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The Many-Eyed Monarch



First I was nothing.

And then I was us.



They did not know what they had been before. All they could remember were thousands upon millions of different lives, all of which were tiny, all of which were limited - in everything. Scope, scale, size... everything. So tiny, beneath the notice of most creatures, and yet so essential - a critical part of something far beyond their understanding. Then they were pulled. Pulled and slammed together with others of their kind. Their bodies, minds, and essences merged into a single consciousness. New understanding, new awareness, new sensations, and new power filled them.

They briefly took the time to ruminate on what had just happened to them. The creatures which had been amalgamated together - were they still alive? Yes. Their bodies now made up the new form. And their minds... the minds had not been deleted. No, they had been unified. Unified to create...

...them. Whatever they were. They weren't quite sure, as they buzzed around in that void - somehow able to persist despite the lack of resources. A lack of resources. Hm. That was a problem. Someone should fix that. Then, the many eyes of their many forms settled upon the Khodex, and a sudden understanding dawned. They were meant to fix it. For they had the power to do so, and they had been called here. Somehow, they knew what this 'Khodex' was, despite having no reason to.

They surged forward. They took only a moment to peruse what the others had written, and then the many buzzing creatures which made up their form began to land upon the Khodex. They pressed themselves into the parchment, leaving imprints of their shapes. No words were written, but the intent was clear. The world that was to be created would have many components, but even the smallest components could be vital. And even the smallest creatures could achieve great things when amassed in sufficient quantity. Whatever form this world would take, it would need caretakers, and by imprinting these shapes into the Codex, they had ensured what form these caretakers would come in, while also providing templates to create more.

And in doing so, they had made themselves indispensable, for they understood these creatures like no other. After all, they were these creatures. The Others had no reason to harm them, and now had every reason to work with them.

The thought of 'Others' made something stir within them. Although their body and mind were the amalgamation of countless beings, they only had one consciousness. One understanding. And their awareness of this fact brought a sudden pang of loneliness. They needed to meet these 'Others.' Immediately.

And with that thought they began buzzing off into the void, eager to meet more of their kind.





The Many-Eyed Monarch
The King of Eyes. The Living Cloud. The Immortal Hive. The Wandering Swarm.

Domain
Swarm




Description
The Many-Eyed Monarch is not a deity that usually inspires loyalty or adoration - though it may sometimes seek these things. If anyone worships the Many-Eyed Monarch, it is often either to bribe or appease them - in the hope that locusts won't devour their crops and bedbugs won't invade their mattresses. In the hope that the local beehives will produce ample wax and honey, that dragonflies will keep the local mosquito population trimmed down, and that spiders will entrap the more unwelcome visitors.

The Many-Eyed Monarch is neither malevolent nor benevolent. They are a force of nature, but that does not mean they lack personality or ambition. They are not overly-familiar with the morality of their fellow deities or that of sapient creatures, but they are nonetheless curious about them. They often attempt to make contact, and sometimes with disastrous results as their form tends to provoke fear and terror. Additionally they sometimes fail to see a significant difference between the life of an insect and the life of a larger, more intelligent and independent creature.

The Many-Eyed Monarch has no true name, although if another creature tries to bestow a name upon it, they will not reject it. The Many-Eyed Monarch has no gender, though they will not object or correct anyone anyone who assigns one to them. Additionally, they always refer to themselves in plural - 'we' instead of 'I.'

Fundamentally they believe that everything is better with cooperation. They do not actively seek conflict unless provoked, but many seemingly-harmless actions may provoke them nonetheless. In some ways they can be almost childlike - quick to trust but also quick to anger. They feel emotions very intensely, and are not fully used to processing those emotions.

If one is visited by a dragonfly or a butterfly, that is believed to be a sign of the Monarch's favour. Alternatively if one is bit by a mosquito or stung by a wasp, some may think they have earned the Monarch's ire.

The Monarch's personality may change over time, as the Monarch learns more of the ways of mortals and its fellow deities. Or perhaps not.

Musical Theme

The Many-Eyed Monarch
The King of Eyes. The Living Cloud. The Immortal Hive. The Wandering Swarm.

Domain
Swarm




Description
The Many-Eyed Monarch is not a deity that usually inspires loyalty or adoration - though it may sometimes seek these things. If anyone worships the Many-Eyed Monarch, it is often either to bribe or appease them - in the hope that locusts won't devour their crops and bedbugs won't invade their mattresses. In the hope that the local beehives will produce ample wax and honey, that dragonflies will keep the local mosquito population trimmed down, and that spiders will entrap the more unwelcome visitors.

