Dire times have come for Carnwynte.
Two weeks ago, a heavy mist from the sea had blanketed Carnwynte. Although the port city was no stranger to foggy days, having been settled upon the shattered shore itself, this fog was unnatural, like a veil enveloping the harbor. A great quiet has befallen Carnwynte, and no ship nor person has been seen leaving the port in weeks. It is almost as if Carnwynte had become a ghost town overnight.
As Carnwynte remains an important shipping center, the lords of the realm demand answers. However, none of them are willing to raise their forces and march upon Carnwynte; such an action would take time and countless coin, never mind risking the anger of Lord Carnwynte. Therefore, the lords have sought the aid of mercenaries; travelling swords-for-hire to heed their call instead.
You are one of these hired soldiers. Stationed at a camp located outside Carnwynte, you and some others have gathered with three goals: 1) investigate the city, 2) find Lord Carnywnte, and 3) put an end to the fog. Do so, and you'll be greatly rewarded. Fail, and your name will be forgotten to history.
Your fate—and Carnwynte's—is now in your hands.
Two weeks ago, a heavy mist from the sea had blanketed Carnwynte. Although the port city was no stranger to foggy days, having been settled upon the shattered shore itself, this fog was unnatural, like a veil enveloping the harbor. A great quiet has befallen Carnwynte, and no ship nor person has been seen leaving the port in weeks. It is almost as if Carnwynte had become a ghost town overnight.
As Carnwynte remains an important shipping center, the lords of the realm demand answers. However, none of them are willing to raise their forces and march upon Carnwynte; such an action would take time and countless coin, never mind risking the anger of Lord Carnwynte. Therefore, the lords have sought the aid of mercenaries; travelling swords-for-hire to heed their call instead.
You are one of these hired soldiers. Stationed at a camp located outside Carnwynte, you and some others have gathered with three goals: 1) investigate the city, 2) find Lord Carnywnte, and 3) put an end to the fog. Do so, and you'll be greatly rewarded. Fail, and your name will be forgotten to history.
Your fate—and Carnwynte's—is now in your hands.
This roleplay is invite only to people I have wrote with in the past or am friends with.
Taking place in my ramshackled mess of a fantasy setting, this is my attempt at making some sense out of it. There are some plot/setting points that I already have in stone for this roleplay, but much of it is still left to be determined. As such, I will be giving some leeway with character creation, allowing the players to build where needed. That being said, however, I do ask people to run the concept or idea across me first to see if it would properly fit into the roleplay and/or setting.
The sheet is simple. All I require is a name, picture, and concept characterization. Anything else is extra.
Taking place in my ramshackled mess of a fantasy setting, this is my attempt at making some sense out of it. There are some plot/setting points that I already have in stone for this roleplay, but much of it is still left to be determined. As such, I will be giving some leeway with character creation, allowing the players to build where needed. That being said, however, I do ask people to run the concept or idea across me first to see if it would properly fit into the roleplay and/or setting.
The sheet is simple. All I require is a name, picture, and concept characterization. Anything else is extra.