"... I hope they didn't forget about me!"
_______________________________________________ Lisa Celeste Turner She/Her | 26 | African-American | 4'9ft | 102 _______________________________________________ Enduring. _______________________________________________ Skills & Talents "Spiders! They're like the coolest little guys! Their world is like this amazing, amazing adventure waiting to be explored! They're these little geniuses with secrets to share, and I can't wait to learn 'im!" ___________________________________ Spiders! ⫻ Lisa is an arachnology expert, possessing a deep understanding of spiders gained through years of study and observation. She can identify various species by their traits and behaviors and appreciates their ecological significance. Lisa's knowledge extends to practical skills, such as safely handling spiders and incorporating spider symbolism into her spells. Stealth ⫻ Due to her um hobbies, Lisa has mastered sneaking and remaining unnoticed, making her an excellent stalker or spy. She also has keen observation skills and can notice small details, changes in behavior, or objects out of place. Lockpicking ⫻ Lisa has developed a knack for lockpicking, allowing her to slip into places where she's not supposed to be. Her nimble fingers and sharp mind make quick work of most locks, helping her gain access to restricted areas without being noticed. Collecting & Cataloging ⫻ Lisa has a meticulous habit of collecting things—whether it's spider species, rare insects, or obscure information. She keeps detailed records of her findings, organizing them precisely, ensuring nothing is ever lost or forgotten. This skill extends to her ability to methodically track and catalog both tangible and intangible details in her environment. Cunning ⫻ Beneath her lighthearted and sometimes goofy demeanor, Lisa is remarkably cunning. She has a sharp mind, is quick on her feet when needed, and often outmaneuvering others with ease. She can manipulate situations or people to her advantage without them even realizing it until it’s too late. | Appearance ▔▔▔▔▔▔▔▔▔▔▔▔▔ "Who says Spiders can't be stylish!?" The definition of bubbly. Lisa is an approachable, energetic woman, an attribute she carried from childhood until adulthood! She is almost constantly bouncing, smiling, and talking, and some may consider her immature or annoying, but Lisa sees herself as Lisa. She is just one happy gal to be alive! Despite her love for spooky and macabre, Lisa's undeniable warmth and kindness draw people to her. Her wardrobe reflects her eclectic and eccentric personality, mixing whacky graphic tees with vintage skirts and combat boots. She has a habit of accessorizing with chunky jewelry and mismatched socks, adding a whimsical touch to her attire. One of Lisa's favorite pieces of clothing is a vintage-inspired dress adorned with spiderweb lace patterns, its flared skirt waving around her legs as she moves. Accessories are crucial in Lisa's wardrobe as the finishing touches that unite her outfits. She loves to accessorize with jewelry, favoring chunky rings and bracelets adorned with spider webs and other motifs. Her hair accessories collection is equally impressive, with an assortment of bows, clips, and headbands in all shapes and sizes, each adding a playful pop of color to her curly black hair. Footwear is another area where Lisa's personality shines through. She's often seen sporting combat boots adorned with quirky charms or platform sneakers in bold, eye-catching colors. And when the occasion calls for something more formal, she'll swap her boots for a pair of vintage-inspired Mary Janes. The first thing that people notice about Lisa is that she is short, extremely short. She stands at an intimidating and horrifying... four-nine. Yeah, she needs help reaching the things on the higher shelves, and she always felt like she would get taller but never did. Her height was never an issue for the gal, as she considers herself "fun-sized." The girl always struggled with her weight despite her lightning-fast metabolism; she just always had difficulty getting up and going to the gym or for a run. Despite looking skinny from a distance, she has a bit of a flabby gut and is embarrassed about it. The girl isn't very chesty otherwise (she has a little booty tho). Lisa is African-American with very dark skin and deep dark hair. However, her hair is messy and not all that styled or well-maintained. Sometimes, it's styled; sometimes, it's a mess; and sometimes, it's not styled! A keen eye can sometimes notice a spider or two crawling across her (her outfit, hair, or skin) like it's nothing. If you see it; don't worry about it. |
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"Whatever I wanted to be, I already am."
MAIN GOAL ⫻ Lisa's current goal is to get back to Adora by any means necessary. The next goal is finally getting her revenge on Emily G. Reed for making her life hell.
PHILOSOPHY ⫻ Lisa's whole philosophy is that every individual possesses a unique attribute (or "magic") within them that needs to be explored! She believes true strength comes from embracing the differences between one another and celebrating the quirks that make everyone unique! To Lisa, life is an adventure filled with infinite possibilities, and it's up to everyone to embrace and explore their "magic." She believes in the power of kindness, empathy, and acceptance, seeing beauty in the diversity of the human soul. For Lisa, every challenge or obstacle is an opportunity for growth, and every setback is a chance to learn and evolve into something more significant (or stranger). She approaches life with a sense of wonder and curiosity, eager to explore the mysteries of the universe and unlock the secrets of the soul. With a heart full of love and a spirit that refuses to be tamed, Lisa embraces life with open arms, knowing that anything is possible with some magic.
Despite her optimistic and compassionate philosophy, Lisa Turner harbors darker elements within her psyche, rooted in her traumatic past, and being an Agent of Death only caused it to blossom. She is no stranger to violence and brutality. The bullying and ridicule she faced in her early years left deep scars, fueling her desire for revenge and often leading her to take extreme measures. She is willing to cross moral boundaries and use any means necessary to achieve her objectives and show her enemies no mercy. The girl is willing to kill whoever she deems necessary, whether man or monster, as she holds her friends above all else. This adaptability, in addition to her willingness to resort to violence, makes her a dangerous woman.
SECRETS ⫻ The one secret that Lisa kept to herself is that she's a stalker... She started stalking Adora during the brief dissolution of their friendship and followed her everywhere. However, once she was brought into the Old Coven, she began stalking other people that she was interested in. Mainly Greta Faust, Britney Williams, Jade West, Luca Olivera, Olivia Ruiz, Evelynn Serenelight, Kari Wilson, the "Magical Girls," and others. She would observe their habits and "borrow" something from them, typically something... "intimate" for her to keep in her private collection. Lisa keeps it a secret but doesn't fully understand that this behavior is just a little unhinged... The other thing that she keeps a secret (more internalized) is her obsession with Emily G. Reed, the woman who bullied her so heavily that she considered ending her own life. She wishes to kill Emily and devises several brutal spells to inflict the worst suffering possible on Emily.
SEXUALITY ⫻ Lisa has no clue what she is, as she never got the opportunity to explore her sexuality and experience things before her death. She has found herself attracted to many different people in the Old Coven but is oblivious to what it means or what to do with these feelings. Primarily, Lisa had feelings for her friend, Adora.
FEARS ⫻ Lisa's experiences of being bullied and isolated from her peers have left her with a fear of rejection and abandonment. She worries that if people were to discover her true self, they would reject her or treat her differently, leaving her feeling vulnerable and alone once again. Lisa deeply treasures her friendships and relationships but fears being betrayed or deceived by those she trusts. She struggles with feelings of insecurity and doubt, constantly second-guessing the intentions of others and fearing that she will be hurt or let down once again. As someone who thrives on knowledge and understanding, Lisa struggles with a fear of the unknown and uncertainty. She worries about what lies beyond the boundaries of her knowledge, whether in the realm of magic or the mysteries of life itself, leading to anxiety and apprehension.
REPUTATION IN OLD COVEN ⫻ Lisa had a bit of a shaky reputation in the Old Coven. While she was accommodating at times, she was seen as annoying, strange, and overbearing. She often didn't pay attention and got called out for putting others on the line. However, she had a bubbly, positive attitude that uplifted the Coven through their darkest hour.
ROLE IN THE BATTLE WITH THE STYGIAN SNAKE ⫻ Lisa was not an up-front fighter like the others, but she did support them. Lisa was a multiple-roled fighter who went back and forth between being a scout and healer, supplying spider minions to collide with the Stygian Snakes, and pulling people out of the fire. Lisa also helped Greta Faust gather supplies using her Spider-Minions, so she saved many lives by allowing Greta to create more potions.
FLAWS ⫻ A walking contradiction. Lisa's social skills have always been lacking. The girl doesn't have great social skills and is oblivious that she is annoying or overbearing sometimes, frequently talking too much or saying things that make others uncomfortable. She isn't very confident either and has a hard time sticking up for herself without the support of friends. Emily G. Reed is a walking source of trauma; the woman almost drove Lisa to suicide. The mere mention of Emily is triggering for her, and Lisa holds a deep-rooted obsession with Emily. She wants to see her fail, wants to see her fall, and most important of all, she wants to see Emily die. In fact, Lisa has devised some spells to inflict the most horrifying death possible on Emily. Lisa's obsession doesn't stop with Emily; she tends to fixate on people who capture her interest, stalking them and collecting personal items (often intimate ones) as trophies. This behavior is rooted in her deep fear of abandonment and rejection, and this causes her unhinged approach to relationships, where boundaries are blurred or ignored altogether. The girl is quite unfrankly unhinged, and it shows in her brutality and willingness to resort to violence. An aspect that could disturb even the sturdiest of minds/people.
PHILOSOPHY ⫻ Lisa's whole philosophy is that every individual possesses a unique attribute (or "magic") within them that needs to be explored! She believes true strength comes from embracing the differences between one another and celebrating the quirks that make everyone unique! To Lisa, life is an adventure filled with infinite possibilities, and it's up to everyone to embrace and explore their "magic." She believes in the power of kindness, empathy, and acceptance, seeing beauty in the diversity of the human soul. For Lisa, every challenge or obstacle is an opportunity for growth, and every setback is a chance to learn and evolve into something more significant (or stranger). She approaches life with a sense of wonder and curiosity, eager to explore the mysteries of the universe and unlock the secrets of the soul. With a heart full of love and a spirit that refuses to be tamed, Lisa embraces life with open arms, knowing that anything is possible with some magic.
Despite her optimistic and compassionate philosophy, Lisa Turner harbors darker elements within her psyche, rooted in her traumatic past, and being an Agent of Death only caused it to blossom. She is no stranger to violence and brutality. The bullying and ridicule she faced in her early years left deep scars, fueling her desire for revenge and often leading her to take extreme measures. She is willing to cross moral boundaries and use any means necessary to achieve her objectives and show her enemies no mercy. The girl is willing to kill whoever she deems necessary, whether man or monster, as she holds her friends above all else. This adaptability, in addition to her willingness to resort to violence, makes her a dangerous woman.
SECRETS ⫻ The one secret that Lisa kept to herself is that she's a stalker... She started stalking Adora during the brief dissolution of their friendship and followed her everywhere. However, once she was brought into the Old Coven, she began stalking other people that she was interested in. Mainly Greta Faust, Britney Williams, Jade West, Luca Olivera, Olivia Ruiz, Evelynn Serenelight, Kari Wilson, the "Magical Girls," and others. She would observe their habits and "borrow" something from them, typically something... "intimate" for her to keep in her private collection. Lisa keeps it a secret but doesn't fully understand that this behavior is just a little unhinged... The other thing that she keeps a secret (more internalized) is her obsession with Emily G. Reed, the woman who bullied her so heavily that she considered ending her own life. She wishes to kill Emily and devises several brutal spells to inflict the worst suffering possible on Emily.
SEXUALITY ⫻ Lisa has no clue what she is, as she never got the opportunity to explore her sexuality and experience things before her death. She has found herself attracted to many different people in the Old Coven but is oblivious to what it means or what to do with these feelings. Primarily, Lisa had feelings for her friend, Adora.
FEARS ⫻ Lisa's experiences of being bullied and isolated from her peers have left her with a fear of rejection and abandonment. She worries that if people were to discover her true self, they would reject her or treat her differently, leaving her feeling vulnerable and alone once again. Lisa deeply treasures her friendships and relationships but fears being betrayed or deceived by those she trusts. She struggles with feelings of insecurity and doubt, constantly second-guessing the intentions of others and fearing that she will be hurt or let down once again. As someone who thrives on knowledge and understanding, Lisa struggles with a fear of the unknown and uncertainty. She worries about what lies beyond the boundaries of her knowledge, whether in the realm of magic or the mysteries of life itself, leading to anxiety and apprehension.
REPUTATION IN OLD COVEN ⫻ Lisa had a bit of a shaky reputation in the Old Coven. While she was accommodating at times, she was seen as annoying, strange, and overbearing. She often didn't pay attention and got called out for putting others on the line. However, she had a bubbly, positive attitude that uplifted the Coven through their darkest hour.
ROLE IN THE BATTLE WITH THE STYGIAN SNAKE ⫻ Lisa was not an up-front fighter like the others, but she did support them. Lisa was a multiple-roled fighter who went back and forth between being a scout and healer, supplying spider minions to collide with the Stygian Snakes, and pulling people out of the fire. Lisa also helped Greta Faust gather supplies using her Spider-Minions, so she saved many lives by allowing Greta to create more potions.
FLAWS ⫻ A walking contradiction. Lisa's social skills have always been lacking. The girl doesn't have great social skills and is oblivious that she is annoying or overbearing sometimes, frequently talking too much or saying things that make others uncomfortable. She isn't very confident either and has a hard time sticking up for herself without the support of friends. Emily G. Reed is a walking source of trauma; the woman almost drove Lisa to suicide. The mere mention of Emily is triggering for her, and Lisa holds a deep-rooted obsession with Emily. She wants to see her fail, wants to see her fall, and most important of all, she wants to see Emily die. In fact, Lisa has devised some spells to inflict the most horrifying death possible on Emily. Lisa's obsession doesn't stop with Emily; she tends to fixate on people who capture her interest, stalking them and collecting personal items (often intimate ones) as trophies. This behavior is rooted in her deep fear of abandonment and rejection, and this causes her unhinged approach to relationships, where boundaries are blurred or ignored altogether. The girl is quite unfrankly unhinged, and it shows in her brutality and willingness to resort to violence. An aspect that could disturb even the sturdiest of minds/people.
Backstory
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"The Coven showed me that, despite it all, there is a place for me."
Born on a dark, stormy night in St. Portwell. Lisa had two loving parents who dreamed of starting a family and welcomed her into the world with open arms. However, as she developed, there seemed to be something off about the girl... Her social skills were honestly lacking, and she created some weird fascinations. While a curious and imaginative soul, Lisa was solitary - an outcast, often retreating into her world of books and daydreams when the other children shunned her. While her classmates played tag and traded Pokémon cards, Lisa could explore the woods, collecting spiders and insects in jars and sketching their patterns in her notebook. Her bedroom walls were adorned with posters of creepy creatures, and her bookshelves overflowed with tomes on the occult and supernatural.
Despite her bubbly and kind-hearted nature, Lisa's love for spiders became a source of ridicule, and she was taunted and harassed to no end. Pranks were constantly pulled on her, and everyone pushed her around as she didn't have the confidence or backbone to strike back. Lisa was bullied into becoming an introverted recluse, one who would have to work herself up to order some pizza on the phone. High school was when Lisa got it the worst. Her main bully was Emily G. Reed, a high school senior who was a monster. Lisa couldn't go a few hours without Emily harassing her, beating her up, humiliating her, or pouring something on her clothing, and the school district was a lot more sympathetic to Emily than Lisa.
Lisa dreaded even going to school as she would damn near suffer an anxiety attack at the mere thought of seeing her tormentors. Even going out wasn't safe as people like Emily would sometimes catch her when she was going to the mall, so it felt like nowhere was safe. She became withdrawn and quiet, retreating into her little fantasy world of books and spiders to escape how horrible life was. Regardless of what she did, she couldn't find any relief as her family was no help, and the school district didn't care.
Eventually, her bullies succeeded, and Lisa was finally pushed to the edge and contemplating suicide to escape her miserable and lonely life. It was enough to trigger her Kindling-Event, but Lisa was not in the frame of mind to care about or consider the world of magic. Lisa stopped going to school as she got the strength to write her suicide note.
Then, Adora entered her life.
Adora was an acquaintance at best, but Lisa never thought she cared about her, and soon Adora became that friend. She was listening to Lisa's problems and getting her bullies off her back - even getting physical! Adora was Lisa's hero, eventually helping her gain the courage to return to school. Adora was a wonderful person and began to occupy the same headspace as spiders did to Lisa! Whenever Adora was around Lisa and talking to her, she felt a feeling in her chest that could only be a growing affection. She kept these feelings to herself and instead devoted her attention to magic!
After some testing, she developed some spells - related to spiders, of course - and just had to show Adora! One day, Lisa invited Adora to her house and showed her the beautiful things she could do... and made the girl haul ass into the night. Lisa tried to reach out, but Adora was avoiding her and sending her back into the dark places, but she refused to go back there. She wanted Adora, and she knew that Adora wouldn't have liked it, and there was something wrong with her actions, but she used her abstraction to tail Adora. She followed Adora wherever she went; if she wasn't there, a spider minion was in her place. Eventually, Adora came to her senses to apologize... Lisa saw this beforehand and gave Adora the cold shoulder. However, she (eventually) accepted Adora's apology.
Then, they got attacked by the Stygian Snake. Lisa had no clue what in the world it was, but knew it had to be magic... but it had destroyed her house, and Adora attempted to sacrifice herself so Lisa could escape. In tears, Lisa fled and knew it was the last time they would see each other. That was when the Sycamore Tree Coven came and drove the Stygian Snake off. Adora was healed, and they were recruited into the Sycamore Tree Coven against the Stygian Snake.
Lisa was a helpful part of the Old Coven and developed new spells to create Spider Minions to assist the group and travel. She was neither a front-line fighter like Adora nor a healer like Jade and Sully, but she found her Niche in the Coven as a flex support scout. With the help of Adora, she came out of her shell and made herself friends with many members of the Old Coven. She uplifted the group with her positive and bubbly attitude and was close friends with Greta Faust and a "Magical Girls" member alongside Ella, Saskia, and Kari. However, many group members found her quirks to be off-putting and annoying - worst of all, she had to work with Emily G. Reed. To say the least, just hearing that monster's name was triggering.
Despite the deaths of Ella and Saskia, Lisa attempted to see it as an adventure and remained by Adora's side - despite her confidence not being super high. However, the day of the Eclipse happened, and the final battle had begun, and Lisa was sure that she would avenge her friends. However, Lisa remained on the sidelines, observing and calling out objectives on her spider... then Adora and her Trinity were launched out of position, exposing Lisa. The Stygian Snake brutally killed her in front of Adora and left the poor gal with heaps of PTSD.
That should have been the end of Lisa's story.
However, the Hound resurrected her, Ella, and Saskia for some mission, making them his "Agents of Death." Lisa didn't trust the Hound as far as she could throw it, but she needed to get back to Adora, so she had to follow the Hound's orders.
So she could get Adora to forgive herself for what had happened.
Despite her bubbly and kind-hearted nature, Lisa's love for spiders became a source of ridicule, and she was taunted and harassed to no end. Pranks were constantly pulled on her, and everyone pushed her around as she didn't have the confidence or backbone to strike back. Lisa was bullied into becoming an introverted recluse, one who would have to work herself up to order some pizza on the phone. High school was when Lisa got it the worst. Her main bully was Emily G. Reed, a high school senior who was a monster. Lisa couldn't go a few hours without Emily harassing her, beating her up, humiliating her, or pouring something on her clothing, and the school district was a lot more sympathetic to Emily than Lisa.
Lisa dreaded even going to school as she would damn near suffer an anxiety attack at the mere thought of seeing her tormentors. Even going out wasn't safe as people like Emily would sometimes catch her when she was going to the mall, so it felt like nowhere was safe. She became withdrawn and quiet, retreating into her little fantasy world of books and spiders to escape how horrible life was. Regardless of what she did, she couldn't find any relief as her family was no help, and the school district didn't care.
Eventually, her bullies succeeded, and Lisa was finally pushed to the edge and contemplating suicide to escape her miserable and lonely life. It was enough to trigger her Kindling-Event, but Lisa was not in the frame of mind to care about or consider the world of magic. Lisa stopped going to school as she got the strength to write her suicide note.
Then, Adora entered her life.
Adora was an acquaintance at best, but Lisa never thought she cared about her, and soon Adora became that friend. She was listening to Lisa's problems and getting her bullies off her back - even getting physical! Adora was Lisa's hero, eventually helping her gain the courage to return to school. Adora was a wonderful person and began to occupy the same headspace as spiders did to Lisa! Whenever Adora was around Lisa and talking to her, she felt a feeling in her chest that could only be a growing affection. She kept these feelings to herself and instead devoted her attention to magic!
After some testing, she developed some spells - related to spiders, of course - and just had to show Adora! One day, Lisa invited Adora to her house and showed her the beautiful things she could do... and made the girl haul ass into the night. Lisa tried to reach out, but Adora was avoiding her and sending her back into the dark places, but she refused to go back there. She wanted Adora, and she knew that Adora wouldn't have liked it, and there was something wrong with her actions, but she used her abstraction to tail Adora. She followed Adora wherever she went; if she wasn't there, a spider minion was in her place. Eventually, Adora came to her senses to apologize... Lisa saw this beforehand and gave Adora the cold shoulder. However, she (eventually) accepted Adora's apology.
