EXAMPLES!
This does not mean that these will be in use. These are just ideas I've had from previous other roleplays I've been apart of. Does not mean I am using them
Custom Card:
Monster
Spell:
This does not mean that these will be in use. These are just ideas I've had from previous other roleplays I've been apart of. Does not mean I am using them
Name: Taichi Kusunagi
Gender: Male
Age: 14
Year: First
Dorm: Slifer Red
Appearance: Taichi is a 5 foot 10 inch tall teenage, with firey red hair that loves to spike up, and yellow streaks going across to simulate fire when its moving through the wind. His auburn eyes glisten, eager to jump in at any opportunity to either fight you, or hug you like an old friend. He has a slightly tan completion and pointed chin. His typical outfit consists of a black short-sleeved t-shirt with red lines going across it, acting like circuitry. He wears a brown vest with a fluffy white collar that extends a little past his neck. He wears finger-less black biker gloves on his hands, and a black armlet with a similar design to his shirt on his left arm. A bandanna is wrapped around his neck, along with a small necklace which holds a firey designed locket. He wears black pants, that are ripped across the knees and lower parts of the legs, with black tennis shoes. Occasionally, his clothing flashes red, especially when he is heated up. This is probably due to the metal clippings inside is pants being a shade of dark gold, but also due to his duel disk's unique fiery particle effect. His duel disk is a small diamond wrist band, big enough to have a graveyard and extra monster zone that pops out of the side, and a small zone to slot spell and trap cards. His deck is oddly placed on the side of his wrist. When activated, the blade forms a small fireball around his fist, before spinning and going to a fiery comet shape. The board itself is a holographic design, inspired from the Arc-V models of Solid Vision, and has the edge being a red color, with golden gems across it.
Personality: Taichi is exactly as he seems. An overly eager, hardheaded, overly optimistic, duelist. He gets extremely excited about the little things, and smiles through about anything that comes at him. He is extremely hopeful and friendly, to the point it can be overly intoxicating to people who do not know him, and they rather just get away. Yes. Hes overly eager and will gladly climb on top of everything to accomplish what he needs to get done. He also loves to yell when he is overly excited. However, he can be a bit blunt, and often does not think about what he is about to say before he says it. However, this same thing does not affect his dueling. Instead, it seems as if he gets smarter while dueling. Though get him on an empty stomach, and see how quickly his flame falters.
However, all of that happy little energetic flame, holds a soft little core. He can be easily upset and put down at minor things. To the point he seems like a ghostly shell of himself, and its nearly impossible to get him out. He also carries a small picture of his sister in his locket, just as a reminder to keep up his things. He can also be level headed and cool, but prefers to be his energetic and lively self, as it usually spreads smiles.
He does tend to act like a clutz, and most people do not take him seriously, even while he is dueling. He will do anything to make sure someone smiles and laughs with him, well within reason. He lives to show smiles and to entertain the masses. A smile is like a flame to him. Once one starts, it spreads across everyone.
Taichi is your typical student. While he never really succeeded in schools, and did the most he could to get by. It was actually a surprise when he was accepted into the academy, though he wants to think his dueling teacher saw how good he was and got him in. However, he is not as much of a slacker as some would assume. He just has other priorities. Instead of listening to histroy lectures, he rather be out doing something, or working on things. He excels on math and science due to that.
History:
Taichi grew up in the suburbs of Domino City, with his parents and his little sister. Right away, his parents knew he was going to be a handful. He was always climbing and exploring the area, often getting into trouble with some neighbors. At one point he event got up onto one of their houses, just to pet a cat. This didn't change much, and his family became known for having the hyper active kid. He even got his sister, Kari, to watch him. She enjoyed watching her brother get into a few of these things. It was entertaining to her to see how much mischief can be caused by her older brother, and they were close. He was over protective of her, due to her sweet and innocent nature. Once Kari was older, he did involve her in a bit of different things. It was going well until one climbing expedition ended up sending Kari to the hospital. Heartbroken, Taichi tried his hardest to brighten her day, and eventually picked up Duel Monsters, to play with her. She had always been a fan but he never really got a hold of it. Him bumbling over his cards were hilarious to Kari. Over time they both became better. To the point they started having duels with other classmates. Taichi showed even more talent for it when the school got a duel club. He wanted to continue this, as it did make Kari happy seeing him duel, and he wanted to entertain other people. He specifically chose Sky Academy since a lot of good people come out of the school.
