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Welcome to Cryptic Valley. A vast region west of the Mississippi where tall tales roam as old as the trees and mountains. Roughly including modern-day Texas, the story takes place in the late 1860s. A newly unionized America fresh out of the civil war, still in shock over the decade's events. The Bloody war, the struggle of the freedom of slaves, the continued mistreatment of slaves, the terror of the dead rising to feast on the living, and the witches that spite mortal men.
Wait, what?
That's right, this isn't your ordinary western tale. This is a supernatural take on the western Genera. Mythical beasts lurk in the untamed wilds. The occult has a heavy hand, and with the growing power of the inquisition across the Atlantic, The wild frontiers of America's West are one of the last refuges away from the church's influence. For the most part, in broad strokes history is more or less the similar to our own, for simplicities sake, with some notable exceptions:
Magic is real! Yeah, crazy right? And...other gods too but we'll ignore that for now. Just know that while magic takes different forms in different cultures across the globe, all follow the rules of the pentacle system, which we will get into later. Shamans, Druids, Witch-Doctors, for the most part, practice what is deemed as 'white magic', while malevolent spellcasters practice 'black magic'. The catholic church and other related powers used to view all forms of magic (besides priestly miracles) as evil. (Sorcery, as we'll get into later, is considered 'neutral' magic, since it only manipulates one of the five basic elements.) Modern Reform, However, have been gradually more lenient towards white magic and sorcery. Broadly speaking, for what humans that are able to and practice magic, can only practice white magic. It often takes wicked sacrifices or exploitations of other dark powers for a human to be able to practice black magic; and those that too are forever unable to cast white magic in turn.
There are creatures as well, monsters from myths and legends, cryptids too. By this era of civilization most have been extinct or reduced to small populations, but in less-habited lands such as the west, they still dwell. And boy can some of them be scary. Its dangerous work, but it also allows for outlaws to escape the law more easily, so long as they don't become prey to the supernatural as well. Monster Hunters are a popular, albeit, dangerous occupation, more so then your typical bounty hunter.
In the oldest tales, there are said to be three children of the moon. All draw their power to it, and all share some connection to the Goddess of the Moon herself, Hecate. All are to be feared. The two younger siblings is the Beast Child and the Night Child. Werewolves, skin walkers, they go by many names, but these are the accursed shapeshifters that take the form of many beasts and prey upon mankind with ruthless savagery. The Night Child. The vampires. Forever Denied the morning sun, they stalk the shadows, and consume their prey with the grace of an assassin; unlike their more violent sibling.
The oldest, and most feared, however. Is the Heir to Hecate. The First Child and Daughter. The witches. While they too, feed upon mankind, they wield the full power of magic at their whim. It is said to earn the spite of a witch is a fate worse then death itself.
This RP will act as a sort of series of one shots with a healthy mix of optionally slice-of-life. The town of Copper Springs and its general surroundings act as a 'HUB' of sorts for players to socialize or do whatever with when there isn't a main story taking place. The main stories, meanwhile, will act as 'ideally' short and optionally events that should be open enough for everyone to join at their leisure for the main events.
Most of the stories will also take place either in the town itself, or relatively close enough to town to allow the cast of players to join at their leisure. Of course 'free-roam' collabs don't need to be all wholesome fluff socializing for any that are interested in more inter-player dramas and actions, or mini action-oriented events like fighting a bandit, just whatever y'all wanna do while I'm not hosting anything major. I'm also open for player-themed events for players that have their own ideas for group rp events.
Regarding locations too, y'all can come up with your own stuff like a specific store in a town, a nearby home for a monster-pc, etc. Won't be too strict on historical accuracies are anything either since its a casual experience. Just like characters though, try to run it be me with whatever you wanna make in terms of locations or maybe even major plotlines so I'm on the same page.
Ideally the RP will be as active as the cast so there isn't any pressure for deadlines with exceptions to the main story events and personal preferences amongst your own collabs. Speaking of the town meanwhile..
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The town of Copper Springs sits neatly between Texas's Eastern woodlands and the drier plains and deserts to the west. Making it an ideal location for settlers to brave its dangers while being close to a source of water and food. This however, also means that the town sits between two territories of the various monsters that prefer the woods or the dry, open plains. Its fair population, religious worship, and fair amount of guards are believed to keep monsters at bay. But in truth, the rabid spooks and cryptids rarely mess with the prey of any moon-child, and all three have some secret stake to this town. The roughly 40 year-old village may seem like a safe bastion from the terrors outside, but it is merely a peaceful meadow to satisfy the lambs before slaughter.
That summarizes the gist of the plot. Next I'll get into more about magic and potentially playable stuff. I'd expect most people to just go with human to fit in more with the ideas of horror, but of course players are more then welcome to make monster-pcs too. There isn't really a character limit either so make however many characters you want and use them at your leisure.