We test.
"Sometimes, I'm certain I was born in the wrong era. Whatever this is... finally corrected that oversight."
Name: Jennifer Buckley
Age: 24 years old
Country on Earth: Texas, United States of America
Appearance: Height - 5' 9"; Weight - 125 lbs; an athletic young woman sporting a body refined by martial training. She's somewhat on the less curvaceous side, as most "fat" has been exchanged for muscle, but good genes and the advent of an Adventurer's peculiar body mean she is still clearly feminine, more-so than she once was even. The only thing "marring" her appearance is the crystal imbedded in the back of her left hand.
Personality: Strong-willed and fairly straight-forward, Jennifer is a woman on a mission, taking life by the reins and bending it to her will. While on average a fairly agreeable person, she has a stubborn and prideful streak, even to her own detriment, willing to stand by what she believes in not just because she might believe it's right but also simply to spite those that oppose her. There are also certain injustices that have the potential to ignite her normally contrite temper into a cold, furious storm, and she can be seen as utterly ruthless towards those that commit them, even to the point of depersoning them in her mind. On the whole, she can be defined as "chaotic good", trying to do the right thing according to her own convictions and her standards of what qualifies as overall good, but when necessary, she's more than willing to get her hands dirty to see her ideals through. Towards her allies and those she considers to be "under her aegis", she is encouraging and protective, even charismatic, especially in matters of self-betterment of the martial variety. She can be something of a "gym bro" and has no problem leading by example. She fights boldly from the front and lives life in the moment, relishing in the feeling of battle and being a hero. Jennifer became immediately attached to her new life in a fantasy world, and her desire to return to her old one is completely nonexistent, having decided to dedicate her future to this world instead.
Brief Backstory: Daughter of an average pair of city-folk, Jennifer was a creative and energetic child from a young age, always eager to feed her vivid imagination through art and fictional mediums, like video games. But as she grew older, the world started to grow duller, and she became increasingly disillusioned with life and thoughts of the mundane future. She thought more than once that she wished she had been born in another era or world, rather than this dull existence as another face in the crowd. She had no desire to be another cog in society, but realism and practicality crushed her down. So, she lived on and fed her escapist fantasies with dedication to martial arts and video games. Her motivation to go anywhere in life was staggered by the lack of options she liked, until one day when she was caught up in a bog-standard convenience store robbery... she felt compelled to act. Unable to stomach the idea of not taking the chance to throw off the yoke of bystander syndrome, she engaged the thieves, wrested away one of their guns and gunned them down in defense of the other people. For her trouble, she received fatal gun wounds in return. Her adrenaline carried her to victory, but she had long since bled out before an ambulance arrived.
Adventurer Class: Paladin
Starting Common Gear: Plate armor that is strategically lighter in some places to allow for greater flexibility. One-handed longsword. Heater shield. Backpack. Water skin. Rations. Bedroll. Mess kit (bowl that doubles as a cooking pot and container for eating utensils and a lid that doubles as a plate or frying pan. Utility knife (for skinning food, cutting ropes and such). Tinderbox (contains materials for firestarting). Medical kit (contains bandages, splits, thread and needles).
Special item: TBD (maybe a magical sword that's not awakened yet?)
Notable skills or abilities:
- Adventurer: Jennifer's martial prowess has translated to her new adventurer body very well, making her stronger, faster, tougher and more coordinated across the board. Even though she'd never handled medieval weaponry before this life, her intuition with them is far from unnoticeable -helped along by knowledge attained from online studies of medieval fighting, allowing her to instinctively wield her sword and shield and move in armor like she's already gone through a hardcore boot camp, with her proficiency beyond that continuing to improve at a remarkable pace.
- First Aid: She's pretty decent at mundane medical treatment as long as it doesn't require knowledge of how to makes salves or antidotes. She can wrap wounds, sew stitches, make splints, set bones, fix dislocations, perform chest compressions and mouth-to-mouth, and so on.
- Cooking: She can cook pretty okay, well enough to feel her way around cooking raw prey safely.
- Oath of the Paladin: Unlike some divine casters like Clerics, Jennifer's holy magic does not come from faith in any god but rather her own raw conviction and faith in herself and her ideals. She is empowered by her beliefs and dedication to seeing her vision through. She perceives her magic as a "Light" that embodies the unvarnished concept of good, and when she is fighting for justice and against the evil and unholy, that Light swells to self-reinforce her convictions and empower her to see them to fruition.
Spells:
- Holy Senses: Focusing her senses, she can detect the location and nature of unholy entities in her near vicinity, particularly demons, undead and eldritch beings, along with areas and persons corrupted by evil magics. Conversely, this also makes consecrated areas and righteous entities stand out to her senses, revealing divine beings and those that use their powers, like Clerics. It's possible for the wary to defend against this magic preemptively, of course, but that will only get harder the more proficient Jennifer grows.
