Walson, New York. A small village situated in upstate New York in the Adirondack Mountains. A village where nothing really happens, just a quiet and peaceful village. The people are nice, nice weather, great scenery, plenty of stuff to do for locals and outsiders, and little crime. Having everything that can make one content all in one place and enjoying a high standard of living. Just a peaceful village in upstate New York, a paradise some call it, and the locals like it that way.
And it is in this idyllic village where for one reason or another. Some of its residents, some local teenagers, have been having nightmares lately. While they seem to vary from each other, one nightmare stands out that all share. They are stuck in a white room, unable to move and speak. Voices can be heard, but unable to understand what they are saying, and occasionally there is pain. The more concerning part of it is that it seems almost real.
For these nightmare-plagued teenagers, it is the last year of high school at Walson High for them. Now, seniors with one final year before they graduate and can start the next chapter of their lives. But fate has other plans for them. For unknown to them, their hometown of Walson has a secret. A secret that will change everything that they know as they start to notice the cracks in the paradise of Walson. That this idyllic village is not what it seems and unless they act. They could be lost to this secret, but only time will tell what these teenagers will do and if they can survive Walson's secret.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. A max of two characters 4. Minimum of one paragraph 5. No mind control powers or time powers.
Overview
Hello, and welcome to the rp. The date is January 25th, 2025, and in this rp. You will be playing as seniors at the local Walson high school during their last year at the high school. For some reason they have started to have nightmares and the most notable being the white room. It was while attending the Walson 200th anniversary festival that an incident at the festival. Your characters realize that they have powers and start to notice the cracks that make their hometown an idyllic place. The cracks get bigger and bigger, and odd stuff starts happening in the village. With most people seemly ignoring it. Culminating in them learning of the Walson's secret, and it will change everything they know if they can survive not being lost to it.
As for what powers will be allowed. Mind control and time powers will be a hard no. As for other powers, most will be allowed, and some I might deny one if it is too hard to balance. If you feel on the fence about one, just ask.
Now the story will take place over a year's time, more or less, as the characters go through their last year of high school as the events of the rp unfold. Which their choices during the rp will have an impact on the story and the village.
Numbering at 2,752, it is situated in upstate New York in the Adirondack Mountains. Located between the village of Lake Placid and the town of Elizabethtown. Surrounded by forests and mountains. Walson, despite being a small village, does quite well for itself. The town is surprisingly wealthy given its size. The people there do not have to worry about much, and most have luxuries. Though travel to the village can be somewhat accessible due to being in the Adirondack Mountains, despite what the town offers, camping, hiking, rock climbing, and more. Tourists often passed it over to the other settlements in the region. Opting to stay at the more famous and well-known settlements in the region, like Lake Placid or Saranac Lake. But the village does offer accommodations to tourists who do decide to stay in the village. Either way, the village, a hidden gem, is a good place to live for its residents and for those who like the peace and quiet to the backdrop of the Adirondack Mountains.
Five years have passed since the Battle of Jakku and the defeat of the Galactic Empire. The New Republic has begun the process of rebuilding the galaxy, and Luke Skywalker, hero of the Rebellion, has taken steps to restore the Jedi Order, creating a new Jedi Academy on the world of D’Qar. With him are the few Jedi Knights he has since trained in the ways of the Force, and together they and the next generation seek a new beginning of light where once there was only darkness.
Peace, however, is fragile, and the New Republic struggles to confirm its place amongst the galaxy, its power tenuous amidst a divided peoples. Hutt territory is expanding, the Imperial Remnant is steadfastly defiant, and the Dark Side lurks just out of sight.
The New Jedi Order is young, untested, but in the coming years the next generation of Jedi will take the mantle of protecting the galaxy as countless men and women have down for eons before. The Jedi Academy of D’Qar is merely the start, and should it succeed the Jedi will once again find their place in the Force. But first they must survive the trials ahead.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of one paragraph
Overview
In this RP you will play as the first generation of Jedi recruits that are to be trained in the ways of the Force. You will start at the Jedi Academy on the planet D'Qar as apprentices. We will be using mainly Legends content but some of the New Canon. The Jedi Knights that will be your teachers will be the Co-OPs and it will be two students to a Knight. However, if more students app than Knights, then I will allow others to become Knights to compensate. So right now, there is me and one other co-op, so two knights at the moment. If you wish to be a knight/co-op, then notify me by Pms or just say something in the thread.
All apprentices should have the core Force abilities, and for now, he will be using a temporary single, duel or double-bladed lightsaber unless you can come up with a good reason to have a pre-existing lightsaber of any type. The color of the lightsaber, for now, should be blue or green. You can choose the color and the lightsaber type later at the end of Act 1. It is encouraged you make an original character rather than use a pre-existing character like Kyle Katarn.
NEW REPUBLIC Born from the rebellion, the New Republic has restored democratic function to the galaxy after many years of civil war, however, with the power vacuum left in the Empire's wake the fledgling government has yet to cement its place as the rightful authority. Currently the New Republic is attempting to rebuild worlds affected by the war. Coruscant is the capital with Mon Mothma being elected as the first Head of State.
NEW JEDI ORDER Under the leadership of Jedi Master Luke Skywalker, the Jedi Order has reformed with a handful of Knights to sow the path. After scouting for a location for which to construct a new academy the planet D'Qar was chosen. The small, abandoned Rebel outpost was reworked and has grown to a proper Jedi Academy complete with support staff. The New Jedi Order is young still but its destiny is laid out before it.
IMPERIAL REMNANT What remained of the Galactic Empire following the Battle of Jakku retreated to the Outer Rim Territories, and though fractured remains a threat to the stability of the galaxy still recovering from war. Currently attempting to secure what few systems that remain under Imperial control and, rumor has it, infighting has led to internal conflicts that threaten a complete disintegration of the Empire, if not the rise of radical ideologies. Bastion is the capital with Vicvin Rownlov, a human male, being the last known leader of the Imperial Remnant.
HUTT CARTEL Following the collapse of the Galactic Empire, and thus the oppression of criminal syndicates, the Hutts have greatly expanded their territory and, despite erring on the side of caution, have yet to be contested by the New Republic. This failure has led the cartel to take bolder actions in recent months. The current leader of the cartel is Tittu Sken after the death of Jabba.
Exploration, the sense of discovery and adventure. A desire that has always been with humanity since the beginning. From simple wanderers to hardy explorers. Discovering new lands and new horizons. Even as humanity started to explore and expand itself across the solar system. Starting settling the moon in 2030 and then Mars in 2036. From there it was simply and matter of time before humanity under the United Nations of Earth expanded across the system. This was made possible thanks to the invention of the Argos engine in 2050. Which cut down travel time between planets from weeks to days and was efficient enough to be commercially available by 2060.
