T H E S K E L E T O N T H E S K E L E T O N _______________________________________________ "What is gone from sight should not be gone from mind. That is how fools lose their coin, and despots their life." T H E S K U L L T H E S K U L L N A M E ║ Whatever other name they once carried has been lost to time; now, he is Wraith. A G E ║ 23 - 99 982 TK G E N D E R ║ He/they R A C E ║ Halfling S U B -R A C E ║ Provincial M A G I C ║ n/a T H E S P I N E T H E S P I N E T O W N ║ Terecél R E G I O N ║ Northeast of the Nordan Lengths P O P U L A T I O N ║ ~10k C E N S U S ║ Mostly humans, though the city sees a decent and surprising mix of folks from all races, united in their desire to learn. T R A D E ║ Home to one of the largest libraries left in Goan, Terecél's greatest exports are the many scholars it produces. N A M E S A K E ║ Said to be the opening words to an ancient incantation for prosperity. ✦ ✦ ✦ P A R E N T ║ Delajah Myrthworth (mother †) P A R E N T ║ Friedehar Myrthworth (father †) O T H E R ║ T'haleus Thinebellow, a famous scholar, who once came to him with an offering. L I M B S L I M B S W E A P O N 1 ║ A serrated dagger, with runes running along the length of the blade. Those in the know call it the Essence Reaver. Wraith calls it a dagger. It's safe to assume that whenever his hands aren't in sight, they're hovering near its hilt. W E A P O N 2 ║ Shortbow, made for his size. A R M O R ║ Leather armour, hidden underneath a black, hooded cloak. T R I N K E T ║A quill, with its ink long gone and its tips torn from travel. He has never been seen writing with it. P E C K S ║ 170 pecks; more when he next sees a pocket. B A C K P A C K ║ ///✦ Spare clothes ///✦ Crowbar ///✦ Ball bearings ///✦ Tinderbox ///✦ Small mirror ///✦ Lock picking equipment ///✦ Rations ///✦ Waterskin ///✦ Vials of poison ///✦ Arrows | T H E F L E S H & M U S C L E T H E F L E S H & M U S C L E 𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 𝕰𝖝𝖕𝖑𝖔𝖗𝖊𝖗 S U B L C A S S ║ Scoundrel Rules are only ever as solid as society's ability to enforce them, and scoundrels know how to make that task difficult indeed. Abandoned by goodwill, they live on the outskirts of cities and towns, skulk through shadows unseen, and make their living through any means necessary. Quick, nimble and unpredictable, they are not afraid to employ dirty tactics if it means they get to live another day. The good ones do their deeds before anyone