- Healing Hands: With physical contact with a single target, draws from her pool of Light to soothe over wounds or purge a single poison or disease. At the moment, she doesn't have a lot to spare, having enough in the tank per day to cure up to two afflictions in total or cure enough physical wounds to bring a single person from the brink of death to full health. Lesser expenditures of this Light can mend broken bones and regenerate lost flesh (though not lost limbs/appendages), typically leaving no scars.
- Holy Smite: Flooding her body or something she is holding with holy energy, she can execute an enhanced blow that is enough to cleave mundane steel in twain normally (with a sword or the like). When used against evil targets, this effect becomes more pronounced, and against the likes of the blatantly unholy, like undead, demonic, fiendish and eldritch entities, it experiences its greatest effect. Jennifer can instinctively sense when the Light flares on contact against a favored target and so can summarily identify the nature of one such being, even if it is magically disguised otherwise.
- Stabilize: On physical contact, allows her to mystically stabilize a dying person. Even if they are suffering from grievous, lethal wounds, as long as those wounds aren't immediately fatal, against all odds, they will not die. Though, they will be locked into a healing coma until they recieve treatment from some additional source for the wounds merely held in stasis. Conversely, further injuries taken will immediately dispel the healing coma and potentially finish the subject off, depending, of course, on the total accumulation of wounds and whether or not they can be reached for some other form of treatment before succumbing.
Kekkei Mōra/Tōta
Inner Sakura
Sharingan
Kekkanjutsu
Genjutsu: Sharingan · Coercian Sharingan · Demonic Illusion: Mirror Heaven and Earth Change
Hiden
NA
Hijutsu
Mystical Palm Technique
Chakra Scalpel
Delicate Illness Extraction Technique
Summons
Slug Summoning Contract.
Fourth Taijutsu Form – Kakuran: Silent Fist
Disturbance is preferred by acrobatically agile Shinobi for a fast-paced combat, it's also the most exhausting that combines ferocity and grace, it rapidly and relentlessly bombards with precision, at various angles and locations, the Hyūga, Kiri & Kumo Shinobi has a strong preference for this Style. Within the range of this style's variants, the Silent Fist is a fighting style focused around rendering the user's movements completely silent by cloaking themselves in chakra. In doing so, the user renders their movements virtually unpredictable, especially if combined with a manner of obscuring the enemy's sight.
Hiding Like a Mole Technique
C-Rank · Support
Allows the user to change earth into fine sand and dig through it like a mole. They are able to navigate by detecting magnetic forces and can sense what is happening on the surface. The user is also able to return the earth to its original state in their wake, effectively leaving no trace of their passage.
Explosive Seal
D-Rank · Close range
Normally attached to a paper sheet, this Fuinjutsu array is designed to unleash an explosive force after a set time, remotely or after being ignited with flame. A versatile Fuinjutsu that is often considered a basic tool in a shinobi's kit, these seals are hardy enough to operate unimpeded even under heavy rain and other humid conditions. When used remotely, these seals are even able to be set to detonate in sequence, making them very useful for traps.Derivative: Barrier Method Formation
Enclosing Technique
C-Rank · Close Range
An immensely flexible technique using a Fuinjutsu spacetime array to seal a wide variety of targets into an enclosed pocket dimension anchored to the surface of a target (usually a scroll), including but not limited to: equipment, chakra, jutsu and even living creatures. Sealed targets can be released manually or upon a set condition being met.Elemental Sealing Method
Derivative · Close range
A Fuinjutsu array used to seal away a nearby elemental release, regardless of any special properties that element may have. Once contained, the jutsu remains sealed until the user chooses to unseal it. However, each casting of this array can only contain a single jutsu and must release it before the seal can be filled again. Furthermore, it is only suited to managing more physical elements, like the standard five natures, and it is impotent against the likes of Yin and Yang release.
Unsealing Technique
D-Rank · Supplementary
The standardized technique used to unseal something sealed into a storage Fuinjutsu.Derivative: Unsealing Technique: Shuriken · Four-Corner Sealing Barrier
Chakra Draining Seal
A-Rank · Close range
A Fuinjutsu created to draw chakra from a target. A seal is placed on or beneath the target, draining chakra from them into the user. This jutsu can even be selective enough to draw out foreign chakra from a target.Chakra Binding
Derivative · Close range
A variant array that channels drained chakra back into itself in a strengthening feedback loop, which is marked on the target's body. The purpose of this array is capture and secure restraint, keeping the target perpetually drained near to the point of chakra exhaustion such that they are left far too weak to hope to escape or fight back without outside aid.Chakra Battery
Derivative · Close-mid range
A variant array that creates a more long-range, sustained "contract" of sorts between the caster and one or more targets. A sealing array is placed on both the caster and a target, allowing the caster to use them as a source of additional chakra while they remain nearby. This works best with an unconscious or willing target; otherwise, the target may be able to hamper the chakra flow, provided they have enough chakra control to be conscious of the drain.
