Dedicated to the memory of Brian Jacques...
A T A L E O F R E D W A L L
T H E Y U R A Z E N P R I N C E
A T A L E O F R E D W A L L
P R E M I S E:
Lord Wraith invites you to return to a simpler time and embrace the nostalgia of epic battles waged between beast and vermin. Adapting the novels of Brian Jacques into a roleplay, the intention is to replicate Jacques' storytelling style with players taking on the roles of Abbey Dwellers or other members of Mossflower in an effort to repeal an invading vermin horde led by a Prince intent on taking both the titular Abbey and the Sword of Martin the Warrior for himself.
As events unfold in the initial IC, it will turn out that the Sword of Martin the Warrior is missing from Redwall Abbey. After the Spirit of Martin reveals itself to the player characters, they will then depart from the Abbey to locate the ancestral weapon, all while the advancing horde led by the Yurazen Prince comes closer and closer. Ideally, the story will revisit favourite locations like Salamandastron, and favourite factions like the Guosim (the Guerilla Union of Shrews in Mossflower) shrews and the Long Patrol.
Players will be allowed to apply initially for one primary character who will be undergoing the quest, but later able, and encouraged to create supporting characters as other factions are encountered and the world expands. In keeping with the style of the books, heroic characters will only be 'beasts' (mice, squirrels, otters, moles, hedgehogs, shrews, hares and badgers), while villainous characters will be vermin. Initially, players will be dissuaded from applying as vermin, but as the Yurazen Prince and his army come more and more into focus, players will be able to assume the role of supporting characters in the vermin horde.
As events unfold in the initial IC, it will turn out that the Sword of Martin the Warrior is missing from Redwall Abbey. After the Spirit of Martin reveals itself to the player characters, they will then depart from the Abbey to locate the ancestral weapon, all while the advancing horde led by the Yurazen Prince comes closer and closer. Ideally, the story will revisit favourite locations like Salamandastron, and favourite factions like the Guosim (the Guerilla Union of Shrews in Mossflower) shrews and the Long Patrol.
Players will be allowed to apply initially for one primary character who will be undergoing the quest, but later able, and encouraged to create supporting characters as other factions are encountered and the world expands. In keeping with the style of the books, heroic characters will only be 'beasts' (mice, squirrels, otters, moles, hedgehogs, shrews, hares and badgers), while villainous characters will be vermin. Initially, players will be dissuaded from applying as vermin, but as the Yurazen Prince and his army come more and more into focus, players will be able to assume the role of supporting characters in the vermin horde.
S E T T I N G:
Our tale will begin during the Autumn of the Long Harvest when Redwall Abbey is visited by the Travelling Thistledown Troupe. The Mossflower Country will be the primary setting for events in our story, with Redwall Abbey obviously appearing heavily in the beginning and end of the game and any time in between if we decide to run any sort of 'B' plot featuring additional Abbey Dwellers.
For this game, we'll primarily be referencing from this map, which is heavily based upon the official map from the Redwall Map & Riddler. Unfortunately, Jacques has a number of minor inconsistencies from book to book both in geography and scale of the characters (ie in the original Redwall, horses, manmade structures and the size of the cat are all more in line with realistic proportions versus as the series went on and developed and a lot of these elements are dropped leading to wolverine being roughly the size of a badger).
Our vermin horde, however, will be of my own creation is going to be coming from the East, beyond the Bell and Badger Rocks and even beyond the Southern Plateau. Coming from the distant land of Yurazea, the Prince and his army, will be shown primarily through GM posts as advancing steadily and the obstacles they have to overcome until such a point that they've made it to Mossflower Woods.
For this game, we'll primarily be referencing from this map, which is heavily based upon the official map from the Redwall Map & Riddler. Unfortunately, Jacques has a number of minor inconsistencies from book to book both in geography and scale of the characters (ie in the original Redwall, horses, manmade structures and the size of the cat are all more in line with realistic proportions versus as the series went on and developed and a lot of these elements are dropped leading to wolverine being roughly the size of a badger).
Our vermin horde, however, will be of my own creation is going to be coming from the East, beyond the Bell and Badger Rocks and even beyond the Southern Plateau. Coming from the distant land of Yurazea, the Prince and his army, will be shown primarily through GM posts as advancing steadily and the obstacles they have to overcome until such a point that they've made it to Mossflower Woods.
A N Y T H I N G E L S E ?:
The goal is to keep this a casual RP that follows a small group on their quest to return the Sword of Martin the Warrior and build allies to protect the Abbey from the invading horde. It's not a groundbreaking plot, and that's okay, I'm just looking to have some fun and not take it too seriously while still being loyal to the source material and telling a good story.
I know there are a number of minor inconsistencies in the books, and we'll be doing our best to replicate more towards the later installments versus the original book and its sequel. My personal favourite was always 'Mossflower', but the 'Taggerung' and 'Rakkety Tamm' are both right up there for me. But my favourite Abbey Warrior will always be Matthias.
If you haven't read the books or seen the show, we'd still love to have you. I'm pretty knowledgeable on the series and there are a lot of great resources online to get you up to speed. The basic premise really comes back to Game of Thrones but with mice and rats and a lot less sex. Even further, if you've played Ghost of a Tale or Tails of Iron, those are both great inspirations to draw on.
Let me know below if you're interested and if you have any questions, I'd be happy to answer them. Looking forward to getting this off the ground.
I know there are a number of minor inconsistencies in the books, and we'll be doing our best to replicate more towards the later installments versus the original book and its sequel. My personal favourite was always 'Mossflower', but the 'Taggerung' and 'Rakkety Tamm' are both right up there for me. But my favourite Abbey Warrior will always be Matthias.
If you haven't read the books or seen the show, we'd still love to have you. I'm pretty knowledgeable on the series and there are a lot of great resources online to get you up to speed. The basic premise really comes back to Game of Thrones but with mice and rats and a lot less sex. Even further, if you've played Ghost of a Tale or Tails of Iron, those are both great inspirations to draw on.
Let me know below if you're interested and if you have any questions, I'd be happy to answer them. Looking forward to getting this off the ground.