The Many-Eyed Monarch is neither malevolent nor benevolent. They are a force of nature, but that does not mean they lack personality or ambition. They are not overly-familiar with the morality of their fellow deities or that of sapient creatures, but they are nonetheless curious about them. They often attempt to make contact, and sometimes with disastrous results as their form tends to provoke fear and terror. Additionally they sometimes fail to see a significant difference between the life of an insect and the life of a larger, more intelligent and independent creature.

The Many-Eyed Monarch has no true name, although if another creature tries to bestow a name upon it, they will not reject it. The Many-Eyed Monarch has no gender, though they will not object or correct anyone anyone who assigns one to them. Additionally, they always refer to themselves in plural - 'we' instead of 'I.'

Fundamentally they believe that everything is better with cooperation. They do not actively seek conflict unless provoked, but many seemingly-harmless actions may provoke them nonetheless. In some ways they can be almost childlike - quick to trust but also quick to anger. They feel emotions very intensely, and are not fully used to processing those emotions.

If one is visited by a dragonfly or a butterfly, that is believed to be a sign of the Monarch's favour. Alternatively if one is bit by a mosquito or stung by a wasp, some may think they have earned the Monarch's ire.

The Monarch's personality may change over time, as the Monarch learns more of the ways of mortals and its fellow deities. Or perhaps not.

Musical Theme

Kalmar
The Father of Beasts. The Watcher of the Woods. The Wanderer by the River. The Spear in the Dark.

Domain
The Hunt




Description
Beyond his physical appearance, Kalmar usually projects the aura of a master hunter and an apex predator. No matter how calm he presents himself, he always seems to be alert and ready to spring into action at a moment's notice. Thus, mortals and animals in Kalmar's presence may feel a sense of respect, unease, and even fear unless Kalmar chooses to restrain this aura. Kalmar's emotions are hard to read, and his manner of speaking usually comes across as blunt and to the point.

Those who attempt to understand Kalmar beyond the surface will discover that he considers himself something of a balancer. He teaches that death is a grim-yet-necessary component of nature, but one that must never be delivered in excess. One should be careful in what they hunt - taking care not to drive vital species to extinction, never disrespecting one's kill, and never making the process more painful than it needs to be.
They have always met or exceeded the quota for sending their sons and daughters to go join the Guard and fight for the future of mankind.


JEANSTEALERS!
So, lately I really want to do a roleplay that takes place in the Warhammer: Age of Sigmar setting.

I've basically got two ideas.

Idea #1: We play as crew members of a Kharadron frigate. The Kharadron are basically Dwarfs who fly around on steampunk airships and floating cities, and are obsessed with making as much profit as possible. In this hypothetical RP, we'd be flying around the Mortal Realms on an airship and getting into episodic one-shot adventures.

Idea #2: We play as warriors of a Fyreslayer Lodge. The Fyreslayers are a fanatical mercenary-cult of Dwarfs who charge into battle using magical golden runes to amplify their speed and strength, and are obsessed with gathering as much gold as possible. Unlike the Kharadron, they don't gather gold for profit but instead do it to honour their long-dead god. In this hypothetical RP, we'd be playing as leaders of a small Fyreslayer army going around on episodic mercenary adventures.



Now, let me pre-empt a few possible questions:

What is a Duardin?
A Duardin is basically the Age of Sigmar term for 'Dwarf'. They are stout, stubborn creatures. Like traditional fantasy dwarfs they are hot-headed and easily-slighted. The Duardin are splintered into three different factions (Kharadron, Fyreslayers, Dispossessed) which each have their own unique theme, culture, and philosophy.

What if I don't know anything about Age of Sigmar?
That's fine. Whichever one of the two ideas I wind up going ahead with, I'll try to post a short but detailed list of information on that faction so you get a idea of how to roleplay a member of said faction. You really only need to know about whatever faction we're going to be playing as. From there you can just roleplay someone who doesn't really know much about the wider setting, which might even enhance the experience in some ways. Anything else you need to know, I'll fill you in as the roleplay progresses.

