Source: Mega-Online Fantasy Universe (MOFU); future MMORPG from our reality
Age: 18~20(?)
Gender: Female
Species: Avarice Demon - A type of demon that is particularly fond of, good at and inclinde to locate and gather treasure, and gain strength and power the more wealth they accumulate.
Class: Magi-Gunner
Personality: Cool, calm and collected, with a charming smile and half-closed eyes most of the time, Mammonie gives off an air of a mature, composed and competent woman. She has a friendly disposition and is both open-minded and tolerant towards others, most of the time. Unless someone's world-or-personal views collide and clash drastically with her own, at which point she can become stand off-ish and curt with them. Most often though, she's friendly and easy-going, with a carefree vibe surrounding her. She's also good-natured and likes to giggle when amused, which isn'often, since she's easily amused.
This being said, Mammonie's the type to wear her heart on her sleeve and say what's on her mind, regardless of what others may think or feel. If something annoys her, she'll point it out. If someone's doing something that's silly or dumb in her eyes, she'll say so. If someone is the ugliest bastard she ever did see, she'll let them know. There's no inherent malice or desire to pick fights and/or antagonize others, she's just the type to blurt things out without considering that what she's saying may cause friction or have unpleasant consequences.
She can also be stubborn and single-minded at times, fixating on something and forgetting everything around her. She can also be a bit naive and gullible, taking people at their word and not stopping to think about whether someone has ulterior or dishonest motives or intentionst. Naturally, when she figures out or realizes that she's been taken advantage of, she becomes what we call 'mundo-scary', and the culprit will feel her wrath.
Mammonie greatly disapproves of bullying, discrimination, intolerance, prejudice, chauvinism, abuse and other vile and unpleasant behavior. She has a particular disdain for drunks, those who take advantage of or exploit others, needlessly violent individuals and those who think its better to do nothing rather than risk their own skin. Those that try to enforce their beliefs or way of thinking onto others are also a source of irritation for her.
She does like people who're genuine, kind and friendly though, and even more-so those who're willing to help others. Mammonie herself is most the time willing to lend a helping hand, but only if she's asked first. She'd never actually help someone unless they specifically asked for it, since she doesn't like to meddle in others' business without permission.
At times she can be a bit silly, or even downright ditzy. She doesn't have much in the way of tact or social sensitivity and generally seems unabashed and unconcerned with others opinion of her. That being said, there are instances where even she finds herself flustered and embarrassed, especially if she does something wrong and is then informed about it. She also seems to have a soft-spot for cute things, and can sometimes be heard squeeing girlishly when she sees such things... Which causes her cheeks to flush afterwards when she realizes what she's done.
She can be a bit of a diva at times though, and is very concerned and meticulous about her appearance. She may not care what others think of her, but it's very important to Mammonie herself that she always 'looks good'. Because of this, she can be a bit vain at times, and honest-to-goodness narcissistic too. She's also a bit of a miser and money-grubber, and loves acquiring money and valuables - which was a big reason why she chose her avatar's species.
Her likes include; Cute things, stylish and pretty clothes, mirrors, kind people, lavender, sunflowers, earl grey tea, capuccino, milk, shrimp, mayonaise, eggs, chicken curry, mozzarella, garlic baguettes, gemstones, gold, silver, jewelry lemon soda, cider, sparkly water and her own avatar.
her dislikes include; Asparigus, avocado, liver and onions, celery, most forms of alcohol, black coffee, diet soda, oatmeal, narrowmindedness, prejudice, discrimnation, sexism, abusive people, bullying, hypcrites, spineless and selfish people, exploitation, unrequested meddling, drunks, drug-addicts, spiders, moths, lizards, fake jewelry and gems, looking disheveled and overly noisy people.
Background: Mammonie's early life wasn't particularly happy or blessed. Her father was a dead-beat drunk who spent more time at bars or park benches, drinking with other low-lives, than he did with his own family. Her mother was a hysteric drug-addict, always either addled-out-of-her-mind or looking for her next fix. Eventually, the young girl grew tired of this lifestyle and attempted to run away from home, but was rather quickly found and brought back to her squalor. Well, at least until her grandparents got fed up and came by, picked the girl up and took her with them back to their own home - having grown fed up with the poor child calling them in the middle of the night, crying.
Her life with her parents-parents was far better in every way. And thanks to her elders patience, love and support, she grew up to be a reasonable and proper young lady. Though, due to their limited finances and economy, Mammonie developed a bit of an obsession with money, not wanting to spend overly much. She also elarned that sometimes, wanting to help someone who doesn't ask for it may in fact back-fire, as her grandfather was a very proud man and could get quite upset when the young tyke tried to do things for him when he hadn't asked. Of course they also made up afterwards, but it wa a lesson she learned nontheless.
Once she became a young adult though, she felt it was wrong to impose on her elderly caretakers - even if they said that they didn't mind. As such, she got a job, saved up money and eventually moved out. Starting her own life and being self-sufficient. She made some friends, both in and outside of her work and began to live what you would call a 'normal everyday life'. On one of her days off, she was contacted by a co-worker, who introduced ehr to the online-sensation; Mega-Online Fantasy Universe! Not having bhad much experience with games in her youth, Mammonie was at first a bit skeptical, but decided to not knock somehting before she'd at least tried it.