Then the big change for humanity and what officially started a new age of exploration and colonization was the invention of a faster than light drive in 2125. Created by scientists Balram Nene and Louseres Aroyan and called the Nene-Aroyan Jump Drive. It is able to open a portal to a dimension called hyperspace and by traveling in it. Can make ships travel faster than light and cover large distances with ease. Starting a colonization drive that saw humanity's reach past the solar system.
By 2195, humanity expanded to thirdy systems and the United Nations of Earth in order to properly manage their interstellar holdings. Reformed itself into the United Systems Union or USU with Earth as its capital. Entering into a period of peace and prosperity.
In 2225, a new initiative under the Union to explore beyond the Union's borders and venture into deep space was created. Called the Orion Initiative, under it a new type of ship the Athena class cruiser was built from scratch. Specifically designed for traveling in deep space for years at a time. After five years the newly christened Pathfinder was finally finished and would start her maiden voyage from the outer world of Talos.
The Pathfinder's first mission will be exploring the Drai Cluster, a region of space a distance from Union space that contains an unusual phenomenon that seems to coat the Cluster and make it hard to study from a distance. It is hoped that the purpose-built Pathfinder, that it could be mapped out and perhaps learn about the nature of this unusual phenomenon. The crew does not know what to expect but is eager for their first mission. Unaware of what truely lies in Drai Cluster.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Hello and this is a sci-fi rp about the crew of the exploration/science ship the Pathfinder. As it starts its journey in exploring beyond the borders of Union space and into deep space. As for what your character can be, it can be anything as long as it makes sense. Which you can be heads of the several departments if you wish.
The Pathfinder
The Pathfinder is the first of her class of Athena-classed deep space cruisers. Housing a max of 500 personal. Including support teams and a platoon of 50 marines. The Pathfinder has a hanger that houses up to four shuttles/dropships. T
he Vro Dropship can house up to twelve people and a small bit of cargo.
Iros, the continent that was once the beating heart of the known world. The homeland of civilization and many a homeland of the people of the known world.
But that was centuries ago before the Starfall struck and turned this once-beating heart into a dying one. No one knows where the Stars landed, somewhere in the middle of Iro. What is confirmed is that a week after the Starfall. Did the land start to become cursed and corrupted. Monsters of unknown origins began to appear and spread throughout Iros. Unable to deal with monsters and encroaching corruption. The survivors that could leave fled to the lands around Iros and the newly discovered New World Continent of Novas, with most settling on the large Sanrath Archipelago.
Now the only ones that dare to venture to the cursed continent are the exiles that are dumped on the shores of the continent. But, for a select few, they have a reason to venture to the cursed Iros. For they have been having dreams of something calling them to Iros. Something about a bloodline promise and images of places they have never seen. Either curious or simply tired of the dreams. This group has gathered and hired a ship to take them to Iros.
They do not know what to truly expect there, only the tales of corruption and monsters being their guide. But one thing is sure is that they have a long journey ahead of them.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Your kind has many names, savior, champion, hero but also, villain, destroyer, terrorist. Those are just some of the names your kind has gathered over the years. Somehow years ago, your kind managed to control and harness the power of the void. A feat considered impossible and your kind used this awesome power to protect the galaxy from the Scourge. A robotic race hellbent on assimilating any sentient organics they can find in order to make themselves more powerful. The first generation proved to be a deciding factor in the war and when the Scourge were eliminated. They were hail as heroes and would not sit idly by for long. They decided on helping people. Protecting the innocent and dealt several blows to infamous groups and nations. Led by a shadowy individual only known at the Oracle. Your kind was seen as a force of good in the galaxy. However, something happened to them, I am not sure what. To what caused them to turn heel and attack the ones they used to protect. This went on for years before they suddenly vanished. Most of your kind were not seen again, mostly. Some of them would surface and death normally follows them. Your kind was called the Voidborn and this the is legacy that they left on the galaxy, hope, peace, death, and war.
But, that was them, the first generation of Voidborn to grace the galaxy. You, my students, you the second generation of Voidborn and will not fall like the first generation. I knew the Voidborn well, worked with them many times. I even learned how the Voidborn got their abilities. That was before they changed and... they turned murderous. I did not always agree with the Oracle's methods of how they handled the first generation. Which, I do not seek to make the same mistakes. Unlike the first generation, who did not have a choice and was given their role by others, I gave you the choice after I rescued you from the Oracle's grasp. Those among you who choose to stay and be trained in the ways of the warrior.
My students, you are ready but, remain aware. The galaxy will not welcome you with open arms. They will shun, hate, and even try to attack you because of the deeds of the first generation. So you must stay hidden, strike in the shadows and remain an invisible blade that cuts in the night. There will be many challenges I wager that you will face. I am hopeful that you will overcome anything that comes your way. Now is your time the second generation to leave your mark on the galaxy. Let it be one of justice and honor and not of cruelty and death. Go forth and claim your destiny my Voidborn.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Overview
Hello and welcome to the rp and to the Agrenia Reach. This is a character rp set in the year 2446. You should know that this rp is based on Warframe and so similarities exist. You will be playing as the second generation of Voidborn. People given abilities of the void and have agreed to be trained as warriors by a human caretaker named Solomon Mehrnia who leads the now secret organization called the Iron Sentinels. It has been ten years since the first generation of Voidborn disappeared. The play area will be the Agrenia Reach a lawless region of space where the region's inhabitants are still rebuilding after the war with the Scourge.
Players will be operating from a hidden underground base located on a moon called the Oasis and in a remote system of the Agrenia Reach. This is where players will be in between missions in and serve as their base of operations in the Agrenia Reach. The base contains an armory, training room, hanger, medbay, canteen, and other rooms to the support the Voidborn during their stay in the Agrenia Reach.
A character's void power can be whatever you want. Anything dealing with time or mind-control powers is prohibited for balance and RP's sake. As for weapons, projectile, energy, and melee weapons are available to be used. While it was a human colony ship that was sent into the void, that does not mean you can't play as aliens. Aliens are available to be played as long they were on the colony ship. And you can play as a custom race. Just contact me about it and we can maybe work something out.
Things to know
How the second-gen got their powers was the same as the first-gen, a jump accident of a colony ship that somehow entered the Void and exposed the crew to its energies. The only survivors were the children who gained powers after being exposed to the void energies. Only the accident for the second-gen was on purpose and was caused by the former leader of the first-gen, the Oracle. Who tried desperately to train a new gen of Voidborn after the first-gen went rouge. Only for Solomon found out and intervened by rescuing the children from the Oracle's grasp. She disappeared some time afterward and has not been seen since.