Years at Academy: First
Deck: Salamangreat
Deck List:
Gender: Male
Age: 14
Year: First
Dorm: Slifer Red
Appearance: Taichi is a 5 foot 10 inch tall teenage, with firey red hair that loves to spike up, and yellow streaks going across to simulate fire when its moving through the wind. His auburn eyes glisten, eager to jump in at any opportunity to either fight you, or hug you like an old friend. He has a slightly tan completion and pointed chin. His typical outfit consists of a black short-sleeved t-shirt with red lines going across it, acting like circuitry. He wears a brown vest with a fluffy white collar that extends a little past his neck. He wears finger-less black biker gloves on his hands, and a black armlet with a similar design to his shirt on his left arm. A bandanna is wrapped around his neck, along with a small necklace which holds a firey designed locket. He wears black pants, that are ripped across the knees and lower parts of the legs, with black tennis shoes. Occasionally, his clothing flashes red, especially when he is heated up. This is probably due to the metal clippings inside is pants being a shade of dark gold, but also due to his duel disk's unique fiery particle effect. His duel disk is a small diamond wrist band, big enough to have a graveyard and extra monster zone that pops out of the side, and a small zone to slot spell and trap cards. His deck is oddly placed on the side of his wrist. When activated, the blade forms a small fireball around his fist, before spinning and going to a fiery comet shape. The board itself is a holographic design, inspired from the Arc-V models of Solid Vision, and has the edge being a red color, with golden gems across it.
Personality: Taichi is exactly as he seems. An overly eager, hardheaded, overly optimistic, duelist. He gets extremely excited about the little things, and smiles through about anything that comes at him. He is extremely hopeful and friendly, to the point it can be overly intoxicating to people who do not know him, and they rather just get away. Yes. Hes overly eager and will gladly climb on top of everything to accomplish what he needs to get done. He also loves to yell when he is overly excited. However, he can be a bit blunt, and often does not think about what he is about to say before he says it. However, this same thing does not affect his dueling. Instead, it seems as if he gets smarter while dueling. Though get him on an empty stomach, and see how quickly his flame falters.
However, all of that happy little energetic flame, holds a soft little core. He can be easily upset and put down at minor things. To the point he seems like a ghostly shell of himself, and its nearly impossible to get him out. He also carries a small picture of his sister in his locket, just as a reminder to keep up his things. He can also be level headed and cool, but prefers to be his energetic and lively self, as it usually spreads smiles.
He does tend to act like a clutz, and most people do not take him seriously, even while he is dueling. He will do anything to make sure someone smiles and laughs with him, well within reason. He lives to show smiles and to entertain the masses. A smile is like a flame to him. Once one starts, it spreads across everyone.
Taichi is your typical student. While he never really succeeded in schools, and did the most he could to get by. It was actually a surprise when he was accepted into the academy, though he wants to think his dueling teacher saw how good he was and got him in. However, he is not as much of a slacker as some would assume. He just has other priorities. Instead of listening to histroy lectures, he rather be out doing something, or working on things. He excels on math and science due to that.
History:
Taichi grew up in the suburbs of Domino City, with his parents and his little sister. Right away, his parents knew he was going to be a handful. He was always climbing and exploring the area, often getting into trouble with some neighbors. At one point he event got up onto one of their houses, just to pet a cat. This didn't change much, and his family became known for having the hyper active kid. He even got his sister, Kari, to watch him. She enjoyed watching her brother get into a few of these things. It was entertaining to her to see how much mischief can be caused by her older brother, and they were close. He was over protective of her, due to her sweet and innocent nature. Once Kari was older, he did involve her in a bit of different things. It was going well until one climbing expedition ended up sending Kari to the hospital. Heartbroken, Taichi tried his hardest to brighten her day, and eventually picked up Duel Monsters, to play with her. She had always been a fan but he never really got a hold of it. Him bumbling over his cards were hilarious to Kari. Over time they both became better. To the point they started having duels with other classmates. Taichi showed even more talent for it when the school got a duel club. He wanted to continue this, as it did make Kari happy seeing him duel, and he wanted to entertain other people. He specifically chose Sky Academy since a lot of good people come out of the school.