And after trying it, she became quite pleasantly surprised. She adored the graphics and customizable characters, and had fun running around a digital world, doing silly and fun things that were otherwise humanly impossible. She spent the next six months being a regular player - not quite and addict or hardcore fan - but enough to get to the end-content and take part in most events.
... But then one day, she suddenly got sucked into her monitor while playing as normal... And ended up in a frigid, foreign and unfamiliar frozen landscape... Stuck in the body of one of her own main avatars... And she was quite bewildered.
Tailoring: The ability to turn various fabrics into clothes and accessories. Had this skill maxed out back in MOFU.
Enchanting: The ability to imbue or strip magical effects from various items. Had this skill at four-fifths of the max back in MOFU.
Cooking: The ability to turn ingredients into tasty meals with beneficial effects. Had about average skill for this in her own reality, and had this skill at about half-way to max in MOFU.
First Aid: The ability to properly treat injuries and ailments in the most basic, but correct, way. Had education on this in the real world, and in MOFU this skill was half-way to max.
Riding: The ability to properly mount, direct and stay upright on any animal meant for personal transport. Had this skill at max back in MOFU.
Driving: The ability and knowledge to properly operate a vehicle. Had a legit license in her own reality, as well as owned her own car. Had a license for operating motorcycles as wlel, but did not own such a vehicle.
Powers:
Fortune's Favorite: This passive grants a boost to all money and valuable acquired, either by killing enemies, from quest-rewards or by finding treasure chests in the wild. In MOFU this passive also allowed the holder to detect randomly generated tresure chests on their mini-map within a certain distance - regardless of if there were obstructions in the way or if they were on a differeny Y-level.
Dark Resist: As a demon, this individual has naturally high resistance to the Dark-element, and any sub-elements derived from it. This isn't an outright immunity, just a very high tolerance.
Electro Absorb: This individual has a natural ability to absorb any and all Electric-elemental damage they take, converting it into HP. This ability works regardless if the damage is physical or magical, so long as it's of the electric-type.
Eye of Quality: This individual has the ability to see and identify the truth behind any item they touch. They can see an item's properties, special features, stats and level of craftmanship, all without the need for using identification-magic or appraisal-skills, as this ability of theirs is active all the time. This skill allows them to also properly discern any item's true value and whether something is genuine, a replica or an outright counterfeit.
Dual Wielding: This skill allows the individual to make use of a single-handed weapon in each hand, at the same time, without suffering any penalties to accuracy, damage or attack-speed. Note that the person still needs the appropriate weapon-skill for the weapon(s) wielded.
Gun-Play: This passive allows the user to equip and effectively use any firearms and ranged weapons under the cclassified as a 'gun' - regardless if they be a pistol, rifle or hand-held cannon. Higher skill-level in this passive increases accuracy and critical-chance.
Swarm Shot: The user fires their weapon in such quick succession that their projecitles become similar to that of swarming insects, tightly packed and almost impossible to avoid. The skill targets a specific direction and has a width of about 10 ft. The prjectiles travel until they hit something solid, or fizzle out due to exceeding the weapon's max range.
Point-Blank Burst: When an enemy gets too close, the gunner can use this skilll. It rapdily charges energy in their weapon and unleashes it in a thick and powerful short-ranged beam infront of themself. This attack has enough power to actually push the gunner backwards, allowing them to put distance between themself and their assailant, as the beam also greatly slows the movement of anyone caught in it. This skill has a 30 second cooldown.
Five-Star Trick-shot: This skill allows the gunner to fire their weapon and bounce the projectile against surfaces - or enemies - before ending in a small explosion of magic energy. The projectile can bounce up to four times, exploding on the fifth impact. This skill allows the gunner to shoot enemies even behind cover, or to bounce an attack between multiple foes, similar to something like chain lightning.
Mortar Meteor: The gunner charges their weapon with magic energy, creating a sphere the size of a fully-grown pumpkin infront of the muzzle of their weapon. They tend fire this ball of energy in an arcing upwards fashion, causing it come crashing down in a desired area. Upon impact, it explodes like a massive cluster-bomb, causing explosions of magic damage in a 15 ft radius around the impact area. Because of its arcing trajectory, this skill can shoot over or onto walls, over cover and even into areas that a straight shot couldn't hit.
Aim: Legs: The gunner specifically targets an opponent's leg. The attack inflicts a debuff to the victim's movement-speed, as well as dealing regular weapon-damage.
Aim: Arms: Same as above, but the gunner target an opponent's arms instead. This skill inflicts a debuff to the victim's attack-speed and accuracy, along with dealing regular weapon-damage.
Aim: Back: This skill can only be used on an enemy which the gunner can see the target's back. Upon impact, the target is Knocked Down for a time, and takes regular weapon-damage.
Aim: Head: This skill makes the gunner target an opponent's head specifically. It deals considerable extra damage, has a high critical-chance modifier and leaves the victim momentarily Stunned if they survive the attack. This skill has a 60 second cooldown.
