So, lately I really want to do a roleplay that takes place in the Warhammer: Age of Sigmar setting.
I've basically got two ideas.
Idea #1: We play as crew members of a Kharadron frigate. The Kharadron are basically Dwarfs who fly around on steampunk airships and floating cities, and are obsessed with making as much profit as possible. In this hypothetical RP, we'd be flying around the Mortal Realms on an airship and getting into episodic one-shot adventures.
Idea #2: We play as warriors of a Fyreslayer Lodge. The Fyreslayers are a fanatical mercenary-cult of Dwarfs who charge into battle using magical golden runes to amplify their speed and strength, and are obsessed with gathering as much gold as possible. Unlike the Kharadron, they don't gather gold for profit but instead do it to honour their long-dead god. In this hypothetical RP, we'd be playing as leaders of a small Fyreslayer army going around on episodic mercenary adventures.
Now, let me pre-empt a few possible questions:
What is a Duardin?
A Duardin is basically the Age of Sigmar term for 'Dwarf'. They are stout, stubborn creatures. Like traditional fantasy dwarfs they are hot-headed and easily-slighted. The Duardin are splintered into three different factions (Kharadron, Fyreslayers, Dispossessed) which each have their own unique theme, culture, and philosophy.
What if I don't know anything about Age of Sigmar?
That's fine. Whichever one of the two ideas I wind up going ahead with, I'll try to post a short but detailed list of information on that faction so you get a idea of how to roleplay a member of said faction. You really only need to know about whatever faction we're going to be playing as. From there you can just roleplay someone who doesn't really know much about the wider setting, which might even enhance the experience in some ways. Anything else you need to know, I'll fill you in as the roleplay progresses.
Why are you making it episodic?
Most roleplays with big long stories tend to die long before that story goes anywhere meaningful, at least in my experience. The hope is that by having the roleplay be a short series of mostly self-contained episodic adventures, we can actually complete a few stories before the roleplay ends. Also, making the roleplay episodic means that if any players decide to drop out, we can simply phase them out between episodes.
What about the other Age of Sigmar factions?
Kharadron and Fyreslayers are the factions that I personally am most interested in and most comfortable depicting in a roleplay. Other factions in the setting probably will make an appearance in the roleplay, as either allies or antagonists, and I may even let people play as members of other factions for some of the oneshots, but they won't be permanent additions to the group.
How many players do you want?
As many as are willing to join.
If you are interested, please let me know. Specifically, let me know whether or not you find Kharadron or Fyreslayers more appealing - I'll be making the one with more interest in it. If you have any questions about the two factions (Kharadron and Fyreslayers), please ask.
I've basically got two ideas.
Idea #1: We play as crew members of a Kharadron frigate. The Kharadron are basically Dwarfs who fly around on steampunk airships and floating cities, and are obsessed with making as much profit as possible. In this hypothetical RP, we'd be flying around the Mortal Realms on an airship and getting into episodic one-shot adventures.
Idea #2: We play as warriors of a Fyreslayer Lodge. The Fyreslayers are a fanatical mercenary-cult of Dwarfs who charge into battle using magical golden runes to amplify their speed and strength, and are obsessed with gathering as much gold as possible. Unlike the Kharadron, they don't gather gold for profit but instead do it to honour their long-dead god. In this hypothetical RP, we'd be playing as leaders of a small Fyreslayer army going around on episodic mercenary adventures.
Now, let me pre-empt a few possible questions:
What is a Duardin?
A Duardin is basically the Age of Sigmar term for 'Dwarf'. They are stout, stubborn creatures. Like traditional fantasy dwarfs they are hot-headed and easily-slighted. The Duardin are splintered into three different factions (Kharadron, Fyreslayers, Dispossessed) which each have their own unique theme, culture, and philosophy.
What if I don't know anything about Age of Sigmar?
That's fine. Whichever one of the two ideas I wind up going ahead with, I'll try to post a short but detailed list of information on that faction so you get a idea of how to roleplay a member of said faction. You really only need to know about whatever faction we're going to be playing as. From there you can just roleplay someone who doesn't really know much about the wider setting, which might even enhance the experience in some ways. Anything else you need to know, I'll fill you in as the roleplay progresses.
Why are you making it episodic?
Most roleplays with big long stories tend to die long before that story goes anywhere meaningful, at least in my experience. The hope is that by having the roleplay be a short series of mostly self-contained episodic adventures, we can actually complete a few stories before the roleplay ends. Also, making the roleplay episodic means that if any players decide to drop out, we can simply phase them out between episodes.
What about the other Age of Sigmar factions?
Kharadron and Fyreslayers are the factions that I personally am most interested in and most comfortable depicting in a roleplay. Other factions in the setting probably will make an appearance in the roleplay, as either allies or antagonists, and I may even let people play as members of other factions for some of the oneshots, but they won't be permanent additions to the group.
How many players do you want?
As many as are willing to join.
If you are interested, please let me know. Specifically, let me know whether or not you find Kharadron or Fyreslayers more appealing - I'll be making the one with more interest in it. If you have any questions about the two factions (Kharadron and Fyreslayers), please ask.