Though the first gen officially disappeared ten years ago, there have been sightings of some of them over the years and the most recent was four years ago. When what looked like the Voidborn known as Maelstrom attacked a facility the belonged to UEC on the planet of Nova Prime. The personal were all killed and the facility was destroyed. It is unclear to why Maelstrom attacked the facility but, he was clearly alone when he did this.
The Scourge War ended about twenty years in 2426 and lasted for thirty years. The Scourge was a race of assimilating robots that appeared on the edge of known space and invaded the galaxy. The Voidborn have been around for fifteen years before they turned rogue and their spree lasted for five years before they disappeared.
Agrenia Reach
Existing in the frontier region of known space in the galaxy. The Agrenia Reach is home to a native race called the Zakruin, and once their civilization the Liezan Alliance was a growing power in the region. That was until the arrival of the Scourge and turned the region into a warzone, one of several fronts of the war. Liezan Alliance collapsed during the war and the region became depopulated as people were lost to the Scourge. Whole systems were assimilated and by the time that the Scourge were defeated. Most of the region was devoid of sentient life and the native Zakruins pushed to the brink.
After the war and as the survivors of the region started to rebuild. The Agrenia Reach was left on its own and other parties would show an interest in the region. A prime target to get away from the pressures and politics of the rest of the galaxy. Various races went to the Reach to colonize the region and start new lives there. Though they were not alone, other unsavory types saw the region was a perfect place for salvage and to get away from the authorities. Soon becoming a lawless region where colonies were raided and others were forced to pay protection to pirates.
Now the second generation of Ethereals have established themselves in the region for two reasons, to bring order to the region and as a safe place to practice/operate in away from the attention of the major powers. They have been here for a year and it will take dedication to restore peace to the region.
Major Factions in the Agrenia Reach
he Manreon Consortium was found about two centuries by the joining of two human companies, the Arcadia Enterprises, and the Hierlorn Corporation. Creating the Manreon Consortium and one of the leading human companies in its field. Which its primary industry is pharmaceuticals and medical research. The Consortium has a somewhat positive reputation in the galaxy despite rumors that it deals in the black market and preforms unsavory research. Which the Consortium maintains that it is all lies and slander by rival companies to discredit the Consortium. The Consortium has come to the Reach in order to take advantage of the region's remote location away from major nations and perform sensitive research away from prying eyes. Since their arrival in the region, there has been a noticeable increase in black market drugs and several in the region blame the Consortium though lack any proof of this. They are led by human Chairperson Adrianne Cross
Named after their leader, the Vrorgu Nel'Kron Nilzun. Nel'Kron's Ravagers were used to be apart of the well-known League of Thieji. A group of nomadic warriors founded by the Vrorgu after their homeworld was destroyed by a supernova centuries ago. Despite being based around a code of honor called the Way of Viu, the Vrorgu would come to offer their services as mercenaries to those that deem worthy. Nel'Kron's group once known as Nel'Kron's Knights was once one of the Vrorgu that took up mercenary work. However, it is discovered that Nel'Kron was committing acts that were forbidden by the Way of Viu. Such as attacking and killing civilians and aiding pirate groups. For this Nel'Kron and his group were exiled from the League and were on their own. However, this did not change Nel'Kron and his group much. Turning into full-fledged pirates, the newly created Nel'Kron's Ravagers went on a raiding spree. Taking few prisoners and earned themselves a wealth of loot.
Then in response to their pirate activities, there was a bounty set on them and one of the groups that accepted was the Ravagers's former rivals, the Spears of Kol'Vor. The Spears would track the Ravagers down and engage in a fierce battle. The Ravagers managed to escape the battle though, half of their ships were destroyed. The Spears of Kol'Vor were satisfied with their victory and departed. This led Nel'Kron to rethink his strategy and find a place where he could recover from their losses. While searching for a new location for his hideout, Nel'Kron would hear of Agrenia Reach and thought the region was easy pickings. So he relocated the Ravagers to Ender Reach and started to raid nearby planets. Even making a protection racket for those worlds in their territory. Though they are still rebuilding from their losses from the Spear's attack. They are still a force to be reckoned with.
The Order of Ziogar is a relatively new religion that has grace the galaxy, being founded a short time after the Scrouge War. The Order believes in a benevolent deity called that revealed itself to the Order during the Scourge War and save them from the killer robots. In return, the Order dedicated itself to Ziogar and worked to spread its teachings to the galaxy. Gaining a small following and would grow soon after. Initially believed by most that they were harmless and were helping people rebuild from the Scourge War. However, it became noted that in order to gain higher knowledge of Ziogar's teachings. One must give money to the Order sometimes monthly amounts to prove they are faithful. This has drawn the ire of some people thinking that the group were exploiting people. The Order responded that the donations were necessary to keep the Order going and for their humanitarian pursuits. Now they establish a branch in Agrenia Reach and their stated purpose there is to help the recovering people in the region. They are led by an Ankun High Deacon Eilmi Ekzu
The Uziri Authority is a young power in Agrenia Reach. Based out of the temperate world of Uziri in Agrenia Reach. The Authority was formed only ten years ago from the ashes of the Liezan Alliance, the former government of the region that collapsed due to the Scourge years ago. Unlike the Alliance which was democratic and free, the Authority is an oligarchy and oppressive. Led by a council made up of seven wealthy and powerful individuals. The council in order to stay in power and by their own view of how to restore order to the region, have restored to tyrannical measures to control their citizens. Despite their oppressive nature, the Authority is seen as a real source of order in the region and regularly comes to blows with Nel'Kron's Ravagers and other pirate groups in the region. They are led by a native Zakruin named Safer Molian.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
In the beginning, there was only primordial chaos. For untold ages until a being slowly manifested from the chaos. Laion it would call itself and, after ages of being alone and bored in a sea of chaos. Laion decided on changing that and used its power to create. The first thing they were a single solar system and moved to the fourth planet with one moon. Playful sculpting the planet to their desire, and when it was done, Laion created the gods to safeguard the planet and created the godly realm known as Leva, where the gods will reside. One thing about how the gods were created, each one was created as a pair that those domains were opposite of each other. So they would never be alone and act as a balance. The first godly pair was Aleyr, God of Light, and Neheyr, God of Darkness. Once Laion was satisfied after making the gods, they left the planet and went on to create the rest of the universe.