Then, they got attacked by the Stygian Snake. Lisa had no clue what in the world it was, but knew it had to be magic... but it had destroyed her house, and Adora attempted to sacrifice herself so Lisa could escape. In tears, Lisa fled and knew it was the last time they would see each other. That was when the Sycamore Tree Coven came and drove the Stygian Snake off. Adora was healed, and they were recruited into the Sycamore Tree Coven against the Stygian Snake.
Lisa was a helpful part of the Old Coven and developed new spells to create Spider Minions to assist the group and travel. She was neither a front-line fighter like Adora nor a healer like Jade and Sully, but she found her Niche in the Coven as a flex support scout. With the help of Adora, she came out of her shell and made herself friends with many members of the Old Coven. She uplifted the group with her positive and bubbly attitude and was close friends with Greta Faust and a "Magical Girls" member alongside Ella, Saskia, and Kari. However, many group members found her quirks to be off-putting and annoying - worst of all, she had to work with Emily G. Reed. To say the least, just hearing that monster's name was triggering.
Despite the deaths of Ella and Saskia, Lisa attempted to see it as an adventure and remained by Adora's side - despite her confidence not being super high. However, the day of the Eclipse happened, and the final battle had begun, and Lisa was sure that she would avenge her friends. However, Lisa remained on the sidelines, observing and calling out objectives on her spider... then Adora and her Trinity were launched out of position, exposing Lisa. The Stygian Snake brutally killed her in front of Adora and left the poor gal with heaps of PTSD.
That should have been the end of Lisa's story.
However, the Hound resurrected her, Ella, and Saskia for some mission, making them his "Agents of Death." Lisa didn't trust the Hound as far as she could throw it, but she needed to get back to Adora, so she had to follow the Hound's orders.
So she could get Adora to forgive herself for what had happened.
Abstraction
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"Magical Girl Archne is back in action!"
TYPE ⫻ Adept.
ABSTRACTION ⫻ Green & Gold Lux. Channeler: Necklace of Orb Weaver Spider in Amber.
ABSTRACTION DESCRIPTION ⫻ Lisa's obsession with spiders and her headfirst dive into the macabre have allowed Lisa to develop three "pathways" for her spells. One path focuses on creating spider minions to assist her in various tasks, another alters her body to adopt traits from spiders, and a third path that she keeps her socially unacceptable spells. With these three "pathways," Lisa is a versatile and dangerous combatant with some extra spells.
LIMITS ⫻
WEAKNESSES ⫻ It's probably not a weakness. Still, most people would find Lisa's spellbook just a little bit unnerving - especially the more macabre spells she has developed.
ABSTRACTION ⫻ Green & Gold Lux. Channeler: Necklace of Orb Weaver Spider in Amber.
ABSTRACTION DESCRIPTION ⫻ Lisa's obsession with spiders and her headfirst dive into the macabre have allowed Lisa to develop three "pathways" for her spells. One path focuses on creating spider minions to assist her in various tasks, another alters her body to adopt traits from spiders, and a third path that she keeps her socially unacceptable spells. With these three "pathways," Lisa is a versatile and dangerous combatant with some extra spells.
THE SPIDER QUEEN ⫻ The Spider Queen is the "path" that harnesses the power of Gold Lux the most, but she channels the Green Lux in some of her spells. The Spider Queen "path" is the one path group that Lisa is the most proficient in and is thus her primary spell group.
THE INNER-SPIDER ⫻ The Inner-Spider is a path in which Lisa alters her own body to adopt the traits of different Spiders. This "Path" exclusively harnesses Green-Lux as she applies different spells to herself and embraces her affinity's "primal" aspect. Lisa is not as proficient in this spell group as her Spider-Queen. However, she is very formidable with these spells.
THE MACABRE ARTS ⫻ A path that harnesses Green-Lux primarily... and a pathway that Lisa keeps a secret as her alternate name for this personal discipline is the "Forbidden Spellbook." The Macabre Arts is a series of three spells Lisa has developed to inflict the most painful death on her object of obsession, Emily G. Reed, possibly. It's a pathway that Lisa has only dabbled in, doesn't actively use, and would only use it on the worst of the worst. However, these spells are socially unacceptable, even among the Paranormal, so Lisa keeps it a secret.
THE END OF LONELINESS (Joint-Casts) ⫻ More than a discipline, more than a Joint-Cast, The End of Loneliness represents Lisa finally getting what she always wanted: acceptance and people that love and care about her. A bond between the people Lisa is close to that is impossible to break.
Command ⫻ is the most crucial Spell in Lisa's Spider-Queen path. She channels her Golden Lux (with a dash of Green Lux) to exert her will over the spiders, overriding their instincts. She can command any Spider—possibly even Abominable, provided they do not have an Emotional Field!
Horde ⫻ With a flick of her wrist, Lisa utilizes her Golden Lux to summon a horde of spider minions to aid her. They can either crawl out of the shadows or the unseen crevices of a location, or they can burst out of the ground, walls, or ceiling (Which takes more effort). These spiders can vary in size and species, from tiny jumping to massive tarantulas. Lisa can pick and choose what spiders she summons; otherwise, it will summon a random assortment by default, and she can summon thousands. Utilizing the vital Command Spell, Horde is beneficial as a weapon and a tool.
Infestation ⫻ A particular spell that Lisa made to torment Olivia Ruiz for grabbing her titty that time. Unlike the Horde and Spider-Vomit spells, her Golden-Lux is used long range. If Lisa has been to a location or touched someone recently, she can summon thousands of spiders to that location, Horde. The Spiders quickly make themselves at home by weaving hundreds of different webs. This spell is purely a psychological tool, as the spiders are typically out of range of her other Spider-quieen spells.
Vomit ⫻ The first version of Horde spell that she developed before other Gold Lux users (Such as Kenshiro Murakin and Lionel Hunter) taught her more... efficient ways to cast this Spell (They just wanted her to stop vomiting Spiders). Simply put, she spews a flood of random Spiders from her mouth, alongside some bodily fluids (mainly saliva, some stomach acid, and a little blood!). Even though the Spell had primarily been retired, Lisa updated it to act more like a projectile weapon, as she could expel a flood of spiders on an opponent. She can spray these spiders up to five meters away - not super far, but enough to catch someone off guard.
Enlarge ⫻ One of Lisa's more "famous" spells in the Old Coven. Focusing her Green-Lux on a spider, she wraps it in a cocoon of magical webs. This process takes a few moments, but once it's done, the Spider could be up to the size of a sedan. Lisa primarily used this Spell to create a mount that she rode on, typically a Jumping Spider, as they were the fastest (and cutest).
Hybridization ⫻ Lisa delves into body modification using Green Lux, splicing together the physical forms of spiders and other insects to create grotesque hybrid creatures. Like her Enlarge Spell, she surrounds her spiders in a cocoon of magic webs for a few moments, and then they burst out as monstrous amalgamations of chitin. From the fierce mandibles of beetles to the aerial prowess of dragonflies, Lisa has the power to create an endless array of hybrid creatures, each more formidable and terrifying than the last. Legs elongate and split into segmented sections, wings sprout from backs, and exoskeletons shimmer with an otherworldly sheen as the spiders undergo their grotesque transformation.
Renewal ⫻ A Spell that Lisa devised before the Healing-Spider spell ironically (and got a lot of shit for it). With a gentle touch, Lisa can channel her Green Lux to restore her spider minions while she uses this Spell; a glowing web-like pattern briefly appears over the affected area. In moments, chitin will be bent back into place, wounds will be closed, and any other injuries will be restored until the Spider is as good as new!
Acid-Burst ⫻ Lisa mutates her spider minions with a modified digestive acid that she created herself, transforming them into corrosive bombs. The spiders grow horrific growths that glow with yellowish-orange liquid as they bulge with pent-up pressure—ready to pop. They will detonate with a blast of acid and chitin shrapnel either on command or if they are impacted enough, as they will be fragile. With horrifying efficiency, they unleash an acidic liquid that eats away at flesh and bone but is less effective on metal materials.
Healing-Spiders ⫻ Annoyed with learning a healing spell by the Old-Coven, as her Green-Lux was an asset in the fight against the Stygian Snake, Lisa developed a healing Spell. Jade West initially taught her a healing touch but struggled until she spruced it up with a macabre flair. Some minuscule, harmless-looking spiders will come from the pores in Lisa's flesh, and she can command them to "attack" another person. They will burrow underneath their flesh, disappearing to release a soothing, revitalizing energy that courses through the target's body, accelerating natural healing processes, repairing damaged tissues from within, stimulating regeneration, closing wounds, and alleviating pain. Once the process is done, the spiders vanish without a trace.
Chitionous-Spear ⫻ Lisa conjures a massive spider leg with a razor-sharp tip in the environment, creating a sort of spear that she can use as a weapon. This conjured spear can be summoned within her line of sight at a specific location, thrusting up from the ground or walls to impale enemies with deadly precision. The chitinous spear is formidable, capable of piercing through armor and causing significant damage. Once summoned, Lisa can mentally command the spear to strike repeatedly or hold an enemy in place, and she can summon up to five at a time.
Snare ⫻ Lisa channels her Green Lux to manifest spider webs in the environment, weaving them with incredible speed and precision. These webs can be created mid-air, across surfaces, or in specific locations to ensnare enemies, create barriers, or set traps. The webs are solid, capable of binding a grown man and leaving them helpless, and are sticky enough to immobilize almost anything that comes into contact with them. At the same time, she can safely traverse and climb on them without getting stuck. Lisa can shape the webs into various forms, such as large nets, thick barriers, bridges, cocoons, domes, etc. Lisa can also create intricate and layered webs by hand and direct her minions to assist in weaving webs when needed. These complex designs serve not only as formidable traps but also as works of art.
Gunk-Burst ⫻ Lisa developed this spell while in the Pit, which is explicitly designed to counter the Autoknights but can be used to disable any machinery. Lisa modifies her spider minions with a specialized binding agent to incapacitate even the most formidable mechanical foes like Autoknights. The spiders swell with a thick, tar-like substance that glows faintly green as it churns within them. Upon detonation—either on command or upon impact—the spiders explode into a sticky, viscous gunk. This substance rapidly expands, hardening on contact with metal surfaces, effectively jamming joints, clogging weapon mechanisms, and grounding the Autoknights in place. Though it doesn’t corrode like acid, the gunk is highly resistant to traditional cleaning methods, leaving the trapped Autoknights vulnerable to subsequent attacks.
Dispel ⫻ A simple spell in which, once Lisa no longer requires her Spider-Minions, she sends them away. They quickly scurry into the same depths they emerged from and disappear into thin air.
Horde ⫻ With a flick of her wrist, Lisa utilizes her Golden Lux to summon a horde of spider minions to aid her. They can either crawl out of the shadows or the unseen crevices of a location, or they can burst out of the ground, walls, or ceiling (Which takes more effort). These spiders can vary in size and species, from tiny jumping to massive tarantulas. Lisa can pick and choose what spiders she summons; otherwise, it will summon a random assortment by default, and she can summon thousands. Utilizing the vital Command Spell, Horde is beneficial as a weapon and a tool.
