Hidden 4 yrs ago Post by Mae
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@VeyrinDay *frantically thinks of an action roll to negate one of the shocks* i got nothin'

although, maybe Baganaria could lend a hand to Phardax if his roll goes badly. Or give him an assist on the action roll
Hidden 4 yrs ago Post by Kenshi
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And if y'all can't handle it, just call Krieg, he's a Bad ass 😎
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Hidden 4 yrs ago Post by Dark Cloud
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@Mae Hey so is there one hero left?
Hidden 4 yrs ago Post by Mae
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@Dark Cloud yep with Phardax
Hidden 4 yrs ago Post by Dark Cloud
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@Mae Cool, can I roll to SCAN the interior of the cart to find anything interesting?
Hidden 4 yrs ago Post by Dark Cloud
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@Mae Cool, can I roll to SCAN the interior of the cart to find anything interesting?


Besides what I already found.
Hidden 4 yrs ago Post by POOHEAD189
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@Mae Man, it's a struggle being evil because I feel for her. She's got enough spunk to tackle a guy who summoned a whip of hellfire! I will roll finesse to dodge.

I believe adding a point in Finesse adds another d6 if memory serves, so if that is the case I got an 11
roleplayerguild.com/rolls/20885

Although if it is just a +1, then I still get a success.
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Hidden 4 yrs ago Post by Lucius Cypher
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@POOHEAD189

Could always do the drow thing and take her prisoner, and later mind break her into servitude. I believe torturing is something we can do once we claim a dungeon for ourselves.
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@Lucius Cypher Oh I plan on taking her prisoner, but I need to dodge her first. I am not sure I can roll twice in a single 'turn.'
Hidden 4 yrs ago Post by Lucius Cypher
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I believe your dodge is a resistance roll, which you do whenever it's needed. I think the usual drawback to resistance rolls though is that if you fail too many you build up stress quickly, which can lead to unfortunate consequences. So you did your banter roll, that failed, which resulted in the woman trying to tackle you, so now you roll a resistance roll to try and avoid the consequences (which you did with your finesse).
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Hidden 4 yrs ago Post by Mae
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@Dark Cloud the cart and contents was already hidden treasure, wasn't sure if you guys would find it or not. For specific loot you get we'll do that during loot phase, I'll let you know ;D

@POOHEAD189 you fully resist her and only take one stress. so close to a critical success, too That puts you in a dominant position strong effect likely depending what you do next (if the action fits well) she's still going to try to get away, so how would you like to stop her? if you succeed it'll likely end the combat shortly after.

also lucius is bang on with how resistance roll works. the don't push your goals forward but they do prevent opportunities from slipping through your fingers.

phew, been doing some behind the scenes stuff today i'm excited about ;)
Hidden 4 yrs ago Post by Dark Cloud
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@Mae Alrighty then I'll await such a phase.
Hidden 4 yrs ago Post by POOHEAD189
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phew, been doing some behind the scenes stuff today i'm excited about ;)



Also, might I cast a Tier 2 EVOCATION spell to bind the woman in temporary black iron chains?
If that is not possible, I would like to cast a Tier 2 spell to summon a humanoid demon to snatch her up. (It depends on what you think would be more flavorful and accurate to the power).

If that is a yes, then I rolled an 11
roleplayerguild.com/rolls/20913
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Hidden 4 yrs ago 4 yrs ago Post by Mae
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@POOHEAD189ohoho you just wait till the end of this post lmao


excellent! it's a mixed success so you take shock to GUTS as you fumble the spell slightly in an effort to catch her before she gets too far away. I'd be happy with either spells so pick which you prefer. But you succeed in your goals, so you can write the capture as you wish. She is currently screaming in unbridled horror and sobbing at what Darc has just done to her superior, unable to take her eyes off the skull-wearing monster ooze.



Alrighty folks, Phardax's capture marks the end of the raid. Baganaria, Phardax and Darc are already just outside the dungeon spot. Zaz'ac might need some help bringing the crates of loot back to the dungeon - perhaps Krieg can help with that?

If you have any IC posts you want to make to tie up loose ends before we start the next phase of this adventure please do so now (or at the very least let me know in OOC you're working on a post) as the next GM post will involve a short timeskip and change of phase. It shouldn't be too disruptive, if you do miss a post you wanted to make you can always just include it at the start of your next post.




We'll begin working on our dungeon soon. Firstly, we need to decide on our imps. They're little creatures, worthless for combat, that go about your dungeon doing your busy work. Moving things between places, hauling stone from tunnelling, making basic repairs, that sort of thing. You can sometimes train them to do more complicated tasks for you when certain rooms are unlocked.

Imps can be anything - actual imps, little goblins, young kobolds, bipedal mushroomfolk, corrupt cherubs, sentient crystals, tiny clay golems, whatever you like. If you have a suggestion you'd like to put forward please do so about what imps you'd like and we'll get to a consensus sooner or later with me breaking ties.

Imps also need two traits. Here are some examples, feel free to vote on these or put forward your own:
Clever - Cowardly - Cruel - Manic - Noisy - Stupid - Surly - Troublesome - Mischievous - Creepy - other


I look forward to hearing what y'all want from your little workforce ;)


Finally, Regional Map draft is available here and the Faction information is available in CS Post 2. It takes 2 days to cross the region from one corner to the other by foot. Where do you want your Dungeon to be? I will add some cliffs and plop the Dungeon down to add it to the map.

Sorry from the long post, TL:DR:
+ Make a wrap up post if you need to before the next GM Post
+ What type of Imps run your dungeon for you? What are two defining personality traits for them?
+ We have a map now. Where would you like the Dungeon to go?
+ Faction information is available for your perusal and finalised, but this post is already getting long so I'll cover more about that in a different post.
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Hidden 4 yrs ago Post by Dark Cloud
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@Mae If it's logical then I'd like them to be Kobolds.
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@Mae

Why not baby Minotaurs lol

Imps

Zaz just wants army down the line, so he can take over .
We Minotaurs ain't dumb like kobold.

Which is why I vote , Cowardly and Noisy.
Hidden 4 yrs ago Post by VeyrinDay
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i'm voting for racial diversity on imps

kobold younglings, minotaur calves, slime workers, succubus sterile drones, and slave drows; all of them are welcomed

Cowardly, so they won't usurp their masters
Noisy, so Baganaria can teach them to sing their praises to Iziza while working
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Hidden 4 yrs ago Post by Kenshi
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i'm voting for racial diversity on imps

kobold younglings, minotaur calves, slime workers, succubus sterile drones, and slave drows; all of them are welcomed

Cowardly, so they won't usurp their masters
Noisy, so Baganaria can teach them to sing their praises to Iziza while working


Yup, 100% agree with that statement.
Hidden 4 yrs ago Post by Dark Cloud
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@VeyrinDay Cowards are dangerous when cornered, you never know if they'll push a dagger between your ribcage.
Hidden 4 yrs ago Post by VeyrinDay
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@Dark Cloud then maybe Stupid?

the risk is either we have a backstabbing when being pushed too hard or a tunnel collapse
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