___________________________________ Vael'Ginis vas Intervention nar Ceepal, 30 ________________________________________________________________________________________ Quarian | Ceepal, Migrant Fleet ___________________________________ ▼ E X T R A I N F O R M A T I O N ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔ ► Birth - 2160 ► Height - 6'1" / 181cm ► Weight - 171 lbs / 78.8kg ► Hair Color - ??? ► Eye Color - White ► Classification - Combat Engineer ► Rank - Citadel Security Serviceman ► Sexuality - Heterosexual - | D E T A I L E D A P P E A R A N C E As with most Quarian, Vael isn't typically identified by their physical appearance, but by the suits they adorn. And with him stands a somewhat blander design on first glance. A once eccentric and colourful suit had since been replaced with something a lot duller in design. A thick crimson tone runs across his upper-torso and hood, made from thick, elasticated wraps. Where his individuality comes from is etched into the wraps themselves - a family pattern passed through several generations, sourced from an unfamiliar design on one's past pilgrimage, gives him his main sense of attachment to the suit he adorns. The vast majority of his suit is of a dark grey and black, with strips of dark olive drab headed down either side of his thighs to his heels. Two small semicircles sit on either side of his hip, coated in the same shade as his hood, which is then buried beneath another elasticated wrap that circumnavigates his waist. His visor blends in well enough with its brooding purple tone, washed out like the remnants of a long-passed regent. And beneath that purple shade lies the two white eyes that shine through, as well as a faint outline of the Quarian's face. As with most, he's done little to show his crew or previous servicemen much of what he looks like, with only a few proper exceptions in life. |
Once before, there was an adventurous and brash Quarian that had every incentive to go down the rabbit holes of danger to see what laid beneath the lights and sun-kissed plains of planet surfaces and ship decks. That was a while back. When one Vael'Ginis nar Ceepal found what was beneath the surface, something far more familiar to how he entered the SSV-Intervention came about. Vael is something of a blunt individual; he's got a sense of direction and sees to make it as minimally exciting as can be, though still has a deep-rooted willingness to peer ahead whilst he still can. He's cautious in a sense that he's thorough. Double checking, to triple checking. If he's made a system, he has also attempted to back it up several times. This anxiety disguises itself as a drive to do better and what he does, and has brought him a remarkable distance since his lowest hours in life, but at some point that sort of pressure mounts itself.
But as a conversationalist, he's been known to flipflop between the ease of a river's flow to that of a brick wall. There's always a slight reluctance to bring personal reasoning into everything he does, and he does his best to wave it off if he can. Still, his love for tinkering has put him in a place among the many of his ship. It's a fresh start from where he was before, and the countless new faces does bring itself the benefit of fading into the obscure crowds of nobodies, lest the ship's crew had their eyes on bringing out a lost Quarian sense of purpose. Then again, those who hadn't emerged from the Reaper Invasion with the mental scars to prove so were either cold, far gone or used to the horror that had besieged them.
But as a conversationalist, he's been known to flipflop between the ease of a river's flow to that of a brick wall. There's always a slight reluctance to bring personal reasoning into everything he does, and he does his best to wave it off if he can. Still, his love for tinkering has put him in a place among the many of his ship. It's a fresh start from where he was before, and the countless new faces does bring itself the benefit of fading into the obscure crowds of nobodies, lest the ship's crew had their eyes on bringing out a lost Quarian sense of purpose. Then again, those who hadn't emerged from the Reaper Invasion with the mental scars to prove so were either cold, far gone or used to the horror that had besieged them.
---B I O G R A P H Y
Vael'Ginis nar Ceepal was born, of course, aboard the Migrant Fleet vessel known as the Ceepal, a small machinist ship that was among the most unremarkable in its ranks. His father was quite the hallmark example of a formal crewman. His skills in electrical engineering proved among the best for their far smaller and strangely designed flotilla vessel, and so it would have been only natural for the lessons of Vael's paternal tutor to be pushed onto him. At first, Vael was very compliant, taking immediate interest in the intricacies of VI management and shielding systems, both from the micro and personal levels all the way up to the ships barriers. But as with youth came a need to do all else with his life, and the pilgrimage was soon coming into place. Back then, he was far more adventurous and excited to see what laid beyond. He had heard stories of those who'd landed feet first into worlds unfit for the ship-borne Quarians, and those who'd came back with many stories to tell. Those excited him beyond comprehension. His father warned him to take more care in his practices and to find something more grounded to suit his needs, but Vael was all too keen to take what he'd learnt from his father into a dangerous place - that alone would've been worth the pilgrimage and would've given any fleet captain proof of his worth.
