the former capitals of nations blanketed in spiritual radiation. Wandering into these areas will leave one with a life force draining effect that will eventually kill that person… or so it’s believed. Since no one from inside the walls has been in these areas for years, no one really knows what’s out there. For those who live outside the walls, and there are plenty, these irradiated areas tell a different story.

The war pushed some flora and fauna to the brink of extinction with some no longer being found in the wild. This has left some parts of the world barren with little life to be found and sources of water contaminated. Much of the landscape between the former major cities of the world remained untouched but those surrounding what was once populated areas are now uninhabitable. The northern and southern spirit portals have been sealed while the remaining portal in Republic City has been kept open and is used to harvest Spirit Energy.

synergy radiation zones
These areas bore the brunt of the war and still carry the scars. The land is saturated in Synergy radiation and is said to slowly kill any who enter, however those who live outside the walls of the city tell of a very different story. They tell of a land much more sinister than previously believed. Of a land filled with... anger.

All former capitals of the now extinct bending nations have been turned into irradiated areas. This includes three of the five airbending temples.

settlements
Pockets of civilization far outside the walls of The Republic where survivors of the war have made their own living. They keep away from the city and have so remained that the average citizen within the city refuses to believe they exist. They do, and although life without the "protection" of the Republic affords a kind of freedom that those within the walls are without, survivors are presented with their own set of problems.

Antibending laws are much more lax in the wild and some even go out of their way to help those who are born with the gift. However there are others who see benders for the danger they think they pose and would do away with a clean conscious for a chance at better living within the walls of the City. A very large majority of men and women want to see every last one of them dead. Besides that, survivors are constantly at each others throats over what's left to scavenge of the world. Settlements provide an air of civility that is hard to find anywhere else.

The location of one such settlement is known to a select few within Ba Sing Se.


P L A C E S
S Y N E R G Y P L A N T  
S Y N E R G Y P L A N T
Formerly the Republic City spirit portal. The city and surrounding area have been reduced to little more than the plant itself and the living areas and shops to support it and it's workers. The work pays well but is unusually dangerous for what would otherwise be a simple job. There are constant and sporadic accidents that occur on site putting some people off to such a career.



F O R M E R L Y R E P U B L I C C I T Y  
F O R M E R L Y R E P U B L I C C I T Y
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