notices anything amiss, their heists the topic of many a bardsong. The best ones are not sung about - for to this day, no one realizes their crimes took place at all. Those who have incurred the wrath of a scoundrel better fear every drop of wine, every loose sleeve, and every splotch of darkness that marks the alleys between here and home. ▮▮▮▮▮ ║ ▮▮▮▮▮ BLINK AND YOU'LL-- ║ The winglings were once very powerful illusionists, and while they have lost their control over magic it's instead embedded itself within them. They can blend into their surroundings without so much thought. They can be tactically invisible three times a day. Meaning they aren't entirely unseen, but they are far harder to perceive with normal means. A secret coin toss will decide this. TAKE ANOTHER STAB ║ If you mess up, you can center yourself and call upon steady hands and a clear mind to try a challenge again. Once a delve, you can reroll anything that required a coin flip. ✦ ✦ ✦ UNIVERSAL KEY ║ RANK 1 EXPERTISE ║ EXPLORATION ║ UTILITY Wraith is an expert at knowing where he isn't wanted - and going there anyway. Performs a quick feat of skill with their tools, such as picking a lock or disarming a trap. THE WEAPON OF COWARDS ║ RANK 1 EXPERTISE ║ ATTACK ║ RANGED/MELEE The only thing deadlier than a blade is a blade coated with poison - or a drink spiked with it. For three rounds, the target must flip a coin at the start of their turn, taking 1 health damage on a failure. If by the third round they've taken no damage, they instantly take 1 health damage instead. LAST LEGS ║ RANK 1 EXPERTISE ║ AID ║ SELF More than once, Wraith has been likened to a cockroach. He thinks it a compliment; they are, after all, notoriously hard to kill. For the next round, anyone targeting the user with an attack or a harmful effect must flip an extra coin to succeed. Y O U R B R A I N & N E R V E S Y O U R B R A I N & N E R V E S S T U D Y ║ ///✦ THE STREETS OF TÉRECEL ║ The only place of study Wraith ever truly attended. The streets taught him everything he is and isn't, the difference (and the overlap) between should and could, and everything there is to know about the world that doesn't want him. /// 99982 - 100003 ///✦ THE EVERGLADE INSTITUTE OF MAGIC ║ During his brief stint at the academy, Wraith wt̸̷̶̵̷̗͉̰̯͕̗̬̑̃̈́̆ͦ̒ͯ̽̋̕̚h̴̸̶̶̸̶̷̢̼͈̖͙̲̥̭̦̳̪̱̠̬̠̊̓̂̌̽̈́̀̅̑̈́̈́͗̂͆̈́͛͜͟ͅȩ̵̸̷̶̵̷̦̻̬͓̯͇͎̗̪̻̻̃̒̎͒̆̉̌̈́̎́̇͌̕͝͠y̵̵̵̵̵̶̶̵̸̡̨̩̟̦̳̖͙̦͖̣̥͍̺͕̝̠̯͍ͥ͛̽̋͊̍̑̍͒͆͋̉͗̏̓̏̕͘͜͜͠͠͠͝͠͝ͅ ̸̴̧͚͓͙̩̬̌̾̃͘̚҉̸̸̶̴͎̼̪̜̹̺̤̳͔̅̍̑͛̀͒̀̕͜d̸̷̶̵̶̸̪͕̳̱͎͕̩̺̥͇̖̰̫̦͖̭̞̭̈́̀̈́͆̒́̐̄͑̏ͩ̈́̉̔͒̕̕͘͠͝͝͝i̴̵̵̵̵̶̶̢̛̼̣͎͇͍̱̦̦͕̜̟̺̮̜͍̠̳͔͍̎͑̐̀̌̾̂̓͋̈́̔̑͑͑̂̔̐͋̋͘͝d̷̵̸̸̵̶̸̷̢̨̖̙̠̻̜̰͎͙͈̠̰͍̤̹͖͖̜͎̱̽̽̊̽̎͗̊̋̌̀̈́̔̅̀̕͜͜͝ ̵̵̶̸̴̶̢̧̪̳͇̱͍̤͉͚̆́͌͂̓͛͋̽̒̒̋͐͗̒̍̕͜͝ͅṱ̷̸̷̸̵̷̴̶̢̢̛̘̗̙̲̲͎͚̥̱̬͓͚̖̭̣̘͇̠̞̑̑̽̅ͧ̈̓́͐̇̃̇͐͐̕͘̕͜͜͝ͅḙ̷̶̴̵̴̸̸̷̷̢̡̮͓͎̯͇͖̘̱̳̦͙̺̦̪̣̼̪̦̣̇̎̈́̄̉͊̃͗̓̂̾̄̒̈́̓́̂̈̕͘͜͜͠s̷̵̵̴̸̵̴̵̷̸̨̧̛̻̟̜͚̭̩̖̦̦̪̮͕̦̹̙̭͕̬̦͖͇͖̲̲̳̥̗̰̝̳̩̒̐̅̀͛͒̈́̉̀̈͌̒̄͒̄͌͛̆͘̚͝͝ţ̷̶̵̸̶̛̬͈̰̺̼̳͉̦̱͖̜̙͛̉͗̅̑̾͂̍̽̔͗͌̆͗͊̚͘͘͟͠͝s̴̵̷̵̴̵̨̧͙̱͙̤̺̠͉͓̹͍̗͙̃̅̒͋̊̔̽̈̀̑̏̔̔̒̓̚̕ ̶̸̶̵̵͕͇̳͇̪̼͍͓͑̅̈́͛̾̊̑͂̽̓̕̚̚͝n̴̷̷̯̞͉̙̯̜͚͇̋͑̅̏̎̔͛̌͡d̵̷̸̵̴̴̵̸̴̷̸̢͖͇̙̲̯̮̖̙̬̝͙̗̦̳̜̖͎̱̙̫̲̝̼̀͋ͧ̎͊̓̌ͩ̂̎͒̓̊̒̒̈̃̽͛͑̽͌̽͑̎̄͘̚͘͝͝ͅ ̶̶̸̵̶̶̴̸̡̧̢͔̻͎͎̰͓͎͔̯̟͈̖͙͒̇ͧ̍͌̐ͦ̐́ͮ̐̏̈́̈̎͌͛̐̌͛͝͝ẗ̵̵̸̸̷̶̶̛͙̥̠̦͉͉̙͇̰͍̘͙̦̯͖̳̉͛̿̽̇̅͂̒̑̿̐̓͛͐̕͝͝͠h̸̸̶̶̶̴̢͈͍̟͎̭̫̙̻͓̘̰̱̬͒̆̅̈́̑̒̽̊͒̃͛͐̕͘̚͜͝͝e̵̵̷̸̶̲̪̟̜̼͍̘̥͕͊̄̈́̽̎̾̓̈̂̒̀͢͝y̴̵̷̵̴̵̧͎͔͓̹͔͍̪̭͚̰̔̍ͣ̈̽ͩ̇̒͛̑ ̸̵̵̴̸̸̨̧̢̢̡̲͖̯͇̭̺͔͇̖̰̱̤̤͛͐̈́ͯ̈̏͂͌̃̄͊͗̈́̇̕͠ͅd̸̶̶̴̨̛̖̲̰̗̝̥̘̗̞̳̪̥̜̄̊̅́̅̇̽͆̅̚̕̚̕ḯ̸̵̝̺͍͈̩̳̊͗̃͘͝ḍ̵̷̷̷̖̱̱̖͇̤͇̏̂̑ͮ̋̑̎̽͗͗̅̽͜͝͠͝ ̸̶̷̯̩͉̼͈̻ͤ̾͑͗̏̕̚̕̕͜͏̷̎ń̷̸̸̸̴͓̜̝͚̦̤͇̹̻̺̣̔̏̿̋́̐̉̓̈̓́̚ơ̷̸̶̸̸̷̵̴̴̡̡̨̢̧̤̮̦̰̥̬̗̥̩̥̠̜̞̝͕̱̫̑̓͑̏̌̉̎͐̿̽̽͋̔̊̀̀́̚͜͝͝ţ̷̷̵̶̴̷̴̛̯̻̣̫̪̺̹̰̟̥̜͉̰̤̰̰̘̀̊ͣ́̒͐̍ͬ̀̽̒̈́̀̍̈̀̒͘͜͟͝͠ ̴̸̸̵̙̭̮̬̙̘̺̎͂̃̈́̍̀̓̐̔̀̋͠͝s̵̸̴̵̴̸̴̸̨̧̡̧̡̡̩̰̜̯̹̦̥͕͖̫͚͙̘̲̣̼̀͗̀͐ͬ͊̓̅̍̎͌ͫ̓̈́̊͌͛͌̑́̐͘ù̵̶̵̵̷̧̢͎͎̼̦͖̺͈̺͙̝͔̩̑̋̓̉̂̍̋̓̆̅̐̿͘͜͠͝͏̷͒c̷̭̫͙̈c̷̷̸̶̝̪̙̖̝̼̙͉̤̿͊ͩ̅̽̎̍͑ȩ̴̷̷̸̵̵̷͕̟͕͈̖̦͇͇͎̟͕̝̪̰̯̖͍̠̲͐͒̽͒̐̊̓̈͌̈̉͛̂͂̍̾̃̆̔̒͆̕͘̚e̷̶̸̴̶͎̻̱͎̗͈̱̯̣̜̿͂͑͐̾́͛͊́̅̊̈͗̊d̴̶̸̸̶̶̵̡̢̧̢̖̮̯̗͇̟͙̥̮̯̥̞̰̘̱́̑ͪ͑̏͛̾̄̋̌̏͛͆̓̔̄̆͆̀̀̚̕͘͜͜ ///100003 - 100003 E X P E R I E N C E ║ ///✦ A THIEF BY ANY OTHER NAME ║ To list every moniker given to him and every job he's ever performed would be an exercise in futility, but for almost as long as he's lived, he's worked. None of it honestly. ///99987 - 100003 ///✦ SAME JOB, DIFFERENT TOWN ║ For the past few years, Wraith has travelled the world, doing much the same he always has. Except this time, he's had a purpose other than survival; a search, still ongoing. ///100003 - 100005 Y O U R S O U L & H E A R T Y O U R S O U L & H E A R T ✦ RESOURCEFUL ✦ CUNNING ✦ ADAPTABLE ✦ SELFISH ✦ P E R S O N A L I T Y ║ Having long since learnt that knowledge is power, Wraith lets slip very little of himself or his intentions. Some things, however, can be surmised easily enough. For one, Wraith is reserved, keeping to himself in every sense of the word; he abhors physical proximity as much as emotional, and is at his most comfortable (which is to say, not very) when at an arm's length away from others. What he isn't is shy; when he does decide to talk, he does so with deadpan confidence