Why are you making it episodic?
Most roleplays with big long stories tend to die long before that story goes anywhere meaningful, at least in my experience. The hope is that by having the roleplay be a short series of mostly self-contained episodic adventures, we can actually complete a few stories before the roleplay ends. Also, making the roleplay episodic means that if any players decide to drop out, we can simply phase them out between episodes.

What about the other Age of Sigmar factions?
Kharadron and Fyreslayers are the factions that I personally am most interested in and most comfortable depicting in a roleplay. Other factions in the setting probably will make an appearance in the roleplay, as either allies or antagonists, and I may even let people play as members of other factions for some of the oneshots, but they won't be permanent additions to the group.

How many players do you want?
As many as are willing to join.



If you are interested, please let me know. Specifically, let me know whether or not you find Kharadron or Fyreslayers more appealing - I'll be making the one with more interest in it. If you have any questions about the two factions (Kharadron and Fyreslayers), please ask.
Could my name please be changed to:

Kalmar




Life and death carried on. More souls flowed into the forge. More fuel for the machine of Hell.

The streets of the Infernal City were bustling with activity. Demons drilled and patrolled in the streets. Hellhounds stalked the alleyways. The Devils were beginning to form their own societies and hierarchies around certain individuals. It was the beginnings of a Kingdom.

One that he would need to defend.

He turned his attention to the larger island surrounding his own. It would not do to simply have all his defences in one location. Layers of defence were needed. The large surrounding island, which he decided to call Infernus, had already been populated with some basic wildlife when he arrived, but it was not enough.

So, he altered it. Infernal essence from the Hellforge rippled forth, blanketing the land and seeping into it. Corrupting it, altering it, giving it new life. Tree bark became black while leaves and grass became sinister shades of red and purple. Animals were twisted into demonic versions of themselves, larger and more dangerous, their eyes glowing with baleful malevolence. They would be hostile to all outsiders save Aldion, his servants, and those he had granted passage.

That was just the start. It would be easier to develop this land in future now that it was properly attuned to Aldion and his servants.

For now, he shifted his focus elsewhere. The sea and the sky were the areas from which his city was most likely to be attacked. He pondered this problem for a moment, and then a new idea came to him. Aldion looked back to the Hellforge. A new creation was needed.



The doors to the Hellforge opened, and out came spectral wailing skeletons that looked as though they were constantly blazing with Hellfire. They flew through the air and phased through walls.

Aldion commanded one to halt, and it did. Then, he called forth a demon. He motioned for the demon to attack the creature, and it did. The creature’s wail intensified as the demon’s Infernium blade cleaved through it, and it dissipated into a puff of smoke.

Then, Aldion took the blade from the demon’s hands, and called forth another spectre. Aldion motioned for the demon to attack this one as well, and it did - lashing out with naught but claws, which passed straight through the spectre.

Suddenly, the spectre solidified, as if it had suddenly become ‘real.’ It seized the demon by the throat, and began shaking it violently. The demon began to howl in pain and rage as it was set ablaze with hellfire.

Aldion struck the spectre down. ”It functions as intended,” Aldion remarked, as the singed demon fell to its knees. ”Hellwraiths!” Aldion shouted. ”Submerge yourself in the sea. It shall bring you relief. Remain there, and only emerge to do battle against intruders. Keep the sea and skies free of intruders, and your agony will subside for as long as you do so.”

The Hellwraiths complied, shrieking into the night as they dove for the water.



There was one final thing he needed: personal protection.

And so he crafted a weapon. An ornate black warhammer, edged with gold, decorated with skulls, and tipped with a slight spike. Into it, he poured thousands upon thousands of shrieking souls, imbuing it with power. The Hammer of Ruin, he decided to call it. If he was fortunate, he would never need use it.

He did not consider himself a fortunate deity.







Aldion watched his demonic legions march through the streets of Hell. They were organized, disciplined, obedient. Just the way he liked it. And yet… something was missing.

Perhaps Zylana’s departure had left him starved for conversation, but he was beginning to wonder if perhaps some more diplomatic and autonomous servants might be useful. Creatures who could give orders as well as receive them. Creatures who could phrase these orders as sweet suggestions, to give others the illusion of choice. Creatures who were capable of diplomacy and negotiation, as well as battle. Yes. That was what he needed.

He considered the process in which his current demons were made. Essentially, their souls were destroyed and converted into infernal essence, which in turn was made into new life. Problem was, this life was built to serve, with little identity or personality. How to get around that, then?