Years at Academy: First
Deck: Salamangreat
Deck List:
Monsters:
3x Salamangreat Howler
1x Salamangreat Beat Bison
3x Salamangreat Falco
2x Salamangreat Fowl
1x Salamangreat Foxer
2x Salamangreat Foxy
2x Salamangreat Gazelle
1x Salamangreat Jack Jaguar
3x Salamangreat Meer
1x Salamangreat Mole
2x Salamangreat Raccoon
2x Salamangreat Spinny
1x Salamangreat Wolvie
Spells:
2x Salamangreat Ignite
1x Link Fire's Return
3x Salamangreat Fire Dance
1x Salamangreat Calibur
2x Salamangreat Sanctuary
3x Will of the Salamangreat
1x Fusion of Fire
2x Salamangreat Circle
2x Salamangreat Claw
2x Salamangreat Recurrence
Traps:
2z Salamangreat Roar
1x Salamangreat Cycle
2x Salamangreat Rage
1x Salamangreat Gift
Extra Deck:
2x Salamangreat Violet Chimera
2x Salamangreat Mirage Stallio
2x Salamangreat Solartooth
3x Salmangreat HeatLeo
2x Salamangreat Sunlight Wolf
2x Salamangreat Violent Serpent
1x Salamangreat Veilynx
1x Salamangreat Almiraj
3x Salamangreat Howler
1x Salamangreat Beat Bison
3x Salamangreat Falco
2x Salamangreat Fowl
1x Salamangreat Foxer
2x Salamangreat Foxy
2x Salamangreat Gazelle
1x Salamangreat Jack Jaguar
3x Salamangreat Meer
1x Salamangreat Mole
2x Salamangreat Raccoon
2x Salamangreat Spinny
1x Salamangreat Wolvie
Spells:
2x Salamangreat Ignite
1x Link Fire's Return
3x Salamangreat Fire Dance
1x Salamangreat Calibur
2x Salamangreat Sanctuary
3x Will of the Salamangreat
1x Fusion of Fire
2x Salamangreat Circle
2x Salamangreat Claw
2x Salamangreat Recurrence
Traps:
2z Salamangreat Roar
1x Salamangreat Cycle
2x Salamangreat Rage
1x Salamangreat Gift
Extra Deck:
2x Salamangreat Violet Chimera
2x Salamangreat Mirage Stallio
2x Salamangreat Solartooth
3x Salmangreat HeatLeo
2x Salamangreat Sunlight Wolf
2x Salamangreat Violent Serpent
1x Salamangreat Veilynx
1x Salamangreat Almiraj
Custom Card:
Monster
Card Name:Salamangreat Howler
Card Type (Monster, Spell, Trap): Monster
Level: 3
Type: Cybverse/Effect
Attribute: Fire
ATK: 1200
DEF: 800
Effect: If you control a "Salamngreat" monster on your side of the field, you can special summon this card from your hand in face-up attack position. . If this card is used for a link summon of a "Salamangreat" link monster, it can inflict piercing battle damage this turn. You can banish it to special summon one "Salamangreat" link monster from your graveyard, but it cannot attack this turn. You can only use each effect of "Salamangreat Howler" once per turn.
Appearance: A cybernetic wolf with a fiery tail.
Card Type (Monster, Spell, Trap): Monster
Level: 3
Type: Cybverse/Effect
Attribute: Fire
ATK: 1200
DEF: 800
Effect: If you control a "Salamngreat" monster on your side of the field, you can special summon this card from your hand in face-up attack position. . If this card is used for a link summon of a "Salamangreat" link monster, it can inflict piercing battle damage this turn. You can banish it to special summon one "Salamangreat" link monster from your graveyard, but it cannot attack this turn. You can only use each effect of "Salamangreat Howler" once per turn.
Appearance: A cybernetic wolf with a fiery tail.
Spell:
Card Name: Link Fire's Return
Card Type (Monster, Spell, Trap): Normal Spell
Effect: (This card is always treated as a "Salamangreat" card) Target one "Salamangreat" link monster in your graveyard: Special summon it and inflict 200 points of damage to the opponent for each of its Link markers. However, the monster cannot attack or activate its effects until the end of the turn.
Appearance: A large cross of fire is blasting forth from the grave
Card Type (Monster, Spell, Trap): Normal Spell
Effect: (This card is always treated as a "Salamangreat" card) Target one "Salamangreat" link monster in your graveyard: Special summon it and inflict 200 points of damage to the opponent for each of its Link markers. However, the monster cannot attack or activate its effects until the end of the turn.
Appearance: A large cross of fire is blasting forth from the grave