So, he found himself aboard many ships on his journeys beyond the fleet. At first it was a case of jumping between shipyards and orbital stations in search of work and direction. Unlike some of his Quarian friends who'd settled somewhere in order to find something concrete, Vael took interest in going as far down the rabbit hole as he could. He began by hitching rides with travelling merchant ships between systems, before he took a defacto job posting aboard a Turian diplomatic ship as an engineer, where he received his first security training. From there, he spent some time on the Citadel. Life was somewhat challenging aboard the infamous station, as it was for most Quarians who'd set foot there, but by tugging on the diplomat's cloak he managed to secure access onto the station. This however resulted in him living with relative scarcity, and he regularly made trouble for himself by attempting to gain access to maintenance areas forbidden to the public. Around this time he'd convinced himself that he wanted to be something of an infiltrator - or anything of similar adrenaline thrills, for at the very least it'd benefit the Migrant Fleet's peacekeeping operations.
His exploits on the Citadel were short-lived. Twice he found himself in front of C-SEC desks getting a stern telling off, with one including a fine, yet it eventually funnelled him into a bar one evening, which bumped him into Graham Siletto. The human male talked the night away with him, and he was introduced to the life of excavation. They were more of a small, privatised group that entered caverns suspected of containing Prothean artefacts and, more importantly, being commissioned to investigate events such as mine collapses and disasters. It was the perfect setup for Vael, as it gave him a somewhat honourable goal, but he soon became hooked on the thrill of it all. His practical knowledge of electrical engineering made him a solid asset to the small team of humans, asari, turian and a Salarian, of which he grew fond of. Cestal Azoma was quite the talented engineer, of which Vael made a strong attempt to learn from her machinist background. Engines and ground-based excavation technology soon became an additional passion for the young Quarian. However, the job postings soon became more and more dangerous.
Come late 2182, the team found themselves underprepared for an excavation dig no one could've made ready for. Though at the time it was without any seemed reason, a small collection of Geth were caught digging up for remains. A violent clash broke out and the group were forced to retreat out of the mine with half their numbers dead. Vael was, admittedly, a little shaken, but he tried to rally up his fear at the time to show the greater good for his fleet. He'd taken a single Geth arm and brought it with him back to the fleet, ending his pilgrimage with rapid disturbance. Soon, he was quarantined and questioned in private over the acquirement of the piece, and though he was at least saved from exile through the commendation of two admirals, his word was immediately put on lockdown. There was to be no spreading of Geth beyond the Perseus Veil, for they believed it would spread panic for what could've been an unorthodox case of rogue machines. Several months later, the Eden Prime War began.
His exploits on the Citadel were short-lived. Twice he found himself in front of C-SEC desks getting a stern telling off, with one including a fine, yet it eventually funnelled him into a bar one evening, which bumped him into Graham Siletto. The human male talked the night away with him, and he was introduced to the life of excavation. They were more of a small, privatised group that entered caverns suspected of containing Prothean artefacts and, more importantly, being commissioned to investigate events such as mine collapses and disasters. It was the perfect setup for Vael, as it gave him a somewhat honourable goal, but he soon became hooked on the thrill of it all. His practical knowledge of electrical engineering made him a solid asset to the small team of humans, asari, turian and a Salarian, of which he grew fond of. Cestal Azoma was quite the talented engineer, of which Vael made a strong attempt to learn from her machinist background. Engines and ground-based excavation technology soon became an additional passion for the young Quarian. However, the job postings soon became more and more dangerous.
Come late 2182, the team found themselves underprepared for an excavation dig no one could've made ready for. Though at the time it was without any seemed reason, a small collection of Geth were caught digging up for remains. A violent clash broke out and the group were forced to retreat out of the mine with half their numbers dead. Vael was, admittedly, a little shaken, but he tried to rally up his fear at the time to show the greater good for his fleet. He'd taken a single Geth arm and brought it with him back to the fleet, ending his pilgrimage with rapid disturbance. Soon, he was quarantined and questioned in private over the acquirement of the piece, and though he was at least saved from exile through the commendation of two admirals, his word was immediately put on lockdown. There was to be no spreading of Geth beyond the Perseus Veil, for they believed it would spread panic for what could've been an unorthodox case of rogue machines. Several months later, the Eden Prime War began.