Infestation ⫻ A particular spell that Lisa made to torment Olivia Ruiz for grabbing her titty that time. Unlike the Horde and Spider-Vomit spells, her Golden-Lux is used long range. If Lisa has been to a location or touched someone recently, she can summon thousands of spiders to that location, Horde. The Spiders quickly make themselves at home by weaving hundreds of different webs. This spell is purely a psychological tool, as the spiders are typically out of range of her other Spider-quieen spells.
Vomit ⫻ The first version of Horde spell that she developed before other Gold Lux users (Such as Kenshiro Murakin and Lionel Hunter) taught her more... efficient ways to cast this Spell (They just wanted her to stop vomiting Spiders). Simply put, she spews a flood of random Spiders from her mouth, alongside some bodily fluids (mainly saliva, some stomach acid, and a little blood!). Even though the Spell had primarily been retired, Lisa updated it to act more like a projectile weapon, as she could expel a flood of spiders on an opponent. She can spray these spiders up to five meters away - not super far, but enough to catch someone off guard.
Enlarge ⫻ One of Lisa's more "famous" spells in the Old Coven. Focusing her Green-Lux on a spider, she wraps it in a cocoon of magical webs. This process takes a few moments, but once it's done, the Spider could be up to the size of a sedan. Lisa primarily used this Spell to create a mount that she rode on, typically a Jumping Spider, as they were the fastest (and cutest).
Shrink ⫻ Lisa channels her Green-Lux to reverse the effects of her previous spells that enlarged spiders under her control. As she focused her will, a wave of Green Lux would wash over the Spiders, causing them to shrink back to their standard size with a series of unsettling pops and crackles.
Hybridization ⫻ Lisa delves into body modification using Green Lux, splicing together the physical forms of spiders and other insects to create grotesque hybrid creatures. Like her Enlarge Spell, she surrounds her spiders in a cocoon of magic webs for a few moments, and then they burst out as monstrous amalgamations of chitin. From the fierce mandibles of beetles to the aerial prowess of dragonflies, Lisa has the power to create an endless array of hybrid creatures, each more formidable and terrifying than the last. Legs elongate and split into segmented sections, wings sprout from backs, and exoskeletons shimmer with an otherworldly sheen as the spiders undergo their grotesque transformation.
Renewal ⫻ A Spell that Lisa devised before the Healing-Spider spell ironically (and got a lot of shit for it). With a gentle touch, Lisa can channel her Green Lux to restore her spider minions while she uses this Spell; a glowing web-like pattern briefly appears over the affected area. In moments, chitin will be bent back into place, wounds will be closed, and any other injuries will be restored until the Spider is as good as new!
Acid-Burst ⫻ Lisa mutates her spider minions with a modified digestive acid that she created herself, transforming them into corrosive bombs. The spiders grow horrific growths that glow with yellowish-orange liquid as they bulge with pent-up pressure—ready to pop. They will detonate with a blast of acid and chitin shrapnel either on command or if they are impacted enough, as they will be fragile. With horrifying efficiency, they unleash an acidic liquid that eats away at flesh and bone but is less effective on metal materials.
Healing-Spiders ⫻ Annoyed with learning a healing spell by the Old-Coven, as her Green-Lux was an asset in the fight against the Stygian Snake, Lisa developed a healing Spell. Jade West initially taught her a healing touch but struggled until she spruced it up with a macabre flair. Some minuscule, harmless-looking spiders will come from the pores in Lisa's flesh, and she can command them to "attack" another person. They will burrow underneath their flesh, disappearing to release a soothing, revitalizing energy that courses through the target's body, accelerating natural healing processes, repairing damaged tissues from within, stimulating regeneration, closing wounds, and alleviating pain. Once the process is done, the spiders vanish without a trace.
Chitionous-Spear ⫻ Lisa conjures a massive spider leg with a razor-sharp tip in the environment, creating a sort of spear that she can use as a weapon. This conjured spear can be summoned within her line of sight at a specific location, thrusting up from the ground or walls to impale enemies with deadly precision. The chitinous spear is formidable, capable of piercing through armor and causing significant damage. Once summoned, Lisa can mentally command the spear to strike repeatedly or hold an enemy in place, and she can summon up to five at a time.
Snare ⫻ Lisa channels her Green Lux to manifest spider webs in the environment, weaving them with incredible speed and precision. These webs can be created mid-air, across surfaces, or in specific locations to ensnare enemies, create barriers, or set traps. The webs are solid, capable of binding a grown man and leaving them helpless, and are sticky enough to immobilize almost anything that comes into contact with them. At the same time, she can safely traverse and climb on them without getting stuck. Lisa can shape the webs into various forms, such as large nets, thick barriers, bridges, cocoons, domes, etc. Lisa can also create intricate and layered webs by hand and direct her minions to assist in weaving webs when needed. These complex designs serve not only as formidable traps but also as works of art.
Gunk-Burst ⫻ Lisa developed this spell while in the Pit, which is explicitly designed to counter the Autoknights but can be used to disable any machinery. Lisa modifies her spider minions with a specialized binding agent to incapacitate even the most formidable mechanical foes like Autoknights. The spiders swell with a thick, tar-like substance that glows faintly green as it churns within them. Upon detonation—either on command or upon impact—the spiders explode into a sticky, viscous gunk. This substance rapidly expands, hardening on contact with metal surfaces, effectively jamming joints, clogging weapon mechanisms, and grounding the Autoknights in place. Though it doesn’t corrode like acid, the gunk is highly resistant to traditional cleaning methods, leaving the trapped Autoknights vulnerable to subsequent attacks.
Dispel ⫻ A simple spell in which, once Lisa no longer requires her Spider-Minions, she sends them away. They quickly scurry into the same depths they emerged from and disappear into thin air.
THE INNER-SPIDER ⫻ The Inner-Spider is a path in which Lisa alters her own body to adopt the traits of different Spiders. This "Path" exclusively harnesses Green-Lux as she applies different spells to herself and embraces her affinity's "primal" aspect. Lisa is not as proficient in this spell group as her Spider-Queen. However, she is very formidable with these spells.
Spider-Limbs ⫻ Lisa channels her Green-Lux to sprout eight spider-like legs from her back. These legs are sleek, black-colored, and chitinous, each tipped with razor-sharp claws capable of supporting her weight and immense agility. With her newfound appendages, Lisa can move with the grace and speed of a spider, scaling walls and ceilings with ease.
Eyes of the Spider ⫻ Lisa conjures forth additional eyes that sprout from her forehead, temples, and cheeks, granting her a panoramic view of her surroundings and a heightened awareness. These eyes can detect even the slightest movement; she can see in the dark, and her depth perception is enhanced to inhuman levels.
Regenerative-Cocoon ⫻ Lisa envelops herself in a cocoon of silk spun from her own body, imbued with Green-Lux, which accelerates her natural healing abilities. Within the cocoon, cuts knit themselves back together, bone is reformed, and all other wounds are healed. She can recover from being critically injured in under twenty minutes - at the cost of being a sitting duck and far more accessible to kill. Once it's done, Lisa emerges renewed and ready for action.
Wallcrawling ⫻ A Spell that Lisa has devised for the hell of it. Her Spider-Limbs spell is technically more powerful, but this Spell is faster and more subtle. At will, Lisa's hand and feet become covered in tiny, invisible spider hairs. When pressed against any surface, these hairs stick to it, allowing Lisa to scale walls and cling to ceilings.
Exoskeleton ⫻ Lisa channels her Green Lux to envelop herself in an armor of black chitin, mimicking the exoskeleton of a spider. This spell enhances her durability significantly, providing defense against physical attacks by forming interlocking plates that cover her entire body, including segmented joints for movement. The exoskeleton grants exceptional defense, absorbing and deflecting impacts to reduce damage from physical strikes and projectiles. If you're trying to punch her without super strength, you might as well be throwing cotton balls at her. However, the added weight and rigidity slow her movements, making her less agile and cumbersome. The armor's sleek, glossy black appearance reflects light, giving it a metallic look, and it forms quickly, growing out from her skin and hardening into a protective shell within seconds. She can create it around her entire body or selectively on certain limbs.
Revert ⫻ A simple spell in which Lisa undoes any transformation she has done to her body with spells from the Inner-Spider Path.
Eyes of the Spider ⫻ Lisa conjures forth additional eyes that sprout from her forehead, temples, and cheeks, granting her a panoramic view of her surroundings and a heightened awareness. These eyes can detect even the slightest movement; she can see in the dark, and her depth perception is enhanced to inhuman levels.
Regenerative-Cocoon ⫻ Lisa envelops herself in a cocoon of silk spun from her own body, imbued with Green-Lux, which accelerates her natural healing abilities. Within the cocoon, cuts knit themselves back together, bone is reformed, and all other wounds are healed. She can recover from being critically injured in under twenty minutes - at the cost of being a sitting duck and far more accessible to kill. Once it's done, Lisa emerges renewed and ready for action.
Wallcrawling ⫻ A Spell that Lisa has devised for the hell of it. Her Spider-Limbs spell is technically more powerful, but this Spell is faster and more subtle. At will, Lisa's hand and feet become covered in tiny, invisible spider hairs. When pressed against any surface, these hairs stick to it, allowing Lisa to scale walls and cling to ceilings.
Exoskeleton ⫻ Lisa channels her Green Lux to envelop herself in an armor of black chitin, mimicking the exoskeleton of a spider. This spell enhances her durability significantly, providing defense against physical attacks by forming interlocking plates that cover her entire body, including segmented joints for movement. The exoskeleton grants exceptional defense, absorbing and deflecting impacts to reduce damage from physical strikes and projectiles. If you're trying to punch her without super strength, you might as well be throwing cotton balls at her. However, the added weight and rigidity slow her movements, making her less agile and cumbersome. The armor's sleek, glossy black appearance reflects light, giving it a metallic look, and it forms quickly, growing out from her skin and hardening into a protective shell within seconds. She can create it around her entire body or selectively on certain limbs.
Revert ⫻ A simple spell in which Lisa undoes any transformation she has done to her body with spells from the Inner-Spider Path.
THE MACABRE ARTS ⫻ A path that harnesses Green-Lux primarily... and a pathway that Lisa keeps a secret as her alternate name for this personal discipline is the "Forbidden Spellbook." The Macabre Arts is a series of three spells Lisa has developed to inflict the most painful death on her object of obsession, Emily G. Reed, possibly. It's a pathway that Lisa has only dabbled in, doesn't actively use, and would only use it on the worst of the worst. However, these spells are socially unacceptable, even among the Paranormal, so Lisa keeps it a secret.