and the boldness of someone who never quite learnt how and when to stay his tongue. In a similar vein, insults from most others don't seem to bother him either, and though he can certainly display frustration, he doesn't anger easily. Curiosity is a vice Wraith has suffered from for the longest while, and try as he might, he cannot keep it completely under wraps. Some say his cowardice is another, perhaps even worse vice, though Wraith considers it his greatest asset. It's his alertness and willingness to drop whoever might slow him down that has gotten him this far - and he isn't about to stop anytime soon. If you can trust anything about this halfling, it's his determination to see the morrow. ✦ GYTEUS ✦ ✦ GYTEUS ✦ D E V O T I O N ║ Though not the most devout when it comes to matters of faith, Wraith finds no harm in welcoming divine help if any is to be distributed. He worships Gyteus come the darkest hour of the night, whispering the secrets of others into shadows, so that his own secret may stay safe. M O T I V A T I O N & I M P E T U S M O T I V A T I O N & I M P E T U S A halfling of ill-repute has little hope for honest work, less so with a branded face. Ordel'ai welcomes all desperate enough to delve within, and promises riches to those who make it out besides - and sometimes to change your life, you must first risk it. T H E T R A P P I N G S T H E T R A P P I N G S A P P E A R A N C E ║ Short and unassuming even when compared to his kin, Wraith is easy to miss in a crowd - and that is by design. Standing a few inches short of three feet, he comes across as little more than a mobile pile of tattered clothes, scurrying from shadow to shadow. Even when standing still, his posture is poor and stance wary, as if the slightest sound could spur him into a run. Cloaked in hood and a mask, few are those who have caught a glimpse of the halfling's face - but those who have, cannot say they've forgotten. A past magical injury has branded him, carving blue veins into the skin below his eyes. They ripple as if made of liquid, an occasional shimmer giving them an eerie hue. Their shade is a turquoise similar to his eyes; sharp, unnatural, unnerving. Though Wraith comes across as unarmed at a glance, no self-respecting warrior truly assumes him to be such. Halflings always carry blades, the smart ones two, and the ones that live the longest as many as they can. Wraith intends to live long. I N J U R Y ║ |