Twin Target: The gunner can use this skill to target two different individuals at the same time, provided they're dual wielding. However, this skill only allows for the use of standard attacks. If the gunner tries to use a skill, they'll automatically target the first opponent and stop attacking the second. Naturally, the gunner must have line of sight to both enemies in order to attack them.
Plasma Blast: The gunner charges a large amount of enery infront of their weapon and then unleashes a large, concentrated sphere of swirling energy. This orb is roughly the same size as a medicine ball. It moves at a slow, sub-sonic speed and can be avoided - but any foes hit by it as it travels take heavy damage and are set on fire for a time. The further the projectile travels, the samller it gets though - eventually fading into nothing.
Splitshot: The gunner fires a projectile that splits into multiple identical bullets. This creates a fan-like wave of projectiles that sweep forth from the user. The gunner can select the spread of the shot by targeting far away from themself (tighter spread), or close to themself (wider spread).
Vulcan Fire: This skill throws accuracy and critical-chance out the window. Instead, the gunner will stand still in one place and unload and unedning barrage of magic bullets in the same vein of a gatling gun. This skill puts down a veritable curtain of cover-fire in a desired direction, but the gunner cannot move. They can adjust where they're firing, but if they move the skill is cancelled. This is a channeled skill and can be maintained so long as the gunner has MP.
Mode Two: The gunner can, in emergencies, turn their firearms into melee-weapons. This is done by creating an energy-blade - the same length as a typical long sword - from the barrel. This way, the gunner can fight in close-quarters should they need to. Note, this is a channeled skill that constanly drains MP, and the gunner cannot use any of their gun-skills as long as the weapon(s) is in blade-mode.
Power Charge: The gunner maximizes the output of her weapon(s). This slows her rate of fire by 50%, but increases the damage-output of her regular attacks and skill-based attacks by 1.5x, for as long as she maintains this skill. This is a channeled skill, but it ddoesn't cost MP to maintain since it has a demerit. This skill does cause the durability of any equipped weapon(s) to drop faster as well though, so the gunner needs to be careful and watch their gear.
Disco Bomb: The gunner fires a large orb of magic-energy that lazily floats to the desired location. Once there, it begins spewing out laser-like beams in every and any direction, until the magic that keeps it together is used up and it pops like a balloon, causing a small 5 ft diameter explosion. This skill is best used in an enclosed, but open enviroment. The beams also curve around and won't hit the gunner or her allies if they're within range.
Chromecalibur: A magic gun of great power. It fires luminous azure bolts of concentrated magic. As a magical firearm, it doesn't require ammunition, just MP to fuel it. By default its attacks deal some Cold-element damage along with its regular damage. This weapon has also been enchanted to increase its wielder's Agility. Chromecalibur has a unique active ability with a 1 hour cooldown. It can triple its own attack-speed for 10 seconds.
Star-Ender: Another magic gun of incredible power. it fires luminous glowing golden bolts of concentrated magic energy. By default the weapon deals some Electric-element damage along with its normal damage. As a magic firearm it doesn't need ammo, just MP. This item has been enchanted to also deal fire-damage. Star-Ender has a unique active ability with a 1 hour cooldown. It can create a gravity-well on a fired-upon target, causing them to be stuck in place for 8 seconds and take crushing earth-elemental damage.
Gambler Godess' Garb: This revealing outfit grants avearge physical and magic defenses to the wearer. Its main selling-point though is that it grants the wearer increased critical hit-rate while worn, and good resistances to Dark and Holy-elemental damage. It also comes with a unique ability with a 1 hour cooldown, which grants the wearer a Haste-buff for 10 seconds.
Glitterworld Gloves: These fancy elbow gloves grant physical and magic defense on par with other Cloth-armor of the same level. They grant good amounts of Fire and Ice-resistance though, and gives a small boost to the wearer's attack-speed. They also have an active ability with a 1 hour cooldown that let's them open a single locked container without the need for the actual key, lockpicks or appropriate skill (Doesn't work on quest, palayer-owned or magically locked objects though).
High-roller's Heels: These swanky high-heel boots are more than just a pretty and glamorous piece of apparel. They offer good physical and magic defense, resistance to Earth-elemental damage and resistance to all forms of movement-impairing ailments (Slow, Paralysis, Knock Down, Immobilize, etc). They've also been enchanted to grant the wearer better Jump-height/length and Waterwalking.
Ambition: Mammonie's ambition, be it in the reality' she's form herself, or this new one, will always be the same. The acquisition of vast amounts of wealth so she can live a comfortable and luxurious life.
Other:
Mammonie's name is a massive pun. Not only idoes it include "Mammon", one of the seven deadly sins representing greed, but it's also a play on the words 'My Money'.
Some of Mammonie's attacks are based on gun-skills from the Disgaea-series. In particular, Point-Blank Burst and Five-Star Trick-shot.
Mammonie's Mortar Meteor-skill is based on Annie's "bomb" from Wild Guns.
The Splitshot-skill is based on one of the Amazon's abilities from Diablo II.
The various 'Aim:'-skills in Mammonie's arsenal are based on skills that the Archer-class in Final Fantasy Tactics Advance have uses.