The Wretched Web ⫻ An "Ultimate" Spell that Lisa has developed (specifically designed to use on Emily), one that is incredibly potent but one she also knew a majority of the Old Coven wouldn't appreciate. When Lisa casts The Wretched Web, she extends her hand, spinning a net of webs composed of a thick, pulsating mass of human flesh that's her skin tone. These flesh-like webs adhere to whatever organic beings come in contact with, fusing to their flesh. This is only the beginning of their nightmare, as the spell morphs the victim into a massive egg sac, filling their bodies with millions of spiders that quickly reach maturity. With a sickening rupture, the victim bursts open, unleashing millions of spiders... ready to follow Lisa's every command.
Metamorphosis ⫻ This is another Spell that Lisa devised specifically to inflict a fate worse than death on her tormentor, Emily G. Reed. Lisa considers this a "forbidden" spell, as it's beyond the pale, not even in the war against the Stygian Snake. She experimented with this during the darkest hour against the Stygian Snake and, unfortunately, didn't get a chance to finish it. Using her Green Lux in a manner only supervillains would utilize it, Lisa can forcibly transform a subject into a grotesque hybrid of human and arachnid. The process is excruciatingly painful as the victim's body twists and bends into the shape of a spider, sprouting multiple extra limbs, fangs, and an exoskeleton. The result? Permanent disfigurement that could only be undone via magic - and Lisa did not find a way to revert a person to usual as, if she was going to use this Spell on someone, it was going to be used on the scum of the Earth (i.e., Emily). Lisa only tested this on animals - she never had the guts to test it on a person - however, she never considered that she needed to penetrate Emotional-Fields to work on Emily...
Parasitoid ⫻ Possibly the most sinister and subtle Spell of the Macabre Arts, revealing Lisa's sadistic side beneath her bubbly attitude. With a whisper and a touch, Lisa implants a tiny, parasitic spider egg into the body of her victim. Initially undetectable, the egg slowly incubates within its host, feeding off its victim as it grows larger and larger. It begins as an itch, but the victim experiences increasing weakness, fatigue, and mysterious symptoms over time as the spider larva matures and consumes bodily fluids from within. As the parasitic spider grows more prominent and voracious, it exerts control over the host's nervous system, causing unbearable pain, and once it finishes, the victim dies. A giant spider is born into the world after bursting out of what's left of the victim. The whole process takes around a month, and at will, Lisa can kill the spider and end the pain.
Metamorphosis ⫻ This is another Spell that Lisa devised specifically to inflict a fate worse than death on her tormentor, Emily G. Reed. Lisa considers this a "forbidden" spell, as it's beyond the pale, not even in the war against the Stygian Snake. She experimented with this during the darkest hour against the Stygian Snake and, unfortunately, didn't get a chance to finish it. Using her Green Lux in a manner only supervillains would utilize it, Lisa can forcibly transform a subject into a grotesque hybrid of human and arachnid. The process is excruciatingly painful as the victim's body twists and bends into the shape of a spider, sprouting multiple extra limbs, fangs, and an exoskeleton. The result? Permanent disfigurement that could only be undone via magic - and Lisa did not find a way to revert a person to usual as, if she was going to use this Spell on someone, it was going to be used on the scum of the Earth (i.e., Emily). Lisa only tested this on animals - she never had the guts to test it on a person - however, she never considered that she needed to penetrate Emotional-Fields to work on Emily...
Parasitoid ⫻ Possibly the most sinister and subtle Spell of the Macabre Arts, revealing Lisa's sadistic side beneath her bubbly attitude. With a whisper and a touch, Lisa implants a tiny, parasitic spider egg into the body of her victim. Initially undetectable, the egg slowly incubates within its host, feeding off its victim as it grows larger and larger. It begins as an itch, but the victim experiences increasing weakness, fatigue, and mysterious symptoms over time as the spider larva matures and consumes bodily fluids from within. As the parasitic spider grows more prominent and voracious, it exerts control over the host's nervous system, causing unbearable pain, and once it finishes, the victim dies. A giant spider is born into the world after bursting out of what's left of the victim. The whole process takes around a month, and at will, Lisa can kill the spider and end the pain.
THE END OF LONELINESS (Joint-Casts) ⫻ More than a discipline, more than a Joint-Cast, The End of Loneliness represents Lisa finally getting what she always wanted: acceptance and people that love and care about her. A bond between the people Lisa is close to that is impossible to break.
The-Magical-Mecha-Spider! ⫻ A Joint-Cast between Lisa Turner, Ella Brooks, and Saskia Otten., creating a colossal metal spider that the three of them pilot like some type of weird Mecha. When the three of them get together, Lisa summons a notable swarm of metal spiders imbued with Ella's Orange Lux that build the Mecha's frame, and Saskia creates a massive armor made out of blood around it. When it's complete, the Mecha-Spider is enormous, thirty feet tall, and very odd yet menacing. Each girl operates a different function within the Mecha-Spider: Lisa controls the spider's movement and repairing it, Ella manages the offensive systems, allowing the Mecha-Spider to fire a powerful beam of light, and Saskia handles the defensive systems, controlling the Blood Armor and other projectiles. Saskia controls a cache of "blood missiles" in the spider's legs. These missiles are launched at enemies and explode into a mass of "Blood Bullets" that shoot in all directions. When the Spider is damaged, Lisa deploys a unique team of spiders that weave metal like silk. Despite The-Magical-Mecha-Spider!'s potential, it can only be maintained for thirty minutes before it falls apart, and the girls will not be able to use it for the rest of the day.
The-Discombobulate-Healing-Field! ⫻ Yet another Joint-Cast between Lisa Turner, Ella Brooks, and Saskia Otten, designed in the Old Coven to create a massive healing field in the fight against the Stygian Snake. The three girls stand in a triangle, aiming their hands at the center of the triangle, combining their unique Lux types to form a healing zone that is a testament to their diametric personalities. The field is a potent source of regenerative energy, but it also has a disturbing aspect. Still, all three combine their Green-Lux and insert a different aspect of their personality. Ella provides a bright, rainbow-colored light that illuminates the entire area with a vibrant glow and otherwise does nothing. Tiny spiders made of blood are automatically summoned throughout the field's radius and home in on anybody nearby. Once they reach their target, they burrow into their skin, releasing a healing compound that promotes speedy healing. The longer they remain in the field, the more these spiders will burrow into their skin, and the Trio can keep the healing field going as long as they stand in a triangle.
The Deathcrater ⫻ The Deathcrater is a formidable Joint-Cast technique devised by Lisa, Ella, and Saskia during their time in the Pit and designed to eliminate large groups of opponents or disable a single powerful enemy long enough for an escape. The spell begins with Lisa and Saskia standing side-by-side, their hands outstretched towards the ground. The earth beneath the enemy's feet starts to tremble and shake as if something monstrous is stirring below. This disturbance is caused by creating a complex web made from strands of webs made out of human flesh, pulsating with grotesque growths filled with Saskia's corrosive blood. The web rapidly weaves through soil or concrete, spreading like a deadly infection. Once the web is fully formed, Ella steps in, summoning a bolt of pink lightning that strikes the underground web, triggering an explosion, the explosion sends torrents of corrosive blood skyrocketing into the air and causes the ground to collapse into a massive sinkhole. Anything caught in the center of the blast is either killed instantly by the corrosive blood or trapped within the newly formed crater.
The All-Knowing Spider ⫻ The All-Knowing Spider is a Joint-Cast between Kari and Lisa that requires the two to hold hands, close their eyes, and focus - creating a gigantic glowing-white spider. Once the Spider is made, it establishes glowing white webs in its environment, which act as an information superhighway that absorbs the information in the surrounding area. As the spider expands its web, it gathers more and more information. Initially, it perceives immediate details such as recent events, notable objects, and any being present. As the spider's web expands, it gains deeper insights, such as hidden rooms, detect any recent usage of Abstractions, activity patterns (such as paths and routines of beings within its range), etc. After an extended period, the All-Knowing Spider reaches its full potential, gaining near-omniscient knowledge of the entire area, giving it near-infinite information about its location. By touching the Spider, Lisa and Kari establish a link between themselves and the spider and gain all the information it collects. However, they have to be very careful, or else they will face an information overload and have to absorb the information in short bursts. The All-Knowing Spider has plenty of useless information about their current that they must also process. This spider is the size of a small house, and the two can telepathically command it, but they have to work together to move it. However, the Spider is incredibly slow, and by leaving the area, it will lose all the information it has gathered as the webs will disappear. The All-Knowing Spider is also wholly defenseless.
Trillion-Eyes ⫻ A powerful observation tool that requires Kari and Lisa to Joint-Cast. To cast, the two must hold hands and touch foreheads, causing a white light to travel from Kari to Lisa... temporarily turning each of Lisa's spiders into a miniature observation point. Each spider minion gains a miniature observation point, enabling Kari to see and hear through them as Lisa commands them. Thus, this spell requires cohesion between Lisa and Kari, as the former has to position them carefully to maximize their effectiveness. Lisa's ability to summon thousands of spiders at a time allows them to create an expansive network. However, the more spiders used, the more strain it places on Kari's mind, potentially leading to information overload. To lessen this risk, Kari can focus on specific observation points at a time and filter the information she receives.
Prismatic Swarm ⫻ Or "Crack Spiders," as Lisa likes to call them, is a Joint-Cast between Lisa and Ella that imbues Lisa's spider minions with Ella's Prismatic lights. The Joint Cast begins with Lisa summoning her spiders, and Ella imbues them, making them glow with pulsating multi-colored waves of light. With this imbueing, the spiders are far faster, stronger, and tougher for a short period, which can make all the difference in confrontations.
Radiant Arachnia ⫻ A combination of Ella's Light Manipulation, and Lisa's mastery over spiders, this Joint-Cast begins with the two of them facing each other and then they join hands. Once activated, they are surrounded by a robust weave of iridescent lights that form a web-light barrier around them, and they can create the barrier in any shape they can imagine - they have to be in unison with its shape, or else it will fall apart. This barrier is powerful enough to tank most physical attacks, but that's not all; anything solid that touches it will get stuck. The barrier takes shape, and the two of them can emit powerful flare-like projectiles that burst in a blinding light - and can be used to stun foes or illuminate areas.
Blood Rain ⫻ A potent and incredibly disturbing Joint-Cast between Lisa and Saskia. The spell begins with Lisa summoning massive, pulsating spiders with bloated sacs full of blood into the sky. Then, Saskia channels her magic through these spiders, causing them to explode and rain blood down on the environment. These blood droplets are far from ordinary; each carries corrosive and binding properties. The blood can melt through armor upon contact, and after a few moments, it solidifies, binding whatever it touches and creating a hazardous zone.
