+ C O M M O N E R S C U R S E O F 3 0 0 W A N D S +
Swampmuck is the classiest village in at least a twenty four mile radius, boasting the muddiest of fields and proudly representative of one flea-bitten donkey. Located on the northern border of festering swampland where no humanoid creature with any real standards would live, the only reason anyone ever mistakenly travels here is for the annual harvest festival.
You are a commoner who calls Swampmuck home, and your life is about to change forever. This year's harvest festival - home to such amazements as this year's giant vegetable competition and a real life dragonling - is about to be visited by a representative of the Mage's Guild. A representative who's looking to pay some adventurers more money then you've ever heard of. Enough money to make you richer then the richest person you've ever met.
And all he wants help with is testing out some fancy sticks...
You are a commoner who calls Swampmuck home, and your life is about to change forever. This year's harvest festival - home to such amazements as this year's giant vegetable competition and a real life dragonling - is about to be visited by a representative of the Mage's Guild. A representative who's looking to pay some adventurers more money then you've ever heard of. Enough money to make you richer then the richest person you've ever met.
And all he wants help with is testing out some fancy sticks...
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Welcome to chaos! This is a curse of 300 wands roleplay. The aim of the game is for a bunch of turnip sniffing smhucks to test out 300 wands of magic missile and maybe do some quests if they stay alive and stuff. Each wand casts magic missiles of course, but the unfortunate thing about magic is it's never quite predictable enough. As such, each wand has a unique quirk determined on the spot by moi using a ridiculous random table that includes blowing up the sun. Try to be lucky when you pick out your wands, okay?
Expect an unstable roleplay. You hand might become a tentacle. The nearby river becomes overrun with frogs. Things will go off the rails and never truly return to the status quo. You character's life or perhaps the roleplay could end randomly, spectacularly or poorly. My suggestion would be to take it in good fun and if you find that distressing, this may not be the roleplay for you.
Expect an unstable roleplay. You hand might become a tentacle. The nearby river becomes overrun with frogs. Things will go off the rails and never truly return to the status quo. You character's life or perhaps the roleplay could end randomly, spectacularly or poorly. My suggestion would be to take it in good fun and if you find that distressing, this may not be the roleplay for you.
► The genre of this game is fantasy Comedy. Any attempt at dark, gritty angsty deliciousness shall be foiled by the random quirks, I assure you. If you're looking for some light-hearted fun and don't mind things going potentially catastrophically awry, this game is for you. Who knows, your characters might live to be fully fledged adventurers!
► If you're new to D&D, you're very much welcome to join, however I would highly recommend playing a traditional D&D game as your first experience instead. This is most certainly not that.
► Heads up, my commitment to this thread is low and the posting style is free - low casual.
► This game is a Sandbox. The world is minimally fleshed out with various points of interest. The high random element to this game and my previous experiences running Commoner's Curse, means my gm style will be more adaptive in nature rather then following a set storyline. In the same vein, you are welcome to add flavour to the world as you see fit, just keep me in the loop.
► If you're new to D&D, you're very much welcome to join, however I would highly recommend playing a traditional D&D game as your first experience instead. This is most certainly not that.
► Heads up, my commitment to this thread is low and the posting style is free - low casual.
► This game is a Sandbox. The world is minimally fleshed out with various points of interest. The high random element to this game and my previous experiences running Commoner's Curse, means my gm style will be more adaptive in nature rather then following a set storyline. In the same vein, you are welcome to add flavour to the world as you see fit, just keep me in the loop.
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CHARACTER INFORMATION:
► Everyone starts as a Lvl 1 Commoner. Your starting stats are 10, 10, 10, 10, 10, 10 or 12, 10, 10, 10, 10, 8 (not including racial modifiers).
► You can be any race you want from any official supplement. Customs will be examined on a case by case basis.
► You can have any background you like including custom ones, so long as it makes sense. No Commoner Rocket Scientists I'm afraid.
► I usually run with weight, ammo, food and water, ect. but I'm not convinced this game type is suitable for that sort of thing. We will likely start with these things implemented, but it's possible they will get removed if those system seem obsolete for this style of play.
► You can be any race you want from any official supplement. Customs will be examined on a case by case basis.
► You can have any background you like including custom ones, so long as it makes sense. No Commoner Rocket Scientists I'm afraid.
► I usually run with weight, ammo, food and water, ect. but I'm not convinced this game type is suitable for that sort of thing. We will likely start with these things implemented, but it's possible they will get removed if those system seem obsolete for this style of play.