Sealing Technique: Release
A-Rank · Supplementary
A reactionary sealing technique marked on the user's body that acts as a countermeasure to dispel Fuinjutsu that may be restricting them. By touching the seal, it activates and nullifies the effects of the hostile Fuinjutsu cast on them. Though, this technique only protects the user, not anyone else that might also be caught in the same Fuinjutsu.Conditional Countermeasure Release
Derivative · Supplementary
A variant array that can be triggered by a coded pulse of chakra or spoken passphrase in the case that it is impossible to touch it for activation. It can alternatively be set to trigger in the extended absence of certain stimuli, presuming the user is otherwise too incapacitated to trigger any of its other activation conditions.
Self-Cursing Seal
?-Rank · Close-range
Similar to the Cursed Tongue Eradication Seal, this seal can also be applied during combat, and it can secretly be placed on a target's body. When the user activates it, the curse seal's marks spread around the subject's body, paralyzing them. However, one can break free with a strong enough release of chakra (noted example: unleashing Susanoo).Paralysis Tag
Derivative · Close-Range
A variant of the sealing array mounted to a medium -like a sheet of paper- and set to be triggered after a time period, when stuck to a target or when remotely activated. In this form, this jutsu can be applied to the Barrier Method Formation, and when triggered, the tags are consumed to unleash their effect upon all available targets within the barrier's area.Rupture Style: Rupture Fist
A taijutsu style inspired by the likes of the Gentle Fist, Kasumi originally began developing it after witnessing the consequences of overcharging the Surface Walking technique. The Rupture Fist is a taijutsu style revolving around the offensive use of a bastardized Surface Walking jutsu to stick to and violently inject chakra into a target on touch, causing immense internal damage and -more often than not- for the infused area to even outright explode. Despite comparisons to Tsunade's superstrength technique, this jutsu is entirely focused on damage in a much shorter range. It is thus more devastating in its own right but does not inherently physically enhance the user as a bonus. Side effects of the Rupture Fist on a target can be damage to or blockages in the chakra system (reference: Gentle Fist), along with the potential to send victims into a coma (reference: Mystical Palm).
As a fighting style, the Rupture Fist styles itself as that of a brutal, dirty brawler, striking with the confidence that even a single touch can mean death or a horrific maiming for the victim. Because it does not particularly rely on striking specific targets or weak points, the Rupture Fist is perfectly happy to make any form of contact at all, to cause any form of damage at all, knowing that even the slightest wound is one step towards victory. Even so, despite this acknowledgement, the Rupture Fist is by no means the path of a death by a thousand cuts. Every single strike is made with deadly capacity and intent, bearing the potential for ruination should the opponent let their guard down even once. Whether the user is striking or blocking, they remain easily in a perpetual state of attack. This flexibility allows a user to approach combat however they prefer, either aggressively pursuing foes, or conservatively allowing the enemy to come to them. Either way, they can feel assured that the result will be the same.* Rupture Style: Delayed Eruption
Derivative Use · Close-mid range
A more difficult variation of a Rupture Fist strike that implants a "bulb" of chakra inside a target, which contains a preset amount of chakra. This chakra can be set to erupt after a short period, or it can be set to detonate when incited with a follow-up pulse of chakra. This variant, however, requires a little bit of prep time to carefully shape the bulb preemptively before the injection.* Rupture Style: Shaped Charge
Derivative Use · Close-Long range
A charged Rupture Fist strike of varying potential, the user maintains extended contact with a surface or target and focuses on creating a more directed explosion. Instead of allowing their chakra to run rampant within a general target zone, they give the eruption a limited boundary to operate and inject chakra far more slowly and carefully than normal. A result of this greater focus is the ability to "transmit" the eruption across larger distances or for the eruption to be even more devastating than normal, scaling to outright disintegration at full charge. Because of the slow speed, this jutsu is generally combat impractical, but it is useful as an ambush opener or for the demolition of fortified structures (like walls), along with the secure disposal of bodies.