For ages, the gods safeguarded the planet now named Isyria and added their own creations to it. The most important of them was humanity as the gods watched and guided over the ages. Even having relationships with them and having children with them. These children are known to the world as demi-gods. Mortals with the spark of the divine from their godly parent. These demi-gods would be coveted by mortal rulers for their abilities and the honor of having a demi-god in their service. And there are rare instances of a demi-god leading a kingdom.
And for one demi-god, Balathu, wanted more than just to be a demi-god and either serve a king or to be a king or travel the world. He wanted to be the ruler of Isyria and knew that he had to deal with the gods if he were to ever do that. So he came up with a plan and had the help of Neheyr, as he was growing wavy of his brother Aleyr since making himself the sole leader of the gods. As governing, the gods were supposed to be a joint effort between the both of them, and Neheyr took this as a betrayal. So Balathu, with the help of a growing army of followers that were augmented by Neheyr. Balathu started his quest to take over the world and moved to the Holy Mountain of Calemis, which held the link between the mortal world and Leva. After betraying Neheyr and banishing him back to Leva. Balathu used forbidden magic and did the unthinkable. He severed the connection between the mortal world and Leva. Almost instantly, the world reacted to this violently and caused upheaval throughout Isyria. Violent storms raged, earthquakes rocked the planet, and more and in the end, after it was all done. No nation was left standing, and Isyria was left in a sorry state. Its soil is less fertile, its rivers and lakes less full, and even the sun itself was affected. While it was still shining, its light was dimmer, like something was covering it.
Balathu survived this and before he could enact his next step of taking control of the world. A group of demi-gods who had discovered Balathu's plans went out to stop him before he could bring more harm to the world. They ended up killing him but not before his followers killed the group except for one that got away. Leaderless, Balathu's followers, after his death, were lost of what to do now that their leader was gone. While their augments made them a force to be feared, it had started to change them. Now calling themselves Reavers, they now are trying to survive by pillaging the remaining settlements and are now led by a man known as the Reaver King.
But, the Reavers are not the only hazard that exists in the wasteland. With the gate to Leva closed, that means that the gateway to the afterlife is closed as well. Since the afterlife was located in Leva, so all of those dead souls that were killed after the severing are now stuck on Isyria. With nowhere to go, these lost souls have started to haunt the living and possess dead bodies. Creating the undead and now roaming the land seeking flesh to sustain themselves. Survivors now regularly burn dead bodies that can be found to counter this, but it is just a temporary measure since nothing can be done to get rid of the lost souls that now roam the land.
Along with the monsters that call Isyria home. Before the severing, these monsters used to be common in the world until humans and later first demi-gods appeared and went on quests to kill these monsters. Keeping them in check and living on the edge of human civilization. Now after the severing and the downfall of civilization, these monsters have started to appear outside of their normal territory. Making the already dangerous wasteland even more deadly.
Now of what of the demi-gods? The children of the gods that reside on Isyria. Those that survived the ordeal now find themselves fighting for survival in this new world, and one demi-god, Syagros has a different plan. For he does not just want to survive but to try to restore the world to what it used to be. Gathering what demi-gods he can find and settle in a settlement in an old fort called Byllina with a group of survivors. Here they plan on how to restore the world with his fellow demi-gods. Whether or not they can do this is up to fate.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of one paragraph 6. No mind control abilities
Overview
Hello and welcome to the rp. It has been three years since the severing, and in this rp you be playing as demi-gods that are on a mission to try to restore the world to what it used to be. Based out the settlement of Byllina which is located in an old fort. How the rp will run is that there will be quests that act as both basic and main story arcs that players will be expected to be in. Though there are opportunities for side quests or quests run by players during breaks in between quests. Also, it is possible to fail a quest based on how your chars do during a quest but . Just let me know the details of the quest you had in mind to see if it would be acceptable before launching the quest. The world was in the middle of a bronze age when the severing occurred, and as such, bronze weapons, armor, and tools are the norm for the world.
But, there exist weapons better than bronze, either star metal or celestial bronze. Celestial bronze is bronze that comes from Leva, mined by servants of Vulher. It is both stronger and more durable than normal bronze. Along with being potent to monsters that live in the world. Normally a chosen demi-god of either great prestige or skill would be granted a weapon or armor made of celestial bronze. Since the only way to get celestial bronze is access to Leva. It is now a finite resource, and all weapons, armor, and other objects are highly prized and sought after.
Star metal is a rarer and harder resource to work with but, one that is on par with celestial bronze, and some say greater. Harvested from meteorites that rain from the heavens. Star metal is a highly sought-after metal before the severing, as not only it was on par with celestial bronze but, is said to contain a certain property that makes it potent against unnatural beings. Obviously, no one starts with star metal weapons or armor, and I might let some people have celestial bronze weapons or armor depending on the quality of the app.
Now, what you will be facing in the wasteland, raiders/bandits, undead, monsters, and the Reavers. The wasteland is a dangerous place that most have survived have done so by banding together and fortifying their settlements. Like with Byllina which is the fortified settlement that the players will start in. Located in an old fort, Byllina where Syagros has gathered what demi-gods he could find and this will be their base and home in the wasteland. Which boasts a medium-sized but mostly self-sufficient population. Which is located near a major river with a bridge on it, and the fort has a well inside in case the fort gets besieged, and the defenders can't access the river for water. Along with an extended wooden wall to protect the farm that exists outside the fort.
Also, after thinking about it the plot of the rp. I will let the players decide. What I mean is that the during the first arc of the rp. There will be a choice that your char has to make. Since I have thought of two ways to restore the world and am not sure which to do and so these are the options. One, find a way to restore the connection to Leva or two, find a way to become gods and use your newfound power to restore the world. Both will be present and the majority pick will win and decide on how the plot develops.
That is it, and I may add more if I forgot to include it in the Overview part and you have any questions just ask.
Gods:
Aleyr, God of Light - The first of the godly pairs and the leader of the gods. Aleyr can be described as friendly, wise, and but at times also arrogant and bold. As when he took control of the pantheon after going from being jointly ruled by him and his brother Neheyr to only being ruled by him.
Neheyr, God of Darkness - The first of the godly pairs, Neheyr can be described as cold, brooding and at times being aloof. Yet, he has a bright side to him and loved his brother and took it was a betrayal when his brother took control of the pantheon and left him with nothing.
Ihana, Goddess of Life - Friendy and joyful. Inhana is what you would expect from a life goddess. Eager to use their life giving powers but not reckless with her powers. She respects her sister and the two view each other as part of a sacred cycle.
