Aevum!
Gensoukyo. The Land of Illusions.
The styling of the place is self-conscious Classical Japanese: the sloping roof tiles, the dark wooden walls, the lantern out front. Parking’s cramped around back; 3V takes it in with practiced ease, and then they’re in a different sort of privacy, not the anonymizing privacy of being visible by everyone but the cramped privacy of having no eyes on you at all, and while it’s can access the store from the back door, you can also take the back staircase and be up in 3V’s rooms. That’s the whole reason for the place, after all— to be just a flight of stairs away from the possibility of company. The same reason she’d never really consider moving to the Park.
“If you need a ride back,” she says, “it’s no problem after I help close up.” It’s not necessary, given the bus stop around the corner, but that’s only half of what she means. “Upstairs is a mess, but you’re free to crash there. Or behind the counter, if you like. I always like that— getting to see into the employees’ area. It’s always enlightening, seeing the full geometry of a place for the first time, when you strip away what you’re meant to see as an outsider.”
An offer of intimacy, one that’s got nothing to do with vibrating fingers. Stress-testing the fake relationship. Offering a treat as a way of saying thank you, using what she knows she’d appreciate herself.
***
The Park!
“…so the thing is, it plays fantastic on virtual tabletop, but the thing that really elevates it is the companion app. It does everything that you’d expect an app to do— character sheet management, dice rolling, quick reference— but it’s also got a build-your-own-mech feature where you can cobble one together out of segments or customize one of the frames already in the game, and when I plug it into the printer, boom, customized mini. And almost all the time, the player drags me over to the hobby table to figure out their first paint job. There’s something fantastically tactile about that.” She raps her knuckles on the chair, as if reminding her audience that, yeah, she can still feel, maybe better than she used to. “And the mech corps in-game are keyed off different genre archetypes, so you’ve got the one that’s grody and almost organic, with— hey, boss!”
She couldn’t do it. She’s curious, sure. And that curiosity’s eating at her. But if he tells her Ferris’s secrets, then suddenly she’s a wedge right in the middle of whatever they have going on here. She doesn’t know what it is, and something something she who breaks a thing to understand it has left the path of wisdom.
Like a vampire, she has to be invited in. And Ferris just keeps shutting this door on her. So, y’know. It is what it is. She leans back and lets the conversation that was trail off into the nebulous space of “you really gotta try it out, I will bring you the files on a USB if I have to.”
[Rolled a 7 after modifiers.]
Gensoukyo. The Land of Illusions.
The styling of the place is self-conscious Classical Japanese: the sloping roof tiles, the dark wooden walls, the lantern out front. Parking’s cramped around back; 3V takes it in with practiced ease, and then they’re in a different sort of privacy, not the anonymizing privacy of being visible by everyone but the cramped privacy of having no eyes on you at all, and while it’s can access the store from the back door, you can also take the back staircase and be up in 3V’s rooms. That’s the whole reason for the place, after all— to be just a flight of stairs away from the possibility of company. The same reason she’d never really consider moving to the Park.
“If you need a ride back,” she says, “it’s no problem after I help close up.” It’s not necessary, given the bus stop around the corner, but that’s only half of what she means. “Upstairs is a mess, but you’re free to crash there. Or behind the counter, if you like. I always like that— getting to see into the employees’ area. It’s always enlightening, seeing the full geometry of a place for the first time, when you strip away what you’re meant to see as an outsider.”
An offer of intimacy, one that’s got nothing to do with vibrating fingers. Stress-testing the fake relationship. Offering a treat as a way of saying thank you, using what she knows she’d appreciate herself.
***
The Park!
“…so the thing is, it plays fantastic on virtual tabletop, but the thing that really elevates it is the companion app. It does everything that you’d expect an app to do— character sheet management, dice rolling, quick reference— but it’s also got a build-your-own-mech feature where you can cobble one together out of segments or customize one of the frames already in the game, and when I plug it into the printer, boom, customized mini. And almost all the time, the player drags me over to the hobby table to figure out their first paint job. There’s something fantastically tactile about that.” She raps her knuckles on the chair, as if reminding her audience that, yeah, she can still feel, maybe better than she used to. “And the mech corps in-game are keyed off different genre archetypes, so you’ve got the one that’s grody and almost organic, with— hey, boss!”
She couldn’t do it. She’s curious, sure. And that curiosity’s eating at her. But if he tells her Ferris’s secrets, then suddenly she’s a wedge right in the middle of whatever they have going on here. She doesn’t know what it is, and something something she who breaks a thing to understand it has left the path of wisdom.
Like a vampire, she has to be invited in. And Ferris just keeps shutting this door on her. So, y’know. It is what it is. She leans back and lets the conversation that was trail off into the nebulous space of “you really gotta try it out, I will bring you the files on a USB if I have to.”
[Rolled a 7 after modifiers.]