The Death Blow ⫻ A Joint-Cast so brutal it borders on being a war crime. To execute this spell, Lisa conjures a massive spider while Saskia simultaneously forges a colossal bone spear. The two synchronize their efforts; Saskia loads the spear into the spider's maw, and Lisa commands the spider to launch it with incredible force toward their target. Upon impact, the spear embeds itself into the foe and explodes into thousands of bone shards that spray acid in all directions. This devastating attack shreds the target and ravages the surrounding environment, ensuring the brutal death of anything lacking particular durability and annihilating everything nearby.
Laceration ⫻ When this spell is cast, Saskia creates two special blood blades infused with Green Lux and hands one to Lisa. The two must coordinate and attack their target simultaneously. If they strike the target immediately, their combined Green Lux penetrates the victim's Emotional-Field, forcibly tearing open a massive wound. This wound will spray copious amounts of blood into the air like a geyser, as the Green Lux generates extra blood for dramatic effect.
The-Discombobulate-Healing-Field! ⫻ Yet another Joint-Cast between Lisa Turner, Ella Brooks, and Saskia Otten, designed in the Old Coven to create a massive healing field in the fight against the Stygian Snake. The three girls stand in a triangle, aiming their hands at the center of the triangle, combining their unique Lux types to form a healing zone that is a testament to their diametric personalities. The field is a potent source of regenerative energy, but it also has a disturbing aspect. Still, all three combine their Green-Lux and insert a different aspect of their personality. Ella provides a bright, rainbow-colored light that illuminates the entire area with a vibrant glow and otherwise does nothing. Tiny spiders made of blood are automatically summoned throughout the field's radius and home in on anybody nearby. Once they reach their target, they burrow into their skin, releasing a healing compound that promotes speedy healing. The longer they remain in the field, the more these spiders will burrow into their skin, and the Trio can keep the healing field going as long as they stand in a triangle.
The Deathcrater ⫻ The Deathcrater is a formidable Joint-Cast technique devised by Lisa, Ella, and Saskia during their time in the Pit and designed to eliminate large groups of opponents or disable a single powerful enemy long enough for an escape. The spell begins with Lisa and Saskia standing side-by-side, their hands outstretched towards the ground. The earth beneath the enemy's feet starts to tremble and shake as if something monstrous is stirring below. This disturbance is caused by creating a complex web made from strands of webs made out of human flesh, pulsating with grotesque growths filled with Saskia's corrosive blood. The web rapidly weaves through soil or concrete, spreading like a deadly infection. Once the web is fully formed, Ella steps in, summoning a bolt of pink lightning that strikes the underground web, triggering an explosion, the explosion sends torrents of corrosive blood skyrocketing into the air and causes the ground to collapse into a massive sinkhole. Anything caught in the center of the blast is either killed instantly by the corrosive blood or trapped within the newly formed crater.
The All-Knowing Spider ⫻ The All-Knowing Spider is a Joint-Cast between Kari and Lisa that requires the two to hold hands, close their eyes, and focus - creating a gigantic glowing-white spider. Once the Spider is made, it establishes glowing white webs in its environment, which act as an information superhighway that absorbs the information in the surrounding area. As the spider expands its web, it gathers more and more information. Initially, it perceives immediate details such as recent events, notable objects, and any being present. As the spider's web expands, it gains deeper insights, such as hidden rooms, detect any recent usage of Abstractions, activity patterns (such as paths and routines of beings within its range), etc. After an extended period, the All-Knowing Spider reaches its full potential, gaining near-omniscient knowledge of the entire area, giving it near-infinite information about its location. By touching the Spider, Lisa and Kari establish a link between themselves and the spider and gain all the information it collects. However, they have to be very careful, or else they will face an information overload and have to absorb the information in short bursts. The All-Knowing Spider has plenty of useless information about their current that they must also process. This spider is the size of a small house, and the two can telepathically command it, but they have to work together to move it. However, the Spider is incredibly slow, and by leaving the area, it will lose all the information it has gathered as the webs will disappear. The All-Knowing Spider is also wholly defenseless.
Trillion-Eyes ⫻ A powerful observation tool that requires Kari and Lisa to Joint-Cast. To cast, the two must hold hands and touch foreheads, causing a white light to travel from Kari to Lisa... temporarily turning each of Lisa's spiders into a miniature observation point. Each spider minion gains a miniature observation point, enabling Kari to see and hear through them as Lisa commands them. Thus, this spell requires cohesion between Lisa and Kari, as the former has to position them carefully to maximize their effectiveness. Lisa's ability to summon thousands of spiders at a time allows them to create an expansive network. However, the more spiders used, the more strain it places on Kari's mind, potentially leading to information overload. To lessen this risk, Kari can focus on specific observation points at a time and filter the information she receives.
Prismatic Swarm ⫻ Or "Crack Spiders," as Lisa likes to call them, is a Joint-Cast between Lisa and Ella that imbues Lisa's spider minions with Ella's Prismatic lights. The Joint Cast begins with Lisa summoning her spiders, and Ella imbues them, making them glow with pulsating multi-colored waves of light. With this imbueing, the spiders are far faster, stronger, and tougher for a short period, which can make all the difference in confrontations.
Radiant Arachnia ⫻ A combination of Ella's Light Manipulation, and Lisa's mastery over spiders, this Joint-Cast begins with the two of them facing each other and then they join hands. Once activated, they are surrounded by a robust weave of iridescent lights that form a web-light barrier around them, and they can create the barrier in any shape they can imagine - they have to be in unison with its shape, or else it will fall apart. This barrier is powerful enough to tank most physical attacks, but that's not all; anything solid that touches it will get stuck. The barrier takes shape, and the two of them can emit powerful flare-like projectiles that burst in a blinding light - and can be used to stun foes or illuminate areas.
Blood Rain ⫻ A potent and incredibly disturbing Joint-Cast between Lisa and Saskia. The spell begins with Lisa summoning massive, pulsating spiders with bloated sacs full of blood into the sky. Then, Saskia channels her magic through these spiders, causing them to explode and rain blood down on the environment. These blood droplets are far from ordinary; each carries corrosive and binding properties. The blood can melt through armor upon contact, and after a few moments, it solidifies, binding whatever it touches and creating a hazardous zone.
The Death Blow ⫻ A Joint-Cast so brutal it borders on being a war crime. To execute this spell, Lisa conjures a massive spider while Saskia simultaneously forges a colossal bone spear. The two synchronize their efforts; Saskia loads the spear into the spider's maw, and Lisa commands the spider to launch it with incredible force toward their target. Upon impact, the spear embeds itself into the foe and explodes into thousands of bone shards that spray acid in all directions. This devastating attack shreds the target and ravages the surrounding environment, ensuring the brutal death of anything lacking particular durability and annihilating everything nearby.
Laceration ⫻ When this spell is cast, Saskia creates two special blood blades infused with Green Lux and hands one to Lisa. The two must coordinate and attack their target simultaneously. If they strike the target immediately, their combined Green Lux penetrates the victim's Emotional-Field, forcibly tearing open a massive wound. This wound will spray copious amounts of blood into the air like a geyser, as the Green Lux generates extra blood for dramatic effect.
LIMITS ⫻
THE SPIDER QUEEN ⫻ The effectiveness of Lisa's spider-based spells may be influenced by environmental factors such as temperature, humidity, and terrain. Specific environments may be more conducive to the proliferation and activity of spiders, while others may hinder their mobility or effectiveness. Lisa can only command her spiders when she is in a range of around fifteen meters of them - if she is out of this range, they will do nothing until she gets close enough to command them. Lisa can summon thousands of Spiders at a time; the more spiders she summons, the more energy she consumes until she is completely drained of stamina. Otherwise, Lisa is not limited to how many spiders she can summon at a time, summon trillions of spiders, and then immediately pass out. She cannot summon spiders from places given to a person; if they are, she'll have to expend more energy by having them burst out of a wall/ceiling/floor. Lisa can only have one infestation spell at a time and must dispel them to summon another. The Infestation spell has a limit of a day for her to cast it in any place or on any person she has encountered. Otherwise, there is no range limit, and she could, theoretically, use infestation on the opposite side of the planet (or even a different dimension!).
Lisa could only cast Spider-Vomit once every few minutes and could not control what type of spider she spews. When using her Hybridization and Enlarge Spells, it takes a few moments for them to take effect, and these are a few moments that Lisa needs to focus on and concentrate on. This leaves her and the Spiders vulnerable for a few moments. Lisa can only Enlarge up to five spiders at a time, but that requires so much energy, and she prefers to stick to one. Lisa can Hybridize up to a hundred regular spiders at a time but can only Hybridize a single Enlarged one. Lisa can only Hybridize her Spiders with one insect at a time. The acid created from Acid-Burst is more effective at dissolving flesh and bone than inorganic materials such as metal - thus, even the most basic armor is effective against it. The Spiders with Acid-Burst cast on them will explode automatically after a few moments, and anyone can cause a premature explosion with a ranged attack. She cannot undo the Acid Burst Spell, and they will have to explode.
Lisa can only summon a finite number of Healing Spiders at a time. Typically, she can command a swarm large enough to address several moderate injuries or one severe wound. Once all the spiders have been deployed, she must wait for a cooldown of around twenty minutes before summoning them again. The Healing Spiders also do not work on her at all. The Chitinous Spears can only be summoned in a range of around fifteen meters and must be within her line of sight. There's a brief delay between the summoning of the spear and its materialization, and the spears need solid surfaces from which to thrust. She can only summon five spears at a time and must remove some to summon more. In addition, the spears will begin to crumble after a few moments. Snare can only be used in a range of around five meters, and while its casting time is fast, larger and more complex webs require time. The webs will also dissolve after a few minutes. The gunk from Gunk Spiders doesn’t harden instantly. It takes a few seconds (5–10) to solidify fully, giving quick-thinking enemies or nearby allies a brief window to react and attempt to dislodge the spiders before the gunk takes effect. After using Gunk-Burst, Lisa must wait before sending out another batch of spiders.
THE INNER-SPIDER ⫻ Lisa cannot instantly transform her body and requires a few moments to apply the changes - and in this state, she will be stationary and vulnerable to surprise attacks. Again, altering Lisa's body and maintaining it takes energy. Lisa can only retain her spider-like traits for a limited duration (around a few hours) before returning to her normal state. Once the duration expires, Lisa must wait for a cooldown before she can transform again. The more changes to her body that she has applied, the shorter the duration (up to thirty minutes). Lisa can only use the Regenerative Cocoon once a day. The exoskeleton takes a few seconds to form fully and requires continuous energy to maintain, which will exhaust her over time.