Mutia, Goddess of Death - Distant but, always watching. Mutia is somewhat a odd goddess. One that while can be cold or serious about her duties as a goddess of death. She has a sense of humor that oftentimes makes you forget she is the Goddess of Death. Like with Inhana, Mutia repects her sister, and view each other as part of a sacred cycle.
Ykdohr, God of Earth - Calm, friendly, hardy and always ready for a friendly brawl. Ykdohr is considered the most loyal of the gods and when he is needed. He is always there when he is needed.
Miaris, Goddess of Air - Carefree and always in a good mood. Miaris can be described as fun-loving and generally considered to be nice around. Though this can change if someone crosses her and expect a response from her.
Emes, God of Fire - The hothead of the gods. Despite being quick to anger, and quick to apologize. Despite his anger, Emes can be a friendly and passionate person.
Muotl. Goddess of Water - Generally a goddess that goes with the flow and is adaptable to what situation she is in. Though at times she can be peaceful and at other moments she can be fierce.
Ovthar, God of War - Warlike and always wanting to earn glory for himself. A true warrior with the mind of a tactician that tends to butt heads with Emes and Ykdohr.
Rusoi, Goddess of Love - Passionate and lovely, the master of seduction and rarely her charms fail to those she seeks. A free spirit that is loyal to those that she loves and has a dark side to those that cross her.
Taelia, Goddess of Nature - Motherly and protective of nature. Often called Mother Nature by her disciples and takes care of the plants and animals that thrive on Isyria. Often creating protectors to safe keep her sacred groves.
Vulher, God of Craft - Proud of his work and humble, Vulher takes great pride in his work. Determined to a fault to try and outdo what he has already created and can at times be distant while working on his next project.
Auna, Goddess of the Sun - Radiant and proud. Auna tends to get along with most of the pantheon, especially Taelia. Graceful in what she does and is a little too proud of her role in the mortal world.
Ydos, God of the Moon - The calmest and stoic among the gods. The wise Ydos is always willing to lend a hand or offer to consult someone. He is well liked by the gods and is the one to act as the mediator between disagreements between the gods.
Name here
Titles:(If any)
titles(If any) here
Age
age here
Gender
gender here
Appearance
appearance here
Personality
personality here
Godly Parent
godly parent here
Abilities
Abilities here(Three and be related to their godly parent)
Antarctica, the seventh continent and of ice and snow. For centuries, it was unknown to humanity until the 1840s. When the Americans and French discovered the isolated land for the first time. With the French setting foot on the continent for the first time. Since then, there have been several expeditions to explore Antarctica, and a treaty was signed to safeguard the land from most human activities, safe for science and tourism.
Which to most, Antarctica is just a land of nothing but ice and snow. They would be right and only a few thousand people would live in Antarctica as scientists to study it. Though there have been discoveries that Antarctica had once been a much warmer place. Fossilized plants have been uncovered that hint that the land had once been tropical in the far past. Giving the thought to what could have once lived in Antarctica. But, any more fossils and ideas would be buried deep beneath the ice.
Then, a major discovery was made in 2023 in the McMurdo Sound. Thanks to global warming, the resulting melting ice saw a glacier break off and collapse into the sea, and to everyone's surprise. Laying exposed was an ancient stone temple. When it was discovered, a team of scientists was summoned and dispatched to the site as soon it was possible. Proof that sentient life had once lived in this frozen land, and many were eager to study this temple.
But, for a group of scientists would do more than just study the temple. For in the main chamber of the temple while studying it, the temple would activate and send the group far into the past. Back when Antarctica was lush and green. Now in this unknown land, these scientists now have to survive and in the process. Learn more about what had lived in the land, both the animal and the sentient, and perhaps find a way home. If they can find a way home.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum one paragraph
Overview:
Hello and welcome to the rp. So as you can see, you will be playing as scientists that have been sent back in time to when Antarctica was lush and full of life. Though I will be allowing non-scientists in the rp as long as it makes sense for them to be there. What you will encounter in green Antarctica life that includes dinosaurs, non dinos, flora both common and unique, rare minerals/rocks, an unknown sentient race, and some magic in that mix.
While trying to survive in this lush Antarctica and maybe make some friends or foes in their journey to find a way back home and to the present. Which I will be doing less linear survival rp, mainly after the first act, the characters are free to do what they desire. So while there will be only one way home, there will be several ways to reach that end goal of going home. And hopefully not get eaten in the process. Plus, if we get far enough, it will be possible to play as a native if anyone chooses.
So that is it and if anyone has questions, feel free to ask.
Thank you for entering into the Star of the Seas sweepstakes and It must be your lucky day. For you have won a free invitation to the maiden voyage of our new cruise ship, the Star of the Seas for yourself and three others. You and others will be enjoying a free 15-day roundtrip from Los Angeles to Hawaii. Finally, you can relax after the end of Covid 19 and enjoy one of a kind journey to Hawaii and back with us. Please click the link on the bottom of the email to register yourself and others and then once that is done. Print out the tickets once they are ready and we will see you in Los Angeles on June 5th. You need to register before June 5th. Have your tickets ready when you arrive at the cruise ship terminal where the Star of the Seas is located and you will be provided the location when you are registered.....
This is one of several emails sent out to lucky participants of the sweepstakes to go on a newly built cruise ship, the Star of the Seas. A much-needed vacation for some and a simple trip for others. The trip is bound to be a fun and relaxing getaway for most and more once they reach Hawaii. Though unbeknownst to the crew and passengers, the Star of the Seas will take them not to Hawaii but, to a place much much different. A place where the world of mortals collides with the world of spirits. A place only thought of as myth, where people of the Star of the Seas will be stranded and will have to venture out into this new world to find a way home.
It will not be easy and there are things in this world that will cause them harm and those that might help them on their quest. They just have to be careful for there is a reason why they have been brought into this world and its mastermind has plans for them and the people of the Star of the Seas. Plans that if come to pass, it will have great consequences for both worlds. Will the stranded find a way home and stop whatever is the plan of the one that brought them here? Only time will tell what the actions of the stranded will be and if they stop the coming storm.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Overview
The year is 2025 and the rp will be starting on the cruise ship the Star of the Seas, somewhere at the mid-point between Los Angeles and Hawaii. You can play as either a passenger that either won the sweepstakes or brought into the trip normally. Or play as one of the crew, like cooks, officers, live entertainers, bartenders, and more if desire. Just as long as your char has a reason to go on a cruise and be on the ship. If we get far enough into the story then I might allow people to app as the natives of the new world.
As the characters will soon notice, they will gain a magical power while in this new world. A single power that like I have said in the rules. Cannot be time or mind control magic. But, whatever else you would like as long as it is not overpowered. The powers will only show up once the ship arrives at the new world.