At the turn of 2183, Vael had been accepted as an engineer aboard the Marceko, a patrol fleet that housed its own company of off-fleet scouts. He worked on the lower decks for the first half of his service, and he heard rumours of the Geth being spotted on Eden Prime - a human colony. Many engineers aboard the Marceko were offered alternative employment as scouts within the local Marine platoons, though few like Vael accepted the position. He felt as if there were more to be seen, more that needed experiencing and more that was kept behind lock and key. Vael's drive became more of an obsession. It was here that he received actual military training, and the at-the-time Vael'Ginis vas Marceko was sent in moderate secrecy to nearby systems, investigating leftovers of Geth presence. Once the Eden Prime war ended with the traumatic invasion of the Citadel by Sovereign, an event in which most Quarians missed out on, the inner anti-Geth sentiment that was all but natural for his kind brewed within Vael.
2184 saw the closing end of the Eden Prime War. The Alliance became reliant on patrol fleets and civilian ships to report Geth presence after the Battle of the Citadel. Vael's platoon was picked to partake in independent raids of their own, attempting to salvage some of the machinery themselves. Though the purpose was unknown, this was in part due to an opportunity for Admiral Daro'Xen vas Moreh to acquire tech to study with. Vael became rather delinquent in these times and had let his hatred for the Geth show in his actions. His attitude was better depicted in his brash change of outfitting, as extended raids upon planets gave him new assets to his clothing. The bulk of these publicised raids were over by mid-2184, but these continued on in private after the Alliance deemed the threat neutralised. Quarian desires to ensure there were next to no holdouts led to a heavy commitment to eradication. Often at times, Vael argued with his superiors, who shared vested interest in gathering Geth technology for study.
By 2185, the Collector issue began to rise, and an increasing number of Geth holdouts found in large numbers led to a struggled uphill battle between the creators and their lost servants. Vael's view of peaking under the blankets and descending down into the dangers of the galaxy began to be peeled from his body at this point, though he was still steadfast in being the first scout to take note of and study holdout electrical defences. His platoon had minimal involvement in the Collectors' scourge of human colonies however there was once an exchange of fire between a Cerberus reconnaissance team and Vael's platoon. It would be the only time Vael had ever been fired upon by the human organisation.
Of course, a terrible crisis struck the Migrant Fleet in 2185. The Alarei went dark, and the ship had been compromised from within by Geth brought to Admiral Rael'Zorah vas Alarei. Whilst a treason court case was managed within the Migrant Fleet, several squads of Quarian Marines attempted to board the ship, but were always repelled or slaughtered. Vael saw friends enter the shuttle and never make it back on the return journey. It wasn't until an infamous human Commander stepped in and solved the situation that the crisis was put to rest and the trial sorted, however the scout found great distress from the real prospect of Geth intrusion.
2184 saw the closing end of the Eden Prime War. The Alliance became reliant on patrol fleets and civilian ships to report Geth presence after the Battle of the Citadel. Vael's platoon was picked to partake in independent raids of their own, attempting to salvage some of the machinery themselves. Though the purpose was unknown, this was in part due to an opportunity for Admiral Daro'Xen vas Moreh to acquire tech to study with. Vael became rather delinquent in these times and had let his hatred for the Geth show in his actions. His attitude was better depicted in his brash change of outfitting, as extended raids upon planets gave him new assets to his clothing. The bulk of these publicised raids were over by mid-2184, but these continued on in private after the Alliance deemed the threat neutralised. Quarian desires to ensure there were next to no holdouts led to a heavy commitment to eradication. Often at times, Vael argued with his superiors, who shared vested interest in gathering Geth technology for study.
By 2185, the Collector issue began to rise, and an increasing number of Geth holdouts found in large numbers led to a struggled uphill battle between the creators and their lost servants. Vael's view of peaking under the blankets and descending down into the dangers of the galaxy began to be peeled from his body at this point, though he was still steadfast in being the first scout to take note of and study holdout electrical defences. His platoon had minimal involvement in the Collectors' scourge of human colonies however there was once an exchange of fire between a Cerberus reconnaissance team and Vael's platoon. It would be the only time Vael had ever been fired upon by the human organisation.