THE MACABRE ARTS ⫻ Wretched Web has a relatively short range of around four meters. This Spell only works on organic beings, and she can only cast it once a day. In her obliviousness, Lisa never thought that her Metamorphosis Spell would need to penetrate Emotional-Fields. Thus, at the moment, it cannot work on the Paranormal until she finds some way to penetrate them. She cannot use this Spell in a fight, as she requires stamina, concentration, and constant physical contact to cast. The Spell could take hours to fully transform a person, so she also needs to restrain or pacify them long enough.
All in all, this Spell is just impractical. The Parasitoid spell can only be cast in one person at a time, and Lisa has to touch them first - and it has to be skin-to-skin contact. Wherever Lisa touches them, that is where the Parasitoid is, and it cannot travel and will eventually be noticed by the host and could be killed.
END OF LONELINESS ⫻
Lisa could only cast Spider-Vomit once every few minutes and could not control what type of spider she spews. When using her Hybridization and Enlarge Spells, it takes a few moments for them to take effect, and these are a few moments that Lisa needs to focus on and concentrate on. This leaves her and the Spiders vulnerable for a few moments. Lisa can only Enlarge up to five spiders at a time, but that requires so much energy, and she prefers to stick to one. Lisa can Hybridize up to a hundred regular spiders at a time but can only Hybridize a single Enlarged one. Lisa can only Hybridize her Spiders with one insect at a time. The acid created from Acid-Burst is more effective at dissolving flesh and bone than inorganic materials such as metal - thus, even the most basic armor is effective against it. The Spiders with Acid-Burst cast on them will explode automatically after a few moments, and anyone can cause a premature explosion with a ranged attack. She cannot undo the Acid Burst Spell, and they will have to explode.
Lisa can only summon a finite number of Healing Spiders at a time. Typically, she can command a swarm large enough to address several moderate injuries or one severe wound. Once all the spiders have been deployed, she must wait for a cooldown of around twenty minutes before summoning them again. The Healing Spiders also do not work on her at all. The Chitinous Spears can only be summoned in a range of around fifteen meters and must be within her line of sight. There's a brief delay between the summoning of the spear and its materialization, and the spears need solid surfaces from which to thrust. She can only summon five spears at a time and must remove some to summon more. In addition, the spears will begin to crumble after a few moments. Snare can only be used in a range of around five meters, and while its casting time is fast, larger and more complex webs require time. The webs will also dissolve after a few minutes. The gunk from Gunk Spiders doesn’t harden instantly. It takes a few seconds (5–10) to solidify fully, giving quick-thinking enemies or nearby allies a brief window to react and attempt to dislodge the spiders before the gunk takes effect. After using Gunk-Burst, Lisa must wait before sending out another batch of spiders.
THE INNER-SPIDER ⫻ Lisa cannot instantly transform her body and requires a few moments to apply the changes - and in this state, she will be stationary and vulnerable to surprise attacks. Again, altering Lisa's body and maintaining it takes energy. Lisa can only retain her spider-like traits for a limited duration (around a few hours) before returning to her normal state. Once the duration expires, Lisa must wait for a cooldown before she can transform again. The more changes to her body that she has applied, the shorter the duration (up to thirty minutes). Lisa can only use the Regenerative Cocoon once a day. The exoskeleton takes a few seconds to form fully and requires continuous energy to maintain, which will exhaust her over time.
THE MACABRE ARTS ⫻ Wretched Web has a relatively short range of around four meters. This Spell only works on organic beings, and she can only cast it once a day. In her obliviousness, Lisa never thought that her Metamorphosis Spell would need to penetrate Emotional-Fields. Thus, at the moment, it cannot work on the Paranormal until she finds some way to penetrate them. She cannot use this Spell in a fight, as she requires stamina, concentration, and constant physical contact to cast. The Spell could take hours to fully transform a person, so she also needs to restrain or pacify them long enough.
All in all, this Spell is just impractical. The Parasitoid spell can only be cast in one person at a time, and Lisa has to touch them first - and it has to be skin-to-skin contact. Wherever Lisa touches them, that is where the Parasitoid is, and it cannot travel and will eventually be noticed by the host and could be killed.
END OF LONELINESS ⫻
The-Magical-Mecha-Spider! ⫻ The creation and control of the Mecha-Spider drains a considerable amount of energy from Lisa, Ella, and Saskia, leaving them physically and mentally exhausted after its use. The Mecha-Spider can only be maintained for thirty minutes before it falls apart, leaving them vulnerable. The three can only cast this Joint-Cast once a day.
The-Discombobulate-Healing-Field! ⫻ The field has a radius of 40 meters, and drains significant energy from the three. Eventually, they will collapse due to exhaustion. The three can only cast this joint cast once a day.
The All-Knowing Spider ⫻ The All-Knowing-Spider doesn't instantly gain information, and needs to be in a single location for hours before it gains near-omniscience. If the All-Knowing Spider leaves its current location and moves to a new one, it will lose all the information it gathered from the previous location and have to start all over.
Trillion-Eyes ⫻ The more spiders used in the observation network, the greater the strain on Kari's mind, potentially leading to information overload or mental fatigue.
Prismatic Swarm ⫻ The enhanced abilities of Lisa's spiders granted by Ella's Prismatic lights only last for a short period around five minutes, and there's a cooldown of five more minutes before it can be cast again.
Radiant Arachnia ⫻ The Radiant Arachnia's barrier can only be maintained for a short duration before dissipating, leaving Lisa and Ella vulnerable to attacks once it collapses. Maintaining the barrier requires a significant physical and mental effort from Lisa and Ella, causing exhaustion and fatigue if sustained for too long. The barrier's effectiveness diminishes if Lisa and Ella lose line of sight with each other, making it essential for them to maintain visual contact to sustain it. It can be cast once an hour.
Blood Rain ⫻ The Blood Rain spell can be cast anywhere within a hundred-meter radius, and covers a twenty meter radius. Blood Rain requires a certain ambient moisture level in the atmosphere to function effectively. Its potency is reduced in arid environments, limiting its effectiveness in certain locations. It can be cast once every thirty minutes
The Death Blow ⫻ While the venomous bone shards of The Death Blow are devastating upon impact, their potency diminishes rapidly over time. After a short duration, the acid loses its lethality until it's completely harmless. The Spear can only travel up to forty meters, and once it goes outside that range, it will embed into the ground but will not explode. They can only cast this joint cast once an hour.
Laceration ⫻ The success of Laceration depends on Lisa and Saskia's ability to coordinate this attack perfectly. However, they only have a brief window of opportunity to synchronize their strikes, making precise timing crucial. If their timing is slightly off, they will fail to penetrate the target's Emotional-Field, rendering the spell useless.
The Deathcrater ⫻ The Death Crater can only be cast on the ground level. If they are not on ground level, they cannot cast it, and it requires a clear open sky for Ella to trigger the explosion. It must be initiated on stable ground to weave the web effectively; unsuitable terrain limits its usability. Creating the Death Crater on more complex surfaces such as concrete is more challenging. The Death Crater can be cast in a radius of around thirty-meters and can only be cast once an hour. It takes a few moments to cast, but in those few moments, the three are left vulnerable, and once they begin casting, they have to commit to it and cannot cancel it.
The-Discombobulate-Healing-Field! ⫻ The field has a radius of 40 meters, and drains significant energy from the three. Eventually, they will collapse due to exhaustion. The three can only cast this joint cast once a day.
The All-Knowing Spider ⫻ The All-Knowing-Spider doesn't instantly gain information, and needs to be in a single location for hours before it gains near-omniscience. If the All-Knowing Spider leaves its current location and moves to a new one, it will lose all the information it gathered from the previous location and have to start all over.
Trillion-Eyes ⫻ The more spiders used in the observation network, the greater the strain on Kari's mind, potentially leading to information overload or mental fatigue.
Prismatic Swarm ⫻ The enhanced abilities of Lisa's spiders granted by Ella's Prismatic lights only last for a short period around five minutes, and there's a cooldown of five more minutes before it can be cast again.
Radiant Arachnia ⫻ The Radiant Arachnia's barrier can only be maintained for a short duration before dissipating, leaving Lisa and Ella vulnerable to attacks once it collapses. Maintaining the barrier requires a significant physical and mental effort from Lisa and Ella, causing exhaustion and fatigue if sustained for too long. The barrier's effectiveness diminishes if Lisa and Ella lose line of sight with each other, making it essential for them to maintain visual contact to sustain it. It can be cast once an hour.
Blood Rain ⫻ The Blood Rain spell can be cast anywhere within a hundred-meter radius, and covers a twenty meter radius. Blood Rain requires a certain ambient moisture level in the atmosphere to function effectively. Its potency is reduced in arid environments, limiting its effectiveness in certain locations. It can be cast once every thirty minutes
The Death Blow ⫻ While the venomous bone shards of The Death Blow are devastating upon impact, their potency diminishes rapidly over time. After a short duration, the acid loses its lethality until it's completely harmless. The Spear can only travel up to forty meters, and once it goes outside that range, it will embed into the ground but will not explode. They can only cast this joint cast once an hour.
Laceration ⫻ The success of Laceration depends on Lisa and Saskia's ability to coordinate this attack perfectly. However, they only have a brief window of opportunity to synchronize their strikes, making precise timing crucial. If their timing is slightly off, they will fail to penetrate the target's Emotional-Field, rendering the spell useless.
The Deathcrater ⫻ The Death Crater can only be cast on the ground level. If they are not on ground level, they cannot cast it, and it requires a clear open sky for Ella to trigger the explosion. It must be initiated on stable ground to weave the web effectively; unsuitable terrain limits its usability. Creating the Death Crater on more complex surfaces such as concrete is more challenging. The Death Crater can be cast in a radius of around thirty-meters and can only be cast once an hour. It takes a few moments to cast, but in those few moments, the three are left vulnerable, and once they begin casting, they have to commit to it and cannot cancel it.
WEAKNESSES ⫻ It's probably not a weakness. Still, most people would find Lisa's spellbook just a little bit unnerving - especially the more macabre spells she has developed.
THE SPIDER QUEEN ⫻ Lisa's primary weaknesses to her Spider-Queen are elemental magic (fire, ice, electricity, etc), or any magic that has an area of effect. Thermal-based elemental magic will make quick work of her Spider-Minions, and area-of-effect magic will flatten her hordes of spiders. Using Spider-Vomit, she loses body fluids and food and could either starve or dehydrate herself. While she uses the Enlarge and Hybridization spells, her Spiders are extra vulnerable in the cocoon and are far easier to kill. Hybridization comes with its own set of weaknesses depending on what she splices her spiders with. Her most common hybrid - a giant spider with wings - is incredibly loud and makes it enormously hard to hear (along with hurting her ears). The Acid-Burst Spell can affect friend and foe alike, and if Lisa isn't careful, the acid can kill her too! Also, thermal damage cancels the Spell outright and destroys the acid. Webs created by Snare are highly flammable and vulnerable to corrosive substances, which can kill or weaken her webs. To cast Snare, Lisa has to be immobile for a few moments. Gunk Spiders are especially vulnerable to water or humid environments, where the substance might fail to harden completely or lose its adhesive properties over time, reducing its effectiveness. Exposure to intense heat can soften or dissolve the gunk, potentially freeing machines equipped with flamethrowers or heat-based tools. If Lisa’s spiders are destroyed prematurely or if they explode too close to her or her allies, the gunk can incapacitate friendly forces or even herself.