Name here
Gender
gender here
Age
age here
Appearance
appearance here
Personality
personality here
Passenger or Crew
passenger or crew here
Occupation:
occupation here
Magical power
Magical power(Pick one and explain in detail) here
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Vosa, a place that years ago, most people would not have heard of. It was a backwater swamp town with little value and populated by a group of superstitious swamp folk that consisted on fishing and hunting the local wildlife.
But, a few years ago, things changed. For a surveyor by chance who was exploring the local swamp with the team. Managed to make a startling discovery. He discovered a large deposit of gold and silver. When word came out about the discovery. The government, the Republic of Corland, sent personnel to set up mines, and others flocked to Vosa during the gold rush. Hoping to strike big and find other deposits of gold and silver.
Quickly expanding the backwater town into a full-fledged city, but not without consequences. Most of the locals were pushed out into the pooer section of the city, parts of the swamp were drained, and to deal with any supernaturals that lived in the swamp, witch hunters were sent in, and after some time. They declared that the area was safe from supernaturals.
The citizens of the city quickly forgot the myths and legends of the area, except for those original swamp folk that still live in the city. They still desperately cling to their superstitions and beliefs. Not forgetting what lives in the swamp around Vosa and praying for someone kind of salvation to their woes.
But, unbeknownst to the people of Vosa, something stirs in the swamp. A being only known to the swamp folk is waking up and seeing its influence to be almost gone. It seeks to change that and reestablish in Vosa. Starting with the murder of the foremen of the Vosa Gold Mine. Now, whether or not the citizens of Vosa can stop this being before it is too late is up to fate.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Music has always been important to people since it first came about millenniums ago. Starting as simple beats and using primitive instruments. Though its forms have changed much during the centuries, from simple beats to classical to modern rock and roll. Its value has never went away as it continues to inspire and give emotions to the people that listen to it.
More so to the people that make it. Channeling their inner creativity to produce music that speaks to people and things that people enjoy to listen or dance to. Often landing them with success and raising them from a small time group to famous stars that everyone knows about. The ultimate goal for anyone that wishes for success in the music business. The chance to make it and thrive and do what they love.
Though this can be a hopeful dream and can be forgotten as life gets in the way. Other interests and opportunities show up, and a person decides to do something other than their passion. Sometimes it works out and other things it does not. For one group of adults that have ended up in dead end jobs or living boring or dull lives. As they attend their high school reunion and meet up with former classmates. A chance to rediscover their lost dreams or passions for music. Forming a band to make their dreams come true and live a good life. If they can succeed that is.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. One char only 5. Minimum of one paragraph
Overview
Hello, and welcome to the rp. In this rp, you will be playing as soon to be members of a new band in the city of Santa Fe, New Mexico. As they attended their high school reunion at the Santa Fe High School. They realized there is a chance of leaving their dull or dead-end jobs and embracing their passion, which is music. Forming a band and whether or not they can work together and succeed in the music business. This is their journey win or not.
The setting is modern day, 2024, and while it says your character is stuck in a dead end job before joining the band. While I recommend your character coming from a dull or bad situation. You have the freedom to decide what kind of situation your character was in before going to the high school reunion. As long as it gives them a reason to see being in a band and embracing their old passion for music as a good thing and see it as a chance to get out of their situation. Risking it and failing means going back to their old situation, which they would want to avoid.
As for character details, they should generally be mid twenties age wise and have some level of musical experience with their chosen instrument/role.
Also, all instruments and roles except the drums and keyboard are open. If anyone has any questions, then feel free to ask.
No one living knows what caused the end of the world. What is called the Flash, but everyone knows what happened next. Massive destruction, radiation, and in time mutants. People were desperate to survive in this new world and flocked to the walled cities Built after the Flash, but life was not great in the walled cities. But, the basics like food, water, shelter and safety from the outside were guaranteed to all who lived in them. To some, this was enough, and they would rather live in these walled cities despite how bad life can get inside of their walls.
But, the truth of the matter is that, despite the safety of the walled cities. There are those who want a better life and choose to leave the walled cities and try to survive out in the wasteland. These people would be called Freerunners and while some would fail to survive and die out in the wasteland. There were others that managed not just to survive but thrive in the wasteland. Establishing settlements that would last despite the dangers of the wasteland and even help other Freerunners.
But where do you come in? In the wasteland, there is a group of Freerunners who have set up at an abandoned outpost and made it into a base and home for themselves. Calling themselves the Crows, they have chosen to offer their services to other Freerunners groups for tasks that they cannot do on their own. Ranging from dealing with raiders to exploring old ruins. You are one of them and whether a fresh face or someone that has been around for a while. This is your team, and together, you have a chance of surviving and thriving in the wasteland.
But something is stirring in the wasteland, something in the old ruins, and it has set its sights on humanity.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of one paragraph
Overview
Hello and welcome to the rp. So in this rp, you will be playing a member of the Freerunner group, the Crows. A Freerunner group offers their services to other Freerunners by doing missions for other Freerunner groups that have a problem that they cannot do on their own or doing missions for a nearby Freerunner settlement that keeps them supplied with food and some other supplies.
The RP is set in the former United States, specifically the eastern half of Tennessee, though during the rp we may go beyond that.
Also, if you desire, there is an option to have your own personal side arc for your character. It would be set in between missions and we can discuss it either here, in discord or through PMs if you desire.
So I am looking for 6-8 players and when it comes with making your character. You have the freedom to when it comes to making your character as long as it makes sense that they are with the Crows. Also if you want, you can add to the lore and make your own. Again, as long as it makes sense and fits with what I have already.
Crows's Nest
The Crow's Nest is an abandoned outpost that has been repurposed into a base/home for the Crows. It has what the Crows need to survive and thrive. Personal rooms for each member, a kitchen, a garage for two vehicles, storage, an infirmary, two bathrooms, a meeting room, a dining room, an armory, a security room, and a power room(where the batteries are stored) on the inside.
On the outside, there is a garden and a training area, some turret defenses, and a metal wall that surrounds the base with two watch towers. That is a gate that leads out of the base and a hidden tunnel that leads out of the base and in the direction of the nearby settlement if the situation calls for it.
The Crows's Nest is powered primarily by solar power with four batteries to store the excess power for nighttime, and the group's two vehicles are both electric.