Of course, a terrible crisis struck the Migrant Fleet in 2185. The Alarei went dark, and the ship had been compromised from within by Geth brought to Admiral Rael'Zorah vas Alarei. Whilst a treason court case was managed within the Migrant Fleet, several squads of Quarian Marines attempted to board the ship, but were always repelled or slaughtered. Vael saw friends enter the shuttle and never make it back on the return journey. It wasn't until an infamous human Commander stepped in and solved the situation that the crisis was put to rest and the trial sorted, however the scout found great distress from the real prospect of Geth intrusion.
After the Alarei Incident, and the acquittal of the Admiral's daughter, Vael's hatred turned to dangerous obsession once more. He put himself forward for every mission his platoon was offered. Geth raids became ever the more frequent, and talks of build up toward a war for Rannoch were soon felt on the whispers aboard the fleet. He found himself landing on planets and stations once never visited, and was placed on extended operations with the task of rooting out Geth resistance. Many believed at the time they were dealing with the remnant to their enemy, but it was during 2186 when that belief came to a screeching halt.
Vael found himself on a raid when the hour struck: and like a swarm in the sky, three Reaper vessels descended to the surface of a city. The Quarian team had heard news of a Geth hideout beneath the urban surface, but they were soon plunged into a terrible state of survival. It took them an hour to get offworld and to leave the system in haste, back to the Migrant Fleet, but the shock and awe of the Reaper scourge shook Vael. The following invasion of Rannoch then mounted on the pressures toward him, who went through the motions of grief, trauma, denial, hatred and ended on a sense of misdirection. The first hour he set foot on Rannoch was a memory he thought he'd enjoy, but it was spent under a hail of gunfire with Quarian soldiers caught under hellfire. His home ship, the Ceepal, was lost to Geth fighters in the battle. Eventually, the war ended with the majority of the Geth being killed by coordinated fleet fire. The prodigal Human Commander destroyed the Reaper on the planet's surface with the help of the Heavy Fleet, and so the Creator-Geth War ended in what should've been a triumph. Vael felt a strong emptiness afterward, and struggled immensely with the cost of familiar life.
During the Battle for Earth, Vael's platoon was sent instead to Mars in a joint-operation with Turians to seize Reaper harvesting plants that had since been moved from earth, more as a distracting or crippling blow to the planet's presence if the Battle for Earth failed. Then again, with the amassing of the Crucible and the largest armada known to the Galaxy, failure was almost an assurance of death. When the Crucible fired, Vael's platoon had been surrounded and cut down to but five members, caught in a desperate last stand against Husks and Marauders. But something on Earth had gone correctly, and the guns fell silent. The Reapers dropped dead to the ground, and the war seemed to be over.
Vael found himself on a raid when the hour struck: and like a swarm in the sky, three Reaper vessels descended to the surface of a city. The Quarian team had heard news of a Geth hideout beneath the urban surface, but they were soon plunged into a terrible state of survival. It took them an hour to get offworld and to leave the system in haste, back to the Migrant Fleet, but the shock and awe of the Reaper scourge shook Vael. The following invasion of Rannoch then mounted on the pressures toward him, who went through the motions of grief, trauma, denial, hatred and ended on a sense of misdirection. The first hour he set foot on Rannoch was a memory he thought he'd enjoy, but it was spent under a hail of gunfire with Quarian soldiers caught under hellfire. His home ship, the Ceepal, was lost to Geth fighters in the battle. Eventually, the war ended with the majority of the Geth being killed by coordinated fleet fire. The prodigal Human Commander destroyed the Reaper on the planet's surface with the help of the Heavy Fleet, and so the Creator-Geth War ended in what should've been a triumph. Vael felt a strong emptiness afterward, and struggled immensely with the cost of familiar life.
During the Battle for Earth, Vael's platoon was sent instead to Mars in a joint-operation with Turians to seize Reaper harvesting plants that had since been moved from earth, more as a distracting or crippling blow to the planet's presence if the Battle for Earth failed. Then again, with the amassing of the Crucible and the largest armada known to the Galaxy, failure was almost an assurance of death. When the Crucible fired, Vael's platoon had been surrounded and cut down to but five members, caught in a desperate last stand against Husks and Marauders. But something on Earth had gone correctly, and the guns fell silent. The Reapers dropped dead to the ground, and the war seemed to be over.