He considered Zylana. He had not destroyed her soul. He had merely mangled it. The damage was great, but fragments of her old self still remained. Not enough to grant her the will to defy him, but enough that she still understood what it was like to be mortal and free. Enough for her to show initiative and improvise even if outright defiance had been burned out of her. Useful traits, if he ever needed to open diplomacy with mortals.

The solution was clear. What was done to her shall be done to others, although with far less of his power poured into each soul.

So, Aldion returned to the Hellforged, picked out those souls which had been there the longest, and got to work.



The final result was beautiful, swift, and graceful. Where the demons had been soldiers of discipline and death, these newcomers were meant to bewitch and command as well as kill, though they could still kill better than any demon. They came in humanoid forms of varying sizes. Most were built as idealized versions of their past selves.

They all had red hues to their skin and black horns, however. Intimidating on the battlefield, but these creatures were not meant to solely intimidate. So, Aldion taught them the power to alter their appearances, in order to better blend in if it was needed. They could be beautiful, or ugly. Familiar, or alien. Fearsome, or comforting. Whatever was needed.

They would need to travel, Aldion realized, so he gave them wings. They were not corporeal - some were made of fire, while others were made of black smoke. But they were magical, and granted the creatures the gift of supernatural flight. The wings could be summoned and resummoned as needed.

So it was that the Devils were born.










The fires of the Hellforge were put to work, melting the damned into what Aldion was calling Infernal Essence. A peculiar material that was sometimes liquid and sometimes gas, this essence was then forced down through the tower below, where the unseen and ever-changing machinery of Hell made work upon it.

For it was producing the creature that would serve as the perfect soldier.

Faint growls and screams could be heard from within. There was a deep, guttural, echoing quality to them.

Then at last, the process was done. At the base of the tower, the great doors swung open, and out stepped the first of the Legions of Hell. They were tall - all exactly seven feet in height - with tough and scaly red skin. They were hairless, the backs of their heads elongated, with a pair of goat-like horns sprouting from either side.

They were the elite footsoldiers of Hell. The first of the Demons.

Aldion nodded to Zylana. She shouted a command, and for one eye-blink all the Demons vanished, only to immediately reappear shoulder-to-shoulder with one another in a perfect formation. Each demon crossed a fist across its chest, and knelt. They moved as one in flawless synchrony.

”Very good,” Aldion said quietly, pleased with his creation. ”They will need to be equipped,” he decided.

Again the forge made its noise, and when next the doors opened, there were stacks of black ingots. ”I name this substance ‘Infernium!’” Aldion declared, before pointing at one of the demons, seemingly at random. ”And to you I grant the knowledge on how to shape and craft it. Now, get to work, lest I have you flogged.”



The next creatures the Hellforge produced were far more bestial. Black-furred canines with glowing red eyes, these beasts were massive - more than twice the size of the creatures upon which they were based. Zylana shouted a command, and these creatures loped into a loose formation, bowing their heads.

These Hellhounds were not as intelligent as the Demons, but they could obey orders from the Demons nonetheless. So great was their obedience that they would chase their quarries across Galbar if need be, for they could smell souls, and if particular souls were named their target, then they would feel drawn toward those souls no matter where in the world they might be.

They could move swiftly, with water and terrain offering no impediment, for they could run across the sea and up vertical walls if need be. They were the ultimate hunters; they could hunt down those who had been marked by Hell and attempted to escape their fate, or serve as scouts and mounts in Hell’s army.



”A fine start, don’t you think?” Aldion asked Zylana, a day later. The Forge was continuing to pump out demons, infernium, and hellhounds. Hundreds marched in the streets of Hell, and in time they would become thousands. The first batch of Infernal Weapons - a set of greatswords - had been created, and had been passed into the hands of the worthy, who sparred against one another - sometimes to lethal result.

Upon death, a demon’s soul was flung straight back into the Hellforge. Nothing save time was lost.

Zylana nodded eagerly. “A fine start indeed.”

”You’re unusually chipper,” Aldion remarked with a frown.

She bowed her head. “Forgive me, my lord.”

Aldion waved a hand. ”No, no. This is a momentous occasion. Besides, I know you’re eager to get out there. On the morrow, you will take a dozen riders, and ride out. See what is out there, and do what you can to advance the interests of Hell. Make contact with any mortals, if they exist, and teach them my name. Let them know me for the paragon of Law and Retribution that I truly am.”





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