Wasteland
It has been 350 years since the Flash ended the world. While it is called the wasteland, it is anything but barren. Because nature has since largely recovered and taken over what remains of the old world. However, there are still some places that remain barren and toxic to humans. But that is not to say the wasteland is a peaceful place. Mutants and raiders dot the landscape and make living in the wasteland a challenge. But still, Freerunner settlements persist despite the danger and help to make the wasteland livable.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
The Sixth World, as it is called, can be both a wonderful and dangerous place if you are not careful. Magic has returned, and with it came Metahumanity, elves, dwarfs, orcs, trolls, and other supernatural races. Fantasy has became reality, but with all change, there is both good and bad. In this new world, mega corporations have risen in power to the point that they are on par with nations. Nations have collapsed and reformed into something new. New diseases such as the HMHVV or the Human-Metahuman Vampiric Virus that turns people into flesh eating monsters of legend.
A lot has happened since the beginning of the Sixth World, and there are many stories but our tale focuses on a group of shadowrunners(elite criminals) that have been approached by the head of a minor corporation for a task. For this person has recently discovered that his daughter, who died years ago, might somehow be alive. The task is simple, locate the daughter, and if it is her, then bring her home.
A task that, while it seems simple and maybe a bit hard. It will get more complicated than they think, and locating the daughter is just the beginning.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph 6. This is a cooperative roleplay, so no backstabbing and try not to kill each other
Overview
Hello and welcome to the rp. Set in early 2075, players will be playing as shadowrunners that have been hired by the head of a minor corporation for a simple task. To find his daughter, who may be alive, and if it is her, then to bring her home. Unwilling, finding themselves in a more complicated situation than a simple, find the girl job.
So, in regards to archetypes and races. For this rp, I will be limiting the races to humans, elves, dwarfs, orcs and trolls. All of their variants are allowed. For archetypes, while I have listed what they are, you have free reign to mix them if you want. Just limit it to, say, a mix of two archetypes.
If anyone has any questions, then feel free to ask.
Deckers can slide like a whisper through the databases of giant corporations, spiriting away the only thing of real value—information.
Street samurai are enforcers for hire whose combat skills and reflexes make them the ultimate urban predators.
Riggers can manipulate vehicles and drones for a variety of purposes.
Mages, those rare folk who possess the gift of wielding and shaping the magical energies that now surround the Earth, are sought after to spy on the competition, heal and buff their allies, sling spells against an enemy, commit magical sabotage, and any other purpose that their employers can dream up.
Shamans are specialized mages whose attunement to the natural magical forces allows them to support themselves and fellow shadowrunners with a variety of defensive spells, as well as summon spirits in combat.
Physical adepts, who use the awakened magical energies to refine their bodies to the point of absolute perfection and become the ultimate fighting machines.
Name here
Street Name
street name here
Metatype
metatype here
Gender
gender here
Age
age here
Appearance
appearance here
Awakened
yes or no here
Archetype
archetype here
Cybernetic
cybernetics here(If any)
Personality
personality here
Equipment
equipment here
Background
background here
Useful Guide
Ares Macrotechnology - Owners of Apple, General Motors, and the Knights Errant, as well as hundreds of other subsidiaries and divisions, Ares Macrotechnology is the largest corporation in the United Canadian and American States and the leader in weapons manufacturing and defense contracting. The big, scary, patriotic corp that arms half the world, it is known for involving itself with clandestine operations quite frequently through the use of its private army, the corpsec poster children, the Knights Errant.
Aztechnology - Former cartel union turned corporate backers to the superpower that is Aztlan, Aztechnology dominate North America as the second largest megacorp in the world. Specializing in the magical industry and consumer goods, Aztech gear can be seen across the world, and their goods fill metahuman cupboards more than any other company. They are known in the shadows for their horrific, gruesome magical and genetics experiences, where many runners have disappeared to after crossing the megacorp.
Aztlan - Aztlan is a country covering all of Central America, between Rio Bravo and Nueces River and the Andes. The dominant power in North America, Aztlan is a corporate state like any other, ruled by Aztechnology through a puppet government. It frequently wars with the Native American Nations, which it was once a part of, the Confederate American States, and Amazonia.
Chummer - A word meaning friend in common runner lingo.
Corpsec - Corpsec, or corporate security, is a slang term for the various armed, militarized companies and private armies that exist to enforce the will of the megacorps. Ranging from the police contractors Lone Star, to the highly militarized Knights Errant, to the infamous and deadly Renraku Red Samurai, corpsec is the normal adversary to any experienced runner who has moved past fighting security guards and gangsters.
Evo Corporation - Largest Russian corporation and the leading figure in bio- and nanotechnology, Evo has transformed their home of Vladivostok into a technological Mecca.
Hoi - A common greeting in the shadows, rooted in Dutch.
Horizon Group - Horizon is a media and public relations conglomerate based out of Los Angeles, in the Pueblo Corporate Council. Only a recent company that came to the surface after Crash 2.0, Horizon has fought its way to the limelight as a media giant, but hides a sinister streak just beneath the surface.
Matrix - The Matrix is the virtual reality wireless network that connects the Sixth World. Working with symbols and graphics, the wireless Matrix ensures that anyone with a comm or deck can connect through NeoNETs grid.
Mitsuhama Computer Technologies - Mitsuhama, or MCT, is primarily a computers and robotics developer, but also deals in magical goods and multimedia as part of their diverse holdings. Leading in the Simsense market and following S-K in industry and Aztechnology in magic, MCT is a giant in Asia, perhaps because of its close Yakuza connections.
Nuyen - Nuyen, often abbreviated as nu, is the official currency of the Imperial State of Japan, and the leading global currency in the Awakened world. Officially adopted and managed by the world's largest bank and taken on officially by several countries, including the Native American Nations that surround the UCAS, it has become the standard for international trade over the past half century, accepted anywhere with a Matrix link.
Omae - A common word meaning "best friend" among runners. Can often be used sarcastically to refer to someone you dislike.
Renraku Computer Systems - The fifth largest corporation in the world and among the largest in Japan, Renraku has weathered a thousand storms and retained its status as a leading megacorp in computer technologies. The home of the dangerous and fanatical Red Samurai, they are a force in the shadows, known to outsource their espionage efforts to runners for a decent wage. They have recently survived the Arcology Shutdown, in which their massive worker city was locked down by a rogue AI, torturing its residents for two years before being defeated.
Saeder-Krupp - Owner of BMW and largest corporation in the world, it functions as the personal hoard of the Great Dragon Lofwyr, who is the company's sole owner and CEO. With divisions responsible for everything from firearms to aerospace, S-K has their hands in everything, and through their wealth and power Lofwyr is able to play the strings of fate to his will.