Having been with the vast fleet in the Sol System, the Mass Effect Relays were most in a damaged state across the Galaxy. With the combined efforts of all those still within Sol and its neighbouring systems, the human Mass Effect relay was soon in a state of moderate operation a month later, leading to the gradual return back to the Citadel. Along the way, several members of the Migrant Fleet's occupants drifted away whilst many made the arduous journey back to Rannoch. Vael couldn't bear the pressure of all he'd been through and irrationally decided to stop by the Citadel, where he watched his surviving fleet limp back home. Many Quarians made refuge and life on the Citadel as well, but the vast majority still went back to experience their recaptured home.
Two years after the Reaper Invasion, Vael went from civilian work as an electrical engineer back into armed service in the newly formed Citadel Security Fleet. He'd spend much of his civilian life in the already overloaded therapy clinics for post-traumatic stress disorder, but he was deemed fit and untroubled enough to fit the already stretched restrictions in returning to service. He underwent additional training and mainly spent his time on small research stations posed as a guard, before he was given a transfer recommendation toward the SSV-Intervention, a new ship in the line of the Citadel's Peacekeeping Doctrine, inspired by Shepard himself. The SSV-Intervention was still in its trial phase, but that landed him among the second wave of crew to join under Captain Te'yany Janniius, the somewhat mysterious Captain at its head. He decided to stick with the ship in its final moments before deployment, landing him as an official member of the crew.
Two years after the Reaper Invasion, Vael went from civilian work as an electrical engineer back into armed service in the newly formed Citadel Security Fleet. He'd spend much of his civilian life in the already overloaded therapy clinics for post-traumatic stress disorder, but he was deemed fit and untroubled enough to fit the already stretched restrictions in returning to service. He underwent additional training and mainly spent his time on small research stations posed as a guard, before he was given a transfer recommendation toward the SSV-Intervention, a new ship in the line of the Citadel's Peacekeeping Doctrine, inspired by Shepard himself. The SSV-Intervention was still in its trial phase, but that landed him among the second wave of crew to join under Captain Te'yany Janniius, the somewhat mysterious Captain at its head. He decided to stick with the ship in its final moments before deployment, landing him as an official member of the crew.
---P O W E R S
Overload: An electrostatic discharge set upon a chosen target. An engineer's favourites upon shields and synthetics, as well as doubling up as a way to damage equipment.
Sentry Turret: A small and autonomous sentry turret that can be deployed nearby. Mostly needs replacement if destroyed, but equipped to chip away and suppress opponents. Ideal for chokeholds. Can be equipped with an upgraded flame variant, though those are limited in numbers.
Energy Drain: Though primarily for draining shields and reimbursing his own, Vael finds this to be more useful as a means to do his standard engineering job. It is rudimentary as it wasn't its intended design purpose, but on the fly transfer of energy from one machine to another in quick succession is a sort of layman's side-gig for the tool.
Sentry Turret: A small and autonomous sentry turret that can be deployed nearby. Mostly needs replacement if destroyed, but equipped to chip away and suppress opponents. Ideal for chokeholds. Can be equipped with an upgraded flame variant, though those are limited in numbers.
Energy Drain: Though primarily for draining shields and reimbursing his own, Vael finds this to be more useful as a means to do his standard engineering job. It is rudimentary as it wasn't its intended design purpose, but on the fly transfer of energy from one machine to another in quick succession is a sort of layman's side-gig for the tool.
---E Q U I P M E N T
- N7 Hurricane
- M3 Predator
- Arc Grenades
- Suit-integrated Bandolier for Thermal Clips
- Reconnaissance module (zoom enhancement) for Suit Visor
- The Beloved Omnitool that every Tom, Dick and Harry has
- M3 Predator
- Arc Grenades
- Suit-integrated Bandolier for Thermal Clips
- Reconnaissance module (zoom enhancement) for Suit Visor
- The Beloved Omnitool that every Tom, Dick and Harry has
---F A M I L Y
- Rai'Ginis vas Ceepal [Father - Deceased]
- Kalash'Tala vas Ceepal [Mother - Alive]
- Kalash'Tala vas Ceepal [Mother - Alive]
---R E L A T I O N S
Te'yany Janniius
The SSV-Intervention's Captain has conversed with Vael on multiple occasions. He was among the second wave of crew to join the ship during its testing trials, with the first wave simply being the leadership key figures and skeleton crew at its bare minimum. The two talked mostly on professional terms, as most had with the Captain, however he was once called into the Operations Room during trials. He claims it wasn't for anything major, but hasn't spoken about it since leaving. They seem on relative terms but the now cautious Quarian has his worries and doubts.
-A Template by Load Wraith
3x Like