Rupture Style: Quake Sheath
A companion jutsu and countermeasure against the primary technique of the Rupture Fist, Kasumi designed this as a counter to her own tricks being used against her. Demanding high chakra control, this jutsu is accomplished by bleeding chakra from one's skin to create a protective film of chakra over the user's body. In doing so, this film prevents incoming chakra from being injected through shielded areas, a measure that largely nullifies the worst of not only the Rupture Fist, but related techniques like Chakra Enhanced Strength and the Gentle Fist. A guarded area will even repel the application of unwanted Fuinjutsu arrays. Having the user's chakra shoved out in mass this way in a constant stream is, however, generally extremely taxing, and it is usually most efficient to only protect one's limbs to parry blows with. It should be noted, of course, that an attacker may be able to break through this defense -at least in part- if they use enough chakra in their own attack to overpower it.* Rupture Style: Reactive Sheathe
Derivative Use · Close range
A variation of the Quake Sheath requiring impeccable chakra control and timing, instead of maintaining a constant stream of chakra preventatively, the user reactively deploys their chakra to guard an area of their body that is about to recieve an attack. The result is temporary, but the force of such an expulsion may both additionally blunt the force of the received blow and perhaps cause the enemy to rebound, providing an opportunity for retreat or counterattack.* Rupture Style: Punishing Defense
Derivative Use · Close range
A further refinement of the reactionary variant of this defensive technique that strikes to turn even a strategy of defense into further offense. With precise timing and chakra control, the user receives an attack with a rapidly condensed spike of chakra, which is then stabbed into the incoming blow to both disrupt the structure of any chakra shaped into it and to hopefully pierce the opponent with a chakra invasion of the user's own, counting on the attacker to not be able to maintain a worthwhile defense of their own behind their offense-oriented blow.Inner Sakura: Domain Expansion
S-Rank · AOE
A combined Fuinjutsu and Yin technique that requires the presence of the Inner Sakura. The caster prepares this technique by preemptively applying a complicated sealing array on their own body. When casting the technique, this array blooms out from their body into a wide, spherical radius to form a barrier, whereupon Yin chakra is applied with a storage seal-adjacent formula to swallow everything inside that radius and pull it into a space cut off from the world in a conventional sense. In a sense, it is a jutsu that "seals the world inside it into the world itself".
Once cast, those inside the barrier will find themselves locked inside a space seemingly much larger than the original area of the barrier, the world around them replaced with a replicated manifestation of a portion of the caster's mindscape, a feat only truly possible with the aid of an Inner Sakura to ensure the fabrication is clearly defined. This space can take many forms, depending on the caster's desires, imagination and mental state, and the contents are prone to alteration between castings. It is as much possible for the contents to be a blank void as a volatile memory.
Once successfully deployed, the insides of this "Domain" come under the caster's rough control. Depending on the environment and the clarity of the caster's memory, the Domain may be filled with a variety of assets or hazards. And despite being a mere replication, the things it manifests are no mere illusions, quite capable of doing harm to those inside, if generally to a lesser degree than the real ones.
Escaping the Domain is simple in theory. Disabling the caster will cause it to immediately collapse. It is also an immense chakra hog, best only used as a last resort. If the caster cannot accomplish anything meaningful with it quickly, they will soon lose the strength to maintain it at all. Furthermore, the Domain can be disrupted by the presence of too much invasive chakra; the more spiritual energies other than the caster's own that pollute the Domain, the more chakra it requires to remain stable. Hence, it is most efficient to limit the number of people brought inside, even if they are allies. As an example, the detonation of a Tailed Beast Ball would almost certainly collapse the Domain in one shot.
When the jutsu ends, the sealing formula used to launch it will retract back into a dormant state on the caster's body, and everyone within the barrier will be returned to where they were prior to entering it.* (Story Locked)
Derivative Use · ??? range
TBD* (Story Locked)
Derivative Use · ??? range
TBD
Chakra Based Arrays: Kasumi displays enough mastery of Fuinjutsu that, combined with her high chakra control, she is able to use pure chakra alone to cast Fuinjutsu, allowing her to create and apply seals to objects and people with just a touch, rather than needing to spend precious time crafting them with ink.
Sealing Coder: Kasumi is a proficient purveyor of Fuinjutsu enough so that she is able to recognize the underlying math and patterns in the works of others and translate it into her own formula, through which she is capable of studying, manipulating, dismantling or even repairing sealing formula other than her own. Were she so inclined, she could further make a passable attempt at hacking Chakratech; though she lacks the proficiency of a specialist in that particular realm.
Single-Seal Jutsu: Thanks to her Inner, Kasumi is able to offload the majority of the chakra molding process to her other half when casting jutsu, allowing her to cast the vast majority of jutsu with a single hand-seal, sometimes less, given that a number of her jutsu were developed from the ground-up to forgo them.