Shiawase - A family owned business from Japan and eighth largest megacorp in the world, Shiawase has eked out a profitable existence by remaining under family control. It was only recently forced into internal conflict when the Empress married an Otaku member of the family and started off the Shadow Wars, with her allies and the directors board fought for control of the company.
Simsense - Entertainment media that allows the user to experience the senses and feelings of another person within a prerecorded setting. While used legitimately to showcase detailed shows or experiences that can be felt "first hand," an illegal market exists for so called Better Than Life or BTL, which lack the inhibitors placed on legal simsense. They can range from illegal porn to thrilling gunplay to gruesome murder.
SIN - A SIN, or System Identification Number, is the virtual footprint of an individual who is the citizen of a Global SIN Registrant country. Part birth cert, part passport, part social security number, SINs are how the government keeps a track of its population in the Awakened, wired world. Almost all legitimate citizens have them, and those that don't are usually operating under fakes.
SINless - Being "SINless" is the state of not having a SIN, either because you were not registered at birth, or your destroyed anything that might connect you to that old identity. Most SINless are the poor, immigrants, or otherwise outcasts from society who are prevented from participating in society by denying them a SIN. Others, namely runners, "burn" their SINs to prevent the government from tracking them or their crimes.
Soy - Genetically engineered soy is used as a replacement product for many meats, as well as other products on the food market. Soybeef is now the main protein component in many establishments for use in items from burgers to burritos, while soykaf has dominated the beverage market for decades.
Wuxing, Inc - The largest Chinese corporation and based out of the corporate city state of Hong Kong, Wuxing is focused primarily on shipping and consumer goods, but since achieving worldwide AAA status, has expanded rapidly into other fields. It has a unique interest in spirits and their connection to magic, and is among the strongest new megacorps to take the field following Crash 2.0
Other worlds, other realities, science fiction or fantasy, some might say. As the only worlds, you can get to require spaceships, not portals or special rituals.
But, as one group has discovered,
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
Overview
Hello and welcome to the rp.
So that is it, and if anyone has any questions, then feel free to ask.
Also I am looking for a co-gm if anyone would be interested just say something.
Heritage Academy, a formerly prestigious boarding school in the United Kingdom that was closed down forty years ago due to an incident that claimed the lives of five students and three teachers. While the events of that day were mostly forgotten by the present, and the old school was left abandoned.
A person by the name of Adam Myers has brought the abandoned school and has revamped it. Giving it modern facilities and equipment while keeping the old buildings and general architecture of the school. It was also given a new name as it distanced itself from the old incident that closed down the school.
Now, Westmore Academy, the boarding school, is opening its doors to new students and has opened as an international boarding school that accepts students from across the globe. Plus, while the old school was male-only, Westmore is now co-ed and accepts female students.
The first group of students have enrolled and have arrived for the first taste of the new Westmore Academy. Surely, things will go well with how much effort Adam Myers has put into the school. But, some things you cannot change no matter how hard you try. For the incident that closed the school down forty years ago was no mere accident, and the roots of those deaths still linger at Westmore, waiting for a second chance to start what was started years ago.
So, while the students study and prepare for their tests, there is a mystery to uncover at Westmore, one that will shake the school to its core. Good luck at attending Westmore Academy.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
The merchant ship, the Lucky Star, was not meant to enter the Akon System or de shocking close to the colony world of Talos 5. But despite the name of the ship, the crew of the Lucky Star have discovered that their luck has run out.
For their vessel's Shockpoint Drive has critically malfunctioned during their jump, preemptively de shocking and appearing in a restricted system. The malfunctioning drive also causing major damage to the engines and forcing the crew to land on the nearest planet which was the colony world of Talos 5. Eventually ending up crash landing on the surface of the planet.
While most would survive the crash, there is a reason why the system is restricted, and as the survivors will find out. What happened to a once prosperous frontier colony and why surviving the crash, may not have been the best thing. Their true test of surviving Talo 5 and finding a way off world has begun.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of two characters 5. Minimum of one paragraph
It has been eight years since the deaths of the Sith Triumvirate and the destruction of Malachor V by the Jedi Exile, Meetra Surik. The remaining Sith, without a leader, fell into constant infighting until none were left. Extinguishing the last traces of Revan's Sith Empire and the end of the Dark Wars.
With the death of the Sith, the Republic started to truly rebuild from the Mandalorian Wars and the Jedi Civil War.
The Jedi having been nearly wiped out by the Sith-led Jedi Purge, have managed to barely survive and now have started to rebuild. Reestablishing themselves on the world of Dantooine, within the restored Jedi Enclave there. Along with allying themselves with the local Khoonda government.
Now, after Meetra's companions have taught others in the ways of the Jedi. They are now ready to train the next generation of Jedi and reclaim their place in the galaxy. Though some still bear the scars from previous conflicts, as they will find out, not all wounds can heal.
Rules: 1. Expected to follow standard site rules 2. No godmodding or powergaming or etc... 3. No OP characters 4. A max of one character 5. Minimum of one paragraph
Overview
In this RP you will play as the first generation of Jedi recruits that are to be trained in the ways of the Force. You will start at the Jedi Academy on the planet Dantooine as apprentices. We will be using mainly Legends content. The Jedi Knights that will be your teachers will be the CO-GMs and it will be two students to a Knight. However, if more students app than Knights, then I will allow others to become Knights to compensate. So right now, there is me and one other co-gm, so two knights at the moment.
All apprentices should have the core Force abilities, and for now, he will be using a temporary single, duel or double-bladed lightsaber unless you can come up with a good reason to have a pre-existing lightsaber of any type. The color of the lightsaber, for now, should be blue or green. You can choose the color and the lightsaber type later at the end of Act 1.
OLD REPUBLIC Saved from destruction by the efforts of Revan and Meetra Surik. The Republic now tends to rebuild after the end of Revan's Sith Empire and has reclaimed the worlds lost to the Sith. The Republic is currently led by Supreme Chancellor Zem Bwarram, a male Bothan.
JEDI ORDER Having survived the Jedi Purge and with the help of Meetra Surik's companions whom she trained before heading into the Unknown Regions. The Jedi Order has started the process of rebuilding, and the Jedi Enclave at Dantooine has been reclaimed by the Jedi Order with help from the setters from Khoonda. Now a shining star for the Jedi's bright destiny.
HUTT CARTEL While the Republic and the Jedi Order have suffered from the recent conflicts. The Hutt Cartel has come out unscathed and while both the Jedi and the Republic are rebuilding. The Hutts under Supreme Mogul Calgall Smoah have started to try to profit from the Republic's rebuilding efforts and expand their influence in the Outer Rim.