@Dark CloudWell. The problem with 3 players, brother. Is that a big part of the set up is for internal conflict of investment and ideas. With 3 there is no equalizing ace in the hole. Once one person convinces the other all tension is sort of lost, if you get me.
It's sort of like a texa's hold 'em but the winning move is just to join forces against the third so you can fight later. I mean that in both a gamey sense, a story sense and a mechanical sense.
If there were a fairly decent amount of odd number players...like five, at least then it would be equalled out but once one player falls out of the "loop" they're kind of basically in a rail road.