THE INNER-SPIDER ⫻ Lisa will be stationary while she applies the changes with her Inner-Spider and could be ambushed. If she is interrupted in this state, she will be in a state of incomplete transformation and will have to revert to normal to restart the process. Transforming her physical appearance using spells from the "Inner-Spider" path can tax Lisa, especially if she maintains the transformation for an extended period. When she pushes herself too hard or relies too heavily on her spider-like enhancements, she experiences intense physical exhaustion and fatigue. Her muscles ache, and her joints ache with pain as the strain of maintaining her altered form takes its toll. In severe cases, she may even suffer from muscle cramps, spasms, or injuries due to overexertion.
The enhanced senses and abilities granted by spells from the "Eyes of the Arachnid" Spell can sometimes overwhelm Lisa, causing sensory overload and disorientation. They also leave her susceptible to sensory overload in situations of extreme stimuli. Bright lights can overwhelm her senses, causing disorientation, confusion, and even debilitating migraines. In these moments, Lisa may find it difficult to concentrate or make sense of her surroundings, leaving her vulnerable to attack by her enemies. While it heals her remarkably fast, Lisa's Regenerative Cocoon leaves her as a sitting duck, and she is far more vulnerable in this state. The added weight and rigidity of the Exoskeleton significantly slow her movements, making her less agile and heavier. While durable, the joints and gaps between the chitin plates can be targeted by precise attacks. The exoskeleton absorbs heat, making her susceptible to fire-based attacks and causing discomfort in high-temperature environments.
THE MACABRE ARTS ⫻ The whole big point of the Macabre Arts is that they are spells that Lisa would not like people to know as they are the spooky, body-horror spells that are socially unacceptable. In many cases, Lisa would not use the spells, but the fallout would not be pretty if her friends found them out. People would have a hard time trusting Lisa from here on. While the Wretched Web is resistant to physical attacks, it is highly susceptible to fire. Exposure to flames causes the flesh to ignite and burn rapidly, weakening the structure of the web and causing it to collapse. While the Wretched Web effectively restrains enemies, it also sacrifices Lisa's mobility, as she must remain stationary to keep the web intact. This weakness leaves her vulnerable to attacks from enemies not trapped in the web, as she cannot move freely or evade incoming threats while concentrating on maintaining the Spell. The Metamorphosis Spell is, unfortunately, very situational despite being capable of disfiguring someone permanently. Extreme temperatures, electricity, etc., can easily kill the Parasitoid, and the host can stab the spider with a knife to kill it.
END OF LONELINESS ⫻
THE INNER-SPIDER ⫻ Lisa will be stationary while she applies the changes with her Inner-Spider and could be ambushed. If she is interrupted in this state, she will be in a state of incomplete transformation and will have to revert to normal to restart the process. Transforming her physical appearance using spells from the "Inner-Spider" path can tax Lisa, especially if she maintains the transformation for an extended period. When she pushes herself too hard or relies too heavily on her spider-like enhancements, she experiences intense physical exhaustion and fatigue. Her muscles ache, and her joints ache with pain as the strain of maintaining her altered form takes its toll. In severe cases, she may even suffer from muscle cramps, spasms, or injuries due to overexertion.
The enhanced senses and abilities granted by spells from the "Eyes of the Arachnid" Spell can sometimes overwhelm Lisa, causing sensory overload and disorientation. They also leave her susceptible to sensory overload in situations of extreme stimuli. Bright lights can overwhelm her senses, causing disorientation, confusion, and even debilitating migraines. In these moments, Lisa may find it difficult to concentrate or make sense of her surroundings, leaving her vulnerable to attack by her enemies. While it heals her remarkably fast, Lisa's Regenerative Cocoon leaves her as a sitting duck, and she is far more vulnerable in this state. The added weight and rigidity of the Exoskeleton significantly slow her movements, making her less agile and heavier. While durable, the joints and gaps between the chitin plates can be targeted by precise attacks. The exoskeleton absorbs heat, making her susceptible to fire-based attacks and causing discomfort in high-temperature environments.
THE MACABRE ARTS ⫻ The whole big point of the Macabre Arts is that they are spells that Lisa would not like people to know as they are the spooky, body-horror spells that are socially unacceptable. In many cases, Lisa would not use the spells, but the fallout would not be pretty if her friends found them out. People would have a hard time trusting Lisa from here on. While the Wretched Web is resistant to physical attacks, it is highly susceptible to fire. Exposure to flames causes the flesh to ignite and burn rapidly, weakening the structure of the web and causing it to collapse. While the Wretched Web effectively restrains enemies, it also sacrifices Lisa's mobility, as she must remain stationary to keep the web intact. This weakness leaves her vulnerable to attacks from enemies not trapped in the web, as she cannot move freely or evade incoming threats while concentrating on maintaining the Spell. The Metamorphosis Spell is, unfortunately, very situational despite being capable of disfiguring someone permanently. Extreme temperatures, electricity, etc., can easily kill the Parasitoid, and the host can stab the spider with a knife to kill it.
END OF LONELINESS ⫻
The-Magical-Mecha-Spider! ⫻ The The-Magical-Mecha-Spider! is incredibly large and slow, it has little mobility options to off-set this, so against a faster opponent it's useless. The Mecha-Spider's frame is not structurally sound, and its components are prone to malfunction or collapse under stress, posing a risk to the Magical Girls inside.
The-Discombobulate-Healing-Field! ⫻ The healing field can only be sustained as long as the three remain in a triangle formation, limiting their mobility options. If too many healing spiders burrow into a single target, it can lead to unintended consequences such as accelerated cell growth, causing mutations or uncontrollable regeneration. The Field will heal everyone within the field, friend and foe alike.
The All-Knowing Spider ⫻ Maintaining a telepathic link with the All-Knowing Spider places a significant mental strain on Lisa and Kari, potentially leading to mental fatigue, headaches, or temporary loss of consciousness. The All-Knowing Spider is also incredibly slow and defenseless, along with being fragile, it can be easily destroyed. Once destroyed, Kari and Lisa will experience significant metal shock and pass out.
Trillion-Eyes ⫻ The strain of processing information from multiple observation points simultaneously can overwhelm Kari's mind, leading to temporary loss of focus or cognitive impairment.
Prismatic Swarm ⫻ The enhancement granted by Ella's Prismatic lights is temporary and unstable, causing Lisa's spiders to undergo unpredictable changes in behavior or physiology during combat.
Blood Rain ⫻ Lisa and Saskia are not immune to the effects of the Blood Rain, and can be easily affected by it if they are not careful. Casting Blood Rain drains a significant amount of Lisa and Saskia's blood, leading to physical weakness and potential fainting if used excessively. The Spell can be considered socially unacceptable and alienate their allies due to its brutality.
The Death Blow ⫻ The two are vulnerable while casting it as they need a few minutes to prepare the spell, and if interrupted they will have to start over. Faster opponents can speed-blitz them, and dodge the bone spear. They are not immune to the toxic fragments and can easily kill themselves if they use this joint cast in close quarters. After casting this spell, all of their spells will be weaker. The Spell can be considered socially unacceptable and alienate their allies due to its brutality.
Laceration ⫻ By penetrating someone's Emotional-Field, they will drop their own Emotional-Field for a short period and leave themselves vulnerable to external magic. After casting this spell, all of their spells will be weaker. The Spell can be considered socially unacceptable and alienate their allies due to its brutality.
The Deathcrater ⫻ Creating the underground web and triggering the explosion leaves Lisa, Ella, and Saskia stationary and vulnerable to surprise attacks or interruption. The explosion and the corrosive blood do not differentiate between friend and foe and can easily hinder a battle if cast foolhardily.
The-Discombobulate-Healing-Field! ⫻ The healing field can only be sustained as long as the three remain in a triangle formation, limiting their mobility options. If too many healing spiders burrow into a single target, it can lead to unintended consequences such as accelerated cell growth, causing mutations or uncontrollable regeneration. The Field will heal everyone within the field, friend and foe alike.
The All-Knowing Spider ⫻ Maintaining a telepathic link with the All-Knowing Spider places a significant mental strain on Lisa and Kari, potentially leading to mental fatigue, headaches, or temporary loss of consciousness. The All-Knowing Spider is also incredibly slow and defenseless, along with being fragile, it can be easily destroyed. Once destroyed, Kari and Lisa will experience significant metal shock and pass out.
Trillion-Eyes ⫻ The strain of processing information from multiple observation points simultaneously can overwhelm Kari's mind, leading to temporary loss of focus or cognitive impairment.
Prismatic Swarm ⫻ The enhancement granted by Ella's Prismatic lights is temporary and unstable, causing Lisa's spiders to undergo unpredictable changes in behavior or physiology during combat.
Blood Rain ⫻ Lisa and Saskia are not immune to the effects of the Blood Rain, and can be easily affected by it if they are not careful. Casting Blood Rain drains a significant amount of Lisa and Saskia's blood, leading to physical weakness and potential fainting if used excessively. The Spell can be considered socially unacceptable and alienate their allies due to its brutality.
The Death Blow ⫻ The two are vulnerable while casting it as they need a few minutes to prepare the spell, and if interrupted they will have to start over. Faster opponents can speed-blitz them, and dodge the bone spear. They are not immune to the toxic fragments and can easily kill themselves if they use this joint cast in close quarters. After casting this spell, all of their spells will be weaker. The Spell can be considered socially unacceptable and alienate their allies due to its brutality.
Laceration ⫻ By penetrating someone's Emotional-Field, they will drop their own Emotional-Field for a short period and leave themselves vulnerable to external magic. After casting this spell, all of their spells will be weaker. The Spell can be considered socially unacceptable and alienate their allies due to its brutality.
The Deathcrater ⫻ Creating the underground web and triggering the explosion leaves Lisa, Ella, and Saskia stationary and vulnerable to surprise attacks or interruption. The explosion and the corrosive blood do not differentiate between friend and foe and can easily hinder a battle if cast foolhardily.
Other
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"I don't trust the Hound, but maybe if we do what he says, we can return home!"
Lisa had a journal detailing the story of her life up until her death at the hands of the Stygian Snake. It included her thoughts on the various Coven members and the members of the Old Coven she